HomeSort by relevance Sort by last modified time
    Searched full:seamless (Results 1 - 25 of 94) sorted by null

1 2 3 4

  /development/samples/ToyVpn/
_index.html 3 <p>This application consists of an Android client and a sample implementation of a server. It performs IP over UDP and is capable of doing seamless handover between different networks as long as it receives the same VPN parameters.</p>
  /prebuilts/go/darwin-x86/doc/
editors.html 10 that make Go development more productive and seamless.
  /prebuilts/go/linux-x86/doc/
editors.html 10 that make Go development more productive and seamless.
  /development/samples/ApiDemos/res/layout/
rotation_animation.xml 73 android:id="@+id/seamless"
  /development/samples/ApiDemos/src/com/example/android/apis/app/
RotationAnimation.java 67 case R.id.seamless:
  /system/core/libsync/include/android/
sync.h 29 * instead of ndk/sync.h so the eventual rename is seamless, but should only
  /frameworks/av/media/libstagefright/httplive/
LiveSession.h 67 kSeekModeNextSample = 1, // used for seamless switching
68 kSeekModeNextSegment = 2, // used for seamless switching
  /frameworks/av/media/libmediaplayer2/nuplayer2/
NuPlayer2Decoder.cpp 907 // treat seamless format change separately
913 if (formatChange /* not seamless */) {
1258 bool seamless; local
    [all...]
NuPlayer2DecoderPassThrough.cpp 244 // will perform seamless format change,
254 // do seamless format change
  /frameworks/av/media/libmediaplayerservice/nuplayer/
NuPlayerDecoder.cpp 888 // treat seamless format change separately
894 if (formatChange /* not seamless */) {
1250 bool seamless; local
    [all...]
NuPlayerDecoderPassThrough.cpp 245 // will perform seamless format change,
255 // do seamless format change
  /external/mesa3d/src/gallium/docs/source/
resources.rst 166 Sampling may be optionally seamless if a driver supports it (PIPE_CAP_SEAMLESS_CUBE_MAP),
179 - Seamless cube maps require GL 3.2 or GL_ARB_seamless_cube_map or GL_AMD_seamless_cubemap_per_texture
  /external/mesa3d/src/gallium/docs/source/cso/
sampler.rst 115 cube map faces when sampled near a texture border to produce a seamless
  /external/v8/tools/generate_shim_headers/
generate_shim_headers.py 34 This allows seamless compilation against system headers with no changes
  /prebuilts/go/darwin-x86/src/html/template/
attr.go 114 "seamless": contentTypePlain,
  /prebuilts/go/linux-x86/src/html/template/
attr.go 114 "seamless": contentTypePlain,
  /external/curl/docs/
CODE_STYLE.md 226 seamless. Like this style where the `magic()` function works differently
  /external/llvm/docs/
GoldPlugin.rst 69 to install ``LLVMgold.so`` to ``/usr/lib/bfd-plugins`` for a seamless setup.
  /external/subsampling-scale-image-view/
README.md 61 * Seamless switch between pan and zoom
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/notification/
ActivityLaunchAnimator.java 47 * A class that allows activities to be launched in a seamless way where the notification
  /hardware/interfaces/soundtrigger/2.0/
ISoundTriggerHw.hal 49 /** Supports seamless transition from detection to capture */
  /packages/apps/Messaging/src/com/android/messaging/ui/
BugleActionBarActivity.java 244 * <p>Normally actions have sole control over the action bar, but in order to support seamless
  /system/media/audio/include/system/
sound_trigger.h 71 bool capture_transition; /* supports seamless transition from detection
  /external/mesa3d/src/mesa/main/
texstate.c 884 * seamless. OpenGL ES 2.0 specified that a single cube map face be
892 * enable seamless cubemaps by default since GLES2. This should work
893 * for most implementations and drivers that don't support seamless
  /development/samples/ToyVpn/src/com/example/android/toyvpn/
ToyVpnConnection.java 113 // This greatly reduces the complexity of seamless handover, which

Completed in 1499 milliseconds

1 2 3 4