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  /external/llvm/test/CodeGen/NVPTX/
texsurf-queries.ll 6 @tex0 = internal addrspace(1) global i64 0, align 8
28 ; SM30: mov.u64 %rd[[HANDLE:[0-9]+]], tex0
29 %texHandle = tail call i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)* @tex0)
30 ; SM20: txq.width.b32 %r{{[0-9]+}}, [tex0]
49 ; SM30: mov.u64 %rd[[HANDLE:[0-9]+]], tex0
50 %texHandle = tail call i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)* @tex0)
51 ; SM20: txq.height.b32 %r{{[0-9]+}}, [tex0]
102 !1 = !{i64 addrspace(1)* @tex0, !"texture", i32 1}
tex-read-cuda.ll 26 @tex0 = internal addrspace(1) global i64 0, align 8
31 ; SM30: mov.u64 %rd[[TEXHANDLE:[0-9]+]], tex0
32 %texHandle = tail call i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)* @tex0)
33 ; SM20: tex.1d.v4.f32.s32 {%f[[RED:[0-9]+]], %f[[GREEN:[0-9]+]], %f[[BLUE:[0-9]+]], %f[[ALPHA:[0-9]+]]}, [tex0, {%r{{[0-9]+}}}]
46 !3 = !{i64 addrspace(1)* @tex0, !"texture", i32 1}
  /external/mesa3d/src/gallium/drivers/freedreno/a2xx/
fd2_texture.h 42 uint32_t tex0, tex3, tex4, tex5; member in struct:fd2_sampler_stateobj
54 uint32_t tex0, tex2, tex3; member in struct:fd2_pipe_sampler_view
fd2_texture.c 89 so->tex0 =
144 so->tex0 = A2XX_SQ_TEX_0_PITCH(rsc->slices[0].pitch);
fd2_emit.c 142 OUT_RING(ring, sampler->tex0 | view->tex0);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 169 static const float tex0[] = { local
187 glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0);
289 //useVarColor, texCount, modulateFirstTex, extraMath, tex0);
  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 271 const glu::TextureCubeArray* const tex0 = m_gradientTex; member in class:deqp::gles31::Functional::glu
276 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // minification
277 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification
287 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f), tcu::Vec2(-0.5f, float(numLayers)+0.5f)));
289 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(-0.5f, float(numLayers)+0.5f)));
291 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification
297 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-2.0f, -1.5f ), tcu::Vec2(-0.1f, 0.9f), tcu::Vec2(1.50001f, 1.49999f)));
  /external/kernel-headers/original/uapi/drm/
radeon_drm.h 88 #define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */
89 #define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */
97 #define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */
112 #define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */
118 #define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */
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  /external/libdrm/include/drm/
radeon_drm.h 88 #define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */
89 #define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */
97 #define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */
112 #define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */
118 #define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/
radeon_drm.h 84 #define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */
85 #define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */
93 #define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */
108 #define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */
114 #define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */
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  /prebuilts/misc/windows/sdl2/test/
testshader.c 75 "uniform sampler2D tex0;\n"
79 " gl_FragColor = texture2D(tex0, v_texCoord) * v_color;\n"
  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 484 const glu::TextureCube* tex0 = m_textures[0]; local
485 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0;
489 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification
490 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 225 * attributes, such as FOGC, TEX0, TEX1, etc. That's OK.
  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_transfer.c 100 PUSH_DATA (push, 0x401f9c6c); /* mov o[tex0], a[8]; end; */
125 map[0] = 0x17009e00; /* texr r0, i[tex0], texture[0]; end; */
274 PUSH_DATA (push, 0x00004000); /* result: hpos, tex0 */
  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 519 const glu::TextureCube* tex0 = m_textures[0]; local
520 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0;
524 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification
525 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification
532 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification
534 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tweak to avoid hitting triangle edges with face switchpoint
536 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
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es3fFboColorbufferTests.cpp 247 deUint32 tex0, tex1; local
256 deUint32& tex = ndx ? tex1 : tex0;
308 glBindTexture(GL_TEXTURE_2D, tex0);
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  /frameworks/base/rs/java/android/renderscript/
Program.java 127 * tex0, diffuse, spec
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringTests.cpp 367 const int tex0 = 0; local
372 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification
373 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification
379 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification
381 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
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  /external/mesa3d/src/compiler/
shader_enums.h 194 VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
  /frameworks/rs/
rsFont.cpp 502 const char *textureNames[] = { "Tex0" };
  /prebuilts/vndk/v27/x86/arch-x86-x86/shared/vndk-sp/
libRS_internal.so 
  /prebuilts/vndk/v27/x86_64/arch-x86-x86_64/shared/vndk-sp/
libRS_internal.so 
  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 166 /* make sure the vertprog emits color and tex0 */
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  /external/mesa3d/src/mesa/state_tracker/
st_program.c 733 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
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  /external/deqp/external/openglcts/modules/gles31/
es31cLayoutBindingTests.cpp     [all...]

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