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Searched
full:triangulate
(Results
1 - 13
of
13
) sorted by null
/external/mesa3d/src/gallium/drivers/freedreno/a4xx/
fd4_draw.h
62
* (scratch6) and DRAW is enough to "
triangulate
" the
/external/mesa3d/src/gallium/drivers/freedreno/a5xx/
fd5_draw.h
51
* (scratch6) and DRAW is enough to "
triangulate
" the
/external/mesa3d/src/gallium/drivers/freedreno/
freedreno_draw.h
57
* (scratch6) and DRAW is enough to "
triangulate
" the
freedreno_util.h
349
* DRAW (scratch7) is enough to "
triangulate
" the particular
374
* DRAW (scratch7) is enough to "
triangulate
" the particular
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Delaunay.h
108
int
triangulate
(SEdgeVector **edge, int nsite, int width, int height);
Blend.cpp
265
int n = m_Triangulator.
triangulate
(&edge, numCenters, width, height);
839
// project point and then
triangulate
to neighbors
923
// project point and then
triangulate
to neighbors
[
all
...]
Delaunay.cpp
40
int CDelaunay::
triangulate
(SEdgeVector **edges, int n_sites, int width, int height)
function in class:CDelaunay
/external/skia/include/core/
SkRRect.h
33
// detect and
triangulate
RRectorii rather than falling back to SW in Ganesh
/external/skqp/include/core/
SkRRect.h
33
// detect and
triangulate
RRectorii rather than falling back to SW in Ganesh
/external/skia/src/gpu/
GrTessellator.cpp
30
* 6)
Triangulate
the monotone polygons directly into a vertex buffer (polys_to_triangles()).
[
all
...]
/external/skqp/src/gpu/
GrTessellator.cpp
30
* 6)
Triangulate
the monotone polygons directly into a vertex buffer (polys_to_triangles()).
[
all
...]
/toolchain/benchmark/
panorama.diff
[
all
...]
/external/deqp/framework/referencerenderer/
rrRenderer.cpp
624
//
Triangulate
planar convex n-gon
[
all
...]
Completed in 949 milliseconds