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Searched
full:vs_in
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/compiler/nir/
nir_lower_io_types.c
85
get_deref_offset(struct lower_io_types_state *state, nir_deref *tail, bool
vs_in
)
99
unsigned size = glsl_count_attribute_slots(tail->type,
vs_in
);
107
offset += glsl_count_attribute_slots(ft,
vs_in
);
134
bool
vs_in
= (state->shader->stage == MESA_SHADER_VERTEX) &&
local
136
if (glsl_count_attribute_slots(var->type,
vs_in
) == 1)
139
unsigned off = get_deref_offset(state, &intr->variables[0]->deref,
vs_in
);
/external/mesa3d/src/amd/common/
ac_nir_to_llvm.c
[
all
...]
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySampling.cpp
[
all
...]
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