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    Searched full:twosidedstencil (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/src/Renderer/
SetupProcessor.hpp 51 bool twoSidedStencil : 1;
PixelProcessor.cpp 653 context->twoSidedStencil = enable;
982 state.twoSidedStencil = context->twoSidedStencil;
983 state.stencilCompareModeCCW = context->twoSidedStencil ? context->stencilCompareModeCCW : state.stencilCompareMode;
984 state.stencilFailOperationCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : state.stencilFailOperation;
985 state.stencilPassOperationCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : state.stencilPassOperation;
986 state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation;
987 state.noStencilMaskCCW = context->twoSidedStencil ? (context->stencilMaskCCW == 0xFF) : state.noStencilMask;
988 state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : state.noStencilWriteMask;
989 state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : state.stencilWriteMasked
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SetupProcessor.cpp 87 state.twoSidedStencil = context->stencilActive() && context->twoSidedStencil;
Context.hpp 419 bool twoSidedStencil;
PixelProcessor.hpp 53 bool twoSidedStencil : 1;
Context.cpp 239 twoSidedStencil = false;
  /external/swiftshader/src/Shader/
SetupRoutine.cpp 113 if(state.twoSidedStencil)
134 if(state.twoSidedStencil)
PixelRoutine.cpp 324 if(state.twoSidedStencil)
738 if(!state.twoSidedStencil || (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFailOperationCCW == OPERATION_KEEP && state.stencilFailOperationCCW == OPERATION_KEEP))
744 if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW))
769 if(state.twoSidedStencil)
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