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    Searched full:setdepthbuffer (Results 1 - 21 of 21) sorted by null

  /external/swiftshader/src/OpenGL/libGL/
Framebuffer.h 45 void setDepthbuffer(GLenum type, GLuint depthbuffer);
Framebuffer.cpp 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
Device.cpp 420 setDepthBuffer(depthStencil);
libGL.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Framebuffer.h 42 void setDepthbuffer(GLenum type, GLuint depthbuffer);
Device.hpp 56 void setDepthBuffer(egl::Image *depthBuffer);
Device.cpp 264 void Device::setDepthBuffer(egl::Image *depthBuffer)
283 Renderer::setDepthBuffer(depthBuffer);
Framebuffer.cpp 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
libGLES_CM.cpp     [all...]
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Framebuffer.h 43 void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0);
Device.hpp 67 void setDepthBuffer(egl::Image *depthBuffer, unsigned int layer);
Device.cpp 316 void Device::setDepthBuffer(egl::Image *depthBuffer, unsigned int layer)
335 Renderer::setDepthBuffer(depthBuffer, layer);
Framebuffer.cpp 95 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer)
libGLESv2.cpp     [all...]
libGLESv3.cpp 1322 framebuffer->setDepthbuffer(textarget, texture, level, layer);
1328 framebuffer->setDepthbuffer(textarget, texture, level, layer);
    [all...]
Context.cpp     [all...]
  /external/swiftshader/src/Renderer/
PixelProcessor.hpp 201 void setDepthBuffer(Surface *depthBuffer, unsigned int layer = 0);
PixelProcessor.cpp 168 void PixelProcessor::setDepthBuffer(Surface *depthBuffer, unsigned int layer)
    [all...]
  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp     [all...]

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