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  /external/deqp/external/openglcts/modules/gles32/
es32cRobustBufferAccessBehaviorTests.hpp 61 //virtual void cleanTexture (glw::GLuint texture_id);
62 virtual bool verifyInvalidResults(glw::GLuint texture_id);
63 virtual bool verifyResults(glw::GLuint texture_id);
86 virtual void prepareTexture(bool is_source, glw::GLuint texture_id);
93 virtual bool verifyInvalidResults(glw::GLuint texture_id);
94 virtual bool verifyValidResults(glw::GLuint texture_id);
117 virtual bool verifyInvalidResults(glw::GLuint texture_id);
118 virtual bool verifyValidResults(glw::GLuint texture_id);
es32cRobustBufferAccessBehaviorTests.cpp 103 * @param texture_id Id of texture
107 bool VertexBufferObjectsTest::verifyInvalidResults(glw::GLuint texture_id)
109 (void)texture_id;
115 * @param texture_id Id of texture
119 bool VertexBufferObjectsTest::verifyResults(glw::GLuint texture_id)
131 Texture::Bind(gl, texture_id, GL_TEXTURE_2D);
133 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, pixels);
320 * @param texture_id Id of texutre
322 void TexelFetchTest::prepareTexture(bool is_source, glw::GLuint texture_id)
366 Texture::Bind(gl, texture_id, target)
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  /external/skqp/src/gpu/gl/
GrGLTextureRenderTarget.cpp 61 SkString texture_id; local
62 texture_id.appendU32(this->textureID());
64 texture_id.c_str());
GrGLTexture.cpp 115 SkString texture_id; local
116 texture_id.appendU32(this->textureID());
118 texture_id.c_str());
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayColorDepthAttachments.hpp 85 void prepareImmutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps,
87 void prepareMutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps,
89 void releaseAndDetachTextureObject(glw::GLuint texture_id, bool is_color);
90 void configureLayeredFramebufferAttachment(glw::GLuint texture_id, bool should_use_as_color_attachment);
91 void configureNonLayeredFramebufferAttachment(glw::GLuint texture_id, glw::GLuint n_layer,
esextcTextureCubeMapArrayColorDepthAttachments.cpp 216 * @param texture_id Texture object's ID.
222 glw::GLuint texture_id, bool should_use_as_color_attachment)
242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */);
249 * @param texture_id Texture object's ID.
259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment,
291 gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer);
681 * @param texture_id ID to use for the initialization.
690 glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties)
706 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id);
721 * @param texture_id ID to use for the initialization
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  /external/skia/src/gpu/gl/
GrGLTexture.cpp 144 SkString texture_id; local
145 texture_id.appendU32(this->textureID());
146 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str());
  /external/deqp/external/openglcts/modules/common/
glcRobustBufferAccessBehaviorTests.cpp 250 * @param texture_id Texture id
256 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height)
258 gl.framebufferTexture(target, attachment, texture_id, level);
1198 * @param texture_id Id of texture
1200 void VertexBufferObjectsTest::cleanTexture(glw::GLuint texture_id)
1213 Texture::Bind(gl, texture_id, GL_TEXTURE_2D);
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glcRobustBufferAccessBehaviorTests.hpp 103 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height);
343 virtual void cleanTexture(glw::GLuint texture_id);
344 virtual bool verifyInvalidResults(glw::GLuint texture_id);
345 virtual bool verifyValidResults(glw::GLuint texture_id);
346 virtual bool verifyResults(glw::GLuint texture_id);
411 virtual void prepareTexture(bool is_source, glw::GLuint texture_id);
421 virtual bool verifyInvalidResults(glw::GLuint texture_id);
422 virtual bool verifyValidResults(glw::GLuint texture_id);
456 virtual bool verifyInvalidResults(glw::GLuint texture_id);
457 virtual bool verifyValidResults(glw::GLuint texture_id);
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glcRobustnessTests.cpp 448 void cleanTexture(deqp::Context& context, glw::GLuint texture_id);
599 * @param texture_id Id of texture
601 void ReadnPixelsTest::cleanTexture(deqp::Context& context, glw::GLuint texture_id)
614 Texture::Bind(gl, texture_id, GL_TEXTURE_2D);
glcViewportArrayTests.hpp 90 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
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glcViewportArrayTests.cpp 188 * @param texture_id Texture id
192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width,
199 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */);
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  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 65 bool GLFrame::InitWithTexture(GLint texture_id, int width, int height) {
66 texture_id_ = texture_id;
67 texture_state_ = glIsTexture(texture_id) ? kStateComplete : kStateGenerated;
gl_frame.h 54 bool InitWithTexture(GLint texture_id, int width, int height);
  /external/deqp/external/openglcts/modules/gl/
gl4cKHRDebugTests.cpp 492 GLuint texture_id = 0; local
494 m_gl->genTextures(1, &texture_id);
496 m_gl->bindTexture(GL_TEXTURE_BUFFER, texture_id);
501 m_gl->objectLabel(GL_TEXTURE_BUFFER /* identifier */, texture_id /* name */, length /* length */,
514 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, max_label + 1 /* length */,
518 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, -1 /* length */,
524 m_gl->deleteTextures(1, &texture_id);
528 m_gl->deleteTextures(1, &texture_id);
544 GLuint texture_id = 0; local
546 m_gl->genTextures(1, &texture_id);
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gl4cStencilTexturingTests.cpp 820 GLuint texture_id = 0; local
848 texture_id =
852 return texture_id;
949 GLuint texture_id = 0; local
967 texture_id = Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, GL_DEPTH_STENCIL, type,
971 gl.bindTexture(GL_TEXTURE_2D, texture_id);
996 return texture_id;
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gl4cShaderImageLoadStoreTests.cpp 7116 GLuint texture_id = 0; local
7649 GLuint texture_id = 0; local
8286 GLuint texture_id = 0; local
8367 GLuint texture_id = 0; local
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gl4cMultiBindTests.cpp 221 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height);
590 * @param texture_id Texture id
596 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height)
598 gl.framebufferTexture(target, attachment, texture_id, level);
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gl4cBufferStorageTests.cpp 194 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
905 * @param texture_id Texture id
910 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height)
912 gl.framebufferTexture(target, attachment, texture_id, 0 /* level */);
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gl4cShaderSubroutineTests.hpp 68 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRendering.cpp 442 glw::GLuint texture_id = 0; local
448 texture_id = m_tests[n_current_test].to_id;
525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */,
537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id,
esextcGeometryShaderLimits.cpp     [all...]
esextcGeometryShaderLimits.hpp 801 glw::GLuint texture_id; member in struct:glcts::GeometryShaderMaxTextureUnitsTest::_texture_data
1102 glw::GLuint texture_id; member in struct:glcts::GeometryShaderMaxCombinedTextureUnitsTest::_texture_data
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  /external/webrtc/talk/app/webrtc/java/jni/
androidmediadecoder_jni.cc 632 const int texture_id = local
634 if (texture_id != 0) { // |texture_id| == 0 represents a dropped frame.
653 width, height, NativeHandleImpl(jni, texture_id, j_transform_matrix));
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  /packages/apps/DevCamera/src/com/android/devcamera/
Api2Camera.java 251 int texture_id = textures[0]; local
252 mSurfaceTexture = new SurfaceTexture(texture_id);
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