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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     23  * OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 
     27 /**
     28  * \file teximage.c
     29  * Texture image-related functions.
     30  */
     31 
     32 #include <stdbool.h>
     33 #include "glheader.h"
     34 #include "bufferobj.h"
     35 #include "context.h"
     36 #include "enums.h"
     37 #include "fbobject.h"
     38 #include "framebuffer.h"
     39 #include "hash.h"
     40 #include "image.h"
     41 #include "imports.h"
     42 #include "macros.h"
     43 #include "mipmap.h"
     44 #include "multisample.h"
     45 #include "pixelstore.h"
     46 #include "state.h"
     47 #include "texcompress.h"
     48 #include "texcompress_cpal.h"
     49 #include "teximage.h"
     50 #include "texobj.h"
     51 #include "texstate.h"
     52 #include "texstorage.h"
     53 #include "textureview.h"
     54 #include "mtypes.h"
     55 #include "glformats.h"
     56 #include "texstore.h"
     57 #include "pbo.h"
     58 
     59 
     60 /**
     61  * State changes which we care about for glCopyTex[Sub]Image() calls.
     62  * In particular, we care about pixel transfer state and buffer state
     63  * (such as glReadBuffer to make sure we read from the right renderbuffer).
     64  */
     65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
     66 
     67 /**
     68  * Returns a corresponding internal floating point format for a given base
     69  * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
     70  * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
     71  * needs to be a 16 bit component.
     72  *
     73  * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
     74  */
     75 static GLenum
     76 adjust_for_oes_float_texture(const struct gl_context *ctx,
     77                              GLenum format, GLenum type)
     78 {
     79    switch (type) {
     80    case GL_FLOAT:
     81       if (ctx->Extensions.OES_texture_float) {
     82          switch (format) {
     83          case GL_RGBA:
     84             return GL_RGBA32F;
     85          case GL_RGB:
     86             return GL_RGB32F;
     87          case GL_ALPHA:
     88             return GL_ALPHA32F_ARB;
     89          case GL_LUMINANCE:
     90             return GL_LUMINANCE32F_ARB;
     91          case GL_LUMINANCE_ALPHA:
     92             return GL_LUMINANCE_ALPHA32F_ARB;
     93          default:
     94             break;
     95          }
     96       }
     97       break;
     98 
     99    case GL_HALF_FLOAT_OES:
    100       if (ctx->Extensions.OES_texture_half_float) {
    101          switch (format) {
    102          case GL_RGBA:
    103             return GL_RGBA16F;
    104          case GL_RGB:
    105             return GL_RGB16F;
    106          case GL_ALPHA:
    107             return GL_ALPHA16F_ARB;
    108          case GL_LUMINANCE:
    109             return GL_LUMINANCE16F_ARB;
    110          case GL_LUMINANCE_ALPHA:
    111             return GL_LUMINANCE_ALPHA16F_ARB;
    112          default:
    113             break;
    114          }
    115       }
    116       break;
    117 
    118    default:
    119       break;
    120    }
    121 
    122    return format;
    123 }
    124 
    125 /**
    126  * Returns a corresponding base format for a given internal floating point
    127  * format as specifed by OES_texture_float.
    128  */
    129 static GLenum
    130 oes_float_internal_format(const struct gl_context *ctx,
    131                           GLenum format, GLenum type)
    132 {
    133    switch (type) {
    134    case GL_FLOAT:
    135       if (ctx->Extensions.OES_texture_float) {
    136          switch (format) {
    137          case GL_RGBA32F:
    138             return GL_RGBA;
    139          case GL_RGB32F:
    140             return GL_RGB;
    141          case GL_ALPHA32F_ARB:
    142             return GL_ALPHA;
    143          case GL_LUMINANCE32F_ARB:
    144             return GL_LUMINANCE;
    145          case GL_LUMINANCE_ALPHA32F_ARB:
    146             return GL_LUMINANCE_ALPHA;
    147          default:
    148             break;
    149          }
    150       }
    151       break;
    152 
    153    case GL_HALF_FLOAT_OES:
    154       if (ctx->Extensions.OES_texture_half_float) {
    155          switch (format) {
    156          case GL_RGBA16F:
    157             return GL_RGBA;
    158          case GL_RGB16F:
    159             return GL_RGB;
    160          case GL_ALPHA16F_ARB:
    161             return GL_ALPHA;
    162          case GL_LUMINANCE16F_ARB:
    163             return GL_LUMINANCE;
    164          case GL_LUMINANCE_ALPHA16F_ARB:
    165             return GL_LUMINANCE_ALPHA;
    166          default:
    167             break;
    168          }
    169       }
    170       break;
    171    }
    172    return format;
    173 }
    174 
    175 
    176 /**
    177  * Install gl_texture_image in a gl_texture_object according to the target
    178  * and level parameters.
    179  *
    180  * \param tObj texture object.
    181  * \param target texture target.
    182  * \param level image level.
    183  * \param texImage texture image.
    184  */
    185 static void
    186 set_tex_image(struct gl_texture_object *tObj,
    187               GLenum target, GLint level,
    188               struct gl_texture_image *texImage)
    189 {
    190    const GLuint face = _mesa_tex_target_to_face(target);
    191 
    192    assert(tObj);
    193    assert(texImage);
    194    if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
    195       assert(level == 0);
    196 
    197    tObj->Image[face][level] = texImage;
    198 
    199    /* Set the 'back' pointer */
    200    texImage->TexObject = tObj;
    201    texImage->Level = level;
    202    texImage->Face = face;
    203 }
    204 
    205 
    206 /**
    207  * Free a gl_texture_image and associated data.
    208  * This function is a fallback called via ctx->Driver.DeleteTextureImage().
    209  *
    210  * \param texImage texture image.
    211  *
    212  * Free the texture image structure and the associated image data.
    213  */
    214 void
    215 _mesa_delete_texture_image(struct gl_context *ctx,
    216                            struct gl_texture_image *texImage)
    217 {
    218    /* Free texImage->Data and/or any other driver-specific texture
    219     * image storage.
    220     */
    221    assert(ctx->Driver.FreeTextureImageBuffer);
    222    ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
    223    free(texImage);
    224 }
    225 
    226 
    227 /**
    228  * Test if a target is a proxy target.
    229  *
    230  * \param target texture target.
    231  *
    232  * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
    233  */
    234 GLboolean
    235 _mesa_is_proxy_texture(GLenum target)
    236 {
    237    unsigned i;
    238    static const GLenum targets[] = {
    239       GL_PROXY_TEXTURE_1D,
    240       GL_PROXY_TEXTURE_2D,
    241       GL_PROXY_TEXTURE_3D,
    242       GL_PROXY_TEXTURE_CUBE_MAP,
    243       GL_PROXY_TEXTURE_RECTANGLE,
    244       GL_PROXY_TEXTURE_1D_ARRAY,
    245       GL_PROXY_TEXTURE_2D_ARRAY,
    246       GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
    247       GL_PROXY_TEXTURE_2D_MULTISAMPLE,
    248       GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
    249    };
    250    /*
    251     * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
    252     * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
    253     */
    254    STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
    255 
    256    for (i = 0; i < ARRAY_SIZE(targets); ++i)
    257       if (target == targets[i])
    258          return GL_TRUE;
    259    return GL_FALSE;
    260 }
    261 
    262 
    263 /**
    264  * Test if a target is an array target.
    265  *
    266  * \param target texture target.
    267  *
    268  * \return true if the target is an array target, false otherwise.
    269  */
    270 bool
    271 _mesa_is_array_texture(GLenum target)
    272 {
    273    switch (target) {
    274    case GL_TEXTURE_1D_ARRAY:
    275    case GL_TEXTURE_2D_ARRAY:
    276    case GL_TEXTURE_CUBE_MAP_ARRAY:
    277    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    278       return true;
    279    default:
    280       return false;
    281    };
    282 }
    283 
    284 /**
    285  * Test if a target is a cube map.
    286  *
    287  * \param target texture target.
    288  *
    289  * \return true if the target is a cube map, false otherwise.
    290  */
    291 bool
    292 _mesa_is_cube_map_texture(GLenum target)
    293 {
    294    switch(target) {
    295    case GL_TEXTURE_CUBE_MAP:
    296    case GL_TEXTURE_CUBE_MAP_ARRAY:
    297       return true;
    298    default:
    299       return false;
    300    }
    301 }
    302 
    303 /**
    304  * Return the proxy target which corresponds to the given texture target
    305  */
    306 static GLenum
    307 proxy_target(GLenum target)
    308 {
    309    switch (target) {
    310    case GL_TEXTURE_1D:
    311    case GL_PROXY_TEXTURE_1D:
    312       return GL_PROXY_TEXTURE_1D;
    313    case GL_TEXTURE_2D:
    314    case GL_PROXY_TEXTURE_2D:
    315       return GL_PROXY_TEXTURE_2D;
    316    case GL_TEXTURE_3D:
    317    case GL_PROXY_TEXTURE_3D:
    318       return GL_PROXY_TEXTURE_3D;
    319    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    320    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    321    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
    322    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
    323    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
    324    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
    325    case GL_TEXTURE_CUBE_MAP:
    326    case GL_PROXY_TEXTURE_CUBE_MAP:
    327       return GL_PROXY_TEXTURE_CUBE_MAP;
    328    case GL_TEXTURE_RECTANGLE_NV:
    329    case GL_PROXY_TEXTURE_RECTANGLE_NV:
    330       return GL_PROXY_TEXTURE_RECTANGLE_NV;
    331    case GL_TEXTURE_1D_ARRAY_EXT:
    332    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
    333       return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
    334    case GL_TEXTURE_2D_ARRAY_EXT:
    335    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
    336       return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
    337    case GL_TEXTURE_CUBE_MAP_ARRAY:
    338    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
    339       return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
    340    case GL_TEXTURE_2D_MULTISAMPLE:
    341    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
    342       return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
    343    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    344    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
    345       return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
    346    default:
    347       _mesa_problem(NULL, "unexpected target in proxy_target()");
    348       return 0;
    349    }
    350 }
    351 
    352 
    353 
    354 
    355 /**
    356  * Get a texture image pointer from a texture object, given a texture
    357  * target and mipmap level.  The target and level parameters should
    358  * have already been error-checked.
    359  *
    360  * \param texObj texture unit.
    361  * \param target texture target.
    362  * \param level image level.
    363  *
    364  * \return pointer to the texture image structure, or NULL on failure.
    365  */
    366 struct gl_texture_image *
    367 _mesa_select_tex_image(const struct gl_texture_object *texObj,
    368 		                 GLenum target, GLint level)
    369 {
    370    const GLuint face = _mesa_tex_target_to_face(target);
    371 
    372    assert(texObj);
    373    assert(level >= 0);
    374    assert(level < MAX_TEXTURE_LEVELS);
    375 
    376    return texObj->Image[face][level];
    377 }
    378 
    379 
    380 /**
    381  * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
    382  * it and install it.  Only return NULL if passed a bad parameter or run
    383  * out of memory.
    384  */
    385 struct gl_texture_image *
    386 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
    387                     GLenum target, GLint level)
    388 {
    389    struct gl_texture_image *texImage;
    390 
    391    if (!texObj)
    392       return NULL;
    393 
    394    texImage = _mesa_select_tex_image(texObj, target, level);
    395    if (!texImage) {
    396       texImage = ctx->Driver.NewTextureImage(ctx);
    397       if (!texImage) {
    398          _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
    399          return NULL;
    400       }
    401 
    402       set_tex_image(texObj, target, level, texImage);
    403    }
    404 
    405    return texImage;
    406 }
    407 
    408 
    409 /**
    410  * Return pointer to the specified proxy texture image.
    411  * Note that proxy textures are per-context, not per-texture unit.
    412  * \return pointer to texture image or NULL if invalid target, invalid
    413  *         level, or out of memory.
    414  */
    415 static struct gl_texture_image *
    416 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
    417 {
    418    struct gl_texture_image *texImage;
    419    GLuint texIndex;
    420 
    421    if (level < 0)
    422       return NULL;
    423 
    424    switch (target) {
    425    case GL_PROXY_TEXTURE_1D:
    426       if (level >= ctx->Const.MaxTextureLevels)
    427          return NULL;
    428       texIndex = TEXTURE_1D_INDEX;
    429       break;
    430    case GL_PROXY_TEXTURE_2D:
    431       if (level >= ctx->Const.MaxTextureLevels)
    432          return NULL;
    433       texIndex = TEXTURE_2D_INDEX;
    434       break;
    435    case GL_PROXY_TEXTURE_3D:
    436       if (level >= ctx->Const.Max3DTextureLevels)
    437          return NULL;
    438       texIndex = TEXTURE_3D_INDEX;
    439       break;
    440    case GL_PROXY_TEXTURE_CUBE_MAP:
    441       if (level >= ctx->Const.MaxCubeTextureLevels)
    442          return NULL;
    443       texIndex = TEXTURE_CUBE_INDEX;
    444       break;
    445    case GL_PROXY_TEXTURE_RECTANGLE_NV:
    446       if (level > 0)
    447          return NULL;
    448       texIndex = TEXTURE_RECT_INDEX;
    449       break;
    450    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
    451       if (level >= ctx->Const.MaxTextureLevels)
    452          return NULL;
    453       texIndex = TEXTURE_1D_ARRAY_INDEX;
    454       break;
    455    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
    456       if (level >= ctx->Const.MaxTextureLevels)
    457          return NULL;
    458       texIndex = TEXTURE_2D_ARRAY_INDEX;
    459       break;
    460    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
    461       if (level >= ctx->Const.MaxCubeTextureLevels)
    462          return NULL;
    463       texIndex = TEXTURE_CUBE_ARRAY_INDEX;
    464       break;
    465    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
    466       if (level > 0)
    467          return 0;
    468       texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
    469       break;
    470    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
    471       if (level > 0)
    472          return 0;
    473       texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
    474       break;
    475    default:
    476       return NULL;
    477    }
    478 
    479    texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
    480    if (!texImage) {
    481       texImage = ctx->Driver.NewTextureImage(ctx);
    482       if (!texImage) {
    483          _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
    484          return NULL;
    485       }
    486       ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
    487       /* Set the 'back' pointer */
    488       texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
    489    }
    490    return texImage;
    491 }
    492 
    493 
    494 /**
    495  * Get the maximum number of allowed mipmap levels.
    496  *
    497  * \param ctx GL context.
    498  * \param target texture target.
    499  *
    500  * \return the maximum number of allowed mipmap levels for the given
    501  * texture target, or zero if passed a bad target.
    502  *
    503  * \sa gl_constants.
    504  */
    505 GLint
    506 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
    507 {
    508    switch (target) {
    509    case GL_TEXTURE_1D:
    510    case GL_PROXY_TEXTURE_1D:
    511    case GL_TEXTURE_2D:
    512    case GL_PROXY_TEXTURE_2D:
    513       return ctx->Const.MaxTextureLevels;
    514    case GL_TEXTURE_3D:
    515    case GL_PROXY_TEXTURE_3D:
    516       return ctx->Const.Max3DTextureLevels;
    517    case GL_TEXTURE_CUBE_MAP:
    518    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    519    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    520    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
    521    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
    522    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
    523    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
    524    case GL_PROXY_TEXTURE_CUBE_MAP:
    525       return ctx->Extensions.ARB_texture_cube_map
    526          ? ctx->Const.MaxCubeTextureLevels : 0;
    527    case GL_TEXTURE_RECTANGLE_NV:
    528    case GL_PROXY_TEXTURE_RECTANGLE_NV:
    529       return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
    530    case GL_TEXTURE_1D_ARRAY_EXT:
    531    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
    532    case GL_TEXTURE_2D_ARRAY_EXT:
    533    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
    534       return ctx->Extensions.EXT_texture_array
    535          ? ctx->Const.MaxTextureLevels : 0;
    536    case GL_TEXTURE_CUBE_MAP_ARRAY:
    537    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
    538       return _mesa_has_texture_cube_map_array(ctx)
    539          ? ctx->Const.MaxCubeTextureLevels : 0;
    540    case GL_TEXTURE_BUFFER:
    541       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
    542               _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
    543    case GL_TEXTURE_2D_MULTISAMPLE:
    544    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
    545    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    546    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
    547       return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
    548          && ctx->Extensions.ARB_texture_multisample
    549          ? 1 : 0;
    550    case GL_TEXTURE_EXTERNAL_OES:
    551       /* fall-through */
    552    default:
    553       return 0; /* bad target */
    554    }
    555 }
    556 
    557 
    558 /**
    559  * Return number of dimensions per mipmap level for the given texture target.
    560  */
    561 GLint
    562 _mesa_get_texture_dimensions(GLenum target)
    563 {
    564    switch (target) {
    565    case GL_TEXTURE_1D:
    566    case GL_PROXY_TEXTURE_1D:
    567       return 1;
    568    case GL_TEXTURE_2D:
    569    case GL_TEXTURE_RECTANGLE:
    570    case GL_TEXTURE_CUBE_MAP:
    571    case GL_PROXY_TEXTURE_2D:
    572    case GL_PROXY_TEXTURE_RECTANGLE:
    573    case GL_PROXY_TEXTURE_CUBE_MAP:
    574    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    575    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    576    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
    577    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
    578    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
    579    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
    580    case GL_TEXTURE_1D_ARRAY:
    581    case GL_PROXY_TEXTURE_1D_ARRAY:
    582    case GL_TEXTURE_EXTERNAL_OES:
    583    case GL_TEXTURE_2D_MULTISAMPLE:
    584    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
    585       return 2;
    586    case GL_TEXTURE_3D:
    587    case GL_PROXY_TEXTURE_3D:
    588    case GL_TEXTURE_2D_ARRAY:
    589    case GL_PROXY_TEXTURE_2D_ARRAY:
    590    case GL_TEXTURE_CUBE_MAP_ARRAY:
    591    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
    592    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    593    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
    594       return 3;
    595    case GL_TEXTURE_BUFFER:
    596       /* fall-through */
    597    default:
    598       _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
    599                     target);
    600       return 2;
    601    }
    602 }
    603 
    604 
    605 /**
    606  * Check if a texture target can have more than one layer.
    607  */
    608 GLboolean
    609 _mesa_tex_target_is_layered(GLenum target)
    610 {
    611    switch (target) {
    612    case GL_TEXTURE_1D:
    613    case GL_PROXY_TEXTURE_1D:
    614    case GL_TEXTURE_2D:
    615    case GL_PROXY_TEXTURE_2D:
    616    case GL_TEXTURE_RECTANGLE:
    617    case GL_PROXY_TEXTURE_RECTANGLE:
    618    case GL_TEXTURE_2D_MULTISAMPLE:
    619    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
    620    case GL_TEXTURE_BUFFER:
    621    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    622    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    623    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
    624    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
    625    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
    626    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
    627    case GL_TEXTURE_EXTERNAL_OES:
    628       return GL_FALSE;
    629 
    630    case GL_TEXTURE_3D:
    631    case GL_PROXY_TEXTURE_3D:
    632    case GL_TEXTURE_CUBE_MAP:
    633    case GL_PROXY_TEXTURE_CUBE_MAP:
    634    case GL_TEXTURE_1D_ARRAY:
    635    case GL_PROXY_TEXTURE_1D_ARRAY:
    636    case GL_TEXTURE_2D_ARRAY:
    637    case GL_PROXY_TEXTURE_2D_ARRAY:
    638    case GL_TEXTURE_CUBE_MAP_ARRAY:
    639    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
    640    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    641    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
    642       return GL_TRUE;
    643 
    644    default:
    645       assert(!"Invalid texture target.");
    646       return GL_FALSE;
    647    }
    648 }
    649 
    650 
    651 /**
    652  * Return the number of layers present in the given level of an array,
    653  * cubemap or 3D texture.  If the texture is not layered return zero.
    654  */
    655 GLuint
    656 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
    657 {
    658    assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
    659 
    660    switch (texObj->Target) {
    661    case GL_TEXTURE_1D:
    662    case GL_TEXTURE_2D:
    663    case GL_TEXTURE_RECTANGLE:
    664    case GL_TEXTURE_2D_MULTISAMPLE:
    665    case GL_TEXTURE_BUFFER:
    666    case GL_TEXTURE_EXTERNAL_OES:
    667       return 0;
    668 
    669    case GL_TEXTURE_CUBE_MAP:
    670       return 6;
    671 
    672    case GL_TEXTURE_1D_ARRAY: {
    673       struct gl_texture_image *img = texObj->Image[0][level];
    674       return img ? img->Height : 0;
    675    }
    676 
    677    case GL_TEXTURE_3D:
    678    case GL_TEXTURE_2D_ARRAY:
    679    case GL_TEXTURE_CUBE_MAP_ARRAY:
    680    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
    681       struct gl_texture_image *img = texObj->Image[0][level];
    682       return img ? img->Depth : 0;
    683    }
    684 
    685    default:
    686       assert(!"Invalid texture target.");
    687       return 0;
    688    }
    689 }
    690 
    691 
    692 /**
    693  * Return the maximum number of mipmap levels for the given target
    694  * and the dimensions.
    695  * The dimensions are expected not to include the border.
    696  */
    697 GLsizei
    698 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
    699                              GLsizei depth)
    700 {
    701    GLsizei size;
    702 
    703    switch (target) {
    704    case GL_TEXTURE_1D:
    705    case GL_TEXTURE_1D_ARRAY:
    706    case GL_PROXY_TEXTURE_1D:
    707    case GL_PROXY_TEXTURE_1D_ARRAY:
    708       size = width;
    709       break;
    710    case GL_TEXTURE_CUBE_MAP:
    711    case GL_TEXTURE_CUBE_MAP_ARRAY:
    712    case GL_PROXY_TEXTURE_CUBE_MAP:
    713    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
    714       size = width;
    715       break;
    716    case GL_TEXTURE_2D:
    717    case GL_TEXTURE_2D_ARRAY:
    718    case GL_PROXY_TEXTURE_2D:
    719    case GL_PROXY_TEXTURE_2D_ARRAY:
    720       size = MAX2(width, height);
    721       break;
    722    case GL_TEXTURE_3D:
    723    case GL_PROXY_TEXTURE_3D:
    724       size = MAX3(width, height, depth);
    725       break;
    726    case GL_TEXTURE_RECTANGLE:
    727    case GL_TEXTURE_EXTERNAL_OES:
    728    case GL_TEXTURE_2D_MULTISAMPLE:
    729    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    730    case GL_PROXY_TEXTURE_RECTANGLE:
    731    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
    732    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
    733       return 1;
    734    default:
    735       assert(0);
    736       return 1;
    737    }
    738 
    739    return _mesa_logbase2(size) + 1;
    740 }
    741 
    742 
    743 #if 000 /* not used anymore */
    744 /*
    745  * glTexImage[123]D can accept a NULL image pointer.  In this case we
    746  * create a texture image with unspecified image contents per the OpenGL
    747  * spec.
    748  */
    749 static GLubyte *
    750 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
    751 {
    752    const GLint components = _mesa_components_in_format(format);
    753    const GLint numPixels = width * height * depth;
    754    GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
    755 
    756 #ifdef DEBUG
    757    /*
    758     * Let's see if anyone finds this.  If glTexImage2D() is called with
    759     * a NULL image pointer then load the texture image with something
    760     * interesting instead of leaving it indeterminate.
    761     */
    762    if (data) {
    763       static const char message[8][32] = {
    764          "   X   X  XXXXX   XXX     X    ",
    765          "   XX XX  X      X   X   X X   ",
    766          "   X X X  X      X      X   X  ",
    767          "   X   X  XXXX    XXX   XXXXX  ",
    768          "   X   X  X          X  X   X  ",
    769          "   X   X  X      X   X  X   X  ",
    770          "   X   X  XXXXX   XXX   X   X  ",
    771          "                               "
    772       };
    773 
    774       GLubyte *imgPtr = data;
    775       GLint h, i, j, k;
    776       for (h = 0; h < depth; h++) {
    777          for (i = 0; i < height; i++) {
    778             GLint srcRow = 7 - (i % 8);
    779             for (j = 0; j < width; j++) {
    780                GLint srcCol = j % 32;
    781                GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
    782                for (k = 0; k < components; k++) {
    783                   *imgPtr++ = texel;
    784                }
    785             }
    786          }
    787       }
    788    }
    789 #endif
    790 
    791    return data;
    792 }
    793 #endif
    794 
    795 
    796 
    797 /**
    798  * Set the size and format-related fields of a gl_texture_image struct
    799  * to zero.  This is used when a proxy texture test fails.
    800  */
    801 static void
    802 clear_teximage_fields(struct gl_texture_image *img)
    803 {
    804    assert(img);
    805    img->_BaseFormat = 0;
    806    img->InternalFormat = 0;
    807    img->Border = 0;
    808    img->Width = 0;
    809    img->Height = 0;
    810    img->Depth = 0;
    811    img->Width2 = 0;
    812    img->Height2 = 0;
    813    img->Depth2 = 0;
    814    img->WidthLog2 = 0;
    815    img->HeightLog2 = 0;
    816    img->DepthLog2 = 0;
    817    img->TexFormat = MESA_FORMAT_NONE;
    818    img->NumSamples = 0;
    819    img->FixedSampleLocations = GL_TRUE;
    820 }
    821 
    822 
    823 /**
    824  * Initialize basic fields of the gl_texture_image struct.
    825  *
    826  * \param ctx GL context.
    827  * \param img texture image structure to be initialized.
    828  * \param width image width.
    829  * \param height image height.
    830  * \param depth image depth.
    831  * \param border image border.
    832  * \param internalFormat internal format.
    833  * \param format  the actual hardware format (one of MESA_FORMAT_*)
    834  * \param numSamples  number of samples per texel, or zero for non-MS.
    835  * \param fixedSampleLocations  are sample locations fixed?
    836  *
    837  * Fills in the fields of \p img with the given information.
    838  * Note: width, height and depth include the border.
    839  */
    840 void
    841 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
    842                         struct gl_texture_image *img,
    843                         GLsizei width, GLsizei height, GLsizei depth,
    844                         GLint border, GLenum internalFormat,
    845                         mesa_format format,
    846                         GLuint numSamples, GLboolean fixedSampleLocations)
    847 {
    848    GLenum target;
    849    assert(img);
    850    assert(width >= 0);
    851    assert(height >= 0);
    852    assert(depth >= 0);
    853 
    854    target = img->TexObject->Target;
    855    img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
    856    assert(img->_BaseFormat != -1);
    857    img->InternalFormat = internalFormat;
    858    img->Border = border;
    859    img->Width = width;
    860    img->Height = height;
    861    img->Depth = depth;
    862 
    863    img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
    864    img->WidthLog2 = _mesa_logbase2(img->Width2);
    865 
    866    switch(target) {
    867    case GL_TEXTURE_1D:
    868    case GL_TEXTURE_BUFFER:
    869    case GL_PROXY_TEXTURE_1D:
    870       if (height == 0)
    871          img->Height2 = 0;
    872       else
    873          img->Height2 = 1;
    874       img->HeightLog2 = 0;
    875       if (depth == 0)
    876          img->Depth2 = 0;
    877       else
    878          img->Depth2 = 1;
    879       img->DepthLog2 = 0;
    880       break;
    881    case GL_TEXTURE_1D_ARRAY:
    882    case GL_PROXY_TEXTURE_1D_ARRAY:
    883       img->Height2 = height; /* no border */
    884       img->HeightLog2 = 0; /* not used */
    885       if (depth == 0)
    886          img->Depth2 = 0;
    887       else
    888          img->Depth2 = 1;
    889       img->DepthLog2 = 0;
    890       break;
    891    case GL_TEXTURE_2D:
    892    case GL_TEXTURE_RECTANGLE:
    893    case GL_TEXTURE_CUBE_MAP:
    894    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    895    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    896    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
    897    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
    898    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
    899    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
    900    case GL_TEXTURE_EXTERNAL_OES:
    901    case GL_PROXY_TEXTURE_2D:
    902    case GL_PROXY_TEXTURE_RECTANGLE:
    903    case GL_PROXY_TEXTURE_CUBE_MAP:
    904    case GL_TEXTURE_2D_MULTISAMPLE:
    905    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
    906       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
    907       img->HeightLog2 = _mesa_logbase2(img->Height2);
    908       if (depth == 0)
    909          img->Depth2 = 0;
    910       else
    911          img->Depth2 = 1;
    912       img->DepthLog2 = 0;
    913       break;
    914    case GL_TEXTURE_2D_ARRAY:
    915    case GL_PROXY_TEXTURE_2D_ARRAY:
    916    case GL_TEXTURE_CUBE_MAP_ARRAY:
    917    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
    918    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    919    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
    920       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
    921       img->HeightLog2 = _mesa_logbase2(img->Height2);
    922       img->Depth2 = depth; /* no border */
    923       img->DepthLog2 = 0; /* not used */
    924       break;
    925    case GL_TEXTURE_3D:
    926    case GL_PROXY_TEXTURE_3D:
    927       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
    928       img->HeightLog2 = _mesa_logbase2(img->Height2);
    929       img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
    930       img->DepthLog2 = _mesa_logbase2(img->Depth2);
    931       break;
    932    default:
    933       _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
    934                     target);
    935    }
    936 
    937    img->MaxNumLevels =
    938       _mesa_get_tex_max_num_levels(target,
    939                                    img->Width2, img->Height2, img->Depth2);
    940    img->TexFormat = format;
    941    img->NumSamples = numSamples;
    942    img->FixedSampleLocations = fixedSampleLocations;
    943 }
    944 
    945 
    946 void
    947 _mesa_init_teximage_fields(struct gl_context *ctx,
    948                            struct gl_texture_image *img,
    949                            GLsizei width, GLsizei height, GLsizei depth,
    950                            GLint border, GLenum internalFormat,
    951                            mesa_format format)
    952 {
    953    _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
    954                                  internalFormat, format, 0, GL_TRUE);
    955 }
    956 
    957 
    958 /**
    959  * Free and clear fields of the gl_texture_image struct.
    960  *
    961  * \param ctx GL context.
    962  * \param texImage texture image structure to be cleared.
    963  *
    964  * After the call, \p texImage will have no data associated with it.  Its
    965  * fields are cleared so that its parent object will test incomplete.
    966  */
    967 void
    968 _mesa_clear_texture_image(struct gl_context *ctx,
    969                           struct gl_texture_image *texImage)
    970 {
    971    ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
    972    clear_teximage_fields(texImage);
    973 }
    974 
    975 
    976 /**
    977  * Check the width, height, depth and border of a texture image are legal.
    978  * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
    979  * functions.
    980  * The target and level parameters will have already been validated.
    981  * \return GL_TRUE if size is OK, GL_FALSE otherwise.
    982  */
    983 GLboolean
    984 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
    985                                GLint level, GLint width, GLint height,
    986                                GLint depth, GLint border)
    987 {
    988    GLint maxSize;
    989 
    990    switch (target) {
    991    case GL_TEXTURE_1D:
    992    case GL_PROXY_TEXTURE_1D:
    993       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
    994       maxSize >>= level;  /* level size */
    995       if (width < 2 * border || width > 2 * border + maxSize)
    996          return GL_FALSE;
    997       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
    998          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
    999             return GL_FALSE;
   1000       }
   1001       return GL_TRUE;
   1002 
   1003    case GL_TEXTURE_2D:
   1004    case GL_PROXY_TEXTURE_2D:
   1005    case GL_TEXTURE_2D_MULTISAMPLE:
   1006    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
   1007       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
   1008       maxSize >>= level;
   1009       if (width < 2 * border || width > 2 * border + maxSize)
   1010          return GL_FALSE;
   1011       if (height < 2 * border || height > 2 * border + maxSize)
   1012          return GL_FALSE;
   1013       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1014          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1015             return GL_FALSE;
   1016          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
   1017             return GL_FALSE;
   1018       }
   1019       return GL_TRUE;
   1020 
   1021    case GL_TEXTURE_3D:
   1022    case GL_PROXY_TEXTURE_3D:
   1023       maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
   1024       maxSize >>= level;
   1025       if (width < 2 * border || width > 2 * border + maxSize)
   1026          return GL_FALSE;
   1027       if (height < 2 * border || height > 2 * border + maxSize)
   1028          return GL_FALSE;
   1029       if (depth < 2 * border || depth > 2 * border + maxSize)
   1030          return GL_FALSE;
   1031       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1032          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1033             return GL_FALSE;
   1034          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
   1035             return GL_FALSE;
   1036          if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
   1037             return GL_FALSE;
   1038       }
   1039       return GL_TRUE;
   1040 
   1041    case GL_TEXTURE_RECTANGLE_NV:
   1042    case GL_PROXY_TEXTURE_RECTANGLE_NV:
   1043       if (level != 0)
   1044          return GL_FALSE;
   1045       maxSize = ctx->Const.MaxTextureRectSize;
   1046       if (width < 0 || width > maxSize)
   1047          return GL_FALSE;
   1048       if (height < 0 || height > maxSize)
   1049          return GL_FALSE;
   1050       return GL_TRUE;
   1051 
   1052    case GL_TEXTURE_CUBE_MAP:
   1053    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   1054    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   1055    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   1056    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   1057    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   1058    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   1059    case GL_PROXY_TEXTURE_CUBE_MAP:
   1060       maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
   1061       maxSize >>= level;
   1062       if (width != height)
   1063          return GL_FALSE;
   1064       if (width < 2 * border || width > 2 * border + maxSize)
   1065          return GL_FALSE;
   1066       if (height < 2 * border || height > 2 * border + maxSize)
   1067          return GL_FALSE;
   1068       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1069          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1070             return GL_FALSE;
   1071          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
   1072             return GL_FALSE;
   1073       }
   1074       return GL_TRUE;
   1075 
   1076    case GL_TEXTURE_1D_ARRAY_EXT:
   1077    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
   1078       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
   1079       maxSize >>= level;
   1080       if (width < 2 * border || width > 2 * border + maxSize)
   1081          return GL_FALSE;
   1082       if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
   1083          return GL_FALSE;
   1084       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1085          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1086             return GL_FALSE;
   1087       }
   1088       return GL_TRUE;
   1089 
   1090    case GL_TEXTURE_2D_ARRAY_EXT:
   1091    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
   1092    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   1093    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
   1094       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
   1095       maxSize >>= level;
   1096       if (width < 2 * border || width > 2 * border + maxSize)
   1097          return GL_FALSE;
   1098       if (height < 2 * border || height > 2 * border + maxSize)
   1099          return GL_FALSE;
   1100       if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
   1101          return GL_FALSE;
   1102       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1103          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1104             return GL_FALSE;
   1105          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
   1106             return GL_FALSE;
   1107       }
   1108       return GL_TRUE;
   1109 
   1110    case GL_TEXTURE_CUBE_MAP_ARRAY:
   1111    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
   1112       maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
   1113       if (width < 2 * border || width > 2 * border + maxSize)
   1114          return GL_FALSE;
   1115       if (height < 2 * border || height > 2 * border + maxSize)
   1116          return GL_FALSE;
   1117       if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
   1118          return GL_FALSE;
   1119       if (width != height)
   1120          return GL_FALSE;
   1121       if (level >= ctx->Const.MaxCubeTextureLevels)
   1122          return GL_FALSE;
   1123       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1124          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1125             return GL_FALSE;
   1126          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
   1127             return GL_FALSE;
   1128       }
   1129       return GL_TRUE;
   1130    default:
   1131       _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
   1132       return GL_FALSE;
   1133    }
   1134 }
   1135 
   1136 static bool
   1137 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
   1138                                            GLuint dims,
   1139                                            GLsizei subWidth,
   1140                                            GLsizei subHeight,
   1141                                            GLsizei subDepth,
   1142                                            const char *func)
   1143 {
   1144    /* Check size */
   1145    if (subWidth < 0) {
   1146       _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
   1147       return true;
   1148    }
   1149 
   1150    if (dims > 1 && subHeight < 0) {
   1151       _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
   1152       return true;
   1153    }
   1154 
   1155    if (dims > 2 && subDepth < 0) {
   1156       _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
   1157       return true;
   1158    }
   1159 
   1160    return false;
   1161 }
   1162 
   1163 /**
   1164  * Do error checking of xoffset, yoffset, zoffset, width, height and depth
   1165  * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
   1166  * \param destImage  the destination texture image.
   1167  * \return GL_TRUE if error found, GL_FALSE otherwise.
   1168  */
   1169 static GLboolean
   1170 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
   1171                                   const struct gl_texture_image *destImage,
   1172                                   GLint xoffset, GLint yoffset, GLint zoffset,
   1173                                   GLsizei subWidth, GLsizei subHeight,
   1174                                   GLsizei subDepth, const char *func)
   1175 {
   1176    const GLenum target = destImage->TexObject->Target;
   1177    GLuint bw, bh, bd;
   1178 
   1179    /* check xoffset and width */
   1180    if (xoffset < - (GLint) destImage->Border) {
   1181       _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
   1182       return GL_TRUE;
   1183    }
   1184 
   1185    if (xoffset + subWidth > (GLint) destImage->Width) {
   1186       _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
   1187                   xoffset, subWidth, destImage->Width);
   1188       return GL_TRUE;
   1189    }
   1190 
   1191    /* check yoffset and height */
   1192    if (dims > 1) {
   1193       GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
   1194       if (yoffset < -yBorder) {
   1195          _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
   1196          return GL_TRUE;
   1197       }
   1198       if (yoffset + subHeight > (GLint) destImage->Height) {
   1199          _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
   1200                      func, yoffset, subHeight, destImage->Height);
   1201          return GL_TRUE;
   1202       }
   1203    }
   1204 
   1205    /* check zoffset and depth */
   1206    if (dims > 2) {
   1207       GLint depth;
   1208       GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
   1209                        target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
   1210                          0 : destImage->Border;
   1211 
   1212       if (zoffset < -zBorder) {
   1213          _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
   1214          return GL_TRUE;
   1215       }
   1216 
   1217       depth = (GLint) destImage->Depth;
   1218       if (target == GL_TEXTURE_CUBE_MAP)
   1219          depth = 6;
   1220       if (zoffset + subDepth  > depth) {
   1221          _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
   1222                      func, zoffset, subDepth, depth);
   1223          return GL_TRUE;
   1224       }
   1225    }
   1226 
   1227    /*
   1228     * The OpenGL spec (and GL_ARB_texture_compression) says only whole
   1229     * compressed texture images can be updated.  But, that restriction may be
   1230     * relaxed for particular compressed formats.  At this time, all the
   1231     * compressed formats supported by Mesa allow sub-textures to be updated
   1232     * along compressed block boundaries.
   1233     */
   1234    _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
   1235 
   1236    if (bw != 1 || bh != 1 || bd != 1) {
   1237       /* offset must be multiple of block size */
   1238       if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
   1239          _mesa_error(ctx, GL_INVALID_OPERATION,
   1240                      "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
   1241                      func, xoffset, yoffset, zoffset);
   1242          return GL_TRUE;
   1243       }
   1244 
   1245       /* The size must be a multiple of bw x bh, or we must be using a
   1246        * offset+size that exactly hits the edge of the image.  This
   1247        * is important for small mipmap levels (1x1, 2x1, etc) and for
   1248        * NPOT textures.
   1249        */
   1250       if ((subWidth % bw != 0) &&
   1251           (xoffset + subWidth != (GLint) destImage->Width)) {
   1252          _mesa_error(ctx, GL_INVALID_OPERATION,
   1253                      "%s(width = %d)", func, subWidth);
   1254          return GL_TRUE;
   1255       }
   1256 
   1257       if ((subHeight % bh != 0) &&
   1258           (yoffset + subHeight != (GLint) destImage->Height)) {
   1259          _mesa_error(ctx, GL_INVALID_OPERATION,
   1260                      "%s(height = %d)", func, subHeight);
   1261          return GL_TRUE;
   1262       }
   1263 
   1264       if ((subDepth % bd != 0) &&
   1265           (zoffset + subDepth != (GLint) destImage->Depth)) {
   1266          _mesa_error(ctx, GL_INVALID_OPERATION,
   1267                      "%s(depth = %d)", func, subDepth);
   1268          return GL_TRUE;
   1269       }
   1270    }
   1271 
   1272    return GL_FALSE;
   1273 }
   1274 
   1275 
   1276 
   1277 
   1278 /**
   1279  * This is the fallback for Driver.TestProxyTexImage() for doing device-
   1280  * specific texture image size checks.
   1281  *
   1282  * A hardware driver might override this function if, for example, the
   1283  * max 3D texture size is 512x512x64 (i.e. not a cube).
   1284  *
   1285  * Note that width, height, depth == 0 is not an error.  However, a
   1286  * texture with zero width/height/depth will be considered "incomplete"
   1287  * and texturing will effectively be disabled.
   1288  *
   1289  * \param target  any texture target/type
   1290  * \param numLevels  number of mipmap levels in the texture or 0 if not known
   1291  * \param level  as passed to glTexImage
   1292  * \param format  the MESA_FORMAT_x for the tex image
   1293  * \param numSamples  number of samples per texel
   1294  * \param width  as passed to glTexImage
   1295  * \param height  as passed to glTexImage
   1296  * \param depth  as passed to glTexImage
   1297  * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
   1298  */
   1299 GLboolean
   1300 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
   1301                           GLuint numLevels, GLint level,
   1302                           mesa_format format, GLuint numSamples,
   1303                           GLint width, GLint height, GLint depth)
   1304 {
   1305    uint64_t bytes, mbytes;
   1306 
   1307    if (numLevels > 0) {
   1308       /* Compute total memory for a whole mipmap.  This is the path
   1309        * taken for glTexStorage(GL_PROXY_TEXTURE_x).
   1310        */
   1311       unsigned l;
   1312 
   1313       assert(level == 0);
   1314 
   1315       bytes = 0;
   1316 
   1317       for (l = 0; l < numLevels; l++) {
   1318          GLint nextWidth, nextHeight, nextDepth;
   1319 
   1320          bytes += _mesa_format_image_size64(format, width, height, depth);
   1321 
   1322          if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
   1323                                           &nextWidth, &nextHeight,
   1324                                           &nextDepth)) {
   1325             width = nextWidth;
   1326             height = nextHeight;
   1327             depth = nextDepth;
   1328          } else {
   1329             break;
   1330          }
   1331       }
   1332    } else {
   1333       /* We just compute the size of one mipmap level.  This is the path
   1334        * taken for glTexImage(GL_PROXY_TEXTURE_x).
   1335        */
   1336       bytes = _mesa_format_image_size64(format, width, height, depth);
   1337    }
   1338 
   1339    bytes *= _mesa_num_tex_faces(target);
   1340    bytes *= MAX2(1, numSamples);
   1341 
   1342    mbytes = bytes / (1024 * 1024); /* convert to MB */
   1343 
   1344    /* We just check if the image size is less than MaxTextureMbytes.
   1345     * Some drivers may do more specific checks.
   1346     */
   1347    return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
   1348 }
   1349 
   1350 
   1351 /**
   1352  * Return true if the format is only valid for glCompressedTexImage.
   1353  */
   1354 static bool
   1355 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
   1356 {
   1357    switch (format) {
   1358    case GL_PALETTE4_RGB8_OES:
   1359    case GL_PALETTE4_RGBA8_OES:
   1360    case GL_PALETTE4_R5_G6_B5_OES:
   1361    case GL_PALETTE4_RGBA4_OES:
   1362    case GL_PALETTE4_RGB5_A1_OES:
   1363    case GL_PALETTE8_RGB8_OES:
   1364    case GL_PALETTE8_RGBA8_OES:
   1365    case GL_PALETTE8_R5_G6_B5_OES:
   1366    case GL_PALETTE8_RGBA4_OES:
   1367    case GL_PALETTE8_RGB5_A1_OES:
   1368       return true;
   1369    default:
   1370       return false;
   1371    }
   1372 }
   1373 
   1374 /**
   1375  * Return true if the format doesn't support online compression.
   1376  */
   1377 bool
   1378 _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format)
   1379 {
   1380    return _mesa_is_astc_format(format) ||
   1381           _mesa_is_etc2_format(format) ||
   1382           compressedteximage_only_format(ctx, format);
   1383 }
   1384 
   1385 /* Writes to an GL error pointer if non-null and returns whether or not the
   1386  * error is GL_NO_ERROR */
   1387 static bool
   1388 write_error(GLenum *err_ptr, GLenum error)
   1389 {
   1390    if (err_ptr)
   1391       *err_ptr = error;
   1392 
   1393    return error == GL_NO_ERROR;
   1394 }
   1395 
   1396 /**
   1397  * Helper function to determine whether a target and specific compression
   1398  * format are supported. The error parameter returns GL_NO_ERROR if the
   1399  * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
   1400  * or GL_INVALID_ENUM, whichever is more appropriate.
   1401  */
   1402 GLboolean
   1403 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
   1404                                GLenum intFormat, GLenum *error)
   1405 {
   1406    GLboolean target_can_be_compresed = GL_FALSE;
   1407    mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
   1408    enum mesa_format_layout layout = _mesa_get_format_layout(format);
   1409 
   1410    switch (target) {
   1411    case GL_TEXTURE_2D:
   1412    case GL_PROXY_TEXTURE_2D:
   1413       target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
   1414       break;
   1415    case GL_PROXY_TEXTURE_CUBE_MAP:
   1416    case GL_TEXTURE_CUBE_MAP:
   1417    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   1418    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   1419    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   1420    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   1421    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   1422    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   1423       target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
   1424       break;
   1425    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
   1426    case GL_TEXTURE_2D_ARRAY_EXT:
   1427       target_can_be_compresed = ctx->Extensions.EXT_texture_array;
   1428       break;
   1429    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
   1430    case GL_TEXTURE_CUBE_MAP_ARRAY:
   1431       /* From the KHR_texture_compression_astc_hdr spec:
   1432        *
   1433        *     Add a second new column "3D Tex." which is empty for all non-ASTC
   1434        *     formats. If only the LDR profile is supported by the
   1435        *     implementation, this column is also empty for all ASTC formats. If
   1436        *     both the LDR and HDR profiles are supported only, this column is
   1437        *     checked for all ASTC formats.
   1438        *
   1439        *     Add a third new column "Cube Map Array Tex." which is empty for all
   1440        *     non-ASTC formats, and checked for all ASTC formats.
   1441        *
   1442        * and,
   1443        *
   1444        *     'An INVALID_OPERATION error is generated by CompressedTexImage3D
   1445        *      if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
   1446        *      "Cube Map Array" column of table 8.19 is *not* checked, or if
   1447        *      <internalformat> is TEXTURE_3D and the "3D Tex." column of table
   1448        *      8.19 is *not* checked'
   1449        *
   1450        * The instances of <internalformat> above should say <target>.
   1451        *
   1452        * ETC2/EAC formats are the only alternative in GLES and thus such errors
   1453        * have already been handled by normal ETC2/EAC behavior.
   1454        */
   1455 
   1456       /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
   1457        *
   1458        *    "The ETC2/EAC texture compression algorithm supports only
   1459        *     two-dimensional images. If internalformat is an ETC2/EAC format,
   1460        *     glCompressedTexImage3D will generate an INVALID_OPERATION error if
   1461        *     target is not TEXTURE_2D_ARRAY."
   1462        *
   1463        * This should also be applicable for glTexStorage3D(). Other available
   1464        * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
   1465        *
   1466        * Section 8.7, page 179 of OpenGL ES 3.2 adds:
   1467        *
   1468        *      An INVALID_OPERATION error is generated by CompressedTexImage3D
   1469        *      if internalformat is one of the the formats in table 8.17 and target is
   1470        *      not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
   1471        *
   1472        *      An INVALID_OPERATION error is generated by CompressedTexImage3D
   1473        *      if internalformat is TEXTURE_CUBE_MAP_ARRAY and the Cube Map
   1474        *      Array column of table 8.17 is not checked, or if internalformat
   1475        *      is TEXTURE_- 3D and the 3D Tex. column of table 8.17 is not
   1476        *      checked.
   1477        *
   1478        * The instances of <internalformat> above should say <target>.
   1479        *
   1480        * Such table 8.17 has checked "Cube Map Array" column for all the
   1481        * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
   1482        */
   1483       if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
   1484           !_mesa_is_gles32(ctx))
   1485             return write_error(error, GL_INVALID_OPERATION);
   1486       target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
   1487       break;
   1488    case GL_TEXTURE_3D:
   1489       switch (layout) {
   1490       case MESA_FORMAT_LAYOUT_ETC2:
   1491          /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
   1492          if (_mesa_is_gles3(ctx))
   1493             return write_error(error, GL_INVALID_OPERATION);
   1494          break;
   1495       case MESA_FORMAT_LAYOUT_BPTC:
   1496          target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
   1497          break;
   1498       case MESA_FORMAT_LAYOUT_ASTC:
   1499          target_can_be_compresed =
   1500             ctx->Extensions.KHR_texture_compression_astc_hdr ||
   1501             ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
   1502 
   1503          /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
   1504           * neither of the above extensions are supported. See comment in
   1505           * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
   1506           */
   1507          if (!target_can_be_compresed)
   1508             return write_error(error, GL_INVALID_OPERATION);
   1509          break;
   1510       default:
   1511          break;
   1512       }
   1513    default:
   1514       break;
   1515    }
   1516    return write_error(error,
   1517                       target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
   1518 }
   1519 
   1520 
   1521 /**
   1522  * Check if the given texture target value is legal for a
   1523  * glTexImage1/2/3D call.
   1524  */
   1525 static GLboolean
   1526 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
   1527 {
   1528    switch (dims) {
   1529    case 1:
   1530       switch (target) {
   1531       case GL_TEXTURE_1D:
   1532       case GL_PROXY_TEXTURE_1D:
   1533          return _mesa_is_desktop_gl(ctx);
   1534       default:
   1535          return GL_FALSE;
   1536       }
   1537    case 2:
   1538       switch (target) {
   1539       case GL_TEXTURE_2D:
   1540          return GL_TRUE;
   1541       case GL_PROXY_TEXTURE_2D:
   1542          return _mesa_is_desktop_gl(ctx);
   1543       case GL_PROXY_TEXTURE_CUBE_MAP:
   1544          return _mesa_is_desktop_gl(ctx)
   1545             && ctx->Extensions.ARB_texture_cube_map;
   1546       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   1547       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   1548       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   1549       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   1550       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   1551       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   1552          return ctx->Extensions.ARB_texture_cube_map;
   1553       case GL_TEXTURE_RECTANGLE_NV:
   1554       case GL_PROXY_TEXTURE_RECTANGLE_NV:
   1555          return _mesa_is_desktop_gl(ctx)
   1556             && ctx->Extensions.NV_texture_rectangle;
   1557       case GL_TEXTURE_1D_ARRAY_EXT:
   1558       case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
   1559          return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
   1560       default:
   1561          return GL_FALSE;
   1562       }
   1563    case 3:
   1564       switch (target) {
   1565       case GL_TEXTURE_3D:
   1566          return GL_TRUE;
   1567       case GL_PROXY_TEXTURE_3D:
   1568          return _mesa_is_desktop_gl(ctx);
   1569       case GL_TEXTURE_2D_ARRAY_EXT:
   1570          return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
   1571             || _mesa_is_gles3(ctx);
   1572       case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
   1573          return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
   1574       case GL_TEXTURE_CUBE_MAP_ARRAY:
   1575       case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
   1576          return _mesa_has_texture_cube_map_array(ctx);
   1577       default:
   1578          return GL_FALSE;
   1579       }
   1580    default:
   1581       _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
   1582       return GL_FALSE;
   1583    }
   1584 }
   1585 
   1586 
   1587 /**
   1588  * Check if the given texture target value is legal for a
   1589  * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
   1590  * The difference compared to legal_teximage_target() above is that
   1591  * proxy targets are not supported.
   1592  */
   1593 static GLboolean
   1594 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
   1595                          bool dsa)
   1596 {
   1597    switch (dims) {
   1598    case 1:
   1599       return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
   1600    case 2:
   1601       switch (target) {
   1602       case GL_TEXTURE_2D:
   1603          return GL_TRUE;
   1604       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   1605       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   1606       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   1607       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   1608       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   1609       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   1610          return ctx->Extensions.ARB_texture_cube_map;
   1611       case GL_TEXTURE_RECTANGLE_NV:
   1612          return _mesa_is_desktop_gl(ctx)
   1613             && ctx->Extensions.NV_texture_rectangle;
   1614       case GL_TEXTURE_1D_ARRAY_EXT:
   1615          return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
   1616       default:
   1617          return GL_FALSE;
   1618       }
   1619    case 3:
   1620       switch (target) {
   1621       case GL_TEXTURE_3D:
   1622          return GL_TRUE;
   1623       case GL_TEXTURE_2D_ARRAY_EXT:
   1624          return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
   1625             || _mesa_is_gles3(ctx);
   1626       case GL_TEXTURE_CUBE_MAP_ARRAY:
   1627       case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
   1628          return _mesa_has_texture_cube_map_array(ctx);
   1629 
   1630       /* Table 8.15 of the OpenGL 4.5 core profile spec
   1631        * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
   1632        * and CopyTextureSubImage3D.
   1633        */
   1634       case GL_TEXTURE_CUBE_MAP:
   1635          return dsa;
   1636       default:
   1637          return GL_FALSE;
   1638       }
   1639    default:
   1640       _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
   1641                     dims);
   1642       return GL_FALSE;
   1643    }
   1644 }
   1645 
   1646 
   1647 /**
   1648  * Helper function to determine if a texture object is mutable (in terms
   1649  * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
   1650  */
   1651 static GLboolean
   1652 mutable_tex_object(struct gl_context *ctx, GLenum target)
   1653 {
   1654    struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
   1655    if (!texObj)
   1656       return GL_FALSE;
   1657 
   1658    if (texObj->HandleAllocated) {
   1659       /* The ARB_bindless_texture spec says:
   1660        *
   1661        * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
   1662        *  CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
   1663        *  functions defined in terms of these, if the texture object to be
   1664        *  modified is referenced by one or more texture or image handles."
   1665        */
   1666       return GL_FALSE;
   1667    }
   1668 
   1669    return !texObj->Immutable;
   1670 }
   1671 
   1672 
   1673 /**
   1674  * Return expected size of a compressed texture.
   1675  */
   1676 static GLuint
   1677 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
   1678                     GLenum glformat)
   1679 {
   1680    mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
   1681    return _mesa_format_image_size(mesaFormat, width, height, depth);
   1682 }
   1683 
   1684 /**
   1685  * Verify that a texture format is valid with a particular target
   1686  *
   1687  * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
   1688  * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
   1689  * targets.
   1690  *
   1691  * \param ctx             GL context
   1692  * \param target          Texture target
   1693  * \param internalFormat  Internal format of the texture image
   1694  *
   1695  * \returns true if the combination is legal, false otherwise.
   1696  */
   1697 bool
   1698 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
   1699                                            GLenum target, GLenum internalFormat)
   1700 {
   1701    if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
   1702        || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
   1703        || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
   1704       /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
   1705        * Profile spec says:
   1706        *
   1707        *     "Textures with a base internal format of DEPTH_COMPONENT or
   1708        *     DEPTH_STENCIL are supported by texture image specification
   1709        *     commands only if target is TEXTURE_1D, TEXTURE_2D,
   1710        *     TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
   1711        *     TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
   1712        *     PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
   1713        *     PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
   1714        *     formats in conjunction with any other target will result in an
   1715        *     INVALID_OPERATION error."
   1716        *
   1717        * Cubemaps are only supported with desktop OpenGL version >= 3.0,
   1718        * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
   1719        */
   1720       if (target != GL_TEXTURE_1D &&
   1721           target != GL_PROXY_TEXTURE_1D &&
   1722           target != GL_TEXTURE_2D &&
   1723           target != GL_PROXY_TEXTURE_2D &&
   1724           target != GL_TEXTURE_1D_ARRAY &&
   1725           target != GL_PROXY_TEXTURE_1D_ARRAY &&
   1726           target != GL_TEXTURE_2D_ARRAY &&
   1727           target != GL_PROXY_TEXTURE_2D_ARRAY &&
   1728           target != GL_TEXTURE_RECTANGLE_ARB &&
   1729           target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
   1730          !((_mesa_is_cube_face(target) ||
   1731             target == GL_TEXTURE_CUBE_MAP ||
   1732             target == GL_PROXY_TEXTURE_CUBE_MAP) &&
   1733            (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
   1734             || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
   1735           !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
   1736              target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
   1737             _mesa_has_texture_cube_map_array(ctx))) {
   1738          return false;
   1739       }
   1740    }
   1741 
   1742    return true;
   1743 }
   1744 
   1745 static bool
   1746 texture_formats_agree(GLenum internalFormat,
   1747                       GLenum format)
   1748 {
   1749    GLboolean colorFormat;
   1750    GLboolean is_format_depth_or_depthstencil;
   1751    GLboolean is_internalFormat_depth_or_depthstencil;
   1752 
   1753    /* Even though there are no color-index textures, we still have to support
   1754     * uploading color-index data and remapping it to RGB via the
   1755     * GL_PIXEL_MAP_I_TO_[RGBA] tables.
   1756     */
   1757    const GLboolean indexFormat = (format == GL_COLOR_INDEX);
   1758 
   1759    is_internalFormat_depth_or_depthstencil =
   1760       _mesa_is_depth_format(internalFormat) ||
   1761       _mesa_is_depthstencil_format(internalFormat);
   1762 
   1763    is_format_depth_or_depthstencil =
   1764       _mesa_is_depth_format(format) ||
   1765       _mesa_is_depthstencil_format(format);
   1766 
   1767    colorFormat = _mesa_is_color_format(format);
   1768 
   1769    if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
   1770       return false;
   1771 
   1772    if (is_internalFormat_depth_or_depthstencil !=
   1773        is_format_depth_or_depthstencil)
   1774       return false;
   1775 
   1776    if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
   1777       return false;
   1778 
   1779    return true;
   1780 }
   1781 
   1782 /**
   1783  * Test the combination of format, type and internal format arguments of
   1784  * different texture operations on GLES.
   1785  *
   1786  * \param ctx GL context.
   1787  * \param format pixel data format given by the user.
   1788  * \param type pixel data type given by the user.
   1789  * \param internalFormat internal format given by the user.
   1790  * \param dimensions texture image dimensions (must be 1, 2 or 3).
   1791  * \param callerName name of the caller function to print in the error message
   1792  *
   1793  * \return true if a error is found, false otherwise
   1794  *
   1795  * Currently, it is used by texture_error_check() and texsubimage_error_check().
   1796  */
   1797 static bool
   1798 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
   1799                                 GLenum type, GLenum internalFormat,
   1800                                 GLuint dimensions, const char *callerName)
   1801 {
   1802    GLenum err = _mesa_es3_error_check_format_and_type(ctx, format, type,
   1803                                                       internalFormat);
   1804    if (err != GL_NO_ERROR) {
   1805       _mesa_error(ctx, err,
   1806                   "%s(format = %s, type = %s, internalformat = %s)",
   1807                   callerName, _mesa_enum_to_string(format),
   1808                   _mesa_enum_to_string(type),
   1809                   _mesa_enum_to_string(internalFormat));
   1810       return true;
   1811    }
   1812 
   1813    return false;
   1814 }
   1815 
   1816 /**
   1817  * Test the glTexImage[123]D() parameters for errors.
   1818  *
   1819  * \param ctx GL context.
   1820  * \param dimensions texture image dimensions (must be 1, 2 or 3).
   1821  * \param target texture target given by the user (already validated).
   1822  * \param level image level given by the user.
   1823  * \param internalFormat internal format given by the user.
   1824  * \param format pixel data format given by the user.
   1825  * \param type pixel data type given by the user.
   1826  * \param width image width given by the user.
   1827  * \param height image height given by the user.
   1828  * \param depth image depth given by the user.
   1829  * \param border image border given by the user.
   1830  *
   1831  * \return GL_TRUE if a error is found, GL_FALSE otherwise
   1832  *
   1833  * Verifies each of the parameters against the constants specified in
   1834  * __struct gl_contextRec::Const and the supported extensions, and according
   1835  * to the OpenGL specification.
   1836  * Note that we don't fully error-check the width, height, depth values
   1837  * here.  That's done in _mesa_legal_texture_dimensions() which is used
   1838  * by several other GL entrypoints.  Plus, texture dims have a special
   1839  * interaction with proxy textures.
   1840  */
   1841 static GLboolean
   1842 texture_error_check( struct gl_context *ctx,
   1843                      GLuint dimensions, GLenum target,
   1844                      GLint level, GLint internalFormat,
   1845                      GLenum format, GLenum type,
   1846                      GLint width, GLint height,
   1847                      GLint depth, GLint border,
   1848                      const GLvoid *pixels )
   1849 {
   1850    GLenum err;
   1851 
   1852    /* Note: for proxy textures, some error conditions immediately generate
   1853     * a GL error in the usual way.  But others do not generate a GL error.
   1854     * Instead, they cause the width, height, depth, format fields of the
   1855     * texture image to be zeroed-out.  The GL spec seems to indicate that the
   1856     * zero-out behaviour is only used in cases related to memory allocation.
   1857     */
   1858 
   1859    /* level check */
   1860    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
   1861       _mesa_error(ctx, GL_INVALID_VALUE,
   1862                   "glTexImage%dD(level=%d)", dimensions, level);
   1863       return GL_TRUE;
   1864    }
   1865 
   1866    /* Check border */
   1867    if (border < 0 || border > 1 ||
   1868        ((ctx->API != API_OPENGL_COMPAT ||
   1869          target == GL_TEXTURE_RECTANGLE_NV ||
   1870          target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
   1871       _mesa_error(ctx, GL_INVALID_VALUE,
   1872                   "glTexImage%dD(border=%d)", dimensions, border);
   1873       return GL_TRUE;
   1874    }
   1875 
   1876    if (width < 0 || height < 0 || depth < 0) {
   1877       _mesa_error(ctx, GL_INVALID_VALUE,
   1878                   "glTexImage%dD(width, height or depth < 0)", dimensions);
   1879       return GL_TRUE;
   1880    }
   1881 
   1882    /* Check incoming image format and type */
   1883    err = _mesa_error_check_format_and_type(ctx, format, type);
   1884    if (err != GL_NO_ERROR) {
   1885       /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
   1886        * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
   1887        *
   1888        *     "Specifying a value for internalformat that is not one of the
   1889        *      above (acceptable) values generates the error INVALID VALUE."
   1890        */
   1891       if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
   1892          err = GL_INVALID_VALUE;
   1893 
   1894       _mesa_error(ctx, err,
   1895                   "glTexImage%dD(incompatible format = %s, type = %s)",
   1896                   dimensions, _mesa_enum_to_string(format),
   1897                   _mesa_enum_to_string(type));
   1898       return GL_TRUE;
   1899    }
   1900 
   1901    /* Check internalFormat */
   1902    if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
   1903       _mesa_error(ctx, GL_INVALID_VALUE,
   1904                   "glTexImage%dD(internalFormat=%s)",
   1905                   dimensions, _mesa_enum_to_string(internalFormat));
   1906       return GL_TRUE;
   1907    }
   1908 
   1909    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
   1910     * combinations of format, internalFormat, and type that can be used.
   1911     * Formats and types that require additional extensions (e.g., GL_FLOAT
   1912     * requires GL_OES_texture_float) are filtered elsewhere.
   1913     */
   1914    if (_mesa_is_gles(ctx) &&
   1915        texture_format_error_check_gles(ctx, format, type, internalFormat,
   1916                                        dimensions, "glTexImage%dD")) {
   1917       return GL_TRUE;
   1918    }
   1919 
   1920    /* validate the bound PBO, if any */
   1921    if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
   1922                                   width, height, depth, format, type,
   1923                                   INT_MAX, pixels, "glTexImage")) {
   1924       return GL_TRUE;
   1925    }
   1926 
   1927    /* make sure internal format and format basically agree */
   1928    if (!texture_formats_agree(internalFormat, format)) {
   1929       _mesa_error(ctx, GL_INVALID_OPERATION,
   1930                   "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
   1931                   dimensions, _mesa_enum_to_string(internalFormat),
   1932                   _mesa_enum_to_string(format));
   1933       return GL_TRUE;
   1934    }
   1935 
   1936    /* additional checks for ycbcr textures */
   1937    if (internalFormat == GL_YCBCR_MESA) {
   1938       assert(ctx->Extensions.MESA_ycbcr_texture);
   1939       if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
   1940           type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
   1941          char message[100];
   1942          _mesa_snprintf(message, sizeof(message),
   1943                         "glTexImage%dD(format/type YCBCR mismatch)",
   1944                         dimensions);
   1945          _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
   1946          return GL_TRUE; /* error */
   1947       }
   1948       if (target != GL_TEXTURE_2D &&
   1949           target != GL_PROXY_TEXTURE_2D &&
   1950           target != GL_TEXTURE_RECTANGLE_NV &&
   1951           target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
   1952          _mesa_error(ctx, GL_INVALID_ENUM,
   1953                      "glTexImage%dD(bad target for YCbCr texture)",
   1954                      dimensions);
   1955          return GL_TRUE;
   1956       }
   1957       if (border != 0) {
   1958          char message[100];
   1959          _mesa_snprintf(message, sizeof(message),
   1960                         "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
   1961                         dimensions, border);
   1962          _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
   1963          return GL_TRUE;
   1964       }
   1965    }
   1966 
   1967    /* additional checks for depth textures */
   1968    if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
   1969       _mesa_error(ctx, GL_INVALID_OPERATION,
   1970                   "glTexImage%dD(bad target for texture)", dimensions);
   1971       return GL_TRUE;
   1972    }
   1973 
   1974    /* additional checks for compressed textures */
   1975    if (_mesa_is_compressed_format(ctx, internalFormat)) {
   1976       GLenum err;
   1977       if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
   1978          _mesa_error(ctx, err,
   1979                      "glTexImage%dD(target can't be compressed)", dimensions);
   1980          return GL_TRUE;
   1981       }
   1982       if (_mesa_format_no_online_compression(ctx, internalFormat)) {
   1983          _mesa_error(ctx, GL_INVALID_OPERATION,
   1984                      "glTexImage%dD(no compression for format)", dimensions);
   1985          return GL_TRUE;
   1986       }
   1987       if (border != 0) {
   1988          _mesa_error(ctx, GL_INVALID_OPERATION,
   1989                      "glTexImage%dD(border!=0)", dimensions);
   1990          return GL_TRUE;
   1991       }
   1992    }
   1993 
   1994    /* additional checks for integer textures */
   1995    if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
   1996        (_mesa_is_enum_format_integer(format) !=
   1997         _mesa_is_enum_format_integer(internalFormat))) {
   1998       _mesa_error(ctx, GL_INVALID_OPERATION,
   1999                   "glTexImage%dD(integer/non-integer format mismatch)",
   2000                   dimensions);
   2001       return GL_TRUE;
   2002    }
   2003 
   2004    if (!mutable_tex_object(ctx, target)) {
   2005       _mesa_error(ctx, GL_INVALID_OPERATION,
   2006                   "glTexImage%dD(immutable texture)", dimensions);
   2007       return GL_TRUE;
   2008    }
   2009 
   2010    /* if we get here, the parameters are OK */
   2011    return GL_FALSE;
   2012 }
   2013 
   2014 
   2015 /**
   2016  * Error checking for glCompressedTexImage[123]D().
   2017  * Note that the width, height and depth values are not fully error checked
   2018  * here.
   2019  * \return GL_TRUE if a error is found, GL_FALSE otherwise
   2020  */
   2021 static GLenum
   2022 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
   2023                                GLenum target, GLint level,
   2024                                GLenum internalFormat, GLsizei width,
   2025                                GLsizei height, GLsizei depth, GLint border,
   2026                                GLsizei imageSize, const GLvoid *data)
   2027 {
   2028    const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
   2029    GLint expectedSize;
   2030    GLenum error = GL_NO_ERROR;
   2031    char *reason = ""; /* no error */
   2032 
   2033    if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
   2034       reason = "target";
   2035       goto error;
   2036    }
   2037 
   2038    /* This will detect any invalid internalFormat value */
   2039    if (!_mesa_is_compressed_format(ctx, internalFormat)) {
   2040       _mesa_error(ctx, GL_INVALID_ENUM,
   2041                   "glCompressedTexImage%dD(internalFormat=%s)",
   2042                   dimensions, _mesa_enum_to_string(internalFormat));
   2043       return GL_TRUE;
   2044    }
   2045 
   2046    /* validate the bound PBO, if any */
   2047    if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
   2048                                              imageSize, data,
   2049                                              "glCompressedTexImage")) {
   2050       return GL_TRUE;
   2051    }
   2052 
   2053    switch (internalFormat) {
   2054    case GL_PALETTE4_RGB8_OES:
   2055    case GL_PALETTE4_RGBA8_OES:
   2056    case GL_PALETTE4_R5_G6_B5_OES:
   2057    case GL_PALETTE4_RGBA4_OES:
   2058    case GL_PALETTE4_RGB5_A1_OES:
   2059    case GL_PALETTE8_RGB8_OES:
   2060    case GL_PALETTE8_RGBA8_OES:
   2061    case GL_PALETTE8_R5_G6_B5_OES:
   2062    case GL_PALETTE8_RGBA4_OES:
   2063    case GL_PALETTE8_RGB5_A1_OES:
   2064       /* check level (note that level should be zero or less!) */
   2065       if (level > 0 || level < -maxLevels) {
   2066          reason = "level";
   2067          error = GL_INVALID_VALUE;
   2068          goto error;
   2069       }
   2070 
   2071       if (dimensions != 2) {
   2072          reason = "compressed paletted textures must be 2D";
   2073          error = GL_INVALID_OPERATION;
   2074          goto error;
   2075       }
   2076 
   2077       /* Figure out the expected texture size (in bytes).  This will be
   2078        * checked against the actual size later.
   2079        */
   2080       expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
   2081                                                 width, height);
   2082 
   2083       /* This is for the benefit of the TestProxyTexImage below.  It expects
   2084        * level to be non-negative.  OES_compressed_paletted_texture uses a
   2085        * weird mechanism where the level specified to glCompressedTexImage2D
   2086        * is -(n-1) number of levels in the texture, and the data specifies the
   2087        * complete mipmap stack.  This is done to ensure the palette is the
   2088        * same for all levels.
   2089        */
   2090       level = -level;
   2091       break;
   2092 
   2093    default:
   2094       /* check level */
   2095       if (level < 0 || level >= maxLevels) {
   2096          reason = "level";
   2097          error = GL_INVALID_VALUE;
   2098          goto error;
   2099       }
   2100 
   2101       /* Figure out the expected texture size (in bytes).  This will be
   2102        * checked against the actual size later.
   2103        */
   2104       expectedSize = compressed_tex_size(width, height, depth, internalFormat);
   2105       break;
   2106    }
   2107 
   2108    /* This should really never fail */
   2109    if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
   2110       reason = "internalFormat";
   2111       error = GL_INVALID_ENUM;
   2112       goto error;
   2113    }
   2114 
   2115    /* No compressed formats support borders at this time */
   2116    if (border != 0) {
   2117       reason = "border != 0";
   2118       error = GL_INVALID_VALUE;
   2119       goto error;
   2120    }
   2121 
   2122    /* Check for invalid pixel storage modes */
   2123    if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
   2124                                                    &ctx->Unpack,
   2125                                                    "glCompressedTexImage")) {
   2126       return GL_FALSE;
   2127    }
   2128 
   2129    /* check image size in bytes */
   2130    if (expectedSize != imageSize) {
   2131       /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
   2132        * if <imageSize> is not consistent with the format, dimensions, and
   2133        * contents of the specified image.
   2134        */
   2135       reason = "imageSize inconsistent with width/height/format";
   2136       error = GL_INVALID_VALUE;
   2137       goto error;
   2138    }
   2139 
   2140    if (!mutable_tex_object(ctx, target)) {
   2141       reason = "immutable texture";
   2142       error = GL_INVALID_OPERATION;
   2143       goto error;
   2144    }
   2145 
   2146    return GL_FALSE;
   2147 
   2148 error:
   2149    /* Note: not all error paths exit through here. */
   2150    _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
   2151                dimensions, reason);
   2152    return GL_TRUE;
   2153 }
   2154 
   2155 
   2156 
   2157 /**
   2158  * Test glTexSubImage[123]D() parameters for errors.
   2159  *
   2160  * \param ctx GL context.
   2161  * \param dimensions texture image dimensions (must be 1, 2 or 3).
   2162  * \param target texture target given by the user (already validated)
   2163  * \param level image level given by the user.
   2164  * \param xoffset sub-image x offset given by the user.
   2165  * \param yoffset sub-image y offset given by the user.
   2166  * \param zoffset sub-image z offset given by the user.
   2167  * \param format pixel data format given by the user.
   2168  * \param type pixel data type given by the user.
   2169  * \param width image width given by the user.
   2170  * \param height image height given by the user.
   2171  * \param depth image depth given by the user.
   2172  *
   2173  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
   2174  *
   2175  * Verifies each of the parameters against the constants specified in
   2176  * __struct gl_contextRec::Const and the supported extensions, and according
   2177  * to the OpenGL specification.
   2178  */
   2179 static GLboolean
   2180 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
   2181                         struct gl_texture_object *texObj,
   2182                         GLenum target, GLint level,
   2183                         GLint xoffset, GLint yoffset, GLint zoffset,
   2184                         GLint width, GLint height, GLint depth,
   2185                         GLenum format, GLenum type, const GLvoid *pixels,
   2186                         bool dsa, const char *callerName)
   2187 {
   2188    struct gl_texture_image *texImage;
   2189    GLenum err;
   2190 
   2191    if (!texObj) {
   2192       /* must be out of memory */
   2193       _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
   2194       return GL_TRUE;
   2195    }
   2196 
   2197    /* level check */
   2198    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
   2199       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
   2200       return GL_TRUE;
   2201    }
   2202 
   2203    if (error_check_subtexture_negative_dimensions(ctx, dimensions,
   2204                                                   width, height, depth,
   2205                                                   callerName)) {
   2206       return GL_TRUE;
   2207    }
   2208 
   2209    texImage = _mesa_select_tex_image(texObj, target, level);
   2210    if (!texImage) {
   2211       /* non-existant texture level */
   2212       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
   2213                   callerName, level);
   2214       return GL_TRUE;
   2215    }
   2216 
   2217    err = _mesa_error_check_format_and_type(ctx, format, type);
   2218    if (err != GL_NO_ERROR) {
   2219       _mesa_error(ctx, err,
   2220                   "%s(incompatible format = %s, type = %s)",
   2221                   callerName, _mesa_enum_to_string(format),
   2222                   _mesa_enum_to_string(type));
   2223       return GL_TRUE;
   2224    }
   2225 
   2226    GLenum internalFormat = _mesa_is_gles(ctx) ?
   2227       oes_float_internal_format(ctx, texImage->InternalFormat, type) :
   2228       texImage->InternalFormat;
   2229 
   2230    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
   2231     * combinations of format, internalFormat, and type that can be used.
   2232     * Formats and types that require additional extensions (e.g., GL_FLOAT
   2233     * requires GL_OES_texture_float) are filtered elsewhere.
   2234     */
   2235    if (_mesa_is_gles(ctx) &&
   2236        texture_format_error_check_gles(ctx, format, type,
   2237                                        internalFormat,
   2238                                        dimensions, callerName)) {
   2239       return GL_TRUE;
   2240    }
   2241 
   2242    /* validate the bound PBO, if any */
   2243    if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
   2244                                   width, height, depth, format, type,
   2245                                   INT_MAX, pixels, callerName)) {
   2246       return GL_TRUE;
   2247    }
   2248 
   2249    if (error_check_subtexture_dimensions(ctx, dimensions,
   2250                                          texImage, xoffset, yoffset, zoffset,
   2251                                          width, height, depth, callerName)) {
   2252       return GL_TRUE;
   2253    }
   2254 
   2255    if (_mesa_is_format_compressed(texImage->TexFormat)) {
   2256       if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
   2257          _mesa_error(ctx, GL_INVALID_OPERATION,
   2258                "%s(no compression for format)", callerName);
   2259          return GL_TRUE;
   2260       }
   2261    }
   2262 
   2263    if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
   2264       /* both source and dest must be integer-valued, or neither */
   2265       if (_mesa_is_format_integer_color(texImage->TexFormat) !=
   2266           _mesa_is_enum_format_integer(format)) {
   2267          _mesa_error(ctx, GL_INVALID_OPERATION,
   2268                      "%s(integer/non-integer format mismatch)", callerName);
   2269          return GL_TRUE;
   2270       }
   2271    }
   2272 
   2273    return GL_FALSE;
   2274 }
   2275 
   2276 
   2277 /**
   2278  * Test glCopyTexImage[12]D() parameters for errors.
   2279  *
   2280  * \param ctx GL context.
   2281  * \param dimensions texture image dimensions (must be 1, 2 or 3).
   2282  * \param target texture target given by the user.
   2283  * \param level image level given by the user.
   2284  * \param internalFormat internal format given by the user.
   2285  * \param width image width given by the user.
   2286  * \param height image height given by the user.
   2287  * \param border texture border.
   2288  *
   2289  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
   2290  *
   2291  * Verifies each of the parameters against the constants specified in
   2292  * __struct gl_contextRec::Const and the supported extensions, and according
   2293  * to the OpenGL specification.
   2294  */
   2295 static GLboolean
   2296 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
   2297                          GLenum target, GLint level, GLint internalFormat,
   2298                          GLint width, GLint height, GLint border )
   2299 {
   2300    GLint baseFormat;
   2301    GLint rb_base_format;
   2302    struct gl_renderbuffer *rb;
   2303    GLenum rb_internal_format;
   2304 
   2305    /* check target */
   2306    if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
   2307       _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
   2308                   dimensions, _mesa_enum_to_string(target));
   2309       return GL_TRUE;
   2310    }
   2311 
   2312    /* level check */
   2313    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
   2314       _mesa_error(ctx, GL_INVALID_VALUE,
   2315                   "glCopyTexImage%dD(level=%d)", dimensions, level);
   2316       return GL_TRUE;
   2317    }
   2318 
   2319    /* Check that the source buffer is complete */
   2320    if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
   2321       if (ctx->ReadBuffer->_Status == 0) {
   2322          _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
   2323       }
   2324       if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
   2325          _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
   2326                      "glCopyTexImage%dD(invalid readbuffer)", dimensions);
   2327          return GL_TRUE;
   2328       }
   2329 
   2330       if (ctx->ReadBuffer->Visual.samples > 0) {
   2331          _mesa_error(ctx, GL_INVALID_OPERATION,
   2332                      "glCopyTexImage%dD(multisample FBO)", dimensions);
   2333          return GL_TRUE;
   2334       }
   2335    }
   2336 
   2337    /* Check border */
   2338    if (border < 0 || border > 1 ||
   2339        ((ctx->API != API_OPENGL_COMPAT ||
   2340          target == GL_TEXTURE_RECTANGLE_NV ||
   2341          target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
   2342       _mesa_error(ctx, GL_INVALID_VALUE,
   2343                   "glCopyTexImage%dD(border=%d)", dimensions, border);
   2344       return GL_TRUE;
   2345    }
   2346 
   2347    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
   2348     * internalFormat.
   2349     */
   2350    if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
   2351       switch (internalFormat) {
   2352       case GL_ALPHA:
   2353       case GL_RGB:
   2354       case GL_RGBA:
   2355       case GL_LUMINANCE:
   2356       case GL_LUMINANCE_ALPHA:
   2357          break;
   2358       default:
   2359          _mesa_error(ctx, GL_INVALID_ENUM,
   2360                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
   2361                      _mesa_enum_to_string(internalFormat));
   2362          return GL_TRUE;
   2363       }
   2364    } else {
   2365       /*
   2366        * Section 8.6 (Alternate Texture Image Specification Commands) of the
   2367        * OpenGL 4.5 (Compatibility Profile) spec says:
   2368        *
   2369        *     "Parameters level, internalformat, and border are specified using
   2370        *     the same values, with the same meanings, as the corresponding
   2371        *     arguments of TexImage2D, except that internalformat may not be
   2372        *     specified as 1, 2, 3, or 4."
   2373        */
   2374       if (internalFormat >= 1 && internalFormat <= 4) {
   2375          _mesa_error(ctx, GL_INVALID_ENUM,
   2376                      "glCopyTexImage%dD(internalFormat=%d)", dimensions,
   2377                      internalFormat);
   2378          return GL_TRUE;
   2379       }
   2380    }
   2381 
   2382    baseFormat = _mesa_base_tex_format(ctx, internalFormat);
   2383    if (baseFormat < 0) {
   2384       _mesa_error(ctx, GL_INVALID_ENUM,
   2385                   "glCopyTexImage%dD(internalFormat=%s)", dimensions,
   2386                   _mesa_enum_to_string(internalFormat));
   2387       return GL_TRUE;
   2388    }
   2389 
   2390    rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
   2391    if (rb == NULL) {
   2392       _mesa_error(ctx, GL_INVALID_OPERATION,
   2393                   "glCopyTexImage%dD(read buffer)", dimensions);
   2394       return GL_TRUE;
   2395    }
   2396 
   2397    rb_internal_format = rb->InternalFormat;
   2398    rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
   2399    if (_mesa_is_color_format(internalFormat)) {
   2400       if (rb_base_format < 0) {
   2401          _mesa_error(ctx, GL_INVALID_VALUE,
   2402                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
   2403                      _mesa_enum_to_string(internalFormat));
   2404          return GL_TRUE;
   2405       }
   2406    }
   2407 
   2408    if (_mesa_is_gles(ctx)) {
   2409       bool valid = true;
   2410       if (_mesa_base_format_component_count(baseFormat) >
   2411           _mesa_base_format_component_count(rb_base_format)) {
   2412          valid = false;
   2413       }
   2414       if (baseFormat == GL_DEPTH_COMPONENT ||
   2415           baseFormat == GL_DEPTH_STENCIL ||
   2416           baseFormat == GL_STENCIL_INDEX ||
   2417           rb_base_format == GL_DEPTH_COMPONENT ||
   2418           rb_base_format == GL_DEPTH_STENCIL ||
   2419           rb_base_format == GL_STENCIL_INDEX ||
   2420           ((baseFormat == GL_LUMINANCE_ALPHA ||
   2421             baseFormat == GL_ALPHA) &&
   2422            rb_base_format != GL_RGBA) ||
   2423           internalFormat == GL_RGB9_E5) {
   2424          valid = false;
   2425       }
   2426       if (internalFormat == GL_RGB9_E5) {
   2427          valid = false;
   2428       }
   2429       if (!valid) {
   2430          _mesa_error(ctx, GL_INVALID_OPERATION,
   2431                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
   2432                      _mesa_enum_to_string(internalFormat));
   2433          return GL_TRUE;
   2434       }
   2435    }
   2436 
   2437    if (_mesa_is_gles3(ctx)) {
   2438       bool rb_is_srgb = false;
   2439       bool dst_is_srgb = false;
   2440 
   2441       if (ctx->Extensions.EXT_framebuffer_sRGB &&
   2442           _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
   2443          rb_is_srgb = true;
   2444       }
   2445 
   2446       if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
   2447          dst_is_srgb = true;
   2448       }
   2449 
   2450       if (rb_is_srgb != dst_is_srgb) {
   2451          /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
   2452           * OpenGLES 3.0.0 spec says:
   2453           *
   2454           *     "The error INVALID_OPERATION is also generated if the
   2455           *     value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
   2456           *     framebuffer attachment corresponding to the read buffer
   2457           *     is LINEAR (see section 6.1.13) and internalformat is
   2458           *     one of the sRGB formats described in section 3.8.16, or
   2459           *     if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
   2460           *     SRGB and internalformat is not one of the sRGB formats."
   2461           */
   2462          _mesa_error(ctx, GL_INVALID_OPERATION,
   2463                      "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
   2464          return GL_TRUE;
   2465       }
   2466 
   2467       /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
   2468        * types for SNORM formats. Also, conversion to SNORM formats is not
   2469        * allowed by Table 3.2 on Page 110.
   2470        */
   2471       if (_mesa_is_enum_format_snorm(internalFormat)) {
   2472          _mesa_error(ctx, GL_INVALID_OPERATION,
   2473                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
   2474                      _mesa_enum_to_string(internalFormat));
   2475          return GL_TRUE;
   2476       }
   2477    }
   2478 
   2479    if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
   2480       _mesa_error(ctx, GL_INVALID_OPERATION,
   2481                   "glCopyTexImage%dD(missing readbuffer)", dimensions);
   2482       return GL_TRUE;
   2483    }
   2484 
   2485    /* From the EXT_texture_integer spec:
   2486     *
   2487     *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
   2488     *      if the texture internalformat is an integer format and the read color
   2489     *      buffer is not an integer format, or if the internalformat is not an
   2490     *      integer format and the read color buffer is an integer format."
   2491     */
   2492    if (_mesa_is_color_format(internalFormat)) {
   2493       bool is_int = _mesa_is_enum_format_integer(internalFormat);
   2494       bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
   2495       bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
   2496       bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
   2497       if (is_int || is_rbint) {
   2498          if (is_int != is_rbint) {
   2499             _mesa_error(ctx, GL_INVALID_OPERATION,
   2500                         "glCopyTexImage%dD(integer vs non-integer)", dimensions);
   2501             return GL_TRUE;
   2502          } else if (_mesa_is_gles(ctx) &&
   2503                     _mesa_is_enum_format_unsigned_int(internalFormat) !=
   2504                       _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
   2505             _mesa_error(ctx, GL_INVALID_OPERATION,
   2506                         "glCopyTexImage%dD(signed vs unsigned integer)",
   2507                         dimensions);
   2508             return GL_TRUE;
   2509          }
   2510       }
   2511 
   2512       /* From page 138 of OpenGL ES 3.0 spec:
   2513        *    "The error INVALID_OPERATION is generated if floating-point RGBA
   2514        *    data is required; if signed integer RGBA data is required and the
   2515        *    format of the current color buffer is not signed integer; if
   2516        *    unsigned integer RGBA data is required and the format of the
   2517        *    current color buffer is not unsigned integer; or if fixed-point
   2518        *    RGBA data is required and the format of the current color buffer
   2519        *    is not fixed-point.
   2520        */
   2521       if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
   2522             _mesa_error(ctx, GL_INVALID_OPERATION,
   2523                         "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
   2524    }
   2525 
   2526    if (_mesa_is_compressed_format(ctx, internalFormat)) {
   2527       GLenum err;
   2528       if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
   2529          _mesa_error(ctx, err,
   2530                      "glCopyTexImage%dD(target can't be compressed)", dimensions);
   2531          return GL_TRUE;
   2532       }
   2533       if (_mesa_format_no_online_compression(ctx, internalFormat)) {
   2534          _mesa_error(ctx, GL_INVALID_OPERATION,
   2535                "glCopyTexImage%dD(no compression for format)", dimensions);
   2536          return GL_TRUE;
   2537       }
   2538       if (border != 0) {
   2539          _mesa_error(ctx, GL_INVALID_OPERATION,
   2540                      "glCopyTexImage%dD(border!=0)", dimensions);
   2541          return GL_TRUE;
   2542       }
   2543    }
   2544 
   2545    if (!mutable_tex_object(ctx, target)) {
   2546       _mesa_error(ctx, GL_INVALID_OPERATION,
   2547                   "glCopyTexImage%dD(immutable texture)", dimensions);
   2548       return GL_TRUE;
   2549    }
   2550 
   2551    /* if we get here, the parameters are OK */
   2552    return GL_FALSE;
   2553 }
   2554 
   2555 
   2556 /**
   2557  * Test glCopyTexSubImage[12]D() parameters for errors.
   2558  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
   2559  */
   2560 static GLboolean
   2561 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
   2562                             const struct gl_texture_object *texObj,
   2563                             GLenum target, GLint level,
   2564                             GLint xoffset, GLint yoffset, GLint zoffset,
   2565                             GLint width, GLint height, const char *caller)
   2566 {
   2567    assert(texObj);
   2568 
   2569    struct gl_texture_image *texImage;
   2570 
   2571    /* Check that the source buffer is complete */
   2572    if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
   2573       if (ctx->ReadBuffer->_Status == 0) {
   2574          _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
   2575       }
   2576       if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
   2577          _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
   2578                      "%s(invalid readbuffer)", caller);
   2579          return GL_TRUE;
   2580       }
   2581 
   2582       if (ctx->ReadBuffer->Visual.samples > 0) {
   2583          _mesa_error(ctx, GL_INVALID_OPERATION,
   2584                 "%s(multisample FBO)", caller);
   2585          return GL_TRUE;
   2586       }
   2587    }
   2588 
   2589    /* Check level */
   2590    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
   2591       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
   2592       return GL_TRUE;
   2593    }
   2594 
   2595    texImage = _mesa_select_tex_image(texObj, target, level);
   2596    if (!texImage) {
   2597       /* destination image does not exist */
   2598       _mesa_error(ctx, GL_INVALID_OPERATION,
   2599                   "%s(invalid texture level %d)", caller, level);
   2600       return GL_TRUE;
   2601    }
   2602 
   2603    if (error_check_subtexture_negative_dimensions(ctx, dimensions,
   2604                                                   width, height, 1, caller)) {
   2605       return GL_TRUE;
   2606    }
   2607 
   2608    if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
   2609                                          xoffset, yoffset, zoffset,
   2610                                          width, height, 1, caller)) {
   2611       return GL_TRUE;
   2612    }
   2613 
   2614    if (_mesa_is_format_compressed(texImage->TexFormat)) {
   2615       if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
   2616          _mesa_error(ctx, GL_INVALID_OPERATION,
   2617                "%s(no compression for format)", caller);
   2618          return GL_TRUE;
   2619       }
   2620    }
   2621 
   2622    if (texImage->InternalFormat == GL_YCBCR_MESA) {
   2623       _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
   2624       return GL_TRUE;
   2625    }
   2626 
   2627    if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
   2628       _mesa_error(ctx, GL_INVALID_OPERATION,
   2629                   "%s(missing readbuffer, format=%s)", caller,
   2630                   _mesa_enum_to_string(texImage->_BaseFormat));
   2631       return GL_TRUE;
   2632    }
   2633 
   2634    /* From the EXT_texture_integer spec:
   2635     *
   2636     *     "INVALID_OPERATION is generated by CopyTexImage* and
   2637     *     CopyTexSubImage* if the texture internalformat is an integer format
   2638     *     and the read color buffer is not an integer format, or if the
   2639     *     internalformat is not an integer format and the read color buffer
   2640     *     is an integer format."
   2641     */
   2642    if (_mesa_is_color_format(texImage->InternalFormat)) {
   2643       struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
   2644 
   2645       if (_mesa_is_format_integer_color(rb->Format) !=
   2646           _mesa_is_format_integer_color(texImage->TexFormat)) {
   2647          _mesa_error(ctx, GL_INVALID_OPERATION,
   2648                      "%s(integer vs non-integer)", caller);
   2649          return GL_TRUE;
   2650       }
   2651    }
   2652 
   2653    /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
   2654     * framebuffer/destination texture base internal format combinations),
   2655     * all the entries for stencil are left blank (unsupported).
   2656     */
   2657    if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
   2658       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
   2659       return GL_TRUE;
   2660    }
   2661 
   2662    /* if we get here, the parameters are OK */
   2663    return GL_FALSE;
   2664 }
   2665 
   2666 
   2667 /** Callback info for walking over FBO hash table */
   2668 struct cb_info
   2669 {
   2670    struct gl_context *ctx;
   2671    struct gl_texture_object *texObj;
   2672    GLuint level, face;
   2673 };
   2674 
   2675 
   2676 /**
   2677  * Check render to texture callback.  Called from _mesa_HashWalk().
   2678  */
   2679 static void
   2680 check_rtt_cb(GLuint key, void *data, void *userData)
   2681 {
   2682    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
   2683    const struct cb_info *info = (struct cb_info *) userData;
   2684    struct gl_context *ctx = info->ctx;
   2685    const struct gl_texture_object *texObj = info->texObj;
   2686    const GLuint level = info->level, face = info->face;
   2687 
   2688    /* If this is a user-created FBO */
   2689    if (_mesa_is_user_fbo(fb)) {
   2690       GLuint i;
   2691       /* check if any of the FBO's attachments point to 'texObj' */
   2692       for (i = 0; i < BUFFER_COUNT; i++) {
   2693          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
   2694          if (att->Type == GL_TEXTURE &&
   2695              att->Texture == texObj &&
   2696              att->TextureLevel == level &&
   2697              att->CubeMapFace == face) {
   2698             _mesa_update_texture_renderbuffer(ctx, fb, att);
   2699             assert(att->Renderbuffer->TexImage);
   2700             /* Mark fb status as indeterminate to force re-validation */
   2701             fb->_Status = 0;
   2702 
   2703             /* Make sure that the revalidation actually happens if this is
   2704              * being done to currently-bound buffers.
   2705              */
   2706             if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
   2707                ctx->NewState |= _NEW_BUFFERS;
   2708          }
   2709       }
   2710    }
   2711 }
   2712 
   2713 
   2714 /**
   2715  * When a texture image is specified we have to check if it's bound to
   2716  * any framebuffer objects (render to texture) in order to detect changes
   2717  * in size or format since that effects FBO completeness.
   2718  * Any FBOs rendering into the texture must be re-validated.
   2719  */
   2720 void
   2721 _mesa_update_fbo_texture(struct gl_context *ctx,
   2722                          struct gl_texture_object *texObj,
   2723                          GLuint face, GLuint level)
   2724 {
   2725    /* Only check this texture if it's been marked as RenderToTexture */
   2726    if (texObj->_RenderToTexture) {
   2727       struct cb_info info;
   2728       info.ctx = ctx;
   2729       info.texObj = texObj;
   2730       info.level = level;
   2731       info.face = face;
   2732       _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
   2733    }
   2734 }
   2735 
   2736 
   2737 /**
   2738  * If the texture object's GenerateMipmap flag is set and we've
   2739  * changed the texture base level image, regenerate the rest of the
   2740  * mipmap levels now.
   2741  */
   2742 static inline void
   2743 check_gen_mipmap(struct gl_context *ctx, GLenum target,
   2744                  struct gl_texture_object *texObj, GLint level)
   2745 {
   2746    if (texObj->GenerateMipmap &&
   2747        level == texObj->BaseLevel &&
   2748        level < texObj->MaxLevel) {
   2749       assert(ctx->Driver.GenerateMipmap);
   2750       ctx->Driver.GenerateMipmap(ctx, target, texObj);
   2751    }
   2752 }
   2753 
   2754 
   2755 /** Debug helper: override the user-requested internal format */
   2756 static GLenum
   2757 override_internal_format(GLenum internalFormat, GLint width, GLint height)
   2758 {
   2759 #if 0
   2760    if (internalFormat == GL_RGBA16F_ARB ||
   2761        internalFormat == GL_RGBA32F_ARB) {
   2762       printf("Convert rgba float tex to int %d x %d\n", width, height);
   2763       return GL_RGBA;
   2764    }
   2765    else if (internalFormat == GL_RGB16F_ARB ||
   2766             internalFormat == GL_RGB32F_ARB) {
   2767       printf("Convert rgb float tex to int %d x %d\n", width, height);
   2768       return GL_RGB;
   2769    }
   2770    else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
   2771             internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
   2772       printf("Convert luminance float tex to int %d x %d\n", width, height);
   2773       return GL_LUMINANCE_ALPHA;
   2774    }
   2775    else if (internalFormat == GL_LUMINANCE16F_ARB ||
   2776             internalFormat == GL_LUMINANCE32F_ARB) {
   2777       printf("Convert luminance float tex to int %d x %d\n", width, height);
   2778       return GL_LUMINANCE;
   2779    }
   2780    else if (internalFormat == GL_ALPHA16F_ARB ||
   2781             internalFormat == GL_ALPHA32F_ARB) {
   2782       printf("Convert luminance float tex to int %d x %d\n", width, height);
   2783       return GL_ALPHA;
   2784    }
   2785    /*
   2786    else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
   2787       internalFormat = GL_RGBA;
   2788    }
   2789    */
   2790    else {
   2791       return internalFormat;
   2792    }
   2793 #else
   2794    return internalFormat;
   2795 #endif
   2796 }
   2797 
   2798 
   2799 /**
   2800  * Choose the actual hardware format for a texture image.
   2801  * Try to use the same format as the previous image level when possible.
   2802  * Otherwise, ask the driver for the best format.
   2803  * It's important to try to choose a consistant format for all levels
   2804  * for efficient texture memory layout/allocation.  In particular, this
   2805  * comes up during automatic mipmap generation.
   2806  */
   2807 mesa_format
   2808 _mesa_choose_texture_format(struct gl_context *ctx,
   2809                             struct gl_texture_object *texObj,
   2810                             GLenum target, GLint level,
   2811                             GLenum internalFormat, GLenum format, GLenum type)
   2812 {
   2813    mesa_format f;
   2814 
   2815    /* see if we've already chosen a format for the previous level */
   2816    if (level > 0) {
   2817       struct gl_texture_image *prevImage =
   2818          _mesa_select_tex_image(texObj, target, level - 1);
   2819       /* See if the prev level is defined and has an internal format which
   2820        * matches the new internal format.
   2821        */
   2822       if (prevImage &&
   2823           prevImage->Width > 0 &&
   2824           prevImage->InternalFormat == internalFormat) {
   2825          /* use the same format */
   2826          assert(prevImage->TexFormat != MESA_FORMAT_NONE);
   2827          return prevImage->TexFormat;
   2828       }
   2829    }
   2830 
   2831    f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
   2832                                        format, type);
   2833    assert(f != MESA_FORMAT_NONE);
   2834    return f;
   2835 }
   2836 
   2837 
   2838 /**
   2839  * Adjust pixel unpack params and image dimensions to strip off the
   2840  * one-pixel texture border.
   2841  *
   2842  * Gallium and intel don't support texture borders.  They've seldem been used
   2843  * and seldom been implemented correctly anyway.
   2844  *
   2845  * \param unpackNew returns the new pixel unpack parameters
   2846  */
   2847 static void
   2848 strip_texture_border(GLenum target,
   2849                      GLint *width, GLint *height, GLint *depth,
   2850                      const struct gl_pixelstore_attrib *unpack,
   2851                      struct gl_pixelstore_attrib *unpackNew)
   2852 {
   2853    assert(width);
   2854    assert(height);
   2855    assert(depth);
   2856 
   2857    *unpackNew = *unpack;
   2858 
   2859    if (unpackNew->RowLength == 0)
   2860       unpackNew->RowLength = *width;
   2861 
   2862    if (unpackNew->ImageHeight == 0)
   2863       unpackNew->ImageHeight = *height;
   2864 
   2865    assert(*width >= 3);
   2866    unpackNew->SkipPixels++;  /* skip the border */
   2867    *width = *width - 2;      /* reduce the width by two border pixels */
   2868 
   2869    /* The min height of a texture with a border is 3 */
   2870    if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
   2871       unpackNew->SkipRows++;  /* skip the border */
   2872       *height = *height - 2;  /* reduce the height by two border pixels */
   2873    }
   2874 
   2875    if (*depth >= 3 &&
   2876        target != GL_TEXTURE_2D_ARRAY &&
   2877        target != GL_TEXTURE_CUBE_MAP_ARRAY) {
   2878       unpackNew->SkipImages++;  /* skip the border */
   2879       *depth = *depth - 2;      /* reduce the depth by two border pixels */
   2880    }
   2881 }
   2882 
   2883 
   2884 /**
   2885  * Common code to implement all the glTexImage1D/2D/3D functions
   2886  * as well as glCompressedTexImage1D/2D/3D.
   2887  * \param compressed  only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
   2888  * \param format  the user's image format (only used if !compressed)
   2889  * \param type  the user's image type (only used if !compressed)
   2890  * \param imageSize  only used for glCompressedTexImage1D/2D/3D calls.
   2891  */
   2892 static ALWAYS_INLINE void
   2893 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
   2894          GLenum target, GLint level, GLint internalFormat,
   2895          GLsizei width, GLsizei height, GLsizei depth,
   2896          GLint border, GLenum format, GLenum type,
   2897          GLsizei imageSize, const GLvoid *pixels, bool no_error)
   2898 {
   2899    const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
   2900    struct gl_pixelstore_attrib unpack_no_border;
   2901    const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
   2902    struct gl_texture_object *texObj;
   2903    mesa_format texFormat;
   2904    bool dimensionsOK = true, sizeOK = true;
   2905 
   2906    FLUSH_VERTICES(ctx, 0);
   2907 
   2908    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
   2909       if (compressed)
   2910          _mesa_debug(ctx,
   2911                      "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
   2912                      dims,
   2913                      _mesa_enum_to_string(target), level,
   2914                      _mesa_enum_to_string(internalFormat),
   2915                      width, height, depth, border, pixels);
   2916       else
   2917          _mesa_debug(ctx,
   2918                      "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
   2919                      dims,
   2920                      _mesa_enum_to_string(target), level,
   2921                      _mesa_enum_to_string(internalFormat),
   2922                      width, height, depth, border,
   2923                      _mesa_enum_to_string(format),
   2924                      _mesa_enum_to_string(type), pixels);
   2925    }
   2926 
   2927    internalFormat = override_internal_format(internalFormat, width, height);
   2928 
   2929    if (!no_error) {
   2930       /* target error checking */
   2931       if (!legal_teximage_target(ctx, dims, target)) {
   2932          _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
   2933                      func, dims, _mesa_enum_to_string(target));
   2934          return;
   2935       }
   2936 
   2937       /* general error checking */
   2938       if (compressed) {
   2939          if (compressed_texture_error_check(ctx, dims, target, level,
   2940                                             internalFormat,
   2941                                             width, height, depth,
   2942                                             border, imageSize, pixels))
   2943             return;
   2944       } else {
   2945          if (texture_error_check(ctx, dims, target, level, internalFormat,
   2946                                  format, type, width, height, depth, border,
   2947                                  pixels))
   2948             return;
   2949       }
   2950    }
   2951 
   2952    /* Here we convert a cpal compressed image into a regular glTexImage2D
   2953     * call by decompressing the texture.  If we really want to support cpal
   2954     * textures in any driver this would have to be changed.
   2955     */
   2956    if (ctx->API == API_OPENGLES && compressed && dims == 2) {
   2957       switch (internalFormat) {
   2958       case GL_PALETTE4_RGB8_OES:
   2959       case GL_PALETTE4_RGBA8_OES:
   2960       case GL_PALETTE4_R5_G6_B5_OES:
   2961       case GL_PALETTE4_RGBA4_OES:
   2962       case GL_PALETTE4_RGB5_A1_OES:
   2963       case GL_PALETTE8_RGB8_OES:
   2964       case GL_PALETTE8_RGBA8_OES:
   2965       case GL_PALETTE8_R5_G6_B5_OES:
   2966       case GL_PALETTE8_RGBA4_OES:
   2967       case GL_PALETTE8_RGB5_A1_OES:
   2968          _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
   2969                                           width, height, imageSize, pixels);
   2970          return;
   2971       }
   2972    }
   2973 
   2974    texObj = _mesa_get_current_tex_object(ctx, target);
   2975    assert(texObj);
   2976 
   2977    if (compressed) {
   2978       /* For glCompressedTexImage() the driver has no choice about the
   2979        * texture format since we'll never transcode the user's compressed
   2980        * image data.  The internalFormat was error checked earlier.
   2981        */
   2982       texFormat = _mesa_glenum_to_compressed_format(internalFormat);
   2983    }
   2984    else {
   2985       /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
   2986        * internal floating point format for the given base format.
   2987        */
   2988       if (_mesa_is_gles(ctx) && format == internalFormat) {
   2989          if (type == GL_FLOAT) {
   2990             texObj->_IsFloat = GL_TRUE;
   2991          } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
   2992             texObj->_IsHalfFloat = GL_TRUE;
   2993          }
   2994 
   2995          internalFormat = adjust_for_oes_float_texture(ctx, format, type);
   2996       }
   2997 
   2998       texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
   2999                                               internalFormat, format, type);
   3000    }
   3001 
   3002    assert(texFormat != MESA_FORMAT_NONE);
   3003 
   3004    if (!no_error) {
   3005       /* check that width, height, depth are legal for the mipmap level */
   3006       dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
   3007                                                     height, depth, border);
   3008 
   3009       /* check that the texture won't take too much memory, etc */
   3010       sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
   3011                                              0, level, texFormat, 1,
   3012                                              width, height, depth);
   3013    }
   3014 
   3015    if (_mesa_is_proxy_texture(target)) {
   3016       /* Proxy texture: just clear or set state depending on error checking */
   3017       struct gl_texture_image *texImage =
   3018          get_proxy_tex_image(ctx, target, level);
   3019 
   3020       if (!texImage)
   3021          return;  /* GL_OUT_OF_MEMORY already recorded */
   3022 
   3023       if (dimensionsOK && sizeOK) {
   3024          _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
   3025                                     border, internalFormat, texFormat);
   3026       }
   3027       else {
   3028          clear_teximage_fields(texImage);
   3029       }
   3030    }
   3031    else {
   3032       /* non-proxy target */
   3033       const GLuint face = _mesa_tex_target_to_face(target);
   3034       struct gl_texture_image *texImage;
   3035 
   3036       if (!dimensionsOK) {
   3037          _mesa_error(ctx, GL_INVALID_VALUE,
   3038                      "%s%uD(invalid width=%d or height=%d or depth=%d)",
   3039                      func, dims, width, height, depth);
   3040          return;
   3041       }
   3042 
   3043       if (!sizeOK) {
   3044          _mesa_error(ctx, GL_OUT_OF_MEMORY,
   3045                      "%s%uD(image too large: %d x %d x %d, %s format)",
   3046                      func, dims, width, height, depth,
   3047                      _mesa_enum_to_string(internalFormat));
   3048          return;
   3049       }
   3050 
   3051       /* Allow a hardware driver to just strip out the border, to provide
   3052        * reliable but slightly incorrect hardware rendering instead of
   3053        * rarely-tested software fallback rendering.
   3054        */
   3055       if (border && ctx->Const.StripTextureBorder) {
   3056          strip_texture_border(target, &width, &height, &depth, unpack,
   3057                               &unpack_no_border);
   3058          border = 0;
   3059          unpack = &unpack_no_border;
   3060       }
   3061 
   3062       if (ctx->NewState & _NEW_PIXEL)
   3063          _mesa_update_state(ctx);
   3064 
   3065       _mesa_lock_texture(ctx, texObj);
   3066       {
   3067          texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   3068 
   3069          if (!texImage) {
   3070             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
   3071          }
   3072          else {
   3073             ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
   3074 
   3075             _mesa_init_teximage_fields(ctx, texImage,
   3076                                        width, height, depth,
   3077                                        border, internalFormat, texFormat);
   3078 
   3079             /* Give the texture to the driver.  <pixels> may be null. */
   3080             if (width > 0 && height > 0 && depth > 0) {
   3081                if (compressed) {
   3082                   ctx->Driver.CompressedTexImage(ctx, dims, texImage,
   3083                                                  imageSize, pixels);
   3084                }
   3085                else {
   3086                   ctx->Driver.TexImage(ctx, dims, texImage, format,
   3087                                        type, pixels, unpack);
   3088                }
   3089             }
   3090 
   3091             check_gen_mipmap(ctx, target, texObj, level);
   3092 
   3093             _mesa_update_fbo_texture(ctx, texObj, face, level);
   3094 
   3095             _mesa_dirty_texobj(ctx, texObj);
   3096          }
   3097       }
   3098       _mesa_unlock_texture(ctx, texObj);
   3099    }
   3100 }
   3101 
   3102 
   3103 /* This is a wrapper around teximage() so that we can force the KHR_no_error
   3104  * logic to be inlined without inlining the function into all the callers.
   3105  */
   3106 static void
   3107 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
   3108              GLenum target, GLint level, GLint internalFormat,
   3109              GLsizei width, GLsizei height, GLsizei depth,
   3110              GLint border, GLenum format, GLenum type,
   3111              GLsizei imageSize, const GLvoid *pixels)
   3112 {
   3113    teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
   3114             depth, border, format, type, imageSize, pixels, false);
   3115 }
   3116 
   3117 
   3118 static void
   3119 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
   3120                   GLenum target, GLint level, GLint internalFormat,
   3121                   GLsizei width, GLsizei height, GLsizei depth,
   3122                   GLint border, GLenum format, GLenum type,
   3123                   GLsizei imageSize, const GLvoid *pixels)
   3124 {
   3125    teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
   3126             depth, border, format, type, imageSize, pixels, true);
   3127 }
   3128 
   3129 
   3130 /*
   3131  * Called from the API.  Note that width includes the border.
   3132  */
   3133 void GLAPIENTRY
   3134 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
   3135                   GLsizei width, GLint border, GLenum format,
   3136                   GLenum type, const GLvoid *pixels )
   3137 {
   3138    GET_CURRENT_CONTEXT(ctx);
   3139    teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
   3140                 border, format, type, 0, pixels);
   3141 }
   3142 
   3143 
   3144 void GLAPIENTRY
   3145 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
   3146                   GLsizei width, GLsizei height, GLint border,
   3147                   GLenum format, GLenum type,
   3148                   const GLvoid *pixels )
   3149 {
   3150    GET_CURRENT_CONTEXT(ctx);
   3151    teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
   3152                 border, format, type, 0, pixels);
   3153 }
   3154 
   3155 
   3156 /*
   3157  * Called by the API or display list executor.
   3158  * Note that width and height include the border.
   3159  */
   3160 void GLAPIENTRY
   3161 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
   3162                   GLsizei width, GLsizei height, GLsizei depth,
   3163                   GLint border, GLenum format, GLenum type,
   3164                   const GLvoid *pixels )
   3165 {
   3166    GET_CURRENT_CONTEXT(ctx);
   3167    teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
   3168                 width, height, depth, border, format, type, 0, pixels);
   3169 }
   3170 
   3171 
   3172 void GLAPIENTRY
   3173 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
   3174                      GLsizei width, GLsizei height, GLsizei depth,
   3175                      GLint border, GLenum format, GLenum type,
   3176                      const GLvoid *pixels )
   3177 {
   3178    _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
   3179                     depth, border, format, type, pixels);
   3180 }
   3181 
   3182 
   3183 void GLAPIENTRY
   3184 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
   3185                           GLsizei width, GLint border, GLenum format,
   3186                           GLenum type, const GLvoid *pixels)
   3187 {
   3188    GET_CURRENT_CONTEXT(ctx);
   3189    teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
   3190                      1, border, format, type, 0, pixels);
   3191 }
   3192 
   3193 
   3194 void GLAPIENTRY
   3195 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
   3196                           GLsizei width, GLsizei height, GLint border,
   3197                           GLenum format, GLenum type, const GLvoid *pixels)
   3198 {
   3199    GET_CURRENT_CONTEXT(ctx);
   3200    teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
   3201                      height, 1, border, format, type, 0, pixels);
   3202 }
   3203 
   3204 
   3205 void GLAPIENTRY
   3206 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
   3207                           GLsizei width, GLsizei height, GLsizei depth,
   3208                           GLint border, GLenum format, GLenum type,
   3209                           const GLvoid *pixels )
   3210 {
   3211    GET_CURRENT_CONTEXT(ctx);
   3212    teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
   3213                      width, height, depth, border, format, type, 0, pixels);
   3214 }
   3215 
   3216 
   3217 void GLAPIENTRY
   3218 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
   3219 {
   3220    struct gl_texture_object *texObj;
   3221    struct gl_texture_image *texImage;
   3222    bool valid_target;
   3223    GET_CURRENT_CONTEXT(ctx);
   3224    FLUSH_VERTICES(ctx, 0);
   3225 
   3226    switch (target) {
   3227    case GL_TEXTURE_2D:
   3228       valid_target = ctx->Extensions.OES_EGL_image;
   3229       break;
   3230    case GL_TEXTURE_EXTERNAL_OES:
   3231       valid_target =
   3232          _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
   3233       break;
   3234    default:
   3235       valid_target = false;
   3236       break;
   3237    }
   3238 
   3239    if (!valid_target) {
   3240       _mesa_error(ctx, GL_INVALID_ENUM,
   3241                   "glEGLImageTargetTexture2D(target=%d)", target);
   3242       return;
   3243    }
   3244 
   3245    if (!image) {
   3246       _mesa_error(ctx, GL_INVALID_OPERATION,
   3247                   "glEGLImageTargetTexture2D(image=%p)", image);
   3248       return;
   3249    }
   3250 
   3251    if (ctx->NewState & _NEW_PIXEL)
   3252       _mesa_update_state(ctx);
   3253 
   3254    texObj = _mesa_get_current_tex_object(ctx, target);
   3255    if (!texObj)
   3256       return;
   3257 
   3258    _mesa_lock_texture(ctx, texObj);
   3259 
   3260    if (texObj->Immutable) {
   3261       _mesa_error(ctx, GL_INVALID_OPERATION,
   3262                   "glEGLImageTargetTexture2D(texture is immutable)");
   3263       _mesa_unlock_texture(ctx, texObj);
   3264       return;
   3265    }
   3266 
   3267    texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
   3268    if (!texImage) {
   3269       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
   3270    } else {
   3271       ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
   3272 
   3273       ctx->Driver.EGLImageTargetTexture2D(ctx, target,
   3274                                           texObj, texImage, image);
   3275 
   3276       _mesa_dirty_texobj(ctx, texObj);
   3277    }
   3278    _mesa_unlock_texture(ctx, texObj);
   3279 }
   3280 
   3281 
   3282 /**
   3283  * Helper that implements the glTexSubImage1/2/3D()
   3284  * and glTextureSubImage1/2/3D() functions.
   3285  */
   3286 static void
   3287 texture_sub_image(struct gl_context *ctx, GLuint dims,
   3288                   struct gl_texture_object *texObj,
   3289                   struct gl_texture_image *texImage,
   3290                   GLenum target, GLint level,
   3291                   GLint xoffset, GLint yoffset, GLint zoffset,
   3292                   GLsizei width, GLsizei height, GLsizei depth,
   3293                   GLenum format, GLenum type, const GLvoid *pixels,
   3294                   bool dsa)
   3295 {
   3296    FLUSH_VERTICES(ctx, 0);
   3297 
   3298    if (ctx->NewState & _NEW_PIXEL)
   3299       _mesa_update_state(ctx);
   3300 
   3301    _mesa_lock_texture(ctx, texObj);
   3302    {
   3303       if (width > 0 && height > 0 && depth > 0) {
   3304          /* If we have a border, offset=-1 is legal.  Bias by border width. */
   3305          switch (dims) {
   3306          case 3:
   3307             if (target != GL_TEXTURE_2D_ARRAY)
   3308                zoffset += texImage->Border;
   3309             /* fall-through */
   3310          case 2:
   3311             if (target != GL_TEXTURE_1D_ARRAY)
   3312                yoffset += texImage->Border;
   3313             /* fall-through */
   3314          case 1:
   3315             xoffset += texImage->Border;
   3316          }
   3317 
   3318          ctx->Driver.TexSubImage(ctx, dims, texImage,
   3319                                  xoffset, yoffset, zoffset,
   3320                                  width, height, depth,
   3321                                  format, type, pixels, &ctx->Unpack);
   3322 
   3323          check_gen_mipmap(ctx, target, texObj, level);
   3324 
   3325          /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
   3326           * the texel data, not the texture format, size, etc.
   3327           */
   3328       }
   3329    }
   3330    _mesa_unlock_texture(ctx, texObj);
   3331 }
   3332 
   3333 /**
   3334  * Implement all the glTexSubImage1/2/3D() functions.
   3335  * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
   3336  */
   3337 static void
   3338 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
   3339                 GLint xoffset, GLint yoffset, GLint zoffset,
   3340                 GLsizei width, GLsizei height, GLsizei depth,
   3341                 GLenum format, GLenum type, const GLvoid *pixels,
   3342                 const char *callerName)
   3343 {
   3344    struct gl_texture_object *texObj;
   3345    struct gl_texture_image *texImage;
   3346 
   3347    /* check target (proxies not allowed) */
   3348    if (!legal_texsubimage_target(ctx, dims, target, false)) {
   3349       _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
   3350                   dims, _mesa_enum_to_string(target));
   3351       return;
   3352    }
   3353 
   3354    texObj = _mesa_get_current_tex_object(ctx, target);
   3355    if (!texObj)
   3356       return;
   3357 
   3358    if (texsubimage_error_check(ctx, dims, texObj, target, level,
   3359                                xoffset, yoffset, zoffset,
   3360                                width, height, depth, format, type,
   3361                                pixels, false, callerName)) {
   3362       return;   /* error was detected */
   3363    }
   3364 
   3365    texImage = _mesa_select_tex_image(texObj, target, level);
   3366    /* texsubimage_error_check ensures that texImage is not NULL */
   3367 
   3368    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   3369       _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
   3370                   dims,
   3371                   _mesa_enum_to_string(target), level,
   3372                   xoffset, yoffset, zoffset, width, height, depth,
   3373                   _mesa_enum_to_string(format),
   3374                   _mesa_enum_to_string(type), pixels);
   3375 
   3376    texture_sub_image(ctx, dims, texObj, texImage, target, level,
   3377                      xoffset, yoffset, zoffset, width, height, depth,
   3378                      format, type, pixels, false);
   3379 }
   3380 
   3381 
   3382 static void
   3383 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
   3384             GLint xoffset, GLint yoffset, GLint zoffset,
   3385             GLsizei width, GLsizei height, GLsizei depth,
   3386             GLenum format, GLenum type, const GLvoid *pixels)
   3387 {
   3388    struct gl_texture_object *texObj;
   3389    struct gl_texture_image *texImage;
   3390 
   3391    texObj = _mesa_get_current_tex_object(ctx, target);
   3392    texImage = _mesa_select_tex_image(texObj, target, level);
   3393 
   3394    texture_sub_image(ctx, dims, texObj, texImage, target, level,
   3395                      xoffset, yoffset, zoffset, width, height, depth,
   3396                      format, type, pixels, false);
   3397 }
   3398 
   3399 
   3400 /**
   3401  * Implement all the glTextureSubImage1/2/3D() functions.
   3402  * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
   3403  */
   3404 static ALWAYS_INLINE void
   3405 texturesubimage(struct gl_context *ctx, GLuint dims,
   3406                 GLuint texture, GLint level,
   3407                 GLint xoffset, GLint yoffset, GLint zoffset,
   3408                 GLsizei width, GLsizei height, GLsizei depth,
   3409                 GLenum format, GLenum type, const GLvoid *pixels,
   3410                 const char *callerName, bool no_error)
   3411 {
   3412    struct gl_texture_object *texObj;
   3413    struct gl_texture_image *texImage;
   3414    int i;
   3415 
   3416    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   3417       _mesa_debug(ctx,
   3418                   "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
   3419                   dims, texture, level,
   3420                   xoffset, yoffset, zoffset, width, height, depth,
   3421                   _mesa_enum_to_string(format),
   3422                   _mesa_enum_to_string(type), pixels);
   3423 
   3424    /* Get the texture object by Name. */
   3425    if (!no_error) {
   3426       texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
   3427       if (!texObj)
   3428          return;
   3429    } else {
   3430       texObj = _mesa_lookup_texture(ctx, texture);
   3431    }
   3432 
   3433    if (!no_error) {
   3434       /* check target (proxies not allowed) */
   3435       if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
   3436          _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
   3437                      callerName, _mesa_enum_to_string(texObj->Target));
   3438          return;
   3439       }
   3440 
   3441       if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
   3442                                   xoffset, yoffset, zoffset,
   3443                                   width, height, depth, format, type,
   3444                                   pixels, true, callerName)) {
   3445          return;   /* error was detected */
   3446       }
   3447    }
   3448 
   3449    /* Must handle special case GL_TEXTURE_CUBE_MAP. */
   3450    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
   3451       GLint imageStride;
   3452 
   3453       /*
   3454        * What do we do if the user created a texture with the following code
   3455        * and then called this function with its handle?
   3456        *
   3457        *    GLuint tex;
   3458        *    glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
   3459        *    glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
   3460        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
   3461        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
   3462        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
   3463        *    // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
   3464        *    // wrong format, or given the wrong size, etc.
   3465        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
   3466        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
   3467        *
   3468        * A bug has been filed against the spec for this case.  In the
   3469        * meantime, we will check for cube completeness.
   3470        *
   3471        * According to Section 8.17 Texture Completeness in the OpenGL 4.5
   3472        * Core Profile spec (30.10.2014):
   3473        *    "[A] cube map texture is cube complete if the
   3474        *    following conditions all hold true: The [base level] texture
   3475        *    images of each of the six cube map faces have identical, positive,
   3476        *    and square dimensions. The [base level] images were each specified
   3477        *    with the same internal format."
   3478        *
   3479        * It seems reasonable to check for cube completeness of an arbitrary
   3480        * level here so that the image data has a consistent format and size.
   3481        */
   3482       if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
   3483          _mesa_error(ctx, GL_INVALID_OPERATION,
   3484                      "glTextureSubImage%uD(cube map incomplete)",
   3485                      dims);
   3486          return;
   3487       }
   3488 
   3489       imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
   3490                                              format, type);
   3491       /* Copy in each face. */
   3492       for (i = zoffset; i < zoffset + depth; ++i) {
   3493          texImage = texObj->Image[i][level];
   3494          assert(texImage);
   3495 
   3496          texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
   3497                            level, xoffset, yoffset, 0,
   3498                            width, height, 1, format,
   3499                            type, pixels, true);
   3500          pixels = (GLubyte *) pixels + imageStride;
   3501       }
   3502    }
   3503    else {
   3504       texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
   3505       assert(texImage);
   3506 
   3507       texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
   3508                         level, xoffset, yoffset, zoffset,
   3509                         width, height, depth, format,
   3510                         type, pixels, true);
   3511    }
   3512 }
   3513 
   3514 
   3515 static void
   3516 texturesubimage_error(struct gl_context *ctx, GLuint dims,
   3517                       GLuint texture, GLint level,
   3518                       GLint xoffset, GLint yoffset, GLint zoffset,
   3519                       GLsizei width, GLsizei height, GLsizei depth,
   3520                       GLenum format, GLenum type, const GLvoid *pixels,
   3521                       const char *callerName)
   3522 {
   3523    texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
   3524                    width, height, depth, format, type, pixels, callerName,
   3525                    false);
   3526 }
   3527 
   3528 
   3529 static void
   3530 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
   3531                          GLuint texture, GLint level,
   3532                          GLint xoffset, GLint yoffset, GLint zoffset,
   3533                          GLsizei width, GLsizei height, GLsizei depth,
   3534                          GLenum format, GLenum type, const GLvoid *pixels,
   3535                          const char *callerName)
   3536 {
   3537    texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
   3538                    width, height, depth, format, type, pixels, callerName,
   3539                    true);
   3540 }
   3541 
   3542 
   3543 void GLAPIENTRY
   3544 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
   3545                              GLint xoffset, GLsizei width,
   3546                              GLenum format, GLenum type,
   3547                              const GLvoid *pixels)
   3548 {
   3549    GET_CURRENT_CONTEXT(ctx);
   3550    texsubimage(ctx, 1, target, level,
   3551                xoffset, 0, 0,
   3552                width, 1, 1,
   3553                format, type, pixels);
   3554 }
   3555 
   3556 
   3557 void GLAPIENTRY
   3558 _mesa_TexSubImage1D( GLenum target, GLint level,
   3559                      GLint xoffset, GLsizei width,
   3560                      GLenum format, GLenum type,
   3561                      const GLvoid *pixels )
   3562 {
   3563    GET_CURRENT_CONTEXT(ctx);
   3564    texsubimage_err(ctx, 1, target, level,
   3565                    xoffset, 0, 0,
   3566                    width, 1, 1,
   3567                    format, type, pixels, "glTexSubImage1D");
   3568 }
   3569 
   3570 
   3571 void GLAPIENTRY
   3572 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
   3573                              GLint xoffset, GLint yoffset,
   3574                              GLsizei width, GLsizei height,
   3575                              GLenum format, GLenum type,
   3576                              const GLvoid *pixels)
   3577 {
   3578    GET_CURRENT_CONTEXT(ctx);
   3579    texsubimage(ctx, 2, target, level,
   3580                xoffset, yoffset, 0,
   3581                width, height, 1,
   3582                format, type, pixels);
   3583 }
   3584 
   3585 
   3586 void GLAPIENTRY
   3587 _mesa_TexSubImage2D( GLenum target, GLint level,
   3588                      GLint xoffset, GLint yoffset,
   3589                      GLsizei width, GLsizei height,
   3590                      GLenum format, GLenum type,
   3591                      const GLvoid *pixels )
   3592 {
   3593    GET_CURRENT_CONTEXT(ctx);
   3594    texsubimage_err(ctx, 2, target, level,
   3595                    xoffset, yoffset, 0,
   3596                    width, height, 1,
   3597                    format, type, pixels, "glTexSubImage2D");
   3598 }
   3599 
   3600 
   3601 void GLAPIENTRY
   3602 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
   3603                              GLint xoffset, GLint yoffset, GLint zoffset,
   3604                              GLsizei width, GLsizei height, GLsizei depth,
   3605                              GLenum format, GLenum type,
   3606                              const GLvoid *pixels)
   3607 {
   3608    GET_CURRENT_CONTEXT(ctx);
   3609    texsubimage(ctx, 3, target, level,
   3610                xoffset, yoffset, zoffset,
   3611                width, height, depth,
   3612                format, type, pixels);
   3613 }
   3614 
   3615 
   3616 void GLAPIENTRY
   3617 _mesa_TexSubImage3D( GLenum target, GLint level,
   3618                      GLint xoffset, GLint yoffset, GLint zoffset,
   3619                      GLsizei width, GLsizei height, GLsizei depth,
   3620                      GLenum format, GLenum type,
   3621                      const GLvoid *pixels )
   3622 {
   3623    GET_CURRENT_CONTEXT(ctx);
   3624    texsubimage_err(ctx, 3, target, level,
   3625                    xoffset, yoffset, zoffset,
   3626                    width, height, depth,
   3627                    format, type, pixels, "glTexSubImage3D");
   3628 }
   3629 
   3630 
   3631 void GLAPIENTRY
   3632 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
   3633                                  GLsizei width, GLenum format, GLenum type,
   3634                                  const GLvoid *pixels)
   3635 {
   3636    GET_CURRENT_CONTEXT(ctx);
   3637    texturesubimage_no_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
   3638                             format, type, pixels, "glTextureSubImage1D");
   3639 }
   3640 
   3641 
   3642 void GLAPIENTRY
   3643 _mesa_TextureSubImage1D(GLuint texture, GLint level,
   3644                         GLint xoffset, GLsizei width,
   3645                         GLenum format, GLenum type,
   3646                         const GLvoid *pixels)
   3647 {
   3648    GET_CURRENT_CONTEXT(ctx);
   3649    texturesubimage_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
   3650                          format, type, pixels, "glTextureSubImage1D");
   3651 }
   3652 
   3653 
   3654 void GLAPIENTRY
   3655 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
   3656                                  GLint yoffset, GLsizei width, GLsizei height,
   3657                                  GLenum format, GLenum type,
   3658                                  const GLvoid *pixels)
   3659 {
   3660    GET_CURRENT_CONTEXT(ctx);
   3661    texturesubimage_no_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
   3662                             height, 1, format, type, pixels,
   3663                             "glTextureSubImage2D");
   3664 }
   3665 
   3666 
   3667 void GLAPIENTRY
   3668 _mesa_TextureSubImage2D(GLuint texture, GLint level,
   3669                         GLint xoffset, GLint yoffset,
   3670                         GLsizei width, GLsizei height,
   3671                         GLenum format, GLenum type,
   3672                         const GLvoid *pixels)
   3673 {
   3674    GET_CURRENT_CONTEXT(ctx);
   3675    texturesubimage_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
   3676                          height, 1, format, type, pixels,
   3677                          "glTextureSubImage2D");
   3678 }
   3679 
   3680 
   3681 void GLAPIENTRY
   3682 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
   3683                                  GLint yoffset, GLint zoffset, GLsizei width,
   3684                                  GLsizei height, GLsizei depth, GLenum format,
   3685                                  GLenum type, const GLvoid *pixels)
   3686 {
   3687    GET_CURRENT_CONTEXT(ctx);
   3688    texturesubimage_no_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
   3689                             width, height, depth, format, type, pixels,
   3690                             "glTextureSubImage3D");
   3691 }
   3692 
   3693 
   3694 void GLAPIENTRY
   3695 _mesa_TextureSubImage3D(GLuint texture, GLint level,
   3696                         GLint xoffset, GLint yoffset, GLint zoffset,
   3697                         GLsizei width, GLsizei height, GLsizei depth,
   3698                         GLenum format, GLenum type,
   3699                         const GLvoid *pixels)
   3700 {
   3701    GET_CURRENT_CONTEXT(ctx);
   3702    texturesubimage_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
   3703                          width, height, depth, format, type, pixels,
   3704                          "glTextureSubImage3D");
   3705 }
   3706 
   3707 
   3708 /**
   3709  * For glCopyTexSubImage, return the source renderbuffer to copy texel data
   3710  * from.  This depends on whether the texture contains color or depth values.
   3711  */
   3712 static struct gl_renderbuffer *
   3713 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
   3714 {
   3715    if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
   3716       /* reading from depth/stencil buffer */
   3717       return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
   3718    } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
   3719       return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
   3720    } else {
   3721       /* copying from color buffer */
   3722       return ctx->ReadBuffer->_ColorReadBuffer;
   3723    }
   3724 }
   3725 
   3726 
   3727 static void
   3728 copytexsubimage_by_slice(struct gl_context *ctx,
   3729                          struct gl_texture_image *texImage,
   3730                          GLuint dims,
   3731                          GLint xoffset, GLint yoffset, GLint zoffset,
   3732                          struct gl_renderbuffer *rb,
   3733                          GLint x, GLint y,
   3734                          GLsizei width, GLsizei height)
   3735 {
   3736    if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
   3737       int slice;
   3738 
   3739       /* For 1D arrays, we copy each scanline of the source rectangle into the
   3740        * next array slice.
   3741        */
   3742       assert(zoffset == 0);
   3743 
   3744       for (slice = 0; slice < height; slice++) {
   3745          assert(yoffset + slice < texImage->Height);
   3746          ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
   3747                                      xoffset, 0, yoffset + slice,
   3748                                      rb, x, y + slice, width, 1);
   3749       }
   3750    } else {
   3751       ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
   3752                                   xoffset, yoffset, zoffset,
   3753                                   rb, x, y, width, height);
   3754    }
   3755 }
   3756 
   3757 
   3758 static GLboolean
   3759 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
   3760 {
   3761    GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
   3762    GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
   3763    GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
   3764    GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
   3765 
   3766    GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
   3767    GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
   3768    GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
   3769    GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
   3770 
   3771    if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
   3772        || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
   3773        || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
   3774        || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
   3775       return GL_TRUE;
   3776 
   3777    return GL_FALSE;
   3778 }
   3779 
   3780 
   3781 /**
   3782  * Check if the given texture format and size arguments match those
   3783  * of the texture image.
   3784  * \param return true if arguments match, false otherwise.
   3785  */
   3786 static bool
   3787 can_avoid_reallocation(const struct gl_texture_image *texImage,
   3788                        GLenum internalFormat,
   3789                        mesa_format texFormat, GLint x, GLint y, GLsizei width,
   3790                        GLsizei height, GLint border)
   3791 {
   3792    if (texImage->InternalFormat != internalFormat)
   3793       return false;
   3794    if (texImage->TexFormat != texFormat)
   3795       return false;
   3796    if (texImage->Border != border)
   3797       return false;
   3798    if (texImage->Width2 != width)
   3799       return false;
   3800    if (texImage->Height2 != height)
   3801       return false;
   3802    return true;
   3803 }
   3804 
   3805 
   3806 /**
   3807  * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
   3808  */
   3809 static void
   3810 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
   3811                        struct gl_texture_object *texObj,
   3812                        GLenum target, GLint level,
   3813                        GLint xoffset, GLint yoffset, GLint zoffset,
   3814                        GLint x, GLint y, GLsizei width, GLsizei height)
   3815 {
   3816    struct gl_texture_image *texImage;
   3817 
   3818    _mesa_lock_texture(ctx, texObj);
   3819 
   3820    texImage = _mesa_select_tex_image(texObj, target, level);
   3821 
   3822    /* If we have a border, offset=-1 is legal.  Bias by border width. */
   3823    switch (dims) {
   3824    case 3:
   3825       if (target != GL_TEXTURE_2D_ARRAY)
   3826          zoffset += texImage->Border;
   3827       /* fall-through */
   3828    case 2:
   3829       if (target != GL_TEXTURE_1D_ARRAY)
   3830          yoffset += texImage->Border;
   3831       /* fall-through */
   3832    case 1:
   3833       xoffset += texImage->Border;
   3834    }
   3835 
   3836    if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
   3837                                   &width, &height)) {
   3838       struct gl_renderbuffer *srcRb =
   3839          get_copy_tex_image_source(ctx, texImage->TexFormat);
   3840 
   3841       copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
   3842                                srcRb, x, y, width, height);
   3843 
   3844       check_gen_mipmap(ctx, target, texObj, level);
   3845 
   3846       /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
   3847        * the texel data, not the texture format, size, etc.
   3848        */
   3849    }
   3850 
   3851    _mesa_unlock_texture(ctx, texObj);
   3852 }
   3853 
   3854 
   3855 static void
   3856 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
   3857                            struct gl_texture_object *texObj,
   3858                            GLenum target, GLint level,
   3859                            GLint xoffset, GLint yoffset, GLint zoffset,
   3860                            GLint x, GLint y, GLsizei width, GLsizei height,
   3861                            const char *caller)
   3862 {
   3863    FLUSH_VERTICES(ctx, 0);
   3864 
   3865    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   3866       _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
   3867                   _mesa_enum_to_string(target),
   3868                   level, xoffset, yoffset, zoffset, x, y, width, height);
   3869 
   3870    if (ctx->NewState & NEW_COPY_TEX_STATE)
   3871       _mesa_update_state(ctx);
   3872 
   3873    if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
   3874                                    xoffset, yoffset, zoffset,
   3875                                    width, height, caller)) {
   3876       return;
   3877    }
   3878 
   3879    copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
   3880                           zoffset, x, y, width, height);
   3881 }
   3882 
   3883 
   3884 static void
   3885 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
   3886                                 struct gl_texture_object *texObj,
   3887                                 GLenum target, GLint level,
   3888                                 GLint xoffset, GLint yoffset, GLint zoffset,
   3889                                 GLint x, GLint y, GLsizei width, GLsizei height)
   3890 {
   3891    FLUSH_VERTICES(ctx, 0);
   3892 
   3893    if (ctx->NewState & NEW_COPY_TEX_STATE)
   3894       _mesa_update_state(ctx);
   3895 
   3896    copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
   3897                           zoffset, x, y, width, height);
   3898 }
   3899 
   3900 
   3901 /**
   3902  * Implement the glCopyTexImage1/2D() functions.
   3903  */
   3904 static ALWAYS_INLINE void
   3905 copyteximage(struct gl_context *ctx, GLuint dims,
   3906              GLenum target, GLint level, GLenum internalFormat,
   3907              GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
   3908              bool no_error)
   3909 {
   3910    struct gl_texture_image *texImage;
   3911    struct gl_texture_object *texObj;
   3912    mesa_format texFormat;
   3913 
   3914    FLUSH_VERTICES(ctx, 0);
   3915 
   3916    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   3917       _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
   3918                   dims,
   3919                   _mesa_enum_to_string(target), level,
   3920                   _mesa_enum_to_string(internalFormat),
   3921                   x, y, width, height, border);
   3922 
   3923    if (ctx->NewState & NEW_COPY_TEX_STATE)
   3924       _mesa_update_state(ctx);
   3925 
   3926    if (!no_error) {
   3927       if (copytexture_error_check(ctx, dims, target, level, internalFormat,
   3928                                   width, height, border))
   3929          return;
   3930 
   3931       if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
   3932                                           1, border)) {
   3933          _mesa_error(ctx, GL_INVALID_VALUE,
   3934                      "glCopyTexImage%uD(invalid width=%d or height=%d)",
   3935                      dims, width, height);
   3936          return;
   3937       }
   3938    }
   3939 
   3940    texObj = _mesa_get_current_tex_object(ctx, target);
   3941    assert(texObj);
   3942 
   3943    texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
   3944                                            internalFormat, GL_NONE, GL_NONE);
   3945 
   3946    /* First check if reallocating the texture buffer can be avoided.
   3947     * Without the realloc the copy can be 20x faster.
   3948     */
   3949    _mesa_lock_texture(ctx, texObj);
   3950    {
   3951       texImage = _mesa_select_tex_image(texObj, target, level);
   3952       if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
   3953                                              x, y, width, height, border)) {
   3954          _mesa_unlock_texture(ctx, texObj);
   3955          if (no_error) {
   3956             copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
   3957                                             0, 0, x, y, width, height);
   3958          } else {
   3959             copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
   3960                                        0, x, y, width, height,"CopyTexImage");
   3961          }
   3962          return;
   3963       }
   3964    }
   3965    _mesa_unlock_texture(ctx, texObj);
   3966    _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
   3967                     "can't avoid reallocating texture storage\n");
   3968 
   3969    if (!no_error && _mesa_is_gles3(ctx)) {
   3970       struct gl_renderbuffer *rb =
   3971          _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
   3972 
   3973       if (_mesa_is_enum_format_unsized(internalFormat)) {
   3974       /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
   3975        * OpenGL ES 3.0. Khronos bug# 9807.
   3976        */
   3977          if (rb->InternalFormat == GL_RGB10_A2) {
   3978                _mesa_error(ctx, GL_INVALID_OPERATION,
   3979                            "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
   3980                            " and writing to unsized internal format)", dims);
   3981                return;
   3982          }
   3983       }
   3984       /* From Page 139 of OpenGL ES 3.0 spec:
   3985        *    "If internalformat is sized, the internal format of the new texel
   3986        *    array is internalformat, and this is also the new texel arrays
   3987        *    effective internal format. If the component sizes of internalformat
   3988        *    do not exactly match the corresponding component sizes of the source
   3989        *    buffers effective internal format, described below, an
   3990        *    INVALID_OPERATION error is generated. If internalformat is unsized,
   3991        *    the internal format of the new texel array is the effective internal
   3992        *    format of the source buffer, and this is also the new texel arrays
   3993        *    effective internal format.
   3994        */
   3995       else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
   3996             _mesa_error(ctx, GL_INVALID_OPERATION,
   3997                         "glCopyTexImage%uD(componenet size changed in"
   3998                         " internal format)", dims);
   3999             return;
   4000       }
   4001    }
   4002 
   4003    assert(texFormat != MESA_FORMAT_NONE);
   4004 
   4005    if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
   4006                                       0, level, texFormat, 1,
   4007                                       width, height, 1)) {
   4008       _mesa_error(ctx, GL_OUT_OF_MEMORY,
   4009                   "glCopyTexImage%uD(image too large)", dims);
   4010       return;
   4011    }
   4012 
   4013    if (border && ctx->Const.StripTextureBorder) {
   4014       x += border;
   4015       width -= border * 2;
   4016       if (dims == 2) {
   4017          y += border;
   4018          height -= border * 2;
   4019       }
   4020       border = 0;
   4021    }
   4022 
   4023    _mesa_lock_texture(ctx, texObj);
   4024    {
   4025       texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   4026 
   4027       if (!texImage) {
   4028          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
   4029       }
   4030       else {
   4031          GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
   4032          const GLuint face = _mesa_tex_target_to_face(target);
   4033 
   4034          /* Free old texture image */
   4035          ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
   4036 
   4037          _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
   4038                                     border, internalFormat, texFormat);
   4039 
   4040          if (width && height) {
   4041             /* Allocate texture memory (no pixel data yet) */
   4042             ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
   4043 
   4044             if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
   4045                                            &width, &height)) {
   4046                struct gl_renderbuffer *srcRb =
   4047                   get_copy_tex_image_source(ctx, texImage->TexFormat);
   4048 
   4049                copytexsubimage_by_slice(ctx, texImage, dims,
   4050                                         dstX, dstY, dstZ,
   4051                                         srcRb, srcX, srcY, width, height);
   4052             }
   4053 
   4054             check_gen_mipmap(ctx, target, texObj, level);
   4055          }
   4056 
   4057          _mesa_update_fbo_texture(ctx, texObj, face, level);
   4058 
   4059          _mesa_dirty_texobj(ctx, texObj);
   4060       }
   4061    }
   4062    _mesa_unlock_texture(ctx, texObj);
   4063 }
   4064 
   4065 
   4066 static void
   4067 copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target,
   4068                  GLint level, GLenum internalFormat, GLint x, GLint y,
   4069                  GLsizei width, GLsizei height, GLint border)
   4070 {
   4071    copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
   4072                 border, false);
   4073 }
   4074 
   4075 
   4076 static void
   4077 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
   4078                       GLint level, GLenum internalFormat, GLint x, GLint y,
   4079                       GLsizei width, GLsizei height, GLint border)
   4080 {
   4081    copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
   4082                 border, true);
   4083 }
   4084 
   4085 
   4086 void GLAPIENTRY
   4087 _mesa_CopyTexImage1D( GLenum target, GLint level,
   4088                       GLenum internalFormat,
   4089                       GLint x, GLint y,
   4090                       GLsizei width, GLint border )
   4091 {
   4092    GET_CURRENT_CONTEXT(ctx);
   4093    copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
   4094                     border);
   4095 }
   4096 
   4097 
   4098 void GLAPIENTRY
   4099 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
   4100                       GLint x, GLint y, GLsizei width, GLsizei height,
   4101                       GLint border )
   4102 {
   4103    GET_CURRENT_CONTEXT(ctx);
   4104    copyteximage_err(ctx, 2, target, level, internalFormat,
   4105                     x, y, width, height, border);
   4106 }
   4107 
   4108 
   4109 void GLAPIENTRY
   4110 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
   4111                               GLint x, GLint y, GLsizei width, GLint border)
   4112 {
   4113    GET_CURRENT_CONTEXT(ctx);
   4114    copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
   4115                          border);
   4116 }
   4117 
   4118 
   4119 void GLAPIENTRY
   4120 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
   4121                               GLint x, GLint y, GLsizei width, GLsizei height,
   4122                               GLint border)
   4123 {
   4124    GET_CURRENT_CONTEXT(ctx);
   4125    copyteximage_no_error(ctx, 2, target, level, internalFormat,
   4126                          x, y, width, height, border);
   4127 }
   4128 
   4129 
   4130 void GLAPIENTRY
   4131 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
   4132                         GLint xoffset, GLint x, GLint y, GLsizei width)
   4133 {
   4134    struct gl_texture_object* texObj;
   4135    const char *self = "glCopyTexSubImage1D";
   4136    GET_CURRENT_CONTEXT(ctx);
   4137 
   4138    /* Check target (proxies not allowed). Target must be checked prior to
   4139     * calling _mesa_get_current_tex_object.
   4140     */
   4141    if (!legal_texsubimage_target(ctx, 1, target, false)) {
   4142       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
   4143                   _mesa_enum_to_string(target));
   4144       return;
   4145    }
   4146 
   4147    texObj = _mesa_get_current_tex_object(ctx, target);
   4148    if (!texObj)
   4149       return;
   4150 
   4151    copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
   4152                               x, y, width, 1, self);
   4153 }
   4154 
   4155 
   4156 void GLAPIENTRY
   4157 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
   4158                         GLint xoffset, GLint yoffset,
   4159                         GLint x, GLint y, GLsizei width, GLsizei height)
   4160 {
   4161    struct gl_texture_object* texObj;
   4162    const char *self = "glCopyTexSubImage2D";
   4163    GET_CURRENT_CONTEXT(ctx);
   4164 
   4165    /* Check target (proxies not allowed). Target must be checked prior to
   4166     * calling _mesa_get_current_tex_object.
   4167     */
   4168    if (!legal_texsubimage_target(ctx, 2, target, false)) {
   4169       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
   4170                   _mesa_enum_to_string(target));
   4171       return;
   4172    }
   4173 
   4174    texObj = _mesa_get_current_tex_object(ctx, target);
   4175    if (!texObj)
   4176       return;
   4177 
   4178    copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
   4179                               0, x, y, width, height, self);
   4180 }
   4181 
   4182 
   4183 void GLAPIENTRY
   4184 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
   4185                         GLint xoffset, GLint yoffset, GLint zoffset,
   4186                         GLint x, GLint y, GLsizei width, GLsizei height)
   4187 {
   4188    struct gl_texture_object* texObj;
   4189    const char *self = "glCopyTexSubImage3D";
   4190    GET_CURRENT_CONTEXT(ctx);
   4191 
   4192    /* Check target (proxies not allowed). Target must be checked prior to
   4193     * calling _mesa_get_current_tex_object.
   4194     */
   4195    if (!legal_texsubimage_target(ctx, 3, target, false)) {
   4196       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
   4197                   _mesa_enum_to_string(target));
   4198       return;
   4199    }
   4200 
   4201    texObj = _mesa_get_current_tex_object(ctx, target);
   4202    if (!texObj)
   4203       return;
   4204 
   4205    copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
   4206                               zoffset, x, y, width, height, self);
   4207 }
   4208 
   4209 
   4210 void GLAPIENTRY
   4211 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
   4212                             GLint xoffset, GLint x, GLint y, GLsizei width)
   4213 {
   4214    struct gl_texture_object* texObj;
   4215    const char *self = "glCopyTextureSubImage1D";
   4216    GET_CURRENT_CONTEXT(ctx);
   4217 
   4218    texObj = _mesa_lookup_texture_err(ctx, texture, self);
   4219    if (!texObj)
   4220       return;
   4221 
   4222    /* Check target (proxies not allowed). */
   4223    if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
   4224       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
   4225                   _mesa_enum_to_string(texObj->Target));
   4226       return;
   4227    }
   4228 
   4229    copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
   4230                               0, x, y, width, 1, self);
   4231 }
   4232 
   4233 
   4234 void GLAPIENTRY
   4235 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
   4236                             GLint xoffset, GLint yoffset,
   4237                             GLint x, GLint y, GLsizei width, GLsizei height)
   4238 {
   4239    struct gl_texture_object* texObj;
   4240    const char *self = "glCopyTextureSubImage2D";
   4241    GET_CURRENT_CONTEXT(ctx);
   4242 
   4243    texObj = _mesa_lookup_texture_err(ctx, texture, self);
   4244    if (!texObj)
   4245       return;
   4246 
   4247    /* Check target (proxies not allowed). */
   4248    if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
   4249       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
   4250                   _mesa_enum_to_string(texObj->Target));
   4251       return;
   4252    }
   4253 
   4254    copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
   4255                               yoffset, 0, x, y, width, height, self);
   4256 }
   4257 
   4258 
   4259 void GLAPIENTRY
   4260 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
   4261                             GLint xoffset, GLint yoffset, GLint zoffset,
   4262                             GLint x, GLint y, GLsizei width, GLsizei height)
   4263 {
   4264    struct gl_texture_object* texObj;
   4265    const char *self = "glCopyTextureSubImage3D";
   4266    GET_CURRENT_CONTEXT(ctx);
   4267 
   4268    texObj = _mesa_lookup_texture_err(ctx, texture, self);
   4269    if (!texObj)
   4270       return;
   4271 
   4272    /* Check target (proxies not allowed). */
   4273    if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
   4274       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
   4275                   _mesa_enum_to_string(texObj->Target));
   4276       return;
   4277    }
   4278 
   4279    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
   4280       /* Act like CopyTexSubImage2D */
   4281       copy_texture_sub_image_err(ctx, 2, texObj,
   4282                                 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
   4283                                 level, xoffset, yoffset, 0, x, y, width, height,
   4284                                 self);
   4285    }
   4286    else
   4287       copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
   4288                                  yoffset, zoffset, x, y, width, height, self);
   4289 }
   4290 
   4291 
   4292 void GLAPIENTRY
   4293 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
   4294                                  GLint x, GLint y, GLsizei width)
   4295 {
   4296    GET_CURRENT_CONTEXT(ctx);
   4297 
   4298    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
   4299    copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
   4300                                    x, y, width, 1);
   4301 }
   4302 
   4303 
   4304 void GLAPIENTRY
   4305 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
   4306                                  GLint yoffset, GLint x, GLint y, GLsizei width,
   4307                                  GLsizei height)
   4308 {
   4309    GET_CURRENT_CONTEXT(ctx);
   4310 
   4311    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
   4312    copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
   4313                                    yoffset, 0, x, y, width, height);
   4314 }
   4315 
   4316 
   4317 void GLAPIENTRY
   4318 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
   4319                                  GLint yoffset, GLint zoffset, GLint x, GLint y,
   4320                                  GLsizei width, GLsizei height)
   4321 {
   4322    GET_CURRENT_CONTEXT(ctx);
   4323 
   4324    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
   4325    copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
   4326                                    yoffset, zoffset, x, y, width, height);
   4327 }
   4328 
   4329 
   4330 void GLAPIENTRY
   4331 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
   4332                                      GLint x, GLint y, GLsizei width)
   4333 {
   4334    GET_CURRENT_CONTEXT(ctx);
   4335 
   4336    struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
   4337    copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
   4338                                    xoffset, 0, 0, x, y, width, 1);
   4339 }
   4340 
   4341 
   4342 void GLAPIENTRY
   4343 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
   4344                                      GLint yoffset, GLint x, GLint y,
   4345                                      GLsizei width, GLsizei height)
   4346 {
   4347    GET_CURRENT_CONTEXT(ctx);
   4348 
   4349    struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
   4350    copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
   4351                                    xoffset, yoffset, 0, x, y, width, height);
   4352 }
   4353 
   4354 
   4355 void GLAPIENTRY
   4356 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
   4357                                      GLint yoffset, GLint zoffset, GLint x,
   4358                                      GLint y, GLsizei width, GLsizei height)
   4359 {
   4360    GET_CURRENT_CONTEXT(ctx);
   4361 
   4362    struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
   4363    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
   4364       /* Act like CopyTexSubImage2D */
   4365       copy_texture_sub_image_no_error(ctx, 2, texObj,
   4366                                       GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
   4367                                       level, xoffset, yoffset, 0, x, y, width,
   4368                                       height);
   4369    }
   4370    else
   4371       copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
   4372                                       xoffset, yoffset, zoffset, x, y, width,
   4373                                       height);
   4374 }
   4375 
   4376 
   4377 static bool
   4378 check_clear_tex_image(struct gl_context *ctx,
   4379                       const char *function,
   4380                       struct gl_texture_image *texImage,
   4381                       GLenum format, GLenum type,
   4382                       const void *data,
   4383                       GLubyte *clearValue)
   4384 {
   4385    struct gl_texture_object *texObj = texImage->TexObject;
   4386    static const GLubyte zeroData[MAX_PIXEL_BYTES];
   4387    GLenum internalFormat = texImage->InternalFormat;
   4388    GLenum err;
   4389 
   4390    if (texObj->Target == GL_TEXTURE_BUFFER) {
   4391       _mesa_error(ctx, GL_INVALID_OPERATION,
   4392                   "%s(buffer texture)", function);
   4393       return false;
   4394    }
   4395 
   4396    if (_mesa_is_compressed_format(ctx, internalFormat)) {
   4397       _mesa_error(ctx, GL_INVALID_OPERATION,
   4398                   "%s(compressed texture)", function);
   4399       return false;
   4400    }
   4401 
   4402    err = _mesa_error_check_format_and_type(ctx, format, type);
   4403    if (err != GL_NO_ERROR) {
   4404       _mesa_error(ctx, err,
   4405                   "%s(incompatible format = %s, type = %s)",
   4406                   function,
   4407                   _mesa_enum_to_string(format),
   4408                   _mesa_enum_to_string(type));
   4409       return false;
   4410    }
   4411 
   4412    /* make sure internal format and format basically agree */
   4413    if (!texture_formats_agree(internalFormat, format)) {
   4414       _mesa_error(ctx, GL_INVALID_OPERATION,
   4415                   "%s(incompatible internalFormat = %s, format = %s)",
   4416                   function,
   4417                   _mesa_enum_to_string(internalFormat),
   4418                   _mesa_enum_to_string(format));
   4419       return false;
   4420    }
   4421 
   4422    if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
   4423       /* both source and dest must be integer-valued, or neither */
   4424       if (_mesa_is_format_integer_color(texImage->TexFormat) !=
   4425           _mesa_is_enum_format_integer(format)) {
   4426          _mesa_error(ctx, GL_INVALID_OPERATION,
   4427                      "%s(integer/non-integer format mismatch)",
   4428                      function);
   4429          return false;
   4430       }
   4431    }
   4432 
   4433    if (!_mesa_texstore(ctx,
   4434                        1, /* dims */
   4435                        texImage->_BaseFormat,
   4436                        texImage->TexFormat,
   4437                        0, /* dstRowStride */
   4438                        &clearValue,
   4439                        1, 1, 1, /* srcWidth/Height/Depth */
   4440                        format, type,
   4441                        data ? data : zeroData,
   4442                        &ctx->DefaultPacking)) {
   4443       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
   4444       return false;
   4445    }
   4446 
   4447    return true;
   4448 }
   4449 
   4450 
   4451 static struct gl_texture_object *
   4452 get_tex_obj_for_clear(struct gl_context *ctx,
   4453                       const char *function,
   4454                       GLuint texture)
   4455 {
   4456    struct gl_texture_object *texObj;
   4457 
   4458    texObj = _mesa_lookup_texture_err(ctx, texture, function);
   4459    if (!texObj)
   4460       return NULL;
   4461 
   4462    if (texObj->Target == 0) {
   4463       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
   4464       return NULL;
   4465    }
   4466 
   4467    return texObj;
   4468 }
   4469 
   4470 
   4471 /**
   4472  * For clearing cube textures, the zoffset and depth parameters indicate
   4473  * which cube map faces are to be cleared.  This is the one case where we
   4474  * need to be concerned with multiple gl_texture_images.  This function
   4475  * returns the array of texture images to clear for cube maps, or one
   4476  * texture image otherwise.
   4477  * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
   4478  */
   4479 static int
   4480 get_tex_images_for_clear(struct gl_context *ctx,
   4481                          const char *function,
   4482                          struct gl_texture_object *texObj,
   4483                          GLint level,
   4484                          struct gl_texture_image **texImages)
   4485 {
   4486    GLenum target;
   4487    int numFaces, i;
   4488 
   4489    if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
   4490       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
   4491       return 0;
   4492    }
   4493 
   4494    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
   4495       target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
   4496       numFaces = MAX_FACES;
   4497    }
   4498    else {
   4499       target = texObj->Target;
   4500       numFaces = 1;
   4501    }
   4502 
   4503    for (i = 0; i < numFaces; i++) {
   4504       texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
   4505       if (texImages[i] == NULL) {
   4506          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
   4507          return 0;
   4508       }
   4509    }
   4510 
   4511    return numFaces;
   4512 }
   4513 
   4514 
   4515 void GLAPIENTRY
   4516 _mesa_ClearTexSubImage(GLuint texture, GLint level,
   4517                        GLint xoffset, GLint yoffset, GLint zoffset,
   4518                        GLsizei width, GLsizei height, GLsizei depth,
   4519                        GLenum format, GLenum type, const void *data)
   4520 {
   4521    GET_CURRENT_CONTEXT(ctx);
   4522    struct gl_texture_object *texObj;
   4523    struct gl_texture_image *texImages[MAX_FACES];
   4524    GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
   4525    int i, numImages;
   4526    int minDepth, maxDepth;
   4527 
   4528    texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
   4529 
   4530    if (texObj == NULL)
   4531       return;
   4532 
   4533    _mesa_lock_texture(ctx, texObj);
   4534 
   4535    numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
   4536                                         texObj, level, texImages);
   4537    if (numImages == 0)
   4538       goto out;
   4539 
   4540    if (numImages == 1) {
   4541       minDepth = -(int) texImages[0]->Border;
   4542       maxDepth = texImages[0]->Depth;
   4543    } else {
   4544       assert(numImages == MAX_FACES);
   4545       minDepth = 0;
   4546       maxDepth = numImages;
   4547    }
   4548 
   4549    if (xoffset < -(GLint) texImages[0]->Border ||
   4550        yoffset < -(GLint) texImages[0]->Border ||
   4551        zoffset < minDepth ||
   4552        width < 0 ||
   4553        height < 0 ||
   4554        depth < 0 ||
   4555        xoffset + width > texImages[0]->Width ||
   4556        yoffset + height > texImages[0]->Height ||
   4557        zoffset + depth > maxDepth) {
   4558       _mesa_error(ctx, GL_INVALID_OPERATION,
   4559                   "glClearSubTexImage(invalid dimensions)");
   4560       goto out;
   4561    }
   4562 
   4563    if (numImages == 1) {
   4564       if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
   4565                                 format, type, data, clearValue[0])) {
   4566          ctx->Driver.ClearTexSubImage(ctx,
   4567                                       texImages[0],
   4568                                       xoffset, yoffset, zoffset,
   4569                                       width, height, depth,
   4570                                       data ? clearValue[0] : NULL);
   4571       }
   4572    } else {
   4573       /* loop over cube face images */
   4574       for (i = zoffset; i < zoffset + depth; i++) {
   4575          assert(i < MAX_FACES);
   4576          if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
   4577                                     format, type, data, clearValue[i]))
   4578             goto out;
   4579       }
   4580       for (i = zoffset; i < zoffset + depth; i++) {
   4581          ctx->Driver.ClearTexSubImage(ctx,
   4582                                       texImages[i],
   4583                                       xoffset, yoffset, 0,
   4584                                       width, height, 1,
   4585                                       data ? clearValue[i] : NULL);
   4586       }
   4587    }
   4588 
   4589  out:
   4590    _mesa_unlock_texture(ctx, texObj);
   4591 }
   4592 
   4593 
   4594 void GLAPIENTRY
   4595 _mesa_ClearTexImage( GLuint texture, GLint level,
   4596                      GLenum format, GLenum type, const void *data )
   4597 {
   4598    GET_CURRENT_CONTEXT(ctx);
   4599    struct gl_texture_object *texObj;
   4600    struct gl_texture_image *texImages[MAX_FACES];
   4601    GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
   4602    int i, numImages;
   4603 
   4604    texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
   4605 
   4606    if (texObj == NULL)
   4607       return;
   4608 
   4609    _mesa_lock_texture(ctx, texObj);
   4610 
   4611    numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
   4612                                         texObj, level, texImages);
   4613 
   4614    for (i = 0; i < numImages; i++) {
   4615       if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
   4616                                  type, data, clearValue[i]))
   4617          goto out;
   4618    }
   4619 
   4620    for (i = 0; i < numImages; i++) {
   4621       ctx->Driver.ClearTexSubImage(ctx, texImages[i],
   4622                                    -(GLint) texImages[i]->Border, /* xoffset */
   4623                                    -(GLint) texImages[i]->Border, /* yoffset */
   4624                                    -(GLint) texImages[i]->Border, /* zoffset */
   4625                                    texImages[i]->Width,
   4626                                    texImages[i]->Height,
   4627                                    texImages[i]->Depth,
   4628                                    data ? clearValue[i] : NULL);
   4629    }
   4630 
   4631 out:
   4632    _mesa_unlock_texture(ctx, texObj);
   4633 }
   4634 
   4635 
   4636 
   4637 
   4638 /**********************************************************************/
   4639 /******                   Compressed Textures                    ******/
   4640 /**********************************************************************/
   4641 
   4642 
   4643 /**
   4644  * Target checking for glCompressedTexSubImage[123]D().
   4645  * \return GL_TRUE if error, GL_FALSE if no error
   4646  * Must come before other error checking so that the texture object can
   4647  * be correctly retrieved using _mesa_get_current_tex_object.
   4648  */
   4649 static GLboolean
   4650 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
   4651                                    GLint dims, GLenum format, bool dsa,
   4652                                    const char *caller)
   4653 {
   4654    GLboolean targetOK;
   4655 
   4656    if (dsa && target == GL_TEXTURE_RECTANGLE) {
   4657       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
   4658                   _mesa_enum_to_string(target));
   4659       return GL_TRUE;
   4660    }
   4661 
   4662    switch (dims) {
   4663    case 2:
   4664       switch (target) {
   4665       case GL_TEXTURE_2D:
   4666          targetOK = GL_TRUE;
   4667          break;
   4668       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   4669       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   4670       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   4671       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   4672       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   4673       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   4674          targetOK = ctx->Extensions.ARB_texture_cube_map;
   4675          break;
   4676       default:
   4677          targetOK = GL_FALSE;
   4678          break;
   4679       }
   4680       break;
   4681    case 3:
   4682       switch (target) {
   4683       case GL_TEXTURE_CUBE_MAP:
   4684          targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
   4685          break;
   4686       case GL_TEXTURE_2D_ARRAY:
   4687          targetOK = _mesa_is_gles3(ctx) ||
   4688             (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
   4689          break;
   4690       case GL_TEXTURE_CUBE_MAP_ARRAY:
   4691          targetOK = _mesa_has_texture_cube_map_array(ctx);
   4692          break;
   4693       case GL_TEXTURE_3D:
   4694          targetOK = GL_TRUE;
   4695          /*
   4696           * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
   4697           * Images:
   4698           *    "An INVALID_OPERATION error is generated by
   4699           *    CompressedTex*SubImage3D if the internal format of the texture
   4700           *    is one of the EAC, ETC2, or RGTC formats and either border is
   4701           *    non-zero, or the effective target for the texture is not
   4702           *    TEXTURE_2D_ARRAY."
   4703           *
   4704           * NOTE: that's probably a spec error.  It should probably say
   4705           *    "... or the effective target for the texture is not
   4706           *    TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
   4707           *    GL_TEXTURE_CUBE_MAP_ARRAY."
   4708           * since those targets are 2D images and they support all compression
   4709           * formats.
   4710           *
   4711           * Instead of listing all these, just list those which are allowed,
   4712           * which is (at this time) only bptc. Otherwise we'd say s3tc (and
   4713           * more) are valid here, which they are not, but of course not
   4714           * mentioned by core spec.
   4715           */
   4716          switch (format) {
   4717          /* These are the only 3D compression formats supported at this time */
   4718          case GL_COMPRESSED_RGBA_BPTC_UNORM:
   4719          case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
   4720          case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
   4721          case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
   4722             /* valid format */
   4723             break;
   4724          default:
   4725             /* invalid format */
   4726             _mesa_error(ctx, GL_INVALID_OPERATION,
   4727                         "%s(invalid target %s for format %s)", caller,
   4728                         _mesa_enum_to_string(target),
   4729                         _mesa_enum_to_string(format));
   4730             return GL_TRUE;
   4731          }
   4732          break;
   4733       default:
   4734          targetOK = GL_FALSE;
   4735       }
   4736 
   4737       break;
   4738    default:
   4739       assert(dims == 1);
   4740       /* no 1D compressed textures at this time */
   4741       targetOK = GL_FALSE;
   4742       break;
   4743    }
   4744 
   4745    if (!targetOK) {
   4746       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
   4747                   _mesa_enum_to_string(target));
   4748       return GL_TRUE;
   4749    }
   4750 
   4751    return GL_FALSE;
   4752 }
   4753 
   4754 /**
   4755  * Error checking for glCompressedTexSubImage[123]D().
   4756  * \return GL_TRUE if error, GL_FALSE if no error
   4757  */
   4758 static GLboolean
   4759 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
   4760                                   const struct gl_texture_object *texObj,
   4761                                   GLenum target, GLint level,
   4762                                   GLint xoffset, GLint yoffset, GLint zoffset,
   4763                                   GLsizei width, GLsizei height, GLsizei depth,
   4764                                   GLenum format, GLsizei imageSize,
   4765                                   const GLvoid *data, const char *callerName)
   4766 {
   4767    struct gl_texture_image *texImage;
   4768    GLint expectedSize;
   4769 
   4770    /* this will catch any invalid compressed format token */
   4771    if (!_mesa_is_compressed_format(ctx, format)) {
   4772       _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
   4773       return GL_TRUE;
   4774    }
   4775 
   4776    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
   4777       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
   4778       return GL_TRUE;
   4779    }
   4780 
   4781    /* validate the bound PBO, if any */
   4782    if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
   4783                                      imageSize, data, callerName)) {
   4784       return GL_TRUE;
   4785    }
   4786 
   4787    /* Check for invalid pixel storage modes */
   4788    if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
   4789                                                    &ctx->Unpack, callerName)) {
   4790       return GL_TRUE;
   4791    }
   4792 
   4793    expectedSize = compressed_tex_size(width, height, depth, format);
   4794    if (expectedSize != imageSize) {
   4795       _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
   4796       return GL_TRUE;
   4797    }
   4798 
   4799    texImage = _mesa_select_tex_image(texObj, target, level);
   4800    if (!texImage) {
   4801       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
   4802                   callerName, level);
   4803       return GL_TRUE;
   4804    }
   4805 
   4806    if ((GLint) format != texImage->InternalFormat) {
   4807       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
   4808                   callerName, _mesa_enum_to_string(format));
   4809       return GL_TRUE;
   4810    }
   4811 
   4812    if (compressedteximage_only_format(ctx, format)) {
   4813       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
   4814                   callerName, _mesa_enum_to_string(format));
   4815       return GL_TRUE;
   4816    }
   4817 
   4818    if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
   4819                                                   depth, callerName)) {
   4820       return GL_TRUE;
   4821    }
   4822 
   4823    if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
   4824                                          zoffset, width, height, depth,
   4825                                          callerName)) {
   4826       return GL_TRUE;
   4827    }
   4828 
   4829    return GL_FALSE;
   4830 }
   4831 
   4832 
   4833 void GLAPIENTRY
   4834 _mesa_CompressedTexImage1D(GLenum target, GLint level,
   4835                               GLenum internalFormat, GLsizei width,
   4836                               GLint border, GLsizei imageSize,
   4837                               const GLvoid *data)
   4838 {
   4839    GET_CURRENT_CONTEXT(ctx);
   4840    teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
   4841                 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
   4842 }
   4843 
   4844 
   4845 void GLAPIENTRY
   4846 _mesa_CompressedTexImage2D(GLenum target, GLint level,
   4847                               GLenum internalFormat, GLsizei width,
   4848                               GLsizei height, GLint border, GLsizei imageSize,
   4849                               const GLvoid *data)
   4850 {
   4851    GET_CURRENT_CONTEXT(ctx);
   4852    teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
   4853                 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
   4854 }
   4855 
   4856 
   4857 void GLAPIENTRY
   4858 _mesa_CompressedTexImage3D(GLenum target, GLint level,
   4859                               GLenum internalFormat, GLsizei width,
   4860                               GLsizei height, GLsizei depth, GLint border,
   4861                               GLsizei imageSize, const GLvoid *data)
   4862 {
   4863    GET_CURRENT_CONTEXT(ctx);
   4864    teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
   4865                 depth, border, GL_NONE, GL_NONE, imageSize, data);
   4866 }
   4867 
   4868 
   4869 void GLAPIENTRY
   4870 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
   4871                                     GLenum internalFormat, GLsizei width,
   4872                                     GLint border, GLsizei imageSize,
   4873                                     const GLvoid *data)
   4874 {
   4875    GET_CURRENT_CONTEXT(ctx);
   4876    teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
   4877                      1, border, GL_NONE, GL_NONE, imageSize, data);
   4878 }
   4879 
   4880 
   4881 void GLAPIENTRY
   4882 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
   4883                                     GLenum internalFormat, GLsizei width,
   4884                                     GLsizei height, GLint border,
   4885                                     GLsizei imageSize, const GLvoid *data)
   4886 {
   4887    GET_CURRENT_CONTEXT(ctx);
   4888    teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
   4889                      height, 1, border, GL_NONE, GL_NONE, imageSize, data);
   4890 }
   4891 
   4892 
   4893 void GLAPIENTRY
   4894 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
   4895                                     GLenum internalFormat, GLsizei width,
   4896                                     GLsizei height, GLsizei depth, GLint border,
   4897                                     GLsizei imageSize, const GLvoid *data)
   4898 {
   4899    GET_CURRENT_CONTEXT(ctx);
   4900    teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
   4901                      height, depth, border, GL_NONE, GL_NONE, imageSize, data);
   4902 }
   4903 
   4904 
   4905 /**
   4906  * Common helper for glCompressedTexSubImage1/2/3D() and
   4907  * glCompressedTextureSubImage1/2/3D().
   4908  */
   4909 static void
   4910 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
   4911                              struct gl_texture_object *texObj,
   4912                              struct gl_texture_image *texImage,
   4913                              GLenum target, GLint level, GLint xoffset,
   4914                              GLint yoffset, GLint zoffset, GLsizei width,
   4915                              GLsizei height, GLsizei depth, GLenum format,
   4916                              GLsizei imageSize, const GLvoid *data)
   4917 {
   4918    FLUSH_VERTICES(ctx, 0);
   4919 
   4920    _mesa_lock_texture(ctx, texObj);
   4921    {
   4922       if (width > 0 && height > 0 && depth > 0) {
   4923          ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
   4924                                            xoffset, yoffset, zoffset,
   4925                                            width, height, depth,
   4926                                            format, imageSize, data);
   4927 
   4928          check_gen_mipmap(ctx, target, texObj, level);
   4929 
   4930          /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
   4931           * the texel data, not the texture format, size, etc.
   4932           */
   4933       }
   4934    }
   4935    _mesa_unlock_texture(ctx, texObj);
   4936 }
   4937 
   4938 
   4939 static ALWAYS_INLINE void
   4940 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
   4941                          GLint level, GLint xoffset, GLint yoffset,
   4942                          GLint zoffset, GLsizei width, GLsizei height,
   4943                          GLsizei depth, GLenum format, GLsizei imageSize,
   4944                          const GLvoid *data, bool dsa, bool no_error,
   4945                          const char *caller)
   4946 {
   4947    struct gl_texture_object *texObj = NULL;
   4948    struct gl_texture_image *texImage;
   4949 
   4950    GET_CURRENT_CONTEXT(ctx);
   4951 
   4952    if (dsa) {
   4953       if (no_error) {
   4954          texObj = _mesa_lookup_texture(ctx, texture);
   4955       } else {
   4956          texObj = _mesa_lookup_texture_err(ctx, texture, caller);
   4957          if (!texObj)
   4958             return;
   4959       }
   4960 
   4961       target = texObj->Target;
   4962    }
   4963 
   4964    if (!no_error &&
   4965        compressed_subtexture_target_check(ctx, target, dim, format, dsa,
   4966                                           caller)) {
   4967       return;
   4968    }
   4969 
   4970    if (!dsa) {
   4971       texObj = _mesa_get_current_tex_object(ctx, target);
   4972          if (!no_error && !texObj)
   4973             return;
   4974    }
   4975 
   4976    if (!no_error &&
   4977        compressed_subtexture_error_check(ctx, dim, texObj, target, level,
   4978                                          xoffset, yoffset, zoffset, width,
   4979                                          height, depth, format,
   4980                                          imageSize, data, caller)) {
   4981       return;
   4982    }
   4983 
   4984    /* Must handle special case GL_TEXTURE_CUBE_MAP. */
   4985    if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
   4986       const char *pixels = data;
   4987       GLint image_stride;
   4988 
   4989       /* Make sure the texture object is a proper cube.
   4990        * (See texturesubimage in teximage.c for details on why this check is
   4991        * performed.)
   4992        */
   4993       if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
   4994          _mesa_error(ctx, GL_INVALID_OPERATION,
   4995                      "glCompressedTextureSubImage3D(cube map incomplete)");
   4996          return;
   4997       }
   4998 
   4999       /* Copy in each face. */
   5000       for (int i = zoffset; i < zoffset + depth; ++i) {
   5001          texImage = texObj->Image[i][level];
   5002          assert(texImage);
   5003 
   5004          compressed_texture_sub_image(ctx, 3, texObj, texImage,
   5005                                       texObj->Target, level, xoffset, yoffset,
   5006                                       0, width, height, 1, format,
   5007                                       imageSize, pixels);
   5008 
   5009          /* Compressed images don't have a client format */
   5010          image_stride = _mesa_format_image_size(texImage->TexFormat,
   5011                                                 texImage->Width,
   5012                                                 texImage->Height, 1);
   5013 
   5014          pixels += image_stride;
   5015          imageSize -= image_stride;
   5016       }
   5017    } else {
   5018       texImage = _mesa_select_tex_image(texObj, target, level);
   5019       assert(texImage);
   5020 
   5021       compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
   5022                                    xoffset, yoffset, zoffset, width, height,
   5023                                    depth, format, imageSize, data);
   5024    }
   5025 }
   5026 
   5027 static void
   5028 compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
   5029                                GLint level, GLint xoffset, GLint yoffset,
   5030                                GLint zoffset, GLsizei width, GLsizei height,
   5031                                GLsizei depth, GLenum format, GLsizei imageSize,
   5032                                const GLvoid *data, bool dsa,
   5033                                const char *caller)
   5034 {
   5035    compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
   5036                             zoffset, width, height, depth, format, imageSize,
   5037                             data, dsa, false, caller);
   5038 }
   5039 
   5040 static void
   5041 compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
   5042                                   GLint level, GLint xoffset, GLint yoffset,
   5043                                   GLint zoffset, GLsizei width, GLsizei height,
   5044                                   GLsizei depth, GLenum format, GLsizei imageSize,
   5045                                   const GLvoid *data, bool dsa,
   5046                                   const char *caller)
   5047 {
   5048    compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
   5049                             zoffset, width, height, depth, format, imageSize,
   5050                             data, dsa, true, caller);
   5051 }
   5052 
   5053 void GLAPIENTRY
   5054 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
   5055                                        GLint xoffset, GLsizei width,
   5056                                        GLenum format, GLsizei imageSize,
   5057                                        const GLvoid *data)
   5058 {
   5059    compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
   5060                                      1, 1, format, imageSize, data, false,
   5061                                      "glCompressedTexSubImage1D");
   5062 }
   5063 
   5064 
   5065 void GLAPIENTRY
   5066 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
   5067                               GLsizei width, GLenum format,
   5068                               GLsizei imageSize, const GLvoid *data)
   5069 {
   5070    compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
   5071                                   1, format, imageSize, data, false,
   5072                                   "glCompressedTexSubImage1D");
   5073 }
   5074 
   5075 
   5076 void GLAPIENTRY
   5077 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
   5078                                            GLint xoffset, GLsizei width,
   5079                                            GLenum format, GLsizei imageSize,
   5080                                            const GLvoid *data)
   5081 {
   5082    compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0, width,
   5083                                      1, 1, format, imageSize, data, true,
   5084                                      "glCompressedTextureSubImage1D");
   5085 }
   5086 
   5087 
   5088 void GLAPIENTRY
   5089 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
   5090                                   GLsizei width, GLenum format,
   5091                                   GLsizei imageSize, const GLvoid *data)
   5092 {
   5093    compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
   5094                                   1, 1, format, imageSize, data, true,
   5095                                   "glCompressedTextureSubImage1D");
   5096 }
   5097 
   5098 void GLAPIENTRY
   5099 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
   5100                                        GLint xoffset, GLint yoffset,
   5101                                        GLsizei width, GLsizei height,
   5102                                        GLenum format, GLsizei imageSize,
   5103                                        const GLvoid *data)
   5104 {
   5105    compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
   5106                                      width, height, 1, format, imageSize, data,
   5107                                      false, "glCompressedTexSubImage2D");
   5108 }
   5109 
   5110 
   5111 void GLAPIENTRY
   5112 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
   5113                               GLint yoffset, GLsizei width, GLsizei height,
   5114                               GLenum format, GLsizei imageSize,
   5115                               const GLvoid *data)
   5116 {
   5117    compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
   5118                                   width, height, 1, format, imageSize, data,
   5119                                   false, "glCompressedTexSubImage2D");
   5120 }
   5121 
   5122 
   5123 void GLAPIENTRY
   5124 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
   5125                                            GLint xoffset, GLint yoffset,
   5126                                            GLsizei width, GLsizei height,
   5127                                            GLenum format, GLsizei imageSize,
   5128                                            const GLvoid *data)
   5129 {
   5130    compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
   5131                                      width, height, 1, format, imageSize, data,
   5132                                      true, "glCompressedTextureSubImage2D");
   5133 }
   5134 
   5135 
   5136 void GLAPIENTRY
   5137 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
   5138                                   GLint yoffset,
   5139                                   GLsizei width, GLsizei height,
   5140                                   GLenum format, GLsizei imageSize,
   5141                                   const GLvoid *data)
   5142 {
   5143    compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
   5144                                   width, height, 1, format, imageSize, data,
   5145                                   true, "glCompressedTextureSubImage2D");
   5146 }
   5147 
   5148 void GLAPIENTRY
   5149 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
   5150                                        GLint xoffset, GLint yoffset,
   5151                                        GLint zoffset, GLsizei width,
   5152                                        GLsizei height, GLsizei depth,
   5153                                        GLenum format, GLsizei imageSize,
   5154                                        const GLvoid *data)
   5155 {
   5156    compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
   5157                                      zoffset, width, height, depth, format,
   5158                                      imageSize, data, false,
   5159                                      "glCompressedTexSubImage3D");
   5160 }
   5161 
   5162 void GLAPIENTRY
   5163 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
   5164                               GLint yoffset, GLint zoffset, GLsizei width,
   5165                               GLsizei height, GLsizei depth, GLenum format,
   5166                               GLsizei imageSize, const GLvoid *data)
   5167 {
   5168    compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
   5169                                   zoffset, width, height, depth, format,
   5170                                   imageSize, data, false,
   5171                                   "glCompressedTexSubImage3D");
   5172 }
   5173 
   5174 void GLAPIENTRY
   5175 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
   5176                                            GLint xoffset, GLint yoffset,
   5177                                            GLint zoffset, GLsizei width,
   5178                                            GLsizei height, GLsizei depth,
   5179                                            GLenum format, GLsizei imageSize,
   5180                                            const GLvoid *data)
   5181 {
   5182    compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
   5183                                      zoffset, width, height, depth, format,
   5184                                      imageSize, data, true,
   5185                                      "glCompressedTextureSubImage3D");
   5186 }
   5187 
   5188 void GLAPIENTRY
   5189 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
   5190                                   GLint yoffset, GLint zoffset, GLsizei width,
   5191                                   GLsizei height, GLsizei depth,
   5192                                   GLenum format, GLsizei imageSize,
   5193                                   const GLvoid *data)
   5194 {
   5195    compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
   5196                                   zoffset, width, height, depth, format,
   5197                                   imageSize, data, true,
   5198                                   "glCompressedTextureSubImage3D");
   5199 }
   5200 
   5201 mesa_format
   5202 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
   5203 {
   5204    if (ctx->API == API_OPENGL_COMPAT) {
   5205       switch (internalFormat) {
   5206       case GL_ALPHA8:
   5207          return MESA_FORMAT_A_UNORM8;
   5208       case GL_ALPHA16:
   5209          return MESA_FORMAT_A_UNORM16;
   5210       case GL_ALPHA16F_ARB:
   5211          return MESA_FORMAT_A_FLOAT16;
   5212       case GL_ALPHA32F_ARB:
   5213          return MESA_FORMAT_A_FLOAT32;
   5214       case GL_ALPHA8I_EXT:
   5215          return MESA_FORMAT_A_SINT8;
   5216       case GL_ALPHA16I_EXT:
   5217          return MESA_FORMAT_A_SINT16;
   5218       case GL_ALPHA32I_EXT:
   5219          return MESA_FORMAT_A_SINT32;
   5220       case GL_ALPHA8UI_EXT:
   5221          return MESA_FORMAT_A_UINT8;
   5222       case GL_ALPHA16UI_EXT:
   5223          return MESA_FORMAT_A_UINT16;
   5224       case GL_ALPHA32UI_EXT:
   5225          return MESA_FORMAT_A_UINT32;
   5226       case GL_LUMINANCE8:
   5227          return MESA_FORMAT_L_UNORM8;
   5228       case GL_LUMINANCE16:
   5229          return MESA_FORMAT_L_UNORM16;
   5230       case GL_LUMINANCE16F_ARB:
   5231          return MESA_FORMAT_L_FLOAT16;
   5232       case GL_LUMINANCE32F_ARB:
   5233          return MESA_FORMAT_L_FLOAT32;
   5234       case GL_LUMINANCE8I_EXT:
   5235          return MESA_FORMAT_L_SINT8;
   5236       case GL_LUMINANCE16I_EXT:
   5237          return MESA_FORMAT_L_SINT16;
   5238       case GL_LUMINANCE32I_EXT:
   5239          return MESA_FORMAT_L_SINT32;
   5240       case GL_LUMINANCE8UI_EXT:
   5241          return MESA_FORMAT_L_UINT8;
   5242       case GL_LUMINANCE16UI_EXT:
   5243          return MESA_FORMAT_L_UINT16;
   5244       case GL_LUMINANCE32UI_EXT:
   5245          return MESA_FORMAT_L_UINT32;
   5246       case GL_LUMINANCE8_ALPHA8:
   5247          return MESA_FORMAT_L8A8_UNORM;
   5248       case GL_LUMINANCE16_ALPHA16:
   5249          return MESA_FORMAT_L16A16_UNORM;
   5250       case GL_LUMINANCE_ALPHA16F_ARB:
   5251          return MESA_FORMAT_LA_FLOAT16;
   5252       case GL_LUMINANCE_ALPHA32F_ARB:
   5253          return MESA_FORMAT_LA_FLOAT32;
   5254       case GL_LUMINANCE_ALPHA8I_EXT:
   5255          return MESA_FORMAT_LA_SINT8;
   5256       case GL_LUMINANCE_ALPHA16I_EXT:
   5257          return MESA_FORMAT_LA_SINT16;
   5258       case GL_LUMINANCE_ALPHA32I_EXT:
   5259          return MESA_FORMAT_LA_SINT32;
   5260       case GL_LUMINANCE_ALPHA8UI_EXT:
   5261          return MESA_FORMAT_LA_UINT8;
   5262       case GL_LUMINANCE_ALPHA16UI_EXT:
   5263          return MESA_FORMAT_LA_UINT16;
   5264       case GL_LUMINANCE_ALPHA32UI_EXT:
   5265          return MESA_FORMAT_LA_UINT32;
   5266       case GL_INTENSITY8:
   5267          return MESA_FORMAT_I_UNORM8;
   5268       case GL_INTENSITY16:
   5269          return MESA_FORMAT_I_UNORM16;
   5270       case GL_INTENSITY16F_ARB:
   5271          return MESA_FORMAT_I_FLOAT16;
   5272       case GL_INTENSITY32F_ARB:
   5273          return MESA_FORMAT_I_FLOAT32;
   5274       case GL_INTENSITY8I_EXT:
   5275          return MESA_FORMAT_I_SINT8;
   5276       case GL_INTENSITY16I_EXT:
   5277          return MESA_FORMAT_I_SINT16;
   5278       case GL_INTENSITY32I_EXT:
   5279          return MESA_FORMAT_I_SINT32;
   5280       case GL_INTENSITY8UI_EXT:
   5281          return MESA_FORMAT_I_UINT8;
   5282       case GL_INTENSITY16UI_EXT:
   5283          return MESA_FORMAT_I_UINT16;
   5284       case GL_INTENSITY32UI_EXT:
   5285          return MESA_FORMAT_I_UINT32;
   5286       default:
   5287          break;
   5288       }
   5289    }
   5290 
   5291    if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
   5292        _mesa_has_OES_texture_buffer(ctx)) {
   5293       switch (internalFormat) {
   5294       case GL_RGB32F:
   5295          return MESA_FORMAT_RGB_FLOAT32;
   5296       case GL_RGB32UI:
   5297          return MESA_FORMAT_RGB_UINT32;
   5298       case GL_RGB32I:
   5299          return MESA_FORMAT_RGB_SINT32;
   5300       default:
   5301          break;
   5302       }
   5303    }
   5304 
   5305    switch (internalFormat) {
   5306    case GL_RGBA8:
   5307       return MESA_FORMAT_R8G8B8A8_UNORM;
   5308    case GL_RGBA16:
   5309       if (_mesa_is_gles(ctx))
   5310          return MESA_FORMAT_NONE;
   5311       return MESA_FORMAT_RGBA_UNORM16;
   5312    case GL_RGBA16F_ARB:
   5313       return MESA_FORMAT_RGBA_FLOAT16;
   5314    case GL_RGBA32F_ARB:
   5315       return MESA_FORMAT_RGBA_FLOAT32;
   5316    case GL_RGBA8I_EXT:
   5317       return MESA_FORMAT_RGBA_SINT8;
   5318    case GL_RGBA16I_EXT:
   5319       return MESA_FORMAT_RGBA_SINT16;
   5320    case GL_RGBA32I_EXT:
   5321       return MESA_FORMAT_RGBA_SINT32;
   5322    case GL_RGBA8UI_EXT:
   5323       return MESA_FORMAT_RGBA_UINT8;
   5324    case GL_RGBA16UI_EXT:
   5325       return MESA_FORMAT_RGBA_UINT16;
   5326    case GL_RGBA32UI_EXT:
   5327       return MESA_FORMAT_RGBA_UINT32;
   5328 
   5329    case GL_RG8:
   5330       return MESA_FORMAT_R8G8_UNORM;
   5331    case GL_RG16:
   5332       if (_mesa_is_gles(ctx))
   5333          return MESA_FORMAT_NONE;
   5334       return MESA_FORMAT_R16G16_UNORM;
   5335    case GL_RG16F:
   5336       return MESA_FORMAT_RG_FLOAT16;
   5337    case GL_RG32F:
   5338       return MESA_FORMAT_RG_FLOAT32;
   5339    case GL_RG8I:
   5340       return MESA_FORMAT_RG_SINT8;
   5341    case GL_RG16I:
   5342       return MESA_FORMAT_RG_SINT16;
   5343    case GL_RG32I:
   5344       return MESA_FORMAT_RG_SINT32;
   5345    case GL_RG8UI:
   5346       return MESA_FORMAT_RG_UINT8;
   5347    case GL_RG16UI:
   5348       return MESA_FORMAT_RG_UINT16;
   5349    case GL_RG32UI:
   5350       return MESA_FORMAT_RG_UINT32;
   5351 
   5352    case GL_R8:
   5353       return MESA_FORMAT_R_UNORM8;
   5354    case GL_R16:
   5355       if (_mesa_is_gles(ctx))
   5356          return MESA_FORMAT_NONE;
   5357       return MESA_FORMAT_R_UNORM16;
   5358    case GL_R16F:
   5359       return MESA_FORMAT_R_FLOAT16;
   5360    case GL_R32F:
   5361       return MESA_FORMAT_R_FLOAT32;
   5362    case GL_R8I:
   5363       return MESA_FORMAT_R_SINT8;
   5364    case GL_R16I:
   5365       return MESA_FORMAT_R_SINT16;
   5366    case GL_R32I:
   5367       return MESA_FORMAT_R_SINT32;
   5368    case GL_R8UI:
   5369       return MESA_FORMAT_R_UINT8;
   5370    case GL_R16UI:
   5371       return MESA_FORMAT_R_UINT16;
   5372    case GL_R32UI:
   5373       return MESA_FORMAT_R_UINT32;
   5374 
   5375    default:
   5376       return MESA_FORMAT_NONE;
   5377    }
   5378 }
   5379 
   5380 
   5381 mesa_format
   5382 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
   5383                                 GLenum internalFormat)
   5384 {
   5385    mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
   5386    GLenum datatype;
   5387 
   5388    if (format == MESA_FORMAT_NONE)
   5389       return MESA_FORMAT_NONE;
   5390 
   5391    datatype = _mesa_get_format_datatype(format);
   5392 
   5393    /* The GL_ARB_texture_buffer_object spec says:
   5394     *
   5395     *     "If ARB_texture_float is not supported, references to the
   5396     *     floating-point internal formats provided by that extension should be
   5397     *     removed, and such formats may not be passed to TexBufferARB."
   5398     *
   5399     * As a result, GL_HALF_FLOAT internal format depends on both
   5400     * GL_ARB_texture_float and GL_ARB_half_float_pixel.
   5401     */
   5402    if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
   5403        !ctx->Extensions.ARB_texture_float)
   5404       return MESA_FORMAT_NONE;
   5405 
   5406    if (!ctx->Extensions.ARB_texture_rg) {
   5407       GLenum base_format = _mesa_get_format_base_format(format);
   5408       if (base_format == GL_R || base_format == GL_RG)
   5409          return MESA_FORMAT_NONE;
   5410    }
   5411 
   5412    if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
   5413       GLenum base_format = _mesa_get_format_base_format(format);
   5414       if (base_format == GL_RGB)
   5415          return MESA_FORMAT_NONE;
   5416    }
   5417    return format;
   5418 }
   5419 
   5420 
   5421 /**
   5422  * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
   5423  * and glTextureBufferRange, including some error checking.
   5424  */
   5425 static void
   5426 texture_buffer_range(struct gl_context *ctx,
   5427                      struct gl_texture_object *texObj,
   5428                      GLenum internalFormat,
   5429                      struct gl_buffer_object *bufObj,
   5430                      GLintptr offset, GLsizeiptr size,
   5431                      const char *caller)
   5432 {
   5433    GLintptr oldOffset = texObj->BufferOffset;
   5434    GLsizeiptr oldSize = texObj->BufferSize;
   5435    mesa_format format;
   5436 
   5437    /* NOTE: ARB_texture_buffer_object has interactions with
   5438     * the compatibility profile that are not implemented.
   5439     */
   5440    if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
   5441        !_mesa_has_OES_texture_buffer(ctx)) {
   5442       _mesa_error(ctx, GL_INVALID_OPERATION,
   5443                   "%s(ARB_texture_buffer_object is not"
   5444                   " implemented for the compatibility profile)", caller);
   5445       return;
   5446    }
   5447 
   5448    if (texObj->HandleAllocated) {
   5449       /* The ARB_bindless_texture spec says:
   5450        *
   5451        * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
   5452        *  CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
   5453        *  functions defined in terms of these, if the texture object to be
   5454        *  modified is referenced by one or more texture or image handles."
   5455        */
   5456       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
   5457       return;
   5458    }
   5459 
   5460    format = _mesa_validate_texbuffer_format(ctx, internalFormat);
   5461    if (format == MESA_FORMAT_NONE) {
   5462       _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
   5463                   caller, _mesa_enum_to_string(internalFormat));
   5464       return;
   5465    }
   5466 
   5467    FLUSH_VERTICES(ctx, 0);
   5468 
   5469    _mesa_lock_texture(ctx, texObj);
   5470    {
   5471       _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
   5472       texObj->BufferObjectFormat = internalFormat;
   5473       texObj->_BufferObjectFormat = format;
   5474       texObj->BufferOffset = offset;
   5475       texObj->BufferSize = size;
   5476    }
   5477    _mesa_unlock_texture(ctx, texObj);
   5478 
   5479    if (ctx->Driver.TexParameter) {
   5480       if (offset != oldOffset) {
   5481          ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
   5482       }
   5483       if (size != oldSize) {
   5484          ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
   5485       }
   5486    }
   5487 
   5488    ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
   5489 
   5490    if (bufObj) {
   5491       bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
   5492    }
   5493 }
   5494 
   5495 
   5496 /**
   5497  * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
   5498  * Return true if it is, and return false if it is not
   5499  * (and throw INVALID ENUM as dictated in the OpenGL 4.5
   5500  * core spec, 02.02.2015, PDF page 245).
   5501  */
   5502 static bool
   5503 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
   5504                             const char *caller)
   5505 {
   5506    if (target != GL_TEXTURE_BUFFER_ARB) {
   5507       _mesa_error(ctx, GL_INVALID_ENUM,
   5508                   "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
   5509       return false;
   5510    }
   5511    else
   5512       return true;
   5513 }
   5514 
   5515 /**
   5516  * Check for errors related to the texture buffer range.
   5517  * Return false if errors are found, true if none are found.
   5518  */
   5519 static bool
   5520 check_texture_buffer_range(struct gl_context *ctx,
   5521                            struct gl_buffer_object *bufObj,
   5522                            GLintptr offset, GLsizeiptr size,
   5523                            const char *caller)
   5524 {
   5525    /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
   5526     * Textures (PDF page 245):
   5527     *    "An INVALID_VALUE error is generated if offset is negative, if
   5528     *    size is less than or equal to zero, or if offset + size is greater
   5529     *    than the value of BUFFER_SIZE for the buffer bound to target."
   5530     */
   5531    if (offset < 0) {
   5532       _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
   5533                   (int) offset);
   5534       return false;
   5535    }
   5536 
   5537    if (size <= 0) {
   5538       _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
   5539                   (int) size);
   5540       return false;
   5541    }
   5542 
   5543    if (offset + size > bufObj->Size) {
   5544       _mesa_error(ctx, GL_INVALID_VALUE,
   5545                   "%s(offset=%d + size=%d > buffer_size=%d)", caller,
   5546                   (int) offset, (int) size, (int) bufObj->Size);
   5547       return false;
   5548    }
   5549 
   5550    /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
   5551     * Textures (PDF page 245):
   5552     *    "An INVALID_VALUE error is generated if offset is not an integer
   5553     *    multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
   5554     */
   5555    if (offset % ctx->Const.TextureBufferOffsetAlignment) {
   5556       _mesa_error(ctx, GL_INVALID_VALUE,
   5557                   "%s(invalid offset alignment)", caller);
   5558       return false;
   5559    }
   5560 
   5561    return true;
   5562 }
   5563 
   5564 
   5565 /** GL_ARB_texture_buffer_object */
   5566 void GLAPIENTRY
   5567 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
   5568 {
   5569    struct gl_texture_object *texObj;
   5570    struct gl_buffer_object *bufObj;
   5571 
   5572    GET_CURRENT_CONTEXT(ctx);
   5573 
   5574    /* Need to catch a bad target before it gets to
   5575     * _mesa_get_current_tex_object.
   5576     */
   5577    if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
   5578       return;
   5579 
   5580    if (buffer) {
   5581       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
   5582       if (!bufObj)
   5583          return;
   5584    } else
   5585       bufObj = NULL;
   5586 
   5587    texObj = _mesa_get_current_tex_object(ctx, target);
   5588    if (!texObj)
   5589       return;
   5590 
   5591    texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
   5592                         buffer ? -1 : 0, "glTexBuffer");
   5593 }
   5594 
   5595 
   5596 /** GL_ARB_texture_buffer_range */
   5597 void GLAPIENTRY
   5598 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
   5599                      GLintptr offset, GLsizeiptr size)
   5600 {
   5601    struct gl_texture_object *texObj;
   5602    struct gl_buffer_object *bufObj;
   5603 
   5604    GET_CURRENT_CONTEXT(ctx);
   5605 
   5606    /* Need to catch a bad target before it gets to
   5607     * _mesa_get_current_tex_object.
   5608     */
   5609    if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
   5610       return;
   5611 
   5612    if (buffer) {
   5613       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
   5614       if (!bufObj)
   5615          return;
   5616 
   5617       if (!check_texture_buffer_range(ctx, bufObj, offset, size,
   5618           "glTexBufferRange"))
   5619          return;
   5620 
   5621    } else {
   5622       /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
   5623        * Textures (PDF page 254):
   5624        *    "If buffer is zero, then any buffer object attached to the buffer
   5625        *    texture is detached, the values offset and size are ignored and
   5626        *    the state for offset and size for the buffer texture are reset to
   5627        *    zero."
   5628        */
   5629       offset = 0;
   5630       size = 0;
   5631       bufObj = NULL;
   5632    }
   5633 
   5634    texObj = _mesa_get_current_tex_object(ctx, target);
   5635    if (!texObj)
   5636       return;
   5637 
   5638    texture_buffer_range(ctx, texObj, internalFormat, bufObj,
   5639                         offset, size, "glTexBufferRange");
   5640 }
   5641 
   5642 void GLAPIENTRY
   5643 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
   5644 {
   5645    struct gl_texture_object *texObj;
   5646    struct gl_buffer_object *bufObj;
   5647 
   5648    GET_CURRENT_CONTEXT(ctx);
   5649 
   5650    if (buffer) {
   5651       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
   5652       if (!bufObj)
   5653          return;
   5654    } else
   5655       bufObj = NULL;
   5656 
   5657    /* Get the texture object by Name. */
   5658    texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
   5659    if (!texObj)
   5660       return;
   5661 
   5662    if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
   5663       return;
   5664 
   5665    texture_buffer_range(ctx, texObj, internalFormat,
   5666                         bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
   5667 }
   5668 
   5669 void GLAPIENTRY
   5670 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
   5671                          GLintptr offset, GLsizeiptr size)
   5672 {
   5673    struct gl_texture_object *texObj;
   5674    struct gl_buffer_object *bufObj;
   5675 
   5676    GET_CURRENT_CONTEXT(ctx);
   5677 
   5678    if (buffer) {
   5679       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
   5680                                           "glTextureBufferRange");
   5681       if (!bufObj)
   5682          return;
   5683 
   5684       if (!check_texture_buffer_range(ctx, bufObj, offset, size,
   5685           "glTextureBufferRange"))
   5686          return;
   5687 
   5688    } else {
   5689       /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
   5690        * Textures (PDF page 254):
   5691        *    "If buffer is zero, then any buffer object attached to the buffer
   5692        *    texture is detached, the values offset and size are ignored and
   5693        *    the state for offset and size for the buffer texture are reset to
   5694        *    zero."
   5695        */
   5696       offset = 0;
   5697       size = 0;
   5698       bufObj = NULL;
   5699    }
   5700 
   5701    /* Get the texture object by Name. */
   5702    texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
   5703    if (!texObj)
   5704       return;
   5705 
   5706    if (!check_texture_buffer_target(ctx, texObj->Target,
   5707        "glTextureBufferRange"))
   5708       return;
   5709 
   5710    texture_buffer_range(ctx, texObj, internalFormat,
   5711                         bufObj, offset, size, "glTextureBufferRange");
   5712 }
   5713 
   5714 GLboolean
   5715 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
   5716                                    GLenum internalformat)
   5717 {
   5718    /* Everything that is allowed for renderbuffers,
   5719     * except for a base format of GL_STENCIL_INDEX, unless supported.
   5720     */
   5721    GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
   5722    if (ctx->Extensions.ARB_texture_stencil8)
   5723       return baseFormat != 0;
   5724    else
   5725       return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
   5726 }
   5727 
   5728 
   5729 /** GL_ARB_texture_multisample */
   5730 static GLboolean
   5731 check_multisample_target(GLuint dims, GLenum target, bool dsa)
   5732 {
   5733    switch(target) {
   5734    case GL_TEXTURE_2D_MULTISAMPLE:
   5735       return dims == 2;
   5736    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
   5737       return dims == 2 && !dsa;
   5738    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   5739       return dims == 3;
   5740    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
   5741       return dims == 3 && !dsa;
   5742    default:
   5743       return GL_FALSE;
   5744    }
   5745 }
   5746 
   5747 
   5748 static void
   5749 texture_image_multisample(struct gl_context *ctx, GLuint dims,
   5750                           struct gl_texture_object *texObj,
   5751                           struct gl_memory_object *memObj,
   5752                           GLenum target, GLsizei samples,
   5753                           GLint internalformat, GLsizei width,
   5754                           GLsizei height, GLsizei depth,
   5755                           GLboolean fixedsamplelocations,
   5756                           GLboolean immutable, GLuint64 offset,
   5757                           const char *func)
   5758 {
   5759    struct gl_texture_image *texImage;
   5760    GLboolean sizeOK, dimensionsOK, samplesOK;
   5761    mesa_format texFormat;
   5762    GLenum sample_count_error;
   5763    bool dsa = strstr(func, "ture") ? true : false;
   5764 
   5765    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
   5766       _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
   5767                   _mesa_enum_to_string(target), samples);
   5768    }
   5769 
   5770    if (!((ctx->Extensions.ARB_texture_multisample
   5771          && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
   5772       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
   5773       return;
   5774    }
   5775 
   5776    if (samples < 1) {
   5777       _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
   5778       return;
   5779    }
   5780 
   5781    if (!check_multisample_target(dims, target, dsa)) {
   5782       GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
   5783       _mesa_error(ctx, err, "%s(target=%s)", func,
   5784                   _mesa_enum_to_string(target));
   5785       return;
   5786    }
   5787 
   5788    /* check that the specified internalformat is color/depth/stencil-renderable;
   5789     * refer GL3.1 spec 4.4.4
   5790     */
   5791 
   5792    if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
   5793       _mesa_error(ctx, GL_INVALID_ENUM,
   5794             "%s(internalformat=%s not legal for immutable-format)",
   5795             func, _mesa_enum_to_string(internalformat));
   5796       return;
   5797    }
   5798 
   5799    if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
   5800       /* Page 172 of OpenGL ES 3.1 spec says:
   5801        *   "An INVALID_ENUM error is generated if sizedinternalformat is not
   5802        *   color-renderable, depth-renderable, or stencil-renderable (as
   5803        *   defined in section 9.4).
   5804        *
   5805        *  (Same error is also defined for desktop OpenGL for multisample
   5806        *  teximage/texstorage functions.)
   5807        */
   5808       _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
   5809                   _mesa_enum_to_string(internalformat));
   5810       return;
   5811    }
   5812 
   5813    sample_count_error = _mesa_check_sample_count(ctx, target,
   5814          internalformat, samples);
   5815    samplesOK = sample_count_error == GL_NO_ERROR;
   5816 
   5817    /* Page 254 of OpenGL 4.4 spec says:
   5818     *   "Proxy arrays for two-dimensional multisample and two-dimensional
   5819     *    multisample array textures are operated on in the same way when
   5820     *    TexImage2DMultisample is called with target specified as
   5821     *    PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
   5822     *    with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
   5823     *    However, if samples is not supported, then no error is generated.
   5824     */
   5825    if (!samplesOK && !_mesa_is_proxy_texture(target)) {
   5826       _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
   5827       return;
   5828    }
   5829 
   5830    if (immutable && (!texObj || (texObj->Name == 0))) {
   5831       _mesa_error(ctx, GL_INVALID_OPERATION,
   5832             "%s(texture object 0)",
   5833             func);
   5834       return;
   5835    }
   5836 
   5837    texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
   5838 
   5839    if (texImage == NULL) {
   5840       _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
   5841       return;
   5842    }
   5843 
   5844    texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
   5845          internalformat, GL_NONE, GL_NONE);
   5846    assert(texFormat != MESA_FORMAT_NONE);
   5847 
   5848    dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
   5849          width, height, depth, 0);
   5850 
   5851    sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
   5852                                           samples, width, height, depth);
   5853 
   5854    if (_mesa_is_proxy_texture(target)) {
   5855       if (samplesOK && dimensionsOK && sizeOK) {
   5856          _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
   5857                                        internalformat, texFormat,
   5858                                        samples, fixedsamplelocations);
   5859       }
   5860       else {
   5861          /* clear all image fields */
   5862          clear_teximage_fields(texImage);
   5863       }
   5864    }
   5865    else {
   5866       if (!dimensionsOK) {
   5867          _mesa_error(ctx, GL_INVALID_VALUE,
   5868                      "%s(invalid width=%d or height=%d)", func, width, height);
   5869          return;
   5870       }
   5871 
   5872       if (!sizeOK) {
   5873          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
   5874          return;
   5875       }
   5876 
   5877       /* Check if texObj->Immutable is set */
   5878       if (texObj->Immutable) {
   5879          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
   5880          return;
   5881       }
   5882 
   5883       ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
   5884 
   5885       _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
   5886                                     internalformat, texFormat,
   5887                                     samples, fixedsamplelocations);
   5888 
   5889       if (width > 0 && height > 0 && depth > 0) {
   5890          if (memObj) {
   5891             if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
   5892                                                               memObj, 1, width,
   5893                                                               height, depth,
   5894                                                               offset)) {
   5895 
   5896                _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
   5897                                           internalformat, texFormat);
   5898             }
   5899          } else {
   5900             if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
   5901                                                  width, height, depth)) {
   5902                /* tidy up the texture image state. strictly speaking,
   5903                 * we're allowed to just leave this in whatever state we
   5904                 * like, but being tidy is good.
   5905                 */
   5906                _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
   5907                                           internalformat, texFormat);
   5908             }
   5909          }
   5910       }
   5911 
   5912       texObj->Immutable |= immutable;
   5913 
   5914       if (immutable) {
   5915          _mesa_set_texture_view_state(ctx, texObj, target, 1);
   5916       }
   5917 
   5918       _mesa_update_fbo_texture(ctx, texObj, 0, 0);
   5919    }
   5920 }
   5921 
   5922 
   5923 void GLAPIENTRY
   5924 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
   5925                             GLenum internalformat, GLsizei width,
   5926                             GLsizei height, GLboolean fixedsamplelocations)
   5927 {
   5928    struct gl_texture_object *texObj;
   5929    GET_CURRENT_CONTEXT(ctx);
   5930 
   5931    texObj = _mesa_get_current_tex_object(ctx, target);
   5932    if (!texObj)
   5933       return;
   5934 
   5935    texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
   5936                              internalformat, width, height, 1,
   5937                              fixedsamplelocations, GL_FALSE, 0,
   5938                              "glTexImage2DMultisample");
   5939 }
   5940 
   5941 
   5942 void GLAPIENTRY
   5943 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
   5944                             GLenum internalformat, GLsizei width,
   5945                             GLsizei height, GLsizei depth,
   5946                             GLboolean fixedsamplelocations)
   5947 {
   5948    struct gl_texture_object *texObj;
   5949    GET_CURRENT_CONTEXT(ctx);
   5950 
   5951    texObj = _mesa_get_current_tex_object(ctx, target);
   5952    if (!texObj)
   5953       return;
   5954 
   5955    texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
   5956                              internalformat, width, height, depth,
   5957                              fixedsamplelocations, GL_FALSE, 0,
   5958                              "glTexImage3DMultisample");
   5959 }
   5960 
   5961 static bool
   5962 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
   5963                                GLsizei samples, unsigned dims)
   5964 {
   5965    GET_CURRENT_CONTEXT(ctx);
   5966 
   5967    if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
   5968       _mesa_error(ctx, GL_INVALID_VALUE,
   5969                   "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
   5970                   dims, width, height, depth);
   5971       return false;
   5972    }
   5973    return true;
   5974 }
   5975 
   5976 void GLAPIENTRY
   5977 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
   5978                               GLenum internalformat, GLsizei width,
   5979                               GLsizei height, GLboolean fixedsamplelocations)
   5980 {
   5981    struct gl_texture_object *texObj;
   5982    GET_CURRENT_CONTEXT(ctx);
   5983 
   5984    texObj = _mesa_get_current_tex_object(ctx, target);
   5985    if (!texObj)
   5986       return;
   5987 
   5988    if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
   5989       return;
   5990 
   5991    texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
   5992                              internalformat, width, height, 1,
   5993                              fixedsamplelocations, GL_TRUE, 0,
   5994                              "glTexStorage2DMultisample");
   5995 }
   5996 
   5997 void GLAPIENTRY
   5998 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
   5999                               GLenum internalformat, GLsizei width,
   6000                               GLsizei height, GLsizei depth,
   6001                               GLboolean fixedsamplelocations)
   6002 {
   6003    struct gl_texture_object *texObj;
   6004    GET_CURRENT_CONTEXT(ctx);
   6005 
   6006    texObj = _mesa_get_current_tex_object(ctx, target);
   6007    if (!texObj)
   6008       return;
   6009 
   6010    if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
   6011       return;
   6012 
   6013    texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
   6014                              internalformat, width, height, depth,
   6015                              fixedsamplelocations, GL_TRUE, 0,
   6016                              "glTexStorage3DMultisample");
   6017 }
   6018 
   6019 void GLAPIENTRY
   6020 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
   6021                                   GLenum internalformat, GLsizei width,
   6022                                   GLsizei height,
   6023                                   GLboolean fixedsamplelocations)
   6024 {
   6025    struct gl_texture_object *texObj;
   6026    GET_CURRENT_CONTEXT(ctx);
   6027 
   6028    texObj = _mesa_lookup_texture_err(ctx, texture,
   6029                                      "glTextureStorage2DMultisample");
   6030    if (!texObj)
   6031       return;
   6032 
   6033    if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
   6034       return;
   6035 
   6036    texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
   6037                              samples, internalformat, width, height, 1,
   6038                              fixedsamplelocations, GL_TRUE, 0,
   6039                              "glTextureStorage2DMultisample");
   6040 }
   6041 
   6042 void GLAPIENTRY
   6043 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
   6044                                   GLenum internalformat, GLsizei width,
   6045                                   GLsizei height, GLsizei depth,
   6046                                   GLboolean fixedsamplelocations)
   6047 {
   6048    struct gl_texture_object *texObj;
   6049    GET_CURRENT_CONTEXT(ctx);
   6050 
   6051    /* Get the texture object by Name. */
   6052    texObj = _mesa_lookup_texture_err(ctx, texture,
   6053                                      "glTextureStorage3DMultisample");
   6054    if (!texObj)
   6055       return;
   6056 
   6057    if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
   6058       return;
   6059 
   6060    texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
   6061                              internalformat, width, height, depth,
   6062                              fixedsamplelocations, GL_TRUE, 0,
   6063                              "glTextureStorage3DMultisample");
   6064 }
   6065 
   6066 void
   6067 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
   6068                                 struct gl_texture_object *texObj,
   6069                                 struct gl_memory_object *memObj,
   6070                                 GLenum target, GLsizei samples,
   6071                                 GLenum internalFormat, GLsizei width,
   6072                                 GLsizei height, GLsizei depth,
   6073                                 GLboolean fixedSampleLocations,
   6074                                 GLuint64 offset, const char* func)
   6075 {
   6076    assert(memObj);
   6077 
   6078    texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
   6079                              internalFormat, width, height, depth,
   6080                              fixedSampleLocations, GL_TRUE, offset,
   6081                              func);
   6082 }
   6083