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Searched
full:x1_x2
(Results
1 - 1
of
1
) sorted by null
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderQuads.cpp
837
float
x1_x2
= 0.0f;
local
842
x1_x2
= second_x_from_right;
847
x1_x2
= second_x_from_left;
863
/* Make sure at least two X coordinates are equal to
x1_x2
. */
868
if (vertex1_data[0] ==
x1_x2
)
870
if (vertex2_data[0] ==
x1_x2
&& vertex3_data[0] == x3)
876
else if (vertex2_data[0] == x3 && vertex3_data[0] ==
x1_x2
)
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...]
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