/external/tensorflow/tensorflow/core/kernels/ |
lookup_table_op.cc | 356 auto value_matrix = value->shaped<V, 2>({num_elements, value_size}); local 382 value_matrix(i, j) = SubtleMustCopyUnlessStringOrFloat( 389 value_matrix(i, j) = 509 auto value_matrix = value.shaped<V, 2>({num_elements, value_size}); local 534 SubtleMustCopyUnlessStringOrFloat(value_matrix(i, j)); 546 SubtleMustCopyUnlessStringOrFloat(value_matrix(i, j)); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderOperatorTests.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOperatorTests.cpp | [all...] |
/external/mesa3d/src/mesa/main/ |
get.c | 182 GLmatrix *value_matrix; member in union:value 690 v->value_matrix = ctx->TextureMatrixStack[unit].Top; 801 v->value_matrix = ctx->CurrentStack->Top; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderOperatorTests.cpp | 207 VALUE_MATRIX = (1<<4), // matrix 220 M = VALUE_MATRIX, [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderOperatorTests.cpp | 248 VALUE_MATRIX = (1<<4), // matrix 264 M = VALUE_MATRIX, [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderOperatorTests.cpp | 268 VALUE_MATRIX = (1<<4), // matrix 284 M = VALUE_MATRIX, [all...] |