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    Searched full:has_stencil (Results 1 - 14 of 14) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/
swr_resource.h 42 bool has_stencil; member in struct:swr_resource
swr_context.cpp 147 if (usage & PIPE_TRANSFER_READ && spr->has_depth && spr->has_stencil) {
188 if (!spr->has_depth || !spr->has_stencil)
228 spr->has_depth && spr->has_stencil) {
swr_draw.cpp 294 if (spr->has_stencil && (i == SWR_ATTACHMENT_DEPTH)) {
swr_screen.cpp 646 res->has_stencil = util_format_has_stencil(desc);
648 if (res->has_stencil && !res->has_depth)
792 if (res->has_depth && res->has_stencil) {
    [all...]
swr_shader.cpp 98 if (swr_res->has_depth && swr_res->has_stencil &&
116 if (swr_res->has_depth && swr_res->has_stencil &&
swr_state.cpp 724 if (swr_res->has_depth && swr_res->has_stencil &&
    [all...]
  /external/mesa3d/src/intel/isl/
isl_format.c 551 isl_format_get_depth_format(enum isl_format fmt, bool has_stencil)
557 assert(has_stencil);
560 assert(!has_stencil);
563 if (has_stencil) {
569 assert(!has_stencil);
isl.c 1848 bool has_stencil = surf->usage & ISL_SURF_USAGE_STENCIL_BIT; local
    [all...]
isl.h     [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_format_table.py 173 if format.has_stencil():
u_format_parse.py 241 def has_stencil(self): member in class:Format
u_blitter.c 1690 boolean has_depth, has_stencil, has_color; local
    [all...]
  /external/mesa3d/src/amd/vulkan/
vk_format_parse.py 249 def has_stencil(self): member in class:Format
  /external/mesa3d/src/intel/vulkan/
genX_cmd_buffer.c 2185 const bool has_stencil = local
    [all...]

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