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  /external/mesa3d/src/gallium/drivers/swr/
swr_memory.h 57 SWR_SURFACE_STATE *pSrcSurface = &pDC->renderTargets[renderTargetIndex];
71 SWR_SURFACE_STATE *pDstSurface = &pDC->renderTargets[renderTargetIndex];
86 SWR_SURFACE_STATE *pDstSurface = &pDC->renderTargets[renderTargetIndex];
swr_draw.cpp 226 * Other renderTargets get stored back when attachment changes or
256 struct SWR_SURFACE_STATE *renderTarget = &pDC->renderTargets[attachment];
284 SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
286 if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress ||
288 renderTargets[i].pBaseAddress == spr->secondary.pBaseAddress)) {
swr_context.h 96 SWR_SURFACE_STATE renderTargets[SWR_NUM_ATTACHMENTS];
  /external/skia/src/gpu/
GrTextureRenderTargetProxy.h 20 // This class delays the acquisition of RenderTargets that are also textures until
GrRenderTargetContextPriv.h 53 * Some portions of the code, which use approximate-match rendertargets (i.e., ImageFilters),
GrResourceAllocator.h 48 // Add a usage interval from 'start' to 'end' inclusive. This is usually used for renderTargets.
  /external/skqp/src/gpu/
GrTextureRenderTargetProxy.h 20 // This class delays the acquisition of RenderTargets that are also textures until
GrRenderTargetContextPriv.h 53 * Some portions of the code, which use approximate-match rendertargets (i.e., ImageFilters),
GrResourceAllocator.h 48 // Add a usage interval from 'start' to 'end' inclusive. This is usually used for renderTargets.
  /external/skia/src/gpu/mtl/
GrMtlRenderTarget.mm 36 // RenderTargets never need to be mapped so their storage mode is set to private
  /external/skqp/src/gpu/mtl/
GrMtlRenderTarget.mm 36 // RenderTargets never need to be mapped so their storage mode is set to private
  /external/swiftshader/src/Main/
Config.hpp 98 RENDERTARGETS = 8,
  /external/swiftshader/src/Shader/
PixelProgram.hpp 61 Vector4f c[RENDERTARGETS];
62 RegisterArray<RENDERTARGETS, true> oC;
89 void clampColor(Vector4f oC[RENDERTARGETS]);
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c 58 boolean reemit = svga->rebind.flags.rendertargets;
109 * Rebind rendertargets.
114 * non-dirty rendertargets are properly paged-in.
263 * Rebind rendertargets.
268 * non-dirty rendertargets are properly paged-in.
275 assert(svga->rebind.flags.rendertargets);
284 svga->rebind.flags.rendertargets = FALSE;
291 * Send a private allocation command to page in rendertargets resource.
302 if (!svga->rebind.flags.rendertargets)
325 svga->rebind.flags.rendertargets = 0
    [all...]
  /external/swiftshader/src/Renderer/
Context.hpp 467 Surface *renderTarget[RENDERTARGETS];
468 unsigned int renderTargetLayer[RENDERTARGETS];
531 int colorWriteMask[RENDERTARGETS]; // RGBA
Renderer.hpp 184 unsigned int *colorBuffer[RENDERTARGETS];
185 int colorPitchB[RENDERTARGETS];
186 int colorSliceB[RENDERTARGETS];
227 Surface *renderTarget[RENDERTARGETS];
QuadRasterizer.cpp 95 Pointer<Byte> cBuffer[RENDERTARGETS];
99 for(int index = 0; index < RENDERTARGETS; index++)
296 for(int index = 0; index < RENDERTARGETS; index++)
PixelProcessor.hpp 79 unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit masks
80 Format targetFormat[RENDERTARGETS];
  /external/deqp/modules/gles3/functional/
es3fRasterizationTests.cpp     [all...]
  /external/skia/include/private/
GrRenderTargetProxy.h 16 // This class delays the acquisition of RenderTargets until they are actually
  /external/skqp/include/private/
GrRenderTargetProxy.h 16 // This class delays the acquisition of RenderTargets until they are actually
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.hpp 108 egl::Image *renderTarget[sw::RENDERTARGETS];
Device.cpp 38 for(int i = 0; i < RENDERTARGETS; i++)
152 for(int i = 0; i < RENDERTARGETS; i++)
201 for(int i = 0; i < RENDERTARGETS; ++i)
793 for(int i = 0; i < RENDERTARGETS; ++i)
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java 49 /** A Map for performing reference counting over shared objects across RenderTargets */
98 // As RenderTargets are immutable, we can safely return the last focused instance on this
211 // We assume RenderTargets are immutable, so that we do not need to focus if the current
  /external/mesa3d/src/gallium/drivers/ilo/
ilo_blitter_pipe.c 155 /* not until we allow rendertargets to be buffers */

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