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README

      1 The renderControl.in file in this directory defines an API which is decoded
      2 on the android guest into a stream and get decoded and executed on the host.
      3 It is used in order to query the host renderer as well as send the host renderer
      4 control commands.
      5 
      6 The following describes each of the entries defined by this renderControl API.
      7 
      8 
      9 GLint rcGetRendererVersion();
     10        This function queries the host renderer version number.
     11 
     12 EGLint rcGetEGLVersion(EGLint* major, EGLint* minor);
     13        This function queries the host renderer for the EGL version
     14        it supports. returns EGL_FALSE on failure.
     15 
     16 EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize);
     17        This function queries the host for EGL string (.i.e EGL_EXTENSIONS).
     18        if buffer is NULL or the bufferSize is not big enough the return value
     19        is the negative number of bytes required to store the string value
     20        otherwise the string value is copied to buffer and its size is
     21        returned.
     22 
     23 EGLint rcGetNumConfigs(uint32_t* numAttribs);
     24        queries the host for the number of supported EGL configs.
     25        The function returns the number of supported configs and returns in
     26        numAttribs the number of attributes available for each config.
     27 
     28 EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer);
     29        This function queries the host for the all set of supported configs
     30        with their attribute values.
     31        bufSize is the size of buffer, the size should be at least equal to
     32        (numConfigs + 1) * numAttribs * sizeof(GLuint)
     33        where numConfigs and numAttribs are the values returned in 
     34        rcGetNumConfigs. if bufSize is not big enough then the negative number
     35        of required bytes is returned otherwise the function returns the number
     36        of configs and buffer is filled as follows: The first 'numAttribs'
     37        integer values are filled with the EGL enumerant describing a config
     38        attribute, next for each config there are 'numAttribs' integer values
     39        holding the attribute values for that config, the values are specified
     40        in the same order as the attribute vector.
     41 
     42 EGLint rcChooseConfig(EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
     43        This function triggers an eglChooseConfig on the host, to get a list of 
     44        configs matching the given attribs values.
     45  	attribs - a list of attribute names followed by the desired values, terminated by EGL_NONE
     46 	attribs_size - the size of the list
     47 	configs - the returned matching configuration names (same names as familiar to the client in rcGetConfigs)
     48 	configs_size - the size of the configs buffers
     49 	returns - the actual number of matching configurations (<= configs_size) 
     50 
     51 EGLint rcGetFBParam(EGLint param);
     52        queries the host for framebuffer parameter, see renderControl_types.h
     53        for possible values of 'param'.
     54 
     55 uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion);
     56        This function creates a rendering context on the host and returns its
     57        handle. config is the config index for the context, share is either zero
     58        or a handle to a sharing context. glVersion is either 1 or 2 for GLES1
     59        or GLES2 context respectively.
     60 
     61 
     62 void rcDestroyContext(uint32_t context);
     63        This function destroys a rendering context on the host.
     64        context is a handle returned in rcCreateContext.
     65 
     66 uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height);
     67        This function creates a 'window' surface on the host which can be then
     68        bind for rendering through rcMakeCurrent.
     69        The function returns a handle to the created window surface.
     70 
     71 void rcDestroyWindowSurface(uint32_t windowSurface);
     72        This function destoys a window surface.
     73 
     74 uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
     75        This function creates a colorBuffer object on the host which can be then
     76        be specified as a render target for a window surface through 
     77        rcSetWindowColorBuffer or to be displayed on the framebuffer window
     78        through rcFBPost.
     79        The function returns a handle to the colorBuffer object, with an initial
     80        reference count of 1.
     81 
     82 void rcOpenColorBuffer(uint32_t colorbuffer);
     83        Adds an additional reference to the colorbuffer, typically from a
     84        different Android process than the one which created it.
     85 
     86 void rcCloseColorBuffer(uint32_t colorbuffer);
     87        Removes a reference to the colorbuffer. When the reference count drops
     88        to zero the colorbuffer is automatically destroyed.
     89 
     90 void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
     91        This flushes the current window color buffer
     92 
     93 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
     94        This set the target color buffer for a windowSurface, when set the
     95        previous target colorBuffer gets updated before switching to the new
     96        colorBuffer.
     97 
     98 EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf);
     99        Binds a windowSurface(s) and current rendering context for the 
    100        calling thread.
    101 
    102 void rcFBPost(uint32_t colorBuffer);
    103        This function causes the content of the colorBuffer object to be
    104        displayed on the host framebuffer window. The function returns
    105        immediatly, the buffer will be displayed at the next swap interval.
    106 
    107 void rcFBSetSwapInterval(EGLint interval);
    108        Sets the swap interval for the host framebuffer window.
    109 
    110 void rcBindTexture(uint32_t colorBuffer);
    111        This function instruct the host to bind the content of the specified
    112        colorBuffer to the current binded texture object of the calling thread.
    113        This function should be used to implement eglBindTexImage.
    114 
    115 EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
    116        This function returns only after all rendering requests for the specified
    117        colorBuffer rendering target has been processed and after all 'postCount'
    118        posts for the buffer requested previously through rcFBPost has been
    119        processed.
    120        if 'forRead' is not-zero, the function returns positive value in case
    121        there was rendering done to the buffer since the last CacheFlush request
    122        with non-zero 'forRead' value, otherwise the function returns zero or
    123        negative value on failure.
    124 
    125 void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, 
    126                        GLint width, GLint height, GLenum format, 
    127                        GLenum type, void* pixels);
    128        This function queries the host for the pixel content of a colorBuffer's
    129        subregion. It act the same as OpenGL glReadPixels however pixels
    130        are always packed with alignment of 1.
    131 
    132 void rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, 
    133                          GLint width, GLint height, GLenum format, 
    134                          GLenum type, void* pixels);
    135        Updates the content of a subregion of a colorBuffer object.
    136        pixels are always unpacked with alignment of 1.
    137 
    138 uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer)
    139        Create an EGLImage from a client object.
    140 
    141 int rcDestroyClientImage(uint32_t image)
    142        Destroy an EGLImage object.
    143