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  /external/mesa3d/src/gallium/drivers/freedreno/a4xx/
fd4_draw.h 62 * (scratch6) and DRAW is enough to "triangulate" the
  /external/mesa3d/src/gallium/drivers/freedreno/a5xx/
fd5_draw.h 51 * (scratch6) and DRAW is enough to "triangulate" the
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_draw.h 57 * (scratch6) and DRAW is enough to "triangulate" the
freedreno_util.h 349 * DRAW (scratch7) is enough to "triangulate" the particular
374 * DRAW (scratch7) is enough to "triangulate" the particular
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Delaunay.h 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
Blend.cpp 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height);
839 // project point and then triangulate to neighbors
923 // project point and then triangulate to neighbors
    [all...]
Delaunay.cpp 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
  /external/skia/include/core/
SkRRect.h 33 // detect and triangulate RRectorii rather than falling back to SW in Ganesh
  /external/skqp/include/core/
SkRRect.h 33 // detect and triangulate RRectorii rather than falling back to SW in Ganesh
  /external/skia/src/gpu/
GrTessellator.cpp 30 * 6) Triangulate the monotone polygons directly into a vertex buffer (polys_to_triangles()).
    [all...]
  /external/skqp/src/gpu/
GrTessellator.cpp 30 * 6) Triangulate the monotone polygons directly into a vertex buffer (polys_to_triangles()).
    [all...]
  /toolchain/benchmark/
panorama.diff     [all...]
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 624 //Triangulate planar convex n-gon
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