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  /frameworks/base/core/java/android/hardware/camera2/utils/
SurfaceUtils.java 25 import android.view.Surface;
33 * Various Surface utilities.
38 * Check if a surface is for preview consumer based on consumer end point Gralloc usage flags.
40 * @param surface The surface to be checked.
41 * @return true if the surface is for preview consumer, false otherwise.
43 public static boolean isSurfaceForPreview(Surface surface) {
44 return LegacyCameraDevice.isPreviewConsumer(surface);
48 * Check if the surface is for hardware video encoder consumer based on consumer end poin
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  /frameworks/native/opengl/tools/glgen/stubs/egl/
eglCreateWindowSurface.java 25 Surface sur = null;
32 } else if (win instanceof Surface) {
33 sur = (Surface) win;
36 EGLSurface surface; local
38 surface = _eglCreateWindowSurface(dpy, config, sur, attrib_list, offset);
40 surface = _eglCreateWindowSurfaceTexture(dpy, config,
45 "Surface, SurfaceView, SurfaceTexture or SurfaceHolder at the moment, " +
49 return surface;
  /external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/
ShadowSurfaceTest.java 7 import android.view.Surface;
15 private final Surface surface = new Surface(texture); field in class:ShadowSurfaceTest
19 assertThat(shadowOf(surface).getSurfaceTexture()).isEqualTo(texture);
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_surface.h 44 * \name Surface flags
53 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
54 #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
55 #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
56 /* @} *//* Surface flags */
59 * Evaluates to true if the surface needs to be locked before access.
67 * which, if not NULL, contains the raw pixel data for the surface.
77 /** Application data associated with the surface */
90 /** Reference count -- used when freeing surface */
95 * \brief The type of function used for surface blitting functions
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  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_surface.h 44 * \name Surface flags
53 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
54 #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
55 #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
56 /* @} *//* Surface flags */
59 * Evaluates to true if the surface needs to be locked before access.
67 * which, if not NULL, contains the raw pixel data for the surface.
77 /** Application data associated with the surface */
90 /** Reference count -- used when freeing surface */
95 * \brief The type of function used for surface blitting functions
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  /prebuilts/misc/windows/sdl2/include/
SDL_surface.h 44 * \name Surface flags
53 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
54 #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
55 #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
56 /* @} *//* Surface flags */
59 * Evaluates to true if the surface needs to be locked before access.
67 * which, if not NULL, contains the raw pixel data for the surface.
77 /** Application data associated with the surface */
90 /** Reference count -- used when freeing surface */
95 * \brief The type of function used for surface blitting functions
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  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_surface.h 44 * \name Surface flags
53 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
54 #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
55 #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
56 /* @} *//* Surface flags */
59 * Evaluates to true if the surface needs to be locked before access.
67 * which, if not NULL, contains the raw pixel data for the surface.
77 /** Application data associated with the surface */
90 /** Reference count -- used when freeing surface */
95 * \brief The type of function used for surface blitting functions
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  /external/swiftshader/src/OpenGL/libGL/
main.h 36 Surface *drawSurface;
37 Surface *readSurface;
40 void makeCurrent(Context *context, Display *display, Surface *surface);
45 Surface *getCurrentDrawSurface();
46 Surface *getCurrentReadSurface();
50 void setCurrentDrawSurface(Surface *surface);
51 void setCurrentReadSurface(Surface *surface);
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Surface.cpp 15 // Surface.cpp: Implements the Surface class, representing a drawing surface
18 #include "Surface.h"
36 Surface::Surface(Display *display, NativeWindowType window)
50 Surface::Surface(Display *display, GLint width, GLint height, GLenum textureFormat, GLenum textureType)
65 Surface::~Surface()
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Surface.h 15 // Surface.h: Defines the Surface class, representing a drawing surface
41 class Surface
44 Surface(Display *display, NativeWindowType window);
45 Surface(Display *display, GLint width, GLint height, GLenum textureFormat, GLenum textureTarget);
47 virtual ~Surface();
62 bool checkForResize(); // Returns true if surface changed due to resize
75 const NativeWindowType mWindow; // Window that the surface is created for.
77 GLint mWidth; // Width of surface
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  /external/mesa3d/src/intel/isl/
README 1 Intel Surface Layout
6 those layouts, and queries the properties of surface formats.
27 counterpart, isl records the intent to use a surface as a depth or stencil
31 - `struct isl_surf` distinguishes between the surface's logical dimension
36 Surface Units
41 ISL takes care in its equations to correctly handle conversion among surface
43 between a surface's logical layout in the client API and its physical layout
49 - sa: physical surface samples
50 - el: physical surface elements
51 - sa_rows: rows of physical surface sample
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  /frameworks/native/services/surfaceflinger/RenderEngine/
Surface.cpp 17 #include "Surface.h"
26 Surface::~Surface() = default;
30 Surface::Surface(const RenderEngine& engine)
38 Surface::~Surface() {
42 void Surface::setNativeWindow(ANativeWindow* window) {
54 void Surface::swapBuffers() const {
67 EGLint Surface::queryConfig(EGLint attrib) const
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Surface.h 28 class Surface {
30 virtual ~Surface() = 0;
51 class Surface final : public RE::Surface {
53 Surface(const RenderEngine& engine);
54 ~Surface();
56 Surface(const Surface&) = delete;
57 Surface& operator=(const Surface&) = delete
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  /frameworks/base/core/java/android/hardware/display/
VirtualDisplay.java 19 import android.view.Surface;
23 * {@link android.view.Surface} that you must provide to {@link DisplayManager#createVirtualDisplay
26 * Because a virtual display renders to a surface provided by the application, it will be
38 private Surface mSurface;
41 IVirtualDisplayCallback token, Surface surface) {
45 mSurface = surface;
56 * Gets the surface that backs the virtual display.
58 public Surface getSurface() {
63 * Sets the surface that backs the virtual display
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  /external/mesa3d/src/gallium/state_trackers/xvmc/
Makefile.sources 5 surface.c \
  /external/swiftshader/src/OpenGL/libEGL/
main.h 30 class Surface;
39 Surface *drawSurface;
40 Surface *readSurface;
54 void setCurrentDrawSurface(Surface *surface);
55 Surface *getCurrentDrawSurface();
57 void setCurrentReadSurface(Surface *surface);
58 Surface *getCurrentReadSurface();
  /external/wayland-protocols/freedesktop.org/stable/viewporter/
README 1 Viewporter: cropping and scaling extension for surface contents
  /external/wayland-protocols/freedesktop.org/unstable/xdg-foreign/
xdg-foreign-unstable-v1.xml 27 <description summary="Protocol for exporting xdg surface handles">
28 This protocol specifies a way for making it possible to reference a surface
31 its own surfaces and the surface of some other client. For example, stack
32 some of its own surface above the other clients surface.
34 In order for a client A to get a reference of a surface of client B, client
35 B must first export its surface using xdg_exporter.export. Upon doing this,
39 to the surface client B just exported. See the corresponding requests for
45 surface, passing the exported surface handle to an unsandboxed process tha
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xdg-foreign-unstable-v2.xml 27 <description summary="Protocol for exporting xdg surface handles">
28 This protocol specifies a way for making it possible to reference a surface
31 its own surfaces and the surface of some other client. For example, stack
32 some of its own surface above the other clients surface.
34 In order for a client A to get a reference of a surface of client B, client
35 B must first export its surface using xdg_exporter.export_toplevel. Upon
39 to create a reference to the surface client B just exported. See the
45 surface, passing the exported surface handle to an unsandboxed process tha
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  /frameworks/base/packages/SystemUI/shared/src/com/android/systemui/shared/system/
SyncRtSurfaceTransactionApplier.java 21 import android.view.Surface;
28 * Helper class to apply surface transactions in sync with RenderThread.
32 private final Surface mTargetSurface;
37 * @param targetView The view in the surface that acts as synchronization anchor.
45 * Schedules applying surface parameters on the next frame.
47 * @param params The surface parameters to apply. DO NOT MODIFY the list after passing into
61 SurfaceControl surface = surfaceParams.surface;
62 t.deferTransactionUntilSurface(surface, mTargetSurface, frame);
78 t.setMatrix(params.surface, params.matrix, tmpFloat9)
105 final SurfaceControl surface; field in class:SyncRtSurfaceTransactionApplier.SurfaceParams
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  /cts/tests/tests/media/src/android/media/cts/
NativeImageReaderTest.java 22 import android.view.Surface;
50 Surface surface = testCreateSurfaceNative(); local
51 assertNotNull("Surface created is null.", surface);
52 assertTrue("Surface created is invalid.", surface.isValid());
57 private static native Surface testCreateSurfaceNative();
  /external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
ShadowSurface.java 4 import android.view.Surface;
8 @Implements(Surface.class)
  /frameworks/base/native/android/
native_window_jni.cpp 17 #define LOG_TAG "Surface"
23 #include <gui/Surface.h>
30 ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface) {
31 sp<ANativeWindow> win = android_view_Surface_getNativeWindow(env, surface);
42 sp<Surface> surface = static_cast<Surface*>(window); local
43 return android_view_Surface_createFromSurface(env, surface);
  /hardware/intel/common/libva/va/egl/
va_egl.h 14 * is BC device id.) from surface id. Application
19 VASurfaceID surface,
  /frameworks/base/core/java/android/hardware/camera2/legacy/
LegacyCameraDevice.java 41 import android.view.Surface;
69 private SparseArray<Surface> mConfiguredSurfaces;
102 Surface errorTarget = (Surface) errorArg;
105 Log.e(TAG, "Buffer drop error reported for unknown Surface");
292 * Check if a given surface uses {@link ImageFormat#YUV_420_888} or format that can be readily
295 * @param s the surface to check.
299 static boolean needsConversion(Surface s) throws BufferQueueAbandonedException {
341 * <p>Every surface in {@code outputs} must be non-{@code null}.</p>
348 public int configureOutputs(SparseArray<Surface> outputs)
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