/external/deqp/external/openglcts/modules/gles32/ |
es32cRobustBufferAccessBehaviorTests.hpp | 61 //virtual void cleanTexture (glw::GLuint texture_id); 62 virtual bool verifyInvalidResults(glw::GLuint texture_id); 63 virtual bool verifyResults(glw::GLuint texture_id); 86 virtual void prepareTexture(bool is_source, glw::GLuint texture_id); 93 virtual bool verifyInvalidResults(glw::GLuint texture_id); 94 virtual bool verifyValidResults(glw::GLuint texture_id); 117 virtual bool verifyInvalidResults(glw::GLuint texture_id); 118 virtual bool verifyValidResults(glw::GLuint texture_id);
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es32cRobustBufferAccessBehaviorTests.cpp | 103 * @param texture_id Id of texture 107 bool VertexBufferObjectsTest::verifyInvalidResults(glw::GLuint texture_id) 109 (void)texture_id; 115 * @param texture_id Id of texture 119 bool VertexBufferObjectsTest::verifyResults(glw::GLuint texture_id) 131 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); 133 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, pixels); 320 * @param texture_id Id of texutre 322 void TexelFetchTest::prepareTexture(bool is_source, glw::GLuint texture_id) 366 Texture::Bind(gl, texture_id, target) [all...] |
/external/skqp/src/gpu/gl/ |
GrGLTextureRenderTarget.cpp | 61 SkString texture_id; local 62 texture_id.appendU32(this->textureID()); 64 texture_id.c_str());
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GrGLTexture.cpp | 115 SkString texture_id; local 116 texture_id.appendU32(this->textureID()); 118 texture_id.c_str());
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayColorDepthAttachments.hpp | 85 void prepareImmutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, 87 void prepareMutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, 89 void releaseAndDetachTextureObject(glw::GLuint texture_id, bool is_color); 90 void configureLayeredFramebufferAttachment(glw::GLuint texture_id, bool should_use_as_color_attachment); 91 void configureNonLayeredFramebufferAttachment(glw::GLuint texture_id, glw::GLuint n_layer,
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esextcTextureCubeMapArrayColorDepthAttachments.cpp | 216 * @param texture_id Texture object's ID. 222 glw::GLuint texture_id, bool should_use_as_color_attachment) 242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); 249 * @param texture_id Texture object's ID. 259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, 291 gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer); 681 * @param texture_id ID to use for the initialization. 690 glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties) 706 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); 721 * @param texture_id ID to use for the initialization [all...] |
/external/skia/src/gpu/gl/ |
GrGLTexture.cpp | 144 SkString texture_id; local 145 texture_id.appendU32(this->textureID()); 146 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str());
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/external/deqp/external/openglcts/modules/common/ |
glcRobustBufferAccessBehaviorTests.cpp | 250 * @param texture_id Texture id 256 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) 258 gl.framebufferTexture(target, attachment, texture_id, level); 1198 * @param texture_id Id of texture 1200 void VertexBufferObjectsTest::cleanTexture(glw::GLuint texture_id) 1213 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); [all...] |
glcRobustBufferAccessBehaviorTests.hpp | 103 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height); 343 virtual void cleanTexture(glw::GLuint texture_id); 344 virtual bool verifyInvalidResults(glw::GLuint texture_id); 345 virtual bool verifyValidResults(glw::GLuint texture_id); 346 virtual bool verifyResults(glw::GLuint texture_id); 411 virtual void prepareTexture(bool is_source, glw::GLuint texture_id); 421 virtual bool verifyInvalidResults(glw::GLuint texture_id); 422 virtual bool verifyValidResults(glw::GLuint texture_id); 456 virtual bool verifyInvalidResults(glw::GLuint texture_id); 457 virtual bool verifyValidResults(glw::GLuint texture_id); [all...] |
glcRobustnessTests.cpp | 448 void cleanTexture(deqp::Context& context, glw::GLuint texture_id); 599 * @param texture_id Id of texture 601 void ReadnPixelsTest::cleanTexture(deqp::Context& context, glw::GLuint texture_id) 614 Texture::Bind(gl, texture_id, GL_TEXTURE_2D);
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glcViewportArrayTests.hpp | 90 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height); [all...] |
glcViewportArrayTests.cpp | 188 * @param texture_id Texture id 192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, 199 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 65 bool GLFrame::InitWithTexture(GLint texture_id, int width, int height) { 66 texture_id_ = texture_id; 67 texture_state_ = glIsTexture(texture_id) ? kStateComplete : kStateGenerated;
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gl_frame.h | 54 bool InitWithTexture(GLint texture_id, int width, int height);
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/external/deqp/external/openglcts/modules/gl/ |
gl4cKHRDebugTests.cpp | 492 GLuint texture_id = 0; local 494 m_gl->genTextures(1, &texture_id); 496 m_gl->bindTexture(GL_TEXTURE_BUFFER, texture_id); 501 m_gl->objectLabel(GL_TEXTURE_BUFFER /* identifier */, texture_id /* name */, length /* length */, 514 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, max_label + 1 /* length */, 518 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, -1 /* length */, 524 m_gl->deleteTextures(1, &texture_id); 528 m_gl->deleteTextures(1, &texture_id); 544 GLuint texture_id = 0; local 546 m_gl->genTextures(1, &texture_id); [all...] |
gl4cStencilTexturingTests.cpp | 820 GLuint texture_id = 0; local 848 texture_id = 852 return texture_id; 949 GLuint texture_id = 0; local 967 texture_id = Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, GL_DEPTH_STENCIL, type, 971 gl.bindTexture(GL_TEXTURE_2D, texture_id); 996 return texture_id; [all...] |
gl4cShaderImageLoadStoreTests.cpp | 7116 GLuint texture_id = 0; local 7649 GLuint texture_id = 0; local 8286 GLuint texture_id = 0; local 8367 GLuint texture_id = 0; local [all...] |
gl4cMultiBindTests.cpp | 221 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height); 590 * @param texture_id Texture id 596 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) 598 gl.framebufferTexture(target, attachment, texture_id, level); [all...] |
gl4cBufferStorageTests.cpp | 194 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height); 905 * @param texture_id Texture id 910 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height) 912 gl.framebufferTexture(target, attachment, texture_id, 0 /* level */); [all...] |
gl4cShaderSubroutineTests.hpp | 68 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height); [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLayeredRendering.cpp | 442 glw::GLuint texture_id = 0; local 448 texture_id = m_tests[n_current_test].to_id; 525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */, 537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id,
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esextcGeometryShaderLimits.cpp | [all...] |
esextcGeometryShaderLimits.hpp | 801 glw::GLuint texture_id; member in struct:glcts::GeometryShaderMaxTextureUnitsTest::_texture_data 1102 glw::GLuint texture_id; member in struct:glcts::GeometryShaderMaxCombinedTextureUnitsTest::_texture_data [all...] |
/external/webrtc/talk/app/webrtc/java/jni/ |
androidmediadecoder_jni.cc | 632 const int texture_id = local 634 if (texture_id != 0) { // |texture_id| == 0 represents a dropped frame. 653 width, height, NativeHandleImpl(jni, texture_id, j_transform_matrix)); [all...] |
/packages/apps/DevCamera/src/com/android/devcamera/ |
Api2Camera.java | 251 int texture_id = textures[0]; local 252 mSurfaceTexture = new SurfaceTexture(texture_id); [all...] |