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    Searched full:ifdepth (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/src/Shader/
PixelProgram.hpp 28 loopDepth(-1), ifDepth(0), loopRepDepth(0), currentLabel(-1), whileTest(false)
154 int ifDepth;
VertexProgram.cpp 29 ifDepth = 0;
    [all...]
PixelProgram.cpp     [all...]
VertexProgram.hpp 123 int ifDepth;
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/preprocessor/
Pp.cpp 244 ifdepth++;
252 if (ifdepth)
253 --ifdepth;
257 --ifdepth;
267 /* we decrement ifdepth here, because CPPif will increment
269 if (ifdepth) {
270 --ifdepth;
540 ifdepth++;
541 if (ifdepth > maxIfNesting) {
559 if (++ifdepth > maxIfNesting)
    [all...]
PpContext.cpp 90 ifdepth = 0;
PpContext.h 314 int ifdepth; // current #if-#else-#endif nesting in the cpp.c file (pre-processor) member in class:glslang::TPpContext
PpScanner.cpp     [all...]

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