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Searched
full:twosidedstencil
(Results
1 - 8
of
8
) sorted by null
/external/swiftshader/src/Renderer/
SetupProcessor.hpp
51
bool
twoSidedStencil
: 1;
PixelProcessor.cpp
653
context->
twoSidedStencil
= enable;
982
state.
twoSidedStencil
= context->
twoSidedStencil
;
983
state.stencilCompareModeCCW = context->
twoSidedStencil
? context->stencilCompareModeCCW : state.stencilCompareMode;
984
state.stencilFailOperationCCW = context->
twoSidedStencil
? context->stencilFailOperationCCW : state.stencilFailOperation;
985
state.stencilPassOperationCCW = context->
twoSidedStencil
? context->stencilPassOperationCCW : state.stencilPassOperation;
986
state.stencilZFailOperationCCW = context->
twoSidedStencil
? context->stencilZFailOperationCCW : state.stencilZFailOperation;
987
state.noStencilMaskCCW = context->
twoSidedStencil
? (context->stencilMaskCCW == 0xFF) : state.noStencilMask;
988
state.noStencilWriteMaskCCW = context->
twoSidedStencil
? (context->stencilWriteMaskCCW == 0xFF) : state.noStencilWriteMask;
989
state.stencilWriteMaskedCCW = context->
twoSidedStencil
? (context->stencilWriteMaskCCW == 0x00) : state.stencilWriteMasked
[
all
...]
SetupProcessor.cpp
87
state.
twoSidedStencil
= context->stencilActive() && context->
twoSidedStencil
;
Context.hpp
419
bool
twoSidedStencil
;
PixelProcessor.hpp
53
bool
twoSidedStencil
: 1;
Context.cpp
239
twoSidedStencil
= false;
/external/swiftshader/src/Shader/
SetupRoutine.cpp
113
if(state.
twoSidedStencil
)
134
if(state.
twoSidedStencil
)
PixelRoutine.cpp
324
if(state.
twoSidedStencil
)
738
if(!state.
twoSidedStencil
|| (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFailOperationCCW == OPERATION_KEEP && state.stencilFailOperationCCW == OPERATION_KEEP))
744
if(state.stencilWriteMasked && (!state.
twoSidedStencil
|| state.stencilWriteMaskedCCW))
769
if(state.
twoSidedStencil
)
[
all
...]
Completed in 105 milliseconds