/cts/tests/tests/opengl/libopengltest/ |
vertex.h | 60 "attribute vec4 vPosition; \n" 65 " gl_Position = vPosition; \n" 70 "attribute vec4 vPosition; \n" 73 " gl_Position = vPosition; \n"
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attach_shader_one.cpp | 28 "attribute vec4 vPosition;\n" 30 " gl_Position = vPosition;\n"
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attach_shader_three.cpp | 28 "attribute vec4 vPosition;\n" 30 " gl_Position = vPosition;\n"
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color_one.cpp | 49 glBindAttribLocation(gProgram, 0, "vPosition"); 70 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
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/frameworks/native/libs/gui/tests/ |
TextureRenderer.cpp | 37 "attribute vec4 vPosition;\n" 41 " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" 43 " gl_Position = vPosition;\n" 60 mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 33 "attribute vec4 vPosition;" + 38 " gl_Position = uMVPMatrix * vPosition;" + 108 // get handle to vertex shader's vPosition member 109 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
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Square.java | 34 "attribute vec4 vPosition;" + 39 " gl_Position = uMVPMatrix * vPosition;" + 116 // get handle to vertex shader's vPosition member 117 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 32 static const char gVertexShader[] = "attribute vec4 vPosition;\n" 34 " gl_Position = vPosition;\n" 121 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 123 ALOGI("glGetAttribLocation(\"vPosition\") = %d\n",
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 32 static const char gVertexShader[] = "attribute vec4 vPosition;\n" 34 " gl_Position = vPosition;\n" 121 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 123 ALOGI("glGetAttribLocation(\"vPosition\") = %d\n",
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.h | 33 GLuint mTriangleVerticesHandle; // Handle to vPosition.
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneShaderTest.java | 31 "attribute vec4 vPosition; \n" 33 "gl_Position = vPosition; \n"
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RendererThreeShaderTest.java | 30 "attribute vec4 vPosition; \n" 32 "gl_Position = vPosition; \n"
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RendererOneColorBufferTest.java | 129 "attribute vec4 vPosition; \n" 134 + " gl_Position = vPosition; \n" 164 // Bind vPosition to attribute 0 165 GLES20.glBindAttribLocation(programObject, 0, "vPosition");
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/cts/tests/vr/src/android/vr/cts/ |
RendererProtectedTexturesTest.java | 29 private String vertexShaderCode = "attribute vec4 vPosition; \n" 31 + "gl_Position = vPosition; \n"
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RendererBasicTest.java | 32 "attribute vec4 vPosition; \n" 34 "gl_Position = vPosition; \n"
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 88 mvPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); 91 throw new RuntimeException("Could not get attrib location for vPosition"); 155 private final String mVertexShader = "attribute vec4 vPosition;\n" 157 + " gl_Position = vPosition;\n"
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Square.java | 36 "attribute vec4 vPosition;" + 41 " gl_Position = uMVPMatrix * vPosition;" + 122 // get handle to vertex shader's vPosition member 123 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
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Triangle.java | 35 "attribute vec4 vPosition;" + 40 " gl_Position = uMVPMatrix * vPosition;" + 112 // get handle to vertex shader's vPosition member 113 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 124 "attribute vec4 vPosition;\n" + 129 " gl_Position = vPosition;\n" + 180 mTriangleVerticesHandle = GLES20.glGetAttribLocation(mGLProgram, "vPosition");
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 68 static const char gVertexShader[] = "attribute vec4 vPosition;\n" 71 " yuvTexCoords = vPosition.xy + vec2(0.5, 0.5);\n" 72 " gl_Position = vPosition;\n" 165 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 167 fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
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/external/autotest/client/deps/webgl_mpd/src/ |
ManyPlanetsDeep.html | 44 attribute vec4 vPosition; 51 gl_Position = u_modelViewProjMatrix * vPosition; 94 [ "vPosition", "vTexCoord", "vNormal"],
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 75 static const char gVertexShader[] = "attribute vec4 vPosition;\n" 77 " gl_Position = vPosition;\n" 157 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 159 fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 66 static const char gVertexShader[] = "attribute vec4 vPosition;\n" 68 " gl_Position = vPosition;\n" 171 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 173 fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 143 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); 278 + "attribute vec4 vPosition; \n" 283 + " gl_Position = uMVPMatrix * (vPosition + uOffset); \n"
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_tgsi_vgpu10.c | 157 } vposition; member in struct:svga_shader_emitter_v10 865 if (index == emit->vposition.out_index && 866 emit->vposition.tmp_index != INVALID_INDEX) { 872 index = emit->vposition.tmp_index; [all...] |