/external/swiftshader/src/OpenGL/libGL/ |
Framebuffer.h | 45 void setDepthbuffer(GLenum type, GLuint depthbuffer);
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Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
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Device.cpp | 420 setDepthBuffer(depthStencil);
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libGL.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Framebuffer.h | 42 void setDepthbuffer(GLenum type, GLuint depthbuffer);
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Device.hpp | 56 void setDepthBuffer(egl::Image *depthBuffer);
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Device.cpp | 264 void Device::setDepthBuffer(egl::Image *depthBuffer) 283 Renderer::setDepthBuffer(depthBuffer);
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Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
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libGLES_CM.cpp | [all...] |
Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Framebuffer.h | 43 void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0);
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Device.hpp | 67 void setDepthBuffer(egl::Image *depthBuffer, unsigned int layer);
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Device.cpp | 316 void Device::setDepthBuffer(egl::Image *depthBuffer, unsigned int layer) 335 Renderer::setDepthBuffer(depthBuffer, layer);
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Framebuffer.cpp | 95 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer)
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libGLESv2.cpp | [all...] |
libGLESv3.cpp | 1322 framebuffer->setDepthbuffer(textarget, texture, level, layer); 1328 framebuffer->setDepthbuffer(textarget, texture, level, layer); [all...] |
Context.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
PixelProcessor.hpp | 201 void setDepthBuffer(Surface *depthBuffer, unsigned int layer = 0);
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PixelProcessor.cpp | 168 void PixelProcessor::setDepthBuffer(Surface *depthBuffer, unsigned int layer) [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DDevice8.cpp | [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DDevice9.cpp | [all...] |