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Searched
full:m_currentviewport
(Results
1 - 2
of
2
) sorted by null
/external/deqp/external/openglcts/modules/gl/
gl4cShaderViewportLayerArrayTests.cpp
322
,
m_currentViewport
(0)
371
tcu::Vec4 renderColor((
m_currentViewport
+ 1) / (float)m_maxViewports, 0.0f, 0.0f, 1.0f);
383
ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter,
m_currentViewport
, renderColor);
396
(
m_currentViewport
+ pipelineIter->getViewportLayerOffset()) % m_maxViewports;
422
if (
m_currentViewport
< (m_maxViewports - 1))
424
m_currentViewport
++;
gl4cShaderViewportLayerArrayTests.hpp
120
int
m_currentViewport
;
Completed in 652 milliseconds