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      1 /*
      2  * Copyright 2018 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkSGGeometryTransform_DEFINED
      9 #define SkSGGeometryTransform_DEFINED
     10 
     11 #include "SkSGGeometryNode.h"
     12 
     13 #include "SkPath.h"
     14 #include "SkSGTransform.h"
     15 
     16 class SkMatrix;
     17 
     18 namespace sksg {
     19 
     20 /**
     21  * Concrete Effect node, binding a Matrix to a GeometryNode.
     22  */
     23 class GeometryTransform final : public GeometryNode {
     24 public:
     25     static sk_sp<GeometryTransform> Make(sk_sp<GeometryNode> child, sk_sp<Matrix> matrix) {
     26         return child && matrix
     27             ? sk_sp<GeometryTransform>(new GeometryTransform(std::move(child), std::move(matrix)))
     28             : nullptr;
     29     }
     30 
     31     static sk_sp<GeometryTransform> Make(sk_sp<GeometryNode> child, const SkMatrix& m) {
     32         return Make(std::move(child), Matrix::Make(m));
     33     }
     34 
     35     ~GeometryTransform() override;
     36 
     37     const sk_sp<Matrix>& getMatrix() const { return fMatrix; }
     38 
     39 protected:
     40     void onClip(SkCanvas*, bool antiAlias) const override;
     41     void onDraw(SkCanvas*, const SkPaint&) const override;
     42 
     43     SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
     44     SkPath onAsPath() const override;
     45 
     46 private:
     47     GeometryTransform(sk_sp<GeometryNode>, sk_sp<Matrix>);
     48 
     49     const sk_sp<GeometryNode> fChild;
     50     const sk_sp<Matrix>       fMatrix;
     51     SkPath                    fTransformed;
     52 
     53     using INHERITED = GeometryNode;
     54 };
     55 
     56 }
     57 
     58 #endif // SkSGGeometryTransform_DEFINED
     59