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    Searched full:rendertargetid (Results 1 - 3 of 3) sorted by null

  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 81 GL_RENDERBUFFER, mDepthTarget->renderTargetID);
99 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
rsdAllocation.cpp 205 if (!drv->renderTargetID) {
206 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
208 if (!drv->renderTargetID) {
214 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
549 if (drv->renderTargetID) {
550 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
551 drv->renderTargetID = 0;
631 if (!drv->textureID && !drv->renderTargetID) {
    [all...]
rsdAllocation.h 46 uint32_t renderTargetID;

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