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      5   <title>Compiling and Installing</title>
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      9 
     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
     12 </div>
     13 
     14 <iframe src="contents.html"></iframe>
     15 <div class="content">
     16 
     17 <h1>Compiling and Installing</h1>
     18 
     19 <ol>
     20 <li><a href="#prereq-general">Prerequisites for building</a>
     21   <ul>
     22   <li><a href="#prereq-general">General prerequisites</a>
     23   <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
     24   </ul>
     25 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
     26 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
     27 <li><a href="#android">Building with AOSP (Android)</a>
     28 <li><a href="#libs">Library Information</a>
     29 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
     30 </ol>
     31 
     32 
     33 <h1 id="prereq-general">1. Prerequisites for building</h1>
     34 
     35 <h2>1.1 General</h2>
     36 
     37 <p>
     38 Build system.
     39 </p>
     40 
     41 <ul>
     42 <li>Autoconf is required when building on *nix platforms.
     43 <li><a href="http://www.scons.org/">SCons</a> is required for building on
     44 Windows and optional for Linux (it's an alternative to autoconf/automake.)
     45 </li>
     46 <li>Android Build system when building as native Android component. Autoconf
     47 is used when when building ARC.
     48 </li>
     49 </ul>
     50 
     51 
     52 <p>
     53 The following compilers are known to work, if you know of others or you're
     54 willing to maintain support for other compiler get in touch.
     55 </p>
     56 
     57 <ul>
     58 <li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
     59 <li>clang - exact minimum requirement is currently unknown.
     60 <li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
     61 </ul>
     62 
     63 
     64 <p>
     65 Third party/extra tools.
     66 <br>
     67 <strong>Note</strong>: These should not be required, when building from a release tarball. If
     68 you think you've spotted a bug let developers know by filing a
     69 <a href="bugs.html">bug report</a>.
     70 </p>
     71 
     72 
     73 <ul>
     74 <li><a href="http://www.python.org/">Python</a> - Python is required.
     75 Version 2.6.4 or later should work.
     76 </li>
     77 <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
     78 Python Mako module is required. Version 0.3.4 or later should work.
     79 </li>
     80 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
     81 <div>
     82 On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
     83 (or later) should work.
     84 On Windows with MinGW, install flex and bison with:
     85 <pre>mingw-get install msys-flex msys-bison</pre>
     86 For MSVC on Windows, install
     87 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
     88 </div>
     89 </ul>
     90 <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
     91 
     92 
     93 <h3 id="prereq-dri">1.2 Requirements</h3>
     94 
     95 <p>
     96 The requirements depends on the features selected at configure stage.
     97 Check/install the respective -devel package as prompted by the configure error
     98 message.
     99 </p>
    100 
    101 <p>
    102 Here are some common ways to retrieve most/all of the dependencies based on
    103 the packaging tool used by your distro.
    104 </p>
    105 
    106 <pre>
    107   zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
    108   yum-builddep mesa # yum Fedora, OpenSuse(?)
    109   dnf builddep mesa # dnf Fedora
    110   apt-get build-dep mesa # Debian and derivatives
    111   ... # others
    112 </pre>
    113 
    114 
    115 <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
    116 
    117 <p>
    118 The primary method to build Mesa on Unix systems is with autoconf.
    119 </p>
    120 
    121 <p>
    122 The general approach is the standard:
    123 </p>
    124 <pre>
    125   ./configure
    126   make
    127   sudo make install
    128 </pre>
    129 <p>
    130 But please read the <a href="autoconf.html">detailed autoconf instructions</a>
    131 for more details.
    132 </p>
    133 
    134 
    135 
    136 <h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
    137 
    138 <p>
    139 To build Mesa with SCons on Linux or Windows do
    140 </p>
    141 <pre>
    142     scons
    143 </pre>
    144 <p>
    145 The build output will be placed in
    146 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
    147 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
    148 by -debug for debug builds.
    149 </p>
    150 
    151 <p>
    152 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
    153 </p>
    154 <pre>
    155     scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
    156 </pre>
    157 <p>
    158 This will create:
    159 </p>
    160 <ul>
    161 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
    162 </ul>
    163 <p>
    164 Put them all in the same directory to test them.
    165 
    166 Additional information is available in <a href="README.WIN32">README.WIN32</a>.
    167 
    168 </p>
    169 
    170 
    171 
    172 <h1 id="android">4. Building with AOSP (Android)</h1>
    173 
    174 <p>
    175 Currently one can build Mesa for Android as part of the AOSP project, yet
    176 your experience might vary.
    177 </p>
    178 
    179 <p>
    180 In order to achieve that one should update their local manifest to point to the
    181 upstream repo, set the approapriate BOARD_GPU_DRIVERS and build the
    182 libGLES_mesa library.
    183 </p>
    184 
    185 <p>
    186 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
    187 Android-x86 and/or other resources.
    188 </p>
    189 
    190 
    191 <h1 id="libs">5. Library Information</h1>
    192 
    193 <p>
    194 When compilation has finished, look in the top-level <code>lib/</code>
    195 (or <code>lib64/</code>) directory.
    196 You'll see a set of library files similar to this:
    197 </p>
    198 <pre>
    199 lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
    200 lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
    201 -rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
    202 lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
    203 lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
    204 -rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
    205 </pre>
    206 
    207 <p>
    208 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
    209 <br>
    210 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
    211 </p>
    212 
    213 <p>
    214 If you built the DRI hardware drivers, you'll also see the DRI drivers:
    215 </p>
    216 <pre>
    217 -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
    218 -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i965_dri.so
    219 -rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
    220 -rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
    221 </pre>
    222 
    223 <p>
    224 If you built with Gallium support, look in lib/gallium/ for Gallium-based
    225 versions of libGL and device drivers.
    226 </p>
    227 
    228 
    229 <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
    230 
    231 <p>
    232 Running <code>make install</code> will install package configuration files
    233 for the pkg-config utility.
    234 </p>
    235 
    236 <p>
    237 When compiling your OpenGL application you can use pkg-config to determine
    238 the proper compiler and linker flags.
    239 </p>
    240 
    241 <p>
    242 For example, compiling and linking a GLUT application can be done with:
    243 </p>
    244 <pre>
    245    gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
    246 </pre>
    247 
    248 <br>
    249 
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