Lines Matching refs:fVariable
216 uni.fVariable.setType(type);
227 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
228 uni.fVariable.setArrayCount(arrayCount);
232 uni.fVariable.setTypeModifier(GrShaderVar::kNone_TypeModifier);
249 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str());
252 *outName = uni.fVariable.c_str();
271 info.fVariable.setType(GrSLCombinedSamplerTypeForTextureType(type));
272 info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
273 info.fVariable.setName(mangleName);
276 info.fVariable.addLayoutQualifier(layoutQualifier.c_str());
291 SkASSERT(sampler.fVariable.getType() == kTexture2DSampler_GrSLType);
293 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
328 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) {
329 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);