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Searched
full:light_pos
(Results
1 - 6
of
6
) sorted by null
/external/vulkan-validation-layers/demos/smoke/
Smoke.push_constant.vert
7
vec3
light_pos
;
17
vec3 world_light = vec3(params.model * vec4(params.
light_pos
, 1.0));
Smoke.vert
7
vec3
light_pos
;
17
vec3 world_light = vec3(params.model * vec4(params.
light_pos
, 1.0));
Simulation.h
83
glm::vec3
light_pos
;
member in struct:Simulation::Object
Smoke.cpp
32
float
light_pos
[4];
member in struct:__anon43417::ShaderParamBlock
619
memcpy(params.
light_pos
, glm::value_ptr(obj.
light_pos
), sizeof(obj.
light_pos
));
627
memcpy(params->
light_pos
, glm::value_ptr(obj.
light_pos
), sizeof(obj.
light_pos
));
/external/vulkan-validation-layers/demos/smoke/android/src/main/jni/
Smoke.push_constant.vert.h
23
MemberName 12(param_block) 0 "
light_pos
"
Smoke.vert.h
23
MemberName 12(param_block) 0 "
light_pos
"
Completed in 242 milliseconds