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  /external/deqp/framework/referencerenderer/
rrVertexAttrib.hpp 109 struct VertexAttrib
118 VertexAttrib (void)
127 VertexAttrib (VertexAttribType type_, int size_, int stride_, int instanceDivisor_, const void* pointer_)
137 explicit VertexAttrib (const tcu::Vector<ScalarType, 4>& generic_)
148 bool isValidVertexAttrib (const VertexAttrib& vertexAttrib);
151 void readVertexAttrib (tcu::Vec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx);
152 void readVertexAttrib (tcu::IVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx)
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rrVertexAttrib.cpp 461 bool isValidVertexAttrib (const VertexAttrib& vertexAttrib)
464 if (!de::inBounds<int>(vertexAttrib.type, 0, VERTEXATTRIBTYPE_LAST) ||
465 !de::inRange(vertexAttrib.size, 0, 4) ||
466 vertexAttrib.instanceDivisor < 0)
470 if (!vertexAttrib.pointer && vertexAttrib.type != VERTEXATTRIBTYPE_DONT_CARE)
474 if ((vertexAttrib.type == VERTEXATTRIBTYPE_NONPURE_INT_2_10_10_10_REV ||
475 vertexAttrib.type == VERTEXATTRIBTYPE_NONPURE_UINT_2_10_10_10_REV ||
476 vertexAttrib.type == VERTEXATTRIBTYPE_NONPURE_UNORM_2_10_10_10_REV |
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design.txt 41 + VertexAttrib array
rrRenderer.hpp 112 DrawCommand (const RenderState& state_, const RenderTarget& renderTarget_, const Program& program_, int numVertexAttribs_, const VertexAttrib* vertexAttribs_, const PrimitiveList& primitives_)
127 const VertexAttrib* const vertexAttribs;
rrShaders.hpp 104 virtual void shadeVertices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0;
208 void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const;
215 void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const
  /external/mesa3d/src/mesa/main/
getstring.c 226 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr;
231 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
236 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
241 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
246 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
251 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
256 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
261 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
276 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
get_hash_params.py 209 [ "VERTEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA" ],
210 [ "VERTEX_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA" ],
211 [ "VERTEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA" ],
212 [ "VERTEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA" ],
213 [ "NORMAL_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA" ],
214 [ "NORMAL_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA" ],
215 [ "NORMAL_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA" ],
216 [ "COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA" ],
218 [ "COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ],
219 [ "COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ]
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api_arrayelt.c 588 * Array [size][type] of VertexAttrib functions
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enable.c 72 var = &vao->VertexAttrib[VERT_ATTRIB_POS].Enabled;
76 var = &vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
80 var = &vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
84 var = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
88 var = &vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
92 var = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
96 var = &vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
100 var = &vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
105 var = &vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
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varray.c 138 struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
285 struct gl_array_attributes *const array = &vao->VertexAttrib[attrib];
313 * Called by update_array() and VertexAttrib*Format().
535 array = &vao->VertexAttrib[attrib];
795 assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
797 if (!vao->VertexAttrib[attrib].Enabled) {
800 vao->VertexAttrib[attrib].Enabled = GL_TRUE;
862 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
864 if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
867 vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE
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arrayobj.c 238 struct gl_array_attributes *array = &vao->VertexAttrib[index];
281 for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
356 &vao->VertexAttrib[attrib];
378 &vao->VertexAttrib[i];
409 &vao->VertexAttrib[i];
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
170 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
189 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
es3fDepthTests.cpp 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
es3fDefaultVertexAttributeTests.cpp 117 return "VertexAttrib" #COMPS #TYPECODE; \
151 return "VertexAttrib" #COMPS #TYPECODE; \
185 return "VertexAttrib" #COMPS #TYPECODE; \
219 return "VertexAttrib" #COMPS #TYPECODE; \
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.h 565 const VertexAttribState& vertexAttrib = getState(index);
567 m_currVaoState.bufferBindings_const()[vertexAttrib.bindingindex];
572 *ptr = (T)vertexAttrib.bindingindex;
576 *ptr = (T)vertexAttrib.reloffset;
582 *ptr = (T)(vertexAttrib.enabled);
586 *ptr = (T)(vertexAttrib.isInt);
589 *ptr = (T)(vertexAttrib.size);
595 *ptr = (T)(vertexAttrib.type);
598 *ptr = (T)(vertexAttrib.normalized);
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 67 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 55 // VertexAttrib implementation /////////////////////////////////////////////////
56 ShaderProgram::VertexAttrib::VertexAttrib()
124 const VertexAttrib& attrib = iter->second;
955 VertexAttrib attrib;
981 VertexAttrib attrib;
1021 VertexAttrib attrib;
1038 bool ShaderProgram::StoreAttribute(VertexAttrib attrib) {
1050 const VertexAttrib& attrib = iter->second;
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  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
  /external/mesa3d/src/mesa/vbo/
vbo_exec_array.c 54 const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
104 const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
196 const struct gl_array_attributes *array = &vao->VertexAttrib[i];
245 const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib;
246 struct gl_vertex_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
260 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
301 inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
303 inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
311 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
321 &vertexAttrib[VERT_ATTRIB_GENERIC(i)]
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp 59 virtual void shadeVertices (const rr::VertexAttrib* inputs,
94 virtual void shadeVertices (const rr::VertexAttrib* inputs,
vktPipelineReferenceRenderer.cpp 270 rr::VertexAttrib vertexAttribs[2];
302 rr::VertexAttrib vertexAttribs[2];
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h 161 { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
162 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
163 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
164 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
165 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
166 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
167 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
168 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
170 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
171 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA }
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  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawInstancedTests.cpp 157 void shadeVertices (const rr::VertexAttrib* inputs,
602 const rr::VertexAttrib vertexAttribs[] =
604 rr::VertexAttrib(rr::VERTEXATTRIBTYPE_FLOAT, 4, sizeof(tcu::Vec4), 0, &vetrices[0]),
605 rr::VertexAttrib(rr::VERTEXATTRIBTYPE_FLOAT, 4, sizeof(tcu::Vec4), 0, &colors[0]),
606 rr::VertexAttrib(rr::VERTEXATTRIBTYPE_FLOAT, 4, sizeof(tcu::Vec4), 1, &m_instancedColor[0])
  /external/deqp/external/vulkancts/modules/vulkan/
vktDrawUtil.cpp 340 const rr::VertexAttrib vertexAttrib[] =
342 rr::VertexAttrib(rr::VERTEXATTRIBTYPE_FLOAT, 4, sizeof(tcu::Vec4), 0, &m_drawCallData.vertices[0])
348 DE_LENGTH_OF_ARRAY(vertexAttrib),
349 &vertexAttrib[0],
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  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
88 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const

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