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Searched
full:shaders_configuration
(Results
1 - 1
of
1
) sorted by null
/external/deqp/external/openglcts/modules/gl/
gl3cCullDistanceTests.cpp
82
}
shaders_configuration
[] = { { GL_COMPUTE_SHADER, cs_body, 0 }, { GL_FRAGMENT_SHADER, fs_body, 0 },
local
86
const glw::GLuint n_shaders_configuration = sizeof(
shaders_configuration
) / sizeof(
shaders_configuration
[0]);
97
if (
shaders_configuration
[n_shader_index].body != DE_NULL)
100
shaders_configuration
[n_shader_index].id = gl.createShader(
shaders_configuration
[n_shader_index].type);
104
const glw::GLuint so_id =
shaders_configuration
[n_shader_index].id;
107
gl.shaderSource(
shaders_configuration
[n_shader_index].id, 1, /* count */
108
&
shaders_configuration
[n_shader_index].body, DE_NULL); /* length */
135
<< "Shader type: " <<
shaders_configuration
[n_shader_index].type << "\n
1295
}
shaders_configuration
[] = { {
local
[
all
...]
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