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      5   <title>Debugging Tips</title>
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     11   <h1>The Mesa 3D Graphics Library</h1>
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     17 <h1>Debugging Tips</h1>
     18 
     19 <p>
     20    Normally Mesa (and OpenGL) records but does not notify the user of
     21    errors.  It is up to the application to call
     22    <code>glGetError</code> to check for errors.  Mesa supports an
     23    environment variable, MESA_DEBUG, to help with debugging.  If
     24    MESA_DEBUG is defined, a message will be printed to stdout whenever
     25    an error occurs.
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     27 
     28 <p>
     29    More extensive error checking is done when Mesa is compiled with the
     30    DEBUG symbol defined.  You'll have to edit the Make-config file and
     31    add -DDEBUG to the CFLAGS line for your system configuration.  You may
     32    also want to replace any optimization flags with the -g flag so you can
     33    use your debugger.  After you've edited Make-config type 'make clean'
     34    before recompiling.
     35 </p>
     36 <p>
     37    In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
     38    errors.
     39 </p>
     40 <p>
     41    There is a display list printing/debugging facility.  See the end of
     42    src/dlist.c for details.
     43 </p>
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