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    Searched full:ggl_unlikely (Results 1 - 11 of 11) sorted by null

  /frameworks/native/opengl/libagl/
light.cpp 382 if (ggl_unlikely(l.position.w)) {
405 if (ggl_unlikely(s && l.implicitSpecular.v[3])) {
420 if (ggl_unlikely(l.spotCutoff != gglIntToFixed(180))) {
428 if (ggl_unlikely(l.position.w)) {
454 if (ggl_unlikely(pname != GL_LIGHT_MODEL_TWO_SIDE)) {
464 if (ggl_unlikely(uint32_t(i-GL_LIGHT0) >= OGLES_MAX_LIGHTS)) {
517 if (ggl_unlikely(uint32_t(i-GL_LIGHT0) >= OGLES_MAX_LIGHTS)) {
566 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
570 if (ggl_unlikely(pname != GL_SHININESS)) {
635 if (ggl_unlikely(mode != GL_SMOOTH && mode != GL_FLAT))
    [all...]
primitives.cpp 418 if (ggl_unlikely(tr.ops)) {
424 if (ggl_unlikely(q != 0x10000)) {
465 if (ggl_unlikely(!(v->flags & vertex_t::LIT))) {
542 if (ggl_unlikely((v0->flags | v1->flags) & vertex_t::CLIP_ALL)) {
544 if (ggl_unlikely(count == 0))
556 if (ggl_unlikely(enables & mask)) {
665 if (ggl_unlikely(c->polygonOffset.enable)) {
686 if (ggl_unlikely(enables & GGL_ENABLE_FOG)) {
735 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) {
792 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST))
    [all...]
array.cpp 460 if (ggl_unlikely(v->locked)) {
533 if (ggl_unlikely(count < 1))
564 if (ggl_unlikely(count < 2))
603 if (ggl_unlikely(count < 2))
618 if (ggl_unlikely(count < 2))
654 if (ggl_unlikely(count < 3))
714 if (ggl_unlikely(count < 3))
765 if (ggl_unlikely(count < 1))
782 if (ggl_unlikely(count < 2))
807 if (ggl_unlikely(count <= 2))
    [all...]
egl.cpp 97 if (ggl_unlikely(gEGLErrorKey == -1)) {
108 if (ggl_unlikely(gEGLErrorKey == -1))
    [all...]
texture.cpp 243 if (ggl_unlikely(!ggl)) {
730 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
809 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
869 if (ggl_unlikely(tex == 0)) {
    [all...]
vertex.cpp 167 if (ggl_unlikely(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) {
matrix.cpp 965 if (ggl_unlikely(err)) {
976 if (ggl_unlikely(err)) {
  /system/core/libpixelflinger/
fixed.cpp 32 if (ggl_unlikely(a <= 2LU)) {
trap.cpp 774 if (ggl_unlikely(num_edges<2)) // for really tiny triangles that don't
974 if (ggl_unlikely(num_edges<2))
    [all...]
scanline.cpp 422 if (ggl_unlikely(err)) {
    [all...]
  /system/core/libpixelflinger/include/private/pixelflinger/
ggl_context.h 129 #define ggl_unlikely(x) __builtin_expect(!!(x), 0) macro

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