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Searched
full:sqdet
(Results
1 - 1
of
1
) sorted by null
/frameworks/av/services/camera/libcameraservice/device3/
DistortionMapper.cpp
461
float
sqdet
= b > 0 ? -std::sqrt(det) : std::sqrt(det);
local
463
float u1 = (-b +
sqdet
) / (2 * a);
Completed in 502 milliseconds