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    Searched full:motion_event (Results 1 - 5 of 5) sorted by null

  /frameworks/base/native/android/
input.cpp 85 int32_t AMotionEvent_getAction(const AInputEvent* motion_event) {
86 return static_cast<const MotionEvent*>(motion_event)->getAction();
89 int32_t AMotionEvent_getFlags(const AInputEvent* motion_event) {
90 return static_cast<const MotionEvent*>(motion_event)->getFlags();
93 int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event) {
94 return static_cast<const MotionEvent*>(motion_event)->getMetaState();
97 int32_t AMotionEvent_getButtonState(const AInputEvent* motion_event) {
98 return static_cast<const MotionEvent*>(motion_event)->getButtonState();
101 int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event) {
102 return reinterpret_cast<const MotionEvent*>(motion_event)->getEdgeFlags()
    [all...]
  /prebuilts/ndk/r16/sources/android/ndk_helper/
gestureDetector.cpp 45 GESTURE_STATE TapDetector::Detect( const AInputEvent* motion_event )
47 if( AMotionEvent_getPointerCount( motion_event ) > 1 )
53 int32_t action = AMotionEvent_getAction( motion_event );
58 down_pointer_id_ = AMotionEvent_getPointerId( motion_event, 0 );
59 down_x_ = AMotionEvent_getX( motion_event, 0 );
60 down_y_ = AMotionEvent_getY( motion_event, 0 );
64 int64_t eventTime = AMotionEvent_getEventTime( motion_event );
65 int64_t downTime = AMotionEvent_getDownTime( motion_event );
68 if( down_pointer_id_ == AMotionEvent_getPointerId( motion_event, 0 ) )
70 float x = AMotionEvent_getX( motion_event, 0 ) - down_x_
    [all...]
gestureDetector.h 70 virtual GESTURE_STATE Detect( const AInputEvent* motion_event ) = 0;
91 virtual GESTURE_STATE Detect( const AInputEvent* motion_event );
114 virtual GESTURE_STATE Detect( const AInputEvent* motion_event );
  /frameworks/native/include/android/
input.h     [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Shell/OS/LinuxX11/
PVRShellOS.cpp 327 XMotionEvent *motion_event = ((XMotionEvent *) &event); local
331 vec2PointerLocation[0] = (float)motion_event->x / (float)m_pShell->m_pShellData->nShellDimX;
332 vec2PointerLocation[1] = (float)motion_event->y / (float)m_pShell->m_pShellData->nShellDimY;

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