HomeSort by relevance Sort by last modified time
    Searched full:x1_x2 (Results 1 - 1 of 1) sorted by null

  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderQuads.cpp 837 float x1_x2 = 0.0f; local
842 x1_x2 = second_x_from_right;
847 x1_x2 = second_x_from_left;
863 /* Make sure at least two X coordinates are equal to x1_x2. */
868 if (vertex1_data[0] == x1_x2)
870 if (vertex2_data[0] == x1_x2 && vertex3_data[0] == x3)
876 else if (vertex2_data[0] == x3 && vertex3_data[0] == x1_x2)
    [all...]

Completed in 139 milliseconds