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Searched
full:usematrix
(Results
1 - 2
of
2
) sorted by null
/external/skia/fuzz/
FuzzCanvas.cpp
258
bool
useMatrix
;
277
fuzz->next(&tmX, &tmY, &
useMatrix
);
278
if (
useMatrix
) {
281
return img->makeShader(tmX, tmY,
useMatrix
? &matrix : nullptr);
284
fuzz->next(&tmX, &tmY, &
useMatrix
);
285
if (
useMatrix
) {
288
return SkShader::MakeBitmapShader(bitmap, tmX, tmY,
useMatrix
? &matrix : nullptr);
306
fuzz->next(&tmX, &tmY, &
useMatrix
, &useTile);
307
if (
useMatrix
) {
314
useMatrix
? &matrix : nullptr
[
all
...]
/external/skqp/fuzz/
FuzzCanvas.cpp
254
bool
useMatrix
;
273
fuzz->next(&tmX, &tmY, &
useMatrix
);
274
if (
useMatrix
) {
277
return img->makeShader(tmX, tmY,
useMatrix
? &matrix : nullptr);
280
fuzz->next(&tmX, &tmY, &
useMatrix
);
281
if (
useMatrix
) {
284
return SkShader::MakeBitmapShader(bitmap, tmX, tmY,
useMatrix
? &matrix : nullptr);
302
fuzz->next(&tmX, &tmY, &
useMatrix
, &useTile);
303
if (
useMatrix
) {
310
useMatrix
? &matrix : nullptr
[
all
...]
Completed in 85 milliseconds