/external/mesa3d/src/gallium/drivers/i915/ |
TODO | 25 - More optimizations, like replacing ADD + MUL with MAD or use DP2ADD.
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i915_debug_fp.c | 55 "DP2ADD", 91 3, /* 5 dp2add */
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_debug_fp.c | 40 "DP2ADD", 76 3, /* 5 dp2add */
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
svga_shader_op.c | 134 { "dp2add", 1, 3, 0, 0, SVGA3DOP_DP2ADD, },
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/external/swiftshader/src/Shader/ |
Shader.cpp | 892 case OPCODE_DP2ADD: return "dp2add"; [all...] |
ShaderCore.hpp | 263 void dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2);
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PixelProgram.cpp | 180 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break; [all...] |
ShaderCore.cpp | 918 void ShaderCore::dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) function in class:sw::ShaderCore [all...] |
/external/mesa3d/src/gallium/state_trackers/nine/ |
nine_shader.c | [all...] |
/external/libdrm/intel/ |
intel_decode.c | 1033 i915_decode_alu3(ctx, i, instr_prefix, "DP2ADD"); [all...] |