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    Searched full:using_port (Results 1 - 2 of 2) sorted by null

  /hardware/intel/img/psb_video/src/x11/
psb_xvva.c 209 if ((output->using_port == USING_TEXTURE_PORT) && output->output_drawable
221 if ((output->using_port == USING_OVERLAY_PORT) && output->output_drawable
239 output->using_port = 0;
479 if (output->textured_portID && (output->using_port == USING_TEXTURE_PORT)) {
484 if (output->overlay_portID && (output->using_port == USING_OVERLAY_PORT)) {
489 output->using_port = 0;
519 if ((output->textured_portID) && (output->using_port == USING_TEXTURE_PORT)) { /* stop texture port */
524 output->using_port = USING_OVERLAY_PORT;
553 if ((output->overlay_portID) && (output->using_port == USING_OVERLAY_PORT)) { /* stop overlay port */
558 output->using_port = USING_TEXTURE_PORT
    [all...]
psb_x11.h 91 int using_port; member in struct:_psb_x11_output_s

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