| /development/samples/ToyVpn/ |
| _index.html | 3 <p>This application consists of an Android client and a sample implementation of a server. It performs IP over UDP and is capable of doing seamless handover between different networks as long as it receives the same VPN parameters.</p>
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| /prebuilts/go/darwin-x86/doc/ |
| editors.html | 10 that make Go development more productive and seamless.
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| /prebuilts/go/linux-x86/doc/ |
| editors.html | 10 that make Go development more productive and seamless.
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| /development/samples/ApiDemos/res/layout/ |
| rotation_animation.xml | 73 android:id="@+id/seamless"
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| /development/samples/ApiDemos/src/com/example/android/apis/app/ |
| RotationAnimation.java | 67 case R.id.seamless:
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| /system/core/libsync/include/android/ |
| sync.h | 29 * instead of ndk/sync.h so the eventual rename is seamless, but should only
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| /frameworks/av/media/libstagefright/httplive/ |
| LiveSession.h | 67 kSeekModeNextSample = 1, // used for seamless switching 68 kSeekModeNextSegment = 2, // used for seamless switching
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| /frameworks/av/media/libmediaplayer2/nuplayer2/ |
| NuPlayer2Decoder.cpp | 907 // treat seamless format change separately 913 if (formatChange /* not seamless */) { 1258 bool seamless; local [all...] |
| NuPlayer2DecoderPassThrough.cpp | 244 // will perform seamless format change, 254 // do seamless format change
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| /frameworks/av/media/libmediaplayerservice/nuplayer/ |
| NuPlayerDecoder.cpp | 888 // treat seamless format change separately 894 if (formatChange /* not seamless */) { 1250 bool seamless; local [all...] |
| NuPlayerDecoderPassThrough.cpp | 245 // will perform seamless format change, 255 // do seamless format change
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| /external/mesa3d/src/gallium/docs/source/ |
| resources.rst | 166 Sampling may be optionally seamless if a driver supports it (PIPE_CAP_SEAMLESS_CUBE_MAP), 179 - Seamless cube maps require GL 3.2 or GL_ARB_seamless_cube_map or GL_AMD_seamless_cubemap_per_texture
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| /external/mesa3d/src/gallium/docs/source/cso/ |
| sampler.rst | 115 cube map faces when sampled near a texture border to produce a seamless
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| /external/v8/tools/generate_shim_headers/ |
| generate_shim_headers.py | 34 This allows seamless compilation against system headers with no changes
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| /prebuilts/go/darwin-x86/src/html/template/ |
| attr.go | 114 "seamless": contentTypePlain,
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| /prebuilts/go/linux-x86/src/html/template/ |
| attr.go | 114 "seamless": contentTypePlain,
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| /external/curl/docs/ |
| CODE_STYLE.md | 226 seamless. Like this style where the `magic()` function works differently
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| /external/llvm/docs/ |
| GoldPlugin.rst | 69 to install ``LLVMgold.so`` to ``/usr/lib/bfd-plugins`` for a seamless setup.
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| /external/subsampling-scale-image-view/ |
| README.md | 61 * Seamless switch between pan and zoom
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| /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/notification/ |
| ActivityLaunchAnimator.java | 47 * A class that allows activities to be launched in a seamless way where the notification
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| /hardware/interfaces/soundtrigger/2.0/ |
| ISoundTriggerHw.hal | 49 /** Supports seamless transition from detection to capture */
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| /packages/apps/Messaging/src/com/android/messaging/ui/ |
| BugleActionBarActivity.java | 244 * <p>Normally actions have sole control over the action bar, but in order to support seamless
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| /system/media/audio/include/system/ |
| sound_trigger.h | 71 bool capture_transition; /* supports seamless transition from detection
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| /external/mesa3d/src/mesa/main/ |
| texstate.c | 884 * seamless. OpenGL ES 2.0 specified that a single cube map face be 892 * enable seamless cubemaps by default since GLES2. This should work 893 * for most implementations and drivers that don't support seamless
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| /development/samples/ToyVpn/src/com/example/android/toyvpn/ |
| ToyVpnConnection.java | 113 // This greatly reduces the complexity of seamless handover, which
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