Home | History | Annotate | Download | only in include
      1 /*
      2  * noVNC: HTML5 VNC client
      3  * Copyright (C) 2012 Joel Martin
      4  * Copyright (C) 2013 Samuel Mannehed for Cendio AB
      5  * Licensed under MPL 2.0 or any later version (see LICENSE.txt)
      6  */
      7 
      8 /*jslint browser: true, white: false */
      9 /*global window, Util */
     10 
     11 var Keyboard, Mouse;
     12 
     13 (function () {
     14     "use strict";
     15 
     16     //
     17     // Keyboard event handler
     18     //
     19 
     20     Keyboard = function (defaults) {
     21         this._keyDownList = [];         // List of depressed keys
     22                                         // (even if they are happy)
     23 
     24         Util.set_defaults(this, defaults, {
     25             'target': document,
     26             'focused': true
     27         });
     28 
     29         // create the keyboard handler
     30         this._handler = new KeyEventDecoder(kbdUtil.ModifierSync(),
     31             VerifyCharModifier( /* jshint newcap: false */
     32                 TrackKeyState(
     33                     EscapeModifiers(this._handleRfbEvent.bind(this))
     34                 )
     35             )
     36         ); /* jshint newcap: true */
     37 
     38         // keep these here so we can refer to them later
     39         this._eventHandlers = {
     40             'keyup': this._handleKeyUp.bind(this),
     41             'keydown': this._handleKeyDown.bind(this),
     42             'keypress': this._handleKeyPress.bind(this),
     43             'blur': this._allKeysUp.bind(this)
     44         };
     45     };
     46 
     47     Keyboard.prototype = {
     48         // private methods
     49 
     50         _handleRfbEvent: function (e) {
     51             if (this._onKeyPress) {
     52                 Util.Debug("onKeyPress " + (e.type == 'keydown' ? "down" : "up") +
     53                            ", keysym: " + e.keysym.keysym + "(" + e.keysym.keyname + ")");
     54                 this._onKeyPress(e.keysym.keysym, e.type == 'keydown');
     55             }
     56         },
     57 
     58         _handleKeyDown: function (e) {
     59             if (!this._focused) { return true; }
     60 
     61             if (this._handler.keydown(e)) {
     62                 // Suppress bubbling/default actions
     63                 Util.stopEvent(e);
     64                 return false;
     65             } else {
     66                 // Allow the event to bubble and become a keyPress event which
     67                 // will have the character code translated
     68                 return true;
     69             }
     70         },
     71 
     72         _handleKeyPress: function (e) {
     73             if (!this._focused) { return true; }
     74 
     75             if (this._handler.keypress(e)) {
     76                 // Suppress bubbling/default actions
     77                 Util.stopEvent(e);
     78                 return false;
     79             } else {
     80                 // Allow the event to bubble and become a keyPress event which
     81                 // will have the character code translated
     82                 return true;
     83             }
     84         },
     85 
     86         _handleKeyUp: function (e) {
     87             if (!this._focused) { return true; }
     88 
     89             if (this._handler.keyup(e)) {
     90                 // Suppress bubbling/default actions
     91                 Util.stopEvent(e);
     92                 return false;
     93             } else {
     94                 // Allow the event to bubble and become a keyPress event which
     95                 // will have the character code translated
     96                 return true;
     97             }
     98         },
     99 
    100         _allKeysUp: function () {
    101             Util.Debug(">> Keyboard.allKeysUp");
    102             this._handler.releaseAll();
    103             Util.Debug("<< Keyboard.allKeysUp");
    104         },
    105 
    106         // Public methods
    107 
    108         grab: function () {
    109             //Util.Debug(">> Keyboard.grab");
    110             var c = this._target;
    111 
    112             Util.addEvent(c, 'keydown', this._eventHandlers.keydown);
    113             Util.addEvent(c, 'keyup', this._eventHandlers.keyup);
    114             Util.addEvent(c, 'keypress', this._eventHandlers.keypress);
    115 
    116             // Release (key up) if window loses focus
    117             Util.addEvent(window, 'blur', this._eventHandlers.blur);
    118 
    119             //Util.Debug("<< Keyboard.grab");
    120         },
    121 
    122         ungrab: function () {
    123             //Util.Debug(">> Keyboard.ungrab");
    124             var c = this._target;
    125 
    126             Util.removeEvent(c, 'keydown', this._eventHandlers.keydown);
    127             Util.removeEvent(c, 'keyup', this._eventHandlers.keyup);
    128             Util.removeEvent(c, 'keypress', this._eventHandlers.keypress);
    129             Util.removeEvent(window, 'blur', this._eventHandlers.blur);
    130 
    131             // Release (key up) all keys that are in a down state
    132             this._allKeysUp();
    133 
    134             //Util.Debug(">> Keyboard.ungrab");
    135         },
    136 
    137         sync: function (e) {
    138             this._handler.syncModifiers(e);
    139         }
    140     };
    141 
    142     Util.make_properties(Keyboard, [
    143         ['target',     'wo', 'dom'],  // DOM element that captures keyboard input
    144         ['focused',    'rw', 'bool'], // Capture and send key events
    145 
    146         ['onKeyPress', 'rw', 'func'] // Handler for key press/release
    147     ]);
    148 
    149     //
    150     // Mouse event handler
    151     //
    152 
    153     Mouse = function (defaults) {
    154         this._mouseCaptured  = false;
    155 
    156         this._doubleClickTimer = null;
    157         this._lastTouchPos = null;
    158 
    159         // Configuration attributes
    160         Util.set_defaults(this, defaults, {
    161             'target': document,
    162             'focused': true,
    163             'scale': 1.0,
    164             'touchButton': 1
    165         });
    166 
    167         this._eventHandlers = {
    168             'mousedown': this._handleMouseDown.bind(this),
    169             'mouseup': this._handleMouseUp.bind(this),
    170             'mousemove': this._handleMouseMove.bind(this),
    171             'mousewheel': this._handleMouseWheel.bind(this),
    172             'mousedisable': this._handleMouseDisable.bind(this)
    173         };
    174     };
    175 
    176     Mouse.prototype = {
    177         // private methods
    178         _captureMouse: function () {
    179             // capturing the mouse ensures we get the mouseup event
    180             if (this._target.setCapture) {
    181                 this._target.setCapture();
    182             }
    183 
    184             // some browsers give us mouseup events regardless,
    185             // so if we never captured the mouse, we can disregard the event
    186             this._mouseCaptured = true;
    187         },
    188 
    189         _releaseMouse: function () {
    190             if (this._target.releaseCapture) {
    191                 this._target.releaseCapture();
    192             }
    193             this._mouseCaptured = false;
    194         },
    195 
    196         _resetDoubleClickTimer: function () {
    197             this._doubleClickTimer = null;
    198         },
    199 
    200         _handleMouseButton: function (e, down) {
    201             if (!this._focused) { return true; }
    202 
    203             if (this._notify) {
    204                 this._notify(e);
    205             }
    206 
    207             var evt = (e ? e : window.event);
    208             var pos = Util.getEventPosition(e, this._target, this._scale);
    209 
    210             var bmask;
    211             if (e.touches || e.changedTouches) {
    212                 // Touch device
    213 
    214                 // When two touches occur within 500 ms of each other and are
    215                 // closer than 20 pixels together a double click is triggered.
    216                 if (down == 1) {
    217                     if (this._doubleClickTimer === null) {
    218                         this._lastTouchPos = pos;
    219                     } else {
    220                         clearTimeout(this._doubleClickTimer);
    221 
    222                         // When the distance between the two touches is small enough
    223                         // force the position of the latter touch to the position of
    224                         // the first.
    225 
    226                         var xs = this._lastTouchPos.x - pos.x;
    227                         var ys = this._lastTouchPos.y - pos.y;
    228                         var d = Math.sqrt((xs * xs) + (ys * ys));
    229 
    230                         // The goal is to trigger on a certain physical width, the
    231                         // devicePixelRatio brings us a bit closer but is not optimal.
    232                         if (d < 20 * window.devicePixelRatio) {
    233                             pos = this._lastTouchPos;
    234                         }
    235                     }
    236                     this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500);
    237                 }
    238                 bmask = this._touchButton;
    239                 // If bmask is set
    240             } else if (evt.which) {
    241                 /* everything except IE */
    242                 bmask = 1 << evt.button;
    243             } else {
    244                 /* IE including 9 */
    245                 bmask = (evt.button & 0x1) +      // Left
    246                         (evt.button & 0x2) * 2 +  // Right
    247                         (evt.button & 0x4) / 2;   // Middle
    248             }
    249 
    250             if (this._onMouseButton) {
    251                 Util.Debug("onMouseButton " + (down ? "down" : "up") +
    252                            ", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
    253                 this._onMouseButton(pos.x, pos.y, down, bmask);
    254             }
    255             Util.stopEvent(e);
    256             return false;
    257         },
    258 
    259         _handleMouseDown: function (e) {
    260             this._captureMouse();
    261             this._handleMouseButton(e, 1);
    262         },
    263 
    264         _handleMouseUp: function (e) {
    265             if (!this._mouseCaptured) { return; }
    266 
    267             this._handleMouseButton(e, 0);
    268             this._releaseMouse();
    269         },
    270 
    271         _handleMouseWheel: function (e) {
    272             if (!this._focused) { return true; }
    273 
    274             if (this._notify) {
    275                 this._notify(e);
    276             }
    277 
    278             var evt = (e ? e : window.event);
    279             var pos = Util.getEventPosition(e, this._target, this._scale);
    280             var wheelData = evt.detail ? evt.detail * -1 : evt.wheelDelta / 40;
    281             var bmask;
    282             if (wheelData > 0) {
    283                 bmask = 1 << 3;
    284             } else {
    285                 bmask = 1 << 4;
    286             }
    287 
    288             if (this._onMouseButton) {
    289                 this._onMouseButton(pos.x, pos.y, 1, bmask);
    290                 this._onMouseButton(pos.x, pos.y, 0, bmask);
    291             }
    292             Util.stopEvent(e);
    293             return false;
    294         },
    295 
    296         _handleMouseMove: function (e) {
    297             if (! this._focused) { return true; }
    298 
    299             if (this._notify) {
    300                 this._notify(e);
    301             }
    302 
    303             var evt = (e ? e : window.event);
    304             var pos = Util.getEventPosition(e, this._target, this._scale);
    305             if (this._onMouseMove) {
    306                 this._onMouseMove(pos.x, pos.y);
    307             }
    308             Util.stopEvent(e);
    309             return false;
    310         },
    311 
    312         _handleMouseDisable: function (e) {
    313             if (!this._focused) { return true; }
    314 
    315             var evt = (e ? e : window.event);
    316             var pos = Util.getEventPosition(e, this._target, this._scale);
    317 
    318             /* Stop propagation if inside canvas area */
    319             if ((pos.realx >= 0) && (pos.realy >= 0) &&
    320                 (pos.realx < this._target.offsetWidth) &&
    321                 (pos.realy < this._target.offsetHeight)) {
    322                 //Util.Debug("mouse event disabled");
    323                 Util.stopEvent(e);
    324                 return false;
    325             }
    326 
    327             return true;
    328         },
    329 
    330 
    331         // Public methods
    332         grab: function () {
    333             var c = this._target;
    334 
    335             if ('ontouchstart' in document.documentElement) {
    336                 Util.addEvent(c, 'touchstart', this._eventHandlers.mousedown);
    337                 Util.addEvent(window, 'touchend', this._eventHandlers.mouseup);
    338                 Util.addEvent(c, 'touchend', this._eventHandlers.mouseup);
    339                 Util.addEvent(c, 'touchmove', this._eventHandlers.mousemove);
    340             } else {
    341                 Util.addEvent(c, 'mousedown', this._eventHandlers.mousedown);
    342                 Util.addEvent(window, 'mouseup', this._eventHandlers.mouseup);
    343                 Util.addEvent(c, 'mouseup', this._eventHandlers.mouseup);
    344                 Util.addEvent(c, 'mousemove', this._eventHandlers.mousemove);
    345                 Util.addEvent(c, (Util.Engine.gecko) ? 'DOMMouseScroll' : 'mousewheel',
    346                               this._eventHandlers.mousewheel);
    347             }
    348 
    349             /* Work around right and middle click browser behaviors */
    350             Util.addEvent(document, 'click', this._eventHandlers.mousedisable);
    351             Util.addEvent(document.body, 'contextmenu', this._eventHandlers.mousedisable);
    352         },
    353 
    354         ungrab: function () {
    355             var c = this._target;
    356 
    357             if ('ontouchstart' in document.documentElement) {
    358                 Util.removeEvent(c, 'touchstart', this._eventHandlers.mousedown);
    359                 Util.removeEvent(window, 'touchend', this._eventHandlers.mouseup);
    360                 Util.removeEvent(c, 'touchend', this._eventHandlers.mouseup);
    361                 Util.removeEvent(c, 'touchmove', this._eventHandlers.mousemove);
    362             } else {
    363                 Util.removeEvent(c, 'mousedown', this._eventHandlers.mousedown);
    364                 Util.removeEvent(window, 'mouseup', this._eventHandlers.mouseup);
    365                 Util.removeEvent(c, 'mouseup', this._eventHandlers.mouseup);
    366                 Util.removeEvent(c, 'mousemove', this._eventHandlers.mousemove);
    367                 Util.removeEvent(c, (Util.Engine.gecko) ? 'DOMMouseScroll' : 'mousewheel',
    368                                  this._eventHandlers.mousewheel);
    369             }
    370 
    371             /* Work around right and middle click browser behaviors */
    372             Util.removeEvent(document, 'click', this._eventHandlers.mousedisable);
    373             Util.removeEvent(document.body, 'contextmenu', this._eventHandlers.mousedisable);
    374 
    375         }
    376     };
    377 
    378     Util.make_properties(Mouse, [
    379         ['target',         'ro', 'dom'],   // DOM element that captures mouse input
    380         ['notify',         'ro', 'func'],  // Function to call to notify whenever a mouse event is received
    381         ['focused',        'rw', 'bool'],  // Capture and send mouse clicks/movement
    382         ['scale',          'rw', 'float'], // Viewport scale factor 0.0 - 1.0
    383 
    384         ['onMouseButton',  'rw', 'func'],  // Handler for mouse button click/release
    385         ['onMouseMove',    'rw', 'func'],  // Handler for mouse movement
    386         ['touchButton',    'rw', 'int']    // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
    387     ]);
    388 })();
    389