1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 #ifndef STATE_H 27 #define STATE_H 28 29 #include "mtypes.h" 30 31 extern void 32 _mesa_update_state(struct gl_context *ctx); 33 34 /* As above but can only be called between _mesa_lock_context_textures() and 35 * _mesa_unlock_context_textures(). 36 */ 37 extern void 38 _mesa_update_state_locked(struct gl_context *ctx); 39 40 41 extern void 42 _mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs); 43 44 45 extern void 46 _mesa_set_vp_override(struct gl_context *ctx, GLboolean flag); 47 48 49 static inline bool 50 _mesa_ati_fragment_shader_enabled(const struct gl_context *ctx) 51 { 52 return ctx->ATIFragmentShader.Enabled && 53 ctx->ATIFragmentShader.Current->Instructions[0]; 54 } 55 56 /** 57 * Is the secondary color needed? 58 */ 59 static inline GLboolean 60 _mesa_need_secondary_color(const struct gl_context *ctx) 61 { 62 if (ctx->Light.Enabled && 63 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) 64 return GL_TRUE; 65 66 if (ctx->Fog.ColorSumEnabled) 67 return GL_TRUE; 68 69 if (ctx->VertexProgram._Current && 70 (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) && 71 (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1)) 72 return GL_TRUE; 73 74 if (ctx->FragmentProgram._Current && 75 (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) && 76 (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1)) 77 return GL_TRUE; 78 79 if (_mesa_ati_fragment_shader_enabled(ctx)) 80 return GL_TRUE; 81 82 return GL_FALSE; 83 } 84 85 static inline bool 86 _mesa_arb_vertex_program_enabled(const struct gl_context *ctx) 87 { 88 return ctx->VertexProgram.Enabled && 89 ctx->VertexProgram.Current->arb.Instructions; 90 } 91 92 /** Compute two sided lighting state for fixed function or programs. */ 93 static inline bool 94 _mesa_vertex_program_two_side_enabled(const struct gl_context *ctx) 95 { 96 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] || 97 _mesa_arb_vertex_program_enabled(ctx)) 98 return ctx->VertexProgram.TwoSideEnabled; 99 100 return ctx->Light.Enabled && ctx->Light.Model.TwoSide; 101 } 102 103 /** Return 0=GL_CCW or 1=GL_CW */ 104 static inline bool 105 _mesa_polygon_get_front_bit(const struct gl_context *ctx) 106 { 107 if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT) 108 return ctx->Polygon.FrontFace == GL_CW; 109 110 return ctx->Polygon.FrontFace == GL_CCW; 111 } 112 113 static inline bool 114 _mesa_arb_fragment_program_enabled(const struct gl_context *ctx) 115 { 116 return ctx->FragmentProgram.Enabled && 117 ctx->FragmentProgram.Current->arb.Instructions; 118 } 119 120 #endif 121