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Searched
full:fullscreendisplaymode
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/src/D3D9/
Direct3D9Ex.cpp
257
D3DDISPLAYMODEEX
fullscreenDisplayMode
= {0};
258
fullscreenDisplayMode
.Size = sizeof(D3DDISPLAYMODEEX);
259
fullscreenDisplayMode
.Format = presentParameters->BackBufferFormat;
260
fullscreenDisplayMode
.Width = presentParameters->BackBufferWidth;
261
fullscreenDisplayMode
.Height = presentParameters->BackBufferHeight;
262
fullscreenDisplayMode
.RefreshRate = presentParameters->FullScreen_RefreshRateInHz;
263
fullscreenDisplayMode
.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
265
return CreateDeviceEx(adapter, deviceType, focusWindow, behaviorFlags, presentParameters, presentParameters->Windowed ? 0 : &
fullscreenDisplayMode
, (IDirect3DDevice9Ex**)returnedDeviceInterface);
303
long __stdcall Direct3D9Ex::CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *
fullscreenDisplayMode
, IDirect3DDevice9Ex **returnedDeviceInterface)
305
TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, HWND focusWindow = %d, DWORD behaviorFlags = 0x%0.8X, D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p, D3DDISPLAYMODEEX *
fullscreenDisplayMode
= 0x%0.8p, IDirect3DDevice9Ex **returnedDeviceInterface = 0x%0.8p", adapter, deviceType, focusWind (…)
[
all
...]
Direct3D9Ex.hpp
59
long __stdcall CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *
fullscreenDisplayMode
, IDirect3DDevice9Ex **returnedDeviceInterface) override;
Direct3DDevice9Ex.hpp
191
long __stdcall ResetEx(D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *
fullscreenDisplayMode
) override;
Completed in 533 milliseconds