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Searched
full:ifdepth
(Results
1 - 8
of
8
) sorted by null
/external/swiftshader/src/Shader/
PixelProgram.hpp
28
loopDepth(-1),
ifDepth
(0), loopRepDepth(0), currentLabel(-1), whileTest(false)
154
int
ifDepth
;
VertexProgram.cpp
29
ifDepth
= 0;
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all
...]
PixelProgram.cpp
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...]
VertexProgram.hpp
123
int
ifDepth
;
/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/preprocessor/
Pp.cpp
244
ifdepth
++;
252
if (
ifdepth
)
253
--
ifdepth
;
257
--
ifdepth
;
267
/* we decrement
ifdepth
here, because CPPif will increment
269
if (
ifdepth
) {
270
--
ifdepth
;
540
ifdepth
++;
541
if (
ifdepth
> maxIfNesting) {
559
if (++
ifdepth
> maxIfNesting)
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all
...]
PpContext.cpp
90
ifdepth
= 0;
PpContext.h
314
int
ifdepth
; // current #if-#else-#endif nesting in the cpp.c file (pre-processor)
member in class:glslang::TPpContext
PpScanner.cpp
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Completed in 153 milliseconds