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  /frameworks/av/media/libeffects/factory/
EffectsFactory.c 56 // To search a subeffect in the gSubEffectList
405 sub_effect_entry_t *subeffect; local
414 subeffect = (sub_effect_entry_t*)subefx->object;
415 pSube[count++] = subeffect;
EffectsConfigLoader.c 231 // node, gets the effect descriptor and lib_entry_t and adds the subeffect -
387 ALOGW("loadEffect() could not add subEffect %s", node->value);
EffectsXmlConfigLoader.cpp 278 // Push the main effect in the skipped list even if only a subeffect is invalid

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