1 #ifndef _TCUTEXTUREUTIL_HPP 2 #define _TCUTEXTUREUTIL_HPP 3 /*------------------------------------------------------------------------- 4 * drawElements Quality Program Tester Core 5 * ---------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Texture utilities. 24 *//*--------------------------------------------------------------------*/ 25 26 #include "tcuDefs.hpp" 27 #include "tcuTexture.hpp" 28 29 namespace tcu 30 { 31 32 // PixelBufferAccess utilities. 33 PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth); 34 ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth); 35 36 PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int width, int height); 37 ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int width, int height); 38 39 PixelBufferAccess flipYAccess (const PixelBufferAccess& access); 40 ConstPixelBufferAccess flipYAccess (const ConstPixelBufferAccess& access); 41 42 bool isCombinedDepthStencilType (TextureFormat::ChannelType type); 43 bool hasStencilComponent (TextureFormat::ChannelOrder order); 44 bool hasDepthComponent (TextureFormat::ChannelOrder order); 45 46 // sRGB - linear conversion. 47 Vec4 sRGBToLinear (const Vec4& cs); 48 Vec4 sRGB8ToLinear (const UVec4& cs); 49 Vec4 sRGBA8ToLinear (const UVec4& cs); 50 Vec4 linearToSRGB (const Vec4& cl); 51 bool isSRGB (TextureFormat format); 52 53 /*--------------------------------------------------------------------*//*! 54 * \brief Color channel storage type 55 *//*--------------------------------------------------------------------*/ 56 enum TextureChannelClass 57 { 58 TEXTURECHANNELCLASS_SIGNED_FIXED_POINT = 0, 59 TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT, 60 TEXTURECHANNELCLASS_SIGNED_INTEGER, 61 TEXTURECHANNELCLASS_UNSIGNED_INTEGER, 62 TEXTURECHANNELCLASS_FLOATING_POINT, 63 64 TEXTURECHANNELCLASS_LAST 65 }; 66 67 TextureChannelClass getTextureChannelClass (TextureFormat::ChannelType channelType); 68 69 /*--------------------------------------------------------------------*//*! 70 * \brief Texture access type 71 *//*--------------------------------------------------------------------*/ 72 enum TextureAccessType 73 { 74 TEXTUREACCESSTYPE_FLOAT = 0, //!< Read (getPixel) or write as floating-point data 75 TEXTUREACCESSTYPE_SIGNED_INT, //!< Read (getPixelInt) or write as signed integer data 76 TEXTUREACCESSTYPE_UNSIGNED_INT, //!< Read (getPixelUint) or write as unsigned integer data 77 78 TEXTUREACCESSTYPE_LAST 79 }; 80 81 bool isAccessValid (TextureFormat format, TextureAccessType type); 82 83 /*--------------------------------------------------------------------*//*! 84 * \brief Standard parameters for texture format testing 85 *//*--------------------------------------------------------------------*/ 86 struct TextureFormatInfo 87 { 88 Vec4 valueMin; 89 Vec4 valueMax; 90 Vec4 lookupScale; 91 Vec4 lookupBias; 92 93 TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const Vec4& lookupBias_) 94 : valueMin (valueMin_) 95 , valueMax (valueMax_) 96 , lookupScale (lookupScale_) 97 , lookupBias (lookupBias_) 98 { 99 } 100 } DE_WARN_UNUSED_TYPE; 101 102 TextureFormatInfo getTextureFormatInfo (const TextureFormat& format); 103 IVec4 getTextureFormatBitDepth (const TextureFormat& format); 104 IVec4 getTextureFormatMantissaBitDepth (const TextureFormat& format); 105 BVec4 getTextureFormatChannelMask (const TextureFormat& format); 106 107 IVec4 getFormatMinIntValue (const TextureFormat& format); 108 IVec4 getFormatMaxIntValue (const TextureFormat& format); 109 110 UVec4 getFormatMaxUintValue (const TextureFormat& format); 111 112 // Texture fill. 113 void clear (const PixelBufferAccess& access, const Vec4& color); 114 void clear (const PixelBufferAccess& access, const IVec4& color); 115 void clear (const PixelBufferAccess& access, const UVec4& color); 116 void clearDepth (const PixelBufferAccess& access, float depth); 117 void clearStencil (const PixelBufferAccess& access, int stencil); 118 void fillWithComponentGradients (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal); 119 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB); 120 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB); 121 void fillWithMetaballs (const PixelBufferAccess& access, int numMetaballs, deUint32 seed); 122 void fillWithRGBAQuads (const PixelBufferAccess& access); 123 124 //! Copies contents of src to dst. If formats of dst and src are equal, a bit-exact copy is made. 125 void copy (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src); 126 127 void scale (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, Sampler::FilterMode filter); 128 129 void estimatePixelValueRange (const ConstPixelBufferAccess& access, Vec4& minVal, Vec4& maxVal); 130 void computePixelScaleBias (const ConstPixelBufferAccess& access, Vec4& scale, Vec4& bias); 131 132 int getCubeArrayFaceIndex (CubeFace face); 133 134 //! FP32->U8 with RTE rounding (extremely fast, always accurate). 135 inline deUint8 floatToU8 (float fv) 136 { 137 union { float fv; deUint32 uv; deInt32 iv; } v; 138 v.fv = fv; 139 140 const deUint32 e = (deUint32)(126-(v.iv>>23)); 141 deUint32 m = v.uv; 142 143 m &= 0x00ffffffu; 144 m |= 0x00800000u; 145 m = (m << 8) - m; 146 m = 0x00800000u + (m >> e); 147 148 if (e > 8) 149 m = e; 150 151 return (deUint8)(m>>24); 152 } 153 154 deUint32 packRGB999E5 (const tcu::Vec4& color); 155 156 /*--------------------------------------------------------------------*//*! 157 * \brief Depth-stencil utilities 158 *//*--------------------------------------------------------------------*/ 159 160 TextureFormat getEffectiveDepthStencilTextureFormat (const TextureFormat& baseFormat, Sampler::DepthStencilMode mode); 161 162 //! returns the currently effective access to an access with a given sampler mode, e.g. 163 //! for combined depth stencil accesses and for sampler set to sample stencil returns 164 //! stencil access. Identity for non-combined formats. 165 PixelBufferAccess getEffectiveDepthStencilAccess (const PixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode); 166 ConstPixelBufferAccess getEffectiveDepthStencilAccess (const ConstPixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode); 167 168 //! returns the currently effective view to an texture with a given sampler mode. Uses 169 //! storage for access storage storage 170 171 tcu::Texture1DView getEffectiveTextureView (const tcu::Texture1DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 172 tcu::Texture2DView getEffectiveTextureView (const tcu::Texture2DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 173 tcu::Texture3DView getEffectiveTextureView (const tcu::Texture3DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 174 tcu::Texture1DArrayView getEffectiveTextureView (const tcu::Texture1DArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 175 tcu::Texture2DArrayView getEffectiveTextureView (const tcu::Texture2DArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 176 tcu::TextureCubeView getEffectiveTextureView (const tcu::TextureCubeView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 177 tcu::TextureCubeArrayView getEffectiveTextureView (const tcu::TextureCubeArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); 178 179 template <typename ScalarType> 180 tcu::Vector<ScalarType, 4> sampleTextureBorder (const TextureFormat& format, const Sampler& sampler); 181 182 } // tcu 183 184 #endif // _TCUTEXTUREUTIL_HPP 185