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Searched
full:motion_event
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/native/android/
input.cpp
85
int32_t AMotionEvent_getAction(const AInputEvent*
motion_event
) {
86
return static_cast<const MotionEvent*>(
motion_event
)->getAction();
89
int32_t AMotionEvent_getFlags(const AInputEvent*
motion_event
) {
90
return static_cast<const MotionEvent*>(
motion_event
)->getFlags();
93
int32_t AMotionEvent_getMetaState(const AInputEvent*
motion_event
) {
94
return static_cast<const MotionEvent*>(
motion_event
)->getMetaState();
97
int32_t AMotionEvent_getButtonState(const AInputEvent*
motion_event
) {
98
return static_cast<const MotionEvent*>(
motion_event
)->getButtonState();
101
int32_t AMotionEvent_getEdgeFlags(const AInputEvent*
motion_event
) {
102
return reinterpret_cast<const MotionEvent*>(
motion_event
)->getEdgeFlags()
[
all
...]
/prebuilts/ndk/r16/sources/android/ndk_helper/
gestureDetector.cpp
45
GESTURE_STATE TapDetector::Detect( const AInputEvent*
motion_event
)
47
if( AMotionEvent_getPointerCount(
motion_event
) > 1 )
53
int32_t action = AMotionEvent_getAction(
motion_event
);
58
down_pointer_id_ = AMotionEvent_getPointerId(
motion_event
, 0 );
59
down_x_ = AMotionEvent_getX(
motion_event
, 0 );
60
down_y_ = AMotionEvent_getY(
motion_event
, 0 );
64
int64_t eventTime = AMotionEvent_getEventTime(
motion_event
);
65
int64_t downTime = AMotionEvent_getDownTime(
motion_event
);
68
if( down_pointer_id_ == AMotionEvent_getPointerId(
motion_event
, 0 ) )
70
float x = AMotionEvent_getX(
motion_event
, 0 ) - down_x_
[
all
...]
gestureDetector.h
70
virtual GESTURE_STATE Detect( const AInputEvent*
motion_event
) = 0;
91
virtual GESTURE_STATE Detect( const AInputEvent*
motion_event
);
114
virtual GESTURE_STATE Detect( const AInputEvent*
motion_event
);
/frameworks/native/include/android/
input.h
[
all
...]
/external/swiftshader/third_party/PowerVR_SDK/Shell/OS/LinuxX11/
PVRShellOS.cpp
327
XMotionEvent *
motion_event
= ((XMotionEvent *) &event);
local
331
vec2PointerLocation[0] = (float)
motion_event
->x / (float)m_pShell->m_pShellData->nShellDimX;
332
vec2PointerLocation[1] = (float)
motion_event
->y / (float)m_pShell->m_pShellData->nShellDimY;
Completed in 153 milliseconds