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  /external/deqp/external/openglcts/modules/gl/
gl3cCullDistanceTests.cpp 82 } shaders_configuration[] = { { GL_COMPUTE_SHADER, cs_body, 0 }, { GL_FRAGMENT_SHADER, fs_body, 0 }, local
86 const glw::GLuint n_shaders_configuration = sizeof(shaders_configuration) / sizeof(shaders_configuration[0]);
97 if (shaders_configuration[n_shader_index].body != DE_NULL)
100 shaders_configuration[n_shader_index].id = gl.createShader(shaders_configuration[n_shader_index].type);
104 const glw::GLuint so_id = shaders_configuration[n_shader_index].id;
107 gl.shaderSource(shaders_configuration[n_shader_index].id, 1, /* count */
108 &shaders_configuration[n_shader_index].body, DE_NULL); /* length */
135 << "Shader type: " << shaders_configuration[n_shader_index].type << "\n
1295 } shaders_configuration[] = { { local
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