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  /cts/tests/tests/opengl/libopengltest/
vertex.h 60 "attribute vec4 vPosition; \n"
65 " gl_Position = vPosition; \n"
70 "attribute vec4 vPosition; \n"
73 " gl_Position = vPosition; \n"
attach_shader_one.cpp 28 "attribute vec4 vPosition;\n"
30 " gl_Position = vPosition;\n"
attach_shader_three.cpp 28 "attribute vec4 vPosition;\n"
30 " gl_Position = vPosition;\n"
color_one.cpp 49 glBindAttribLocation(gProgram, 0, "vPosition");
70 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
  /frameworks/native/libs/gui/tests/
TextureRenderer.cpp 37 "attribute vec4 vPosition;\n"
41 " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
43 " gl_Position = vPosition;\n"
60 mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 33 "attribute vec4 vPosition;" +
38 " gl_Position = uMVPMatrix * vPosition;" +
108 // get handle to vertex shader's vPosition member
109 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
Square.java 34 "attribute vec4 vPosition;" +
39 " gl_Position = uMVPMatrix * vPosition;" +
116 // get handle to vertex shader's vPosition member
117 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 32 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
34 " gl_Position = vPosition;\n"
121 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
123 ALOGI("glGetAttribLocation(\"vPosition\") = %d\n",
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 32 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
34 " gl_Position = vPosition;\n"
121 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
123 ALOGI("glGetAttribLocation(\"vPosition\") = %d\n",
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.h 33 GLuint mTriangleVerticesHandle; // Handle to vPosition.
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java 31 "attribute vec4 vPosition; \n"
33 "gl_Position = vPosition; \n"
RendererThreeShaderTest.java 30 "attribute vec4 vPosition; \n"
32 "gl_Position = vPosition; \n"
RendererOneColorBufferTest.java 129 "attribute vec4 vPosition; \n"
134 + " gl_Position = vPosition; \n"
164 // Bind vPosition to attribute 0
165 GLES20.glBindAttribLocation(programObject, 0, "vPosition");
  /cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java 29 private String vertexShaderCode = "attribute vec4 vPosition; \n"
31 + "gl_Position = vPosition; \n"
RendererBasicTest.java 32 "attribute vec4 vPosition; \n"
34 "gl_Position = vPosition; \n"
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 88 mvPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
91 throw new RuntimeException("Could not get attrib location for vPosition");
155 private final String mVertexShader = "attribute vec4 vPosition;\n"
157 + " gl_Position = vPosition;\n"
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Square.java 36 "attribute vec4 vPosition;" +
41 " gl_Position = uMVPMatrix * vPosition;" +
122 // get handle to vertex shader's vPosition member
123 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
Triangle.java 35 "attribute vec4 vPosition;" +
40 " gl_Position = uMVPMatrix * vPosition;" +
112 // get handle to vertex shader's vPosition member
113 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 124 "attribute vec4 vPosition;\n" +
129 " gl_Position = vPosition;\n" +
180 mTriangleVerticesHandle = GLES20.glGetAttribLocation(mGLProgram, "vPosition");
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 68 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
71 " yuvTexCoords = vPosition.xy + vec2(0.5, 0.5);\n"
72 " gl_Position = vPosition;\n"
165 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
167 fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
  /external/autotest/client/deps/webgl_mpd/src/
ManyPlanetsDeep.html 44 attribute vec4 vPosition;
51 gl_Position = u_modelViewProjMatrix * vPosition;
94 [ "vPosition", "vTexCoord", "vNormal"],
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 75 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
77 " gl_Position = vPosition;\n"
157 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
159 fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 66 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
68 " gl_Position = vPosition;\n"
171 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
173 fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 143 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
278 + "attribute vec4 vPosition; \n"
283 + " gl_Position = uMVPMatrix * (vPosition + uOffset); \n"
  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_vgpu10.c 157 } vposition; member in struct:svga_shader_emitter_v10
865 if (index == emit->vposition.out_index &&
866 emit->vposition.tmp_index != INVALID_INDEX) {
872 index = emit->vposition.tmp_index;
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