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  /external/libxcam/xcore/
xcam_utils.cpp 79 PointFloat2 img_pos; local
80 img_pos.x = transform_bowl_coord_to_image_x (bowl_pos.x, bowl_pos.y, img_width);
81 img_pos.y = transform_bowl_coord_to_image_y (config, bowl_pos.x, bowl_pos.y, bowl_pos.z, img_height);
83 return img_pos;
89 const PointFloat2 &img_pos)
104 if(img_pos.y < wall_image_height) {
105 world.z = config.wall_height - img_pos.y * z_step; // TODO world.z
106 angle = degree2radian (config.angle_start + img_pos.x * angle_step);
130 b = b - (img_pos.y - wall_image_height) * step_b;
133 angle = degree2radian (config.angle_start + img_pos.x * angle_step)
    [all...]
xcam_utils.h 37 const PointFloat2 &img_pos);

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