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  /external/mesa3d/src/util/
register_allocate.c 147 bool in_stack; member in struct:ra_node
478 if (n != n2 && !g->nodes[n2].in_stack) {
509 if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG)
516 g->nodes[i].in_stack = true;
534 g->nodes[best_optimistic_node].in_stack = true;
573 if (!g->nodes[n2].in_stack &&
585 g->nodes[n].in_stack = false;
640 g->nodes[n].in_stack = false;
690 if (g->nodes[n].in_stack)

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