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  /external/mesa3d/src/gallium/drivers/i915/
TODO 25 - More optimizations, like replacing ADD + MUL with MAD or use DP2ADD.
i915_debug_fp.c 55 "DP2ADD",
91 3, /* 5 dp2add */
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_debug_fp.c 40 "DP2ADD",
76 3, /* 5 dp2add */
  /external/mesa3d/src/gallium/drivers/svga/svgadump/
svga_shader_op.c 134 { "dp2add", 1, 3, 0, 0, SVGA3DOP_DP2ADD, },
  /external/swiftshader/src/Shader/
Shader.cpp 892 case OPCODE_DP2ADD: return "dp2add";
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ShaderCore.hpp 263 void dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2);
PixelProgram.cpp 180 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
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ShaderCore.cpp 918 void ShaderCore::dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) function in class:sw::ShaderCore
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  /external/mesa3d/src/gallium/state_trackers/nine/
nine_shader.c     [all...]
  /external/libdrm/intel/
intel_decode.c 1033 i915_decode_alu3(ctx, i, instr_prefix, "DP2ADD");
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