1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 #include <stdbool.h> 26 #include "glheader.h" 27 #include "api_validate.h" 28 #include "arrayobj.h" 29 #include "bufferobj.h" 30 #include "context.h" 31 #include "imports.h" 32 #include "mtypes.h" 33 #include "pipelineobj.h" 34 #include "enums.h" 35 #include "state.h" 36 #include "transformfeedback.h" 37 #include "uniforms.h" 38 #include "vbo/vbo.h" 39 #include "program/prog_print.h" 40 41 42 static bool 43 check_blend_func_error(struct gl_context *ctx) 44 { 45 /* The ARB_blend_func_extended spec's ERRORS section says: 46 * 47 * "The error INVALID_OPERATION is generated by Begin or any procedure 48 * that implicitly calls Begin if any draw buffer has a blend function 49 * requiring the second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, 50 * SRC1_ALPHA or ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that 51 * has more than the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active 52 * color attachements." 53 */ 54 for (unsigned i = ctx->Const.MaxDualSourceDrawBuffers; 55 i < ctx->DrawBuffer->_NumColorDrawBuffers; 56 i++) { 57 if (ctx->Color.Blend[i]._UsesDualSrc) { 58 _mesa_error(ctx, GL_INVALID_OPERATION, 59 "dual source blend on illegal attachment"); 60 return false; 61 } 62 } 63 64 if (ctx->Color.BlendEnabled && ctx->Color._AdvancedBlendMode) { 65 /* The KHR_blend_equation_advanced spec says: 66 * 67 * "If any non-NONE draw buffer uses a blend equation found in table 68 * X.1 or X.2, the error INVALID_OPERATION is generated by Begin or 69 * any operation that implicitly calls Begin (such as DrawElements) 70 * if: 71 * 72 * * the draw buffer for color output zero selects multiple color 73 * buffers (e.g., FRONT_AND_BACK in the default framebuffer); or 74 * 75 * * the draw buffer for any other color output is not NONE." 76 */ 77 if (ctx->DrawBuffer->ColorDrawBuffer[0] == GL_FRONT_AND_BACK) { 78 _mesa_error(ctx, GL_INVALID_OPERATION, 79 "advanced blending is active and draw buffer for color " 80 "output zero selects multiple color buffers"); 81 return false; 82 } 83 84 for (unsigned i = 1; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { 85 if (ctx->DrawBuffer->ColorDrawBuffer[i] != GL_NONE) { 86 _mesa_error(ctx, GL_INVALID_OPERATION, 87 "advanced blending is active with multiple color " 88 "draw buffers"); 89 return false; 90 } 91 } 92 93 /* The KHR_blend_equation_advanced spec says: 94 * 95 * "Advanced blending equations require the use of a fragment shader 96 * with a matching "blend_support" layout qualifier. If the current 97 * blend equation is found in table X.1 or X.2, and the active 98 * fragment shader does not include the layout qualifier matching 99 * the blend equation or "blend_support_all_equations", the error 100 * INVALID_OPERATION is generated [...]" 101 */ 102 const struct gl_program *prog = ctx->FragmentProgram._Current; 103 const GLbitfield blend_support = !prog ? 0 : prog->sh.fs.BlendSupport; 104 105 if ((blend_support & ctx->Color._AdvancedBlendMode) == 0) { 106 _mesa_error(ctx, GL_INVALID_OPERATION, 107 "fragment shader does not allow advanced blending mode " 108 "(%s)", 109 _mesa_enum_to_string(ctx->Color.Blend[0].EquationRGB)); 110 } 111 } 112 113 return true; 114 } 115 116 117 /** 118 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function 119 * is called to see if it's valid to render. This involves checking that 120 * the current shader is valid and the framebuffer is complete. 121 * It also check the current pipeline object is valid if any. 122 * If an error is detected it'll be recorded here. 123 * \return GL_TRUE if OK to render, GL_FALSE if not 124 */ 125 GLboolean 126 _mesa_valid_to_render(struct gl_context *ctx, const char *where) 127 { 128 /* This depends on having up to date derived state (shaders) */ 129 if (ctx->NewState) 130 _mesa_update_state(ctx); 131 132 if (ctx->API == API_OPENGL_COMPAT) { 133 /* Any shader stages that are not supplied by the GLSL shader and have 134 * assembly shaders enabled must now be validated. 135 */ 136 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && 137 ctx->VertexProgram.Enabled && 138 !_mesa_arb_vertex_program_enabled(ctx)) { 139 _mesa_error(ctx, GL_INVALID_OPERATION, 140 "%s(vertex program not valid)", where); 141 return GL_FALSE; 142 } 143 144 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) { 145 if (ctx->FragmentProgram.Enabled && 146 !_mesa_arb_fragment_program_enabled(ctx)) { 147 _mesa_error(ctx, GL_INVALID_OPERATION, 148 "%s(fragment program not valid)", where); 149 return GL_FALSE; 150 } 151 152 /* If drawing to integer-valued color buffers, there must be an 153 * active fragment shader (GL_EXT_texture_integer). 154 */ 155 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerBuffers) { 156 _mesa_error(ctx, GL_INVALID_OPERATION, 157 "%s(integer format but no fragment shader)", where); 158 return GL_FALSE; 159 } 160 } 161 } 162 163 /* A pipeline object is bound */ 164 if (ctx->_Shader->Name && !ctx->_Shader->Validated) { 165 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) { 166 _mesa_error(ctx, GL_INVALID_OPERATION, 167 "glValidateProgramPipeline failed to validate the " 168 "pipeline"); 169 return GL_FALSE; 170 } 171 } 172 173 /* If a program is active and SSO not in use, check if validation of 174 * samplers succeeded for the active program. */ 175 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) { 176 char errMsg[100]; 177 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram, 178 errMsg, 100)) { 179 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg); 180 return GL_FALSE; 181 } 182 } 183 184 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 185 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 186 "%s(incomplete framebuffer)", where); 187 return GL_FALSE; 188 } 189 190 if (!check_blend_func_error(ctx)) { 191 return GL_FALSE; 192 } 193 194 /* From the GL_NV_fill_rectangle spec: 195 * 196 * "An INVALID_OPERATION error is generated by Begin or any Draw command if 197 * only one of the front and back polygon mode is FILL_RECTANGLE_NV." 198 */ 199 if ((ctx->Polygon.FrontMode == GL_FILL_RECTANGLE_NV) != 200 (ctx->Polygon.BackMode == GL_FILL_RECTANGLE_NV)) { 201 _mesa_error(ctx, GL_INVALID_OPERATION, 202 "GL_FILL_RECTANGLE_NV must be used as both front/back " 203 "polygon mode or neither"); 204 return GL_FALSE; 205 } 206 207 #ifdef DEBUG 208 if (ctx->_Shader->Flags & GLSL_LOG) { 209 struct gl_program **prog = ctx->_Shader->CurrentProgram; 210 211 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { 212 if (prog[i] == NULL || prog[i]->_Used) 213 continue; 214 215 /* This is the first time this shader is being used. 216 * Append shader's constants/uniforms to log file. 217 * 218 * Only log data for the program target that matches the shader 219 * target. It's possible to have a program bound to the vertex 220 * shader target that also supplied a fragment shader. If that 221 * program isn't also bound to the fragment shader target we don't 222 * want to log its fragment data. 223 */ 224 _mesa_append_uniforms_to_file(prog[i]); 225 } 226 227 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { 228 if (prog[i] != NULL) 229 prog[i]->_Used = GL_TRUE; 230 } 231 } 232 #endif 233 234 return GL_TRUE; 235 } 236 237 238 /** 239 * Check if OK to draw arrays/elements. 240 */ 241 static bool 242 check_valid_to_render(struct gl_context *ctx, const char *function) 243 { 244 if (!_mesa_valid_to_render(ctx, function)) { 245 return false; 246 } 247 248 /* Section 6.3.2 from the GL 4.5: 249 * "Any GL command which attempts to read from, write to, or change 250 * the state of a buffer object may generate an INVALID_OPERATION error if 251 * all or part of the buffer object is mapped ... However, only commands 252 * which explicitly describe this error are required to do so. If an error 253 * is not generated, such commands will have undefined results and may 254 * result in GL interruption or termination." 255 * 256 * Only some buffer API functions require INVALID_OPERATION with mapped 257 * buffers. No other functions list such an error, thus it's not required 258 * to report INVALID_OPERATION for draw calls with mapped buffers. 259 */ 260 if (!ctx->Const.AllowMappedBuffersDuringExecution && 261 !_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) { 262 _mesa_error(ctx, GL_INVALID_OPERATION, 263 "%s(vertex buffers are mapped)", function); 264 return false; 265 } 266 267 /* Section 11.2 (Tessellation) of the ES 3.2 spec says: 268 * 269 * "An INVALID_OPERATION error is generated by any command that 270 * transfers vertices to the GL if the current program state has 271 * one but not both of a tessellation control shader and tessellation 272 * evaluation shader." 273 * 274 * The OpenGL spec argues that this is allowed because a tess ctrl shader 275 * without a tess eval shader can be used with transform feedback. 276 * However, glBeginTransformFeedback doesn't allow GL_PATCHES and 277 * therefore doesn't allow tessellation. 278 * 279 * Further investigation showed that this is indeed a spec bug and 280 * a tess ctrl shader without a tess eval shader shouldn't have been 281 * allowed, because there is no API in GL 4.0 that can make use this 282 * to produce something useful. 283 * 284 * Also, all vendors except one don't support a tess ctrl shader without 285 * a tess eval shader anyway. 286 */ 287 if (ctx->TessCtrlProgram._Current && !ctx->TessEvalProgram._Current) { 288 _mesa_error(ctx, GL_INVALID_OPERATION, 289 "%s(tess eval shader is missing)", function); 290 return false; 291 } 292 293 switch (ctx->API) { 294 case API_OPENGLES2: 295 /* Section 11.2 (Tessellation) of the ES 3.2 spec says: 296 * 297 * "An INVALID_OPERATION error is generated by any command that 298 * transfers vertices to the GL if the current program state has 299 * one but not both of a tessellation control shader and tessellation 300 * evaluation shader." 301 */ 302 if (_mesa_is_gles3(ctx) && 303 ctx->TessEvalProgram._Current && !ctx->TessCtrlProgram._Current) { 304 _mesa_error(ctx, GL_INVALID_OPERATION, 305 "%s(tess ctrl shader is missing)", function); 306 return false; 307 } 308 break; 309 310 case API_OPENGL_CORE: 311 /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5 312 * Core Profile spec says: 313 * 314 * "An INVALID_OPERATION error is generated if no vertex array 315 * object is bound (see section 10.3.1)." 316 */ 317 if (ctx->Array.VAO == ctx->Array.DefaultVAO) { 318 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function); 319 return false; 320 } 321 break; 322 323 case API_OPENGLES: 324 case API_OPENGL_COMPAT: 325 break; 326 327 default: 328 unreachable("Invalid API value in check_valid_to_render()"); 329 } 330 331 return true; 332 } 333 334 335 /** 336 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(), 337 * etc? The set of legal values depends on whether geometry shaders/programs 338 * are supported. 339 * Note: This may be called during display list compilation. 340 */ 341 bool 342 _mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode) 343 { 344 /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that 345 * first and exit. You would think that a switch-statement would be the 346 * right approach, but at least GCC 4.7.2 generates some pretty dire code 347 * for the common case. 348 */ 349 if (likely(mode <= GL_TRIANGLE_FAN)) 350 return true; 351 352 if (mode <= GL_POLYGON) 353 return (ctx->API == API_OPENGL_COMPAT); 354 355 if (mode <= GL_TRIANGLE_STRIP_ADJACENCY) 356 return _mesa_has_geometry_shaders(ctx); 357 358 if (mode == GL_PATCHES) 359 return _mesa_has_tessellation(ctx); 360 361 return false; 362 } 363 364 365 /** 366 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(), 367 * etc? Also, do additional checking related to transformation feedback. 368 * Note: this function cannot be called during glNewList(GL_COMPILE) because 369 * this code depends on current transform feedback state. 370 * Also, do additional checking related to tessellation shaders. 371 */ 372 GLboolean 373 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) 374 { 375 bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode); 376 377 if (!valid_enum) { 378 _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode); 379 return GL_FALSE; 380 } 381 382 /* From the OpenGL 4.5 specification, section 11.3.1: 383 * 384 * The error INVALID_OPERATION is generated if Begin, or any command that 385 * implicitly calls Begin, is called when a geometry shader is active and: 386 * 387 * * the input primitive type of the current geometry shader is 388 * POINTS and <mode> is not POINTS, 389 * 390 * * the input primitive type of the current geometry shader is 391 * LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP, 392 * 393 * * the input primitive type of the current geometry shader is 394 * TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or 395 * TRIANGLE_FAN, 396 * 397 * * the input primitive type of the current geometry shader is 398 * LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or 399 * LINE_STRIP_ADJACENCY_ARB, or 400 * 401 * * the input primitive type of the current geometry shader is 402 * TRIANGLES_ADJACENCY_ARB and <mode> is not 403 * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB. 404 * 405 * The GL spec doesn't mention any interaction with tessellation, which 406 * is clearly a spec bug. The same rule should apply, but instead of 407 * the draw primitive mode, the tessellation evaluation shader primitive 408 * mode should be used for the checking. 409 */ 410 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { 411 const GLenum geom_mode = 412 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-> 413 info.gs.input_primitive; 414 struct gl_program *tes = 415 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; 416 GLenum mode_before_gs = mode; 417 418 if (tes) { 419 if (tes->info.tess.point_mode) 420 mode_before_gs = GL_POINTS; 421 else if (tes->info.tess.primitive_mode == GL_ISOLINES) 422 mode_before_gs = GL_LINES; 423 else 424 /* the GL_QUADS mode generates triangles too */ 425 mode_before_gs = GL_TRIANGLES; 426 } 427 428 switch (mode_before_gs) { 429 case GL_POINTS: 430 valid_enum = (geom_mode == GL_POINTS); 431 break; 432 case GL_LINES: 433 case GL_LINE_LOOP: 434 case GL_LINE_STRIP: 435 valid_enum = (geom_mode == GL_LINES); 436 break; 437 case GL_TRIANGLES: 438 case GL_TRIANGLE_STRIP: 439 case GL_TRIANGLE_FAN: 440 valid_enum = (geom_mode == GL_TRIANGLES); 441 break; 442 case GL_QUADS: 443 case GL_QUAD_STRIP: 444 case GL_POLYGON: 445 valid_enum = false; 446 break; 447 case GL_LINES_ADJACENCY: 448 case GL_LINE_STRIP_ADJACENCY: 449 valid_enum = (geom_mode == GL_LINES_ADJACENCY); 450 break; 451 case GL_TRIANGLES_ADJACENCY: 452 case GL_TRIANGLE_STRIP_ADJACENCY: 453 valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY); 454 break; 455 default: 456 valid_enum = false; 457 break; 458 } 459 if (!valid_enum) { 460 _mesa_error(ctx, GL_INVALID_OPERATION, 461 "%s(mode=%s vs geometry shader input %s)", 462 name, 463 _mesa_lookup_prim_by_nr(mode_before_gs), 464 _mesa_lookup_prim_by_nr(geom_mode)); 465 return GL_FALSE; 466 } 467 } 468 469 /* From the OpenGL 4.0 (Core Profile) spec (section 2.12): 470 * 471 * "Tessellation operates only on patch primitives. If tessellation is 472 * active, any command that transfers vertices to the GL will 473 * generate an INVALID_OPERATION error if the primitive mode is not 474 * PATCHES. 475 * Patch primitives are not supported by pipeline stages below the 476 * tessellation evaluation shader. If there is no active program 477 * object or the active program object does not contain a tessellation 478 * evaluation shader, the error INVALID_OPERATION is generated by any 479 * command that transfers vertices to the GL if the primitive mode is 480 * PATCHES." 481 * 482 */ 483 if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] || 484 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) { 485 if (mode != GL_PATCHES) { 486 _mesa_error(ctx, GL_INVALID_OPERATION, 487 "only GL_PATCHES valid with tessellation"); 488 return GL_FALSE; 489 } 490 } 491 else { 492 if (mode == GL_PATCHES) { 493 _mesa_error(ctx, GL_INVALID_OPERATION, 494 "GL_PATCHES only valid with tessellation"); 495 return GL_FALSE; 496 } 497 } 498 499 /* From the GL_EXT_transform_feedback spec: 500 * 501 * "The error INVALID_OPERATION is generated if Begin, or any command 502 * that performs an explicit Begin, is called when: 503 * 504 * * a geometry shader is not active and <mode> does not match the 505 * allowed begin modes for the current transform feedback state as 506 * given by table X.1. 507 * 508 * * a geometry shader is active and the output primitive type of the 509 * geometry shader does not match the allowed begin modes for the 510 * current transform feedback state as given by table X.1. 511 * 512 */ 513 if (_mesa_is_xfb_active_and_unpaused(ctx)) { 514 GLboolean pass = GL_TRUE; 515 516 if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { 517 switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-> 518 info.gs.output_primitive) { 519 case GL_POINTS: 520 pass = ctx->TransformFeedback.Mode == GL_POINTS; 521 break; 522 case GL_LINE_STRIP: 523 pass = ctx->TransformFeedback.Mode == GL_LINES; 524 break; 525 case GL_TRIANGLE_STRIP: 526 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; 527 break; 528 default: 529 pass = GL_FALSE; 530 } 531 } 532 else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) { 533 struct gl_program *tes = 534 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; 535 if (tes->info.tess.point_mode) 536 pass = ctx->TransformFeedback.Mode == GL_POINTS; 537 else if (tes->info.tess.primitive_mode == GL_ISOLINES) 538 pass = ctx->TransformFeedback.Mode == GL_LINES; 539 else 540 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; 541 } 542 else { 543 switch (mode) { 544 case GL_POINTS: 545 pass = ctx->TransformFeedback.Mode == GL_POINTS; 546 break; 547 case GL_LINES: 548 case GL_LINE_STRIP: 549 case GL_LINE_LOOP: 550 pass = ctx->TransformFeedback.Mode == GL_LINES; 551 break; 552 default: 553 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; 554 break; 555 } 556 } 557 if (!pass) { 558 _mesa_error(ctx, GL_INVALID_OPERATION, 559 "%s(mode=%s vs transform feedback %s)", 560 name, 561 _mesa_lookup_prim_by_nr(mode), 562 _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode)); 563 return GL_FALSE; 564 } 565 } 566 567 /* From GL_INTEL_conservative_rasterization spec: 568 * 569 * The conservative rasterization option applies only to polygons with 570 * PolygonMode state set to FILL. Draw requests for polygons with different 571 * PolygonMode setting or for other primitive types (points/lines) generate 572 * INVALID_OPERATION error. 573 */ 574 if (ctx->IntelConservativeRasterization) { 575 GLboolean pass = GL_TRUE; 576 577 switch (mode) { 578 case GL_POINTS: 579 case GL_LINES: 580 case GL_LINE_LOOP: 581 case GL_LINE_STRIP: 582 case GL_LINES_ADJACENCY: 583 case GL_LINE_STRIP_ADJACENCY: 584 pass = GL_FALSE; 585 break; 586 case GL_TRIANGLES: 587 case GL_TRIANGLE_STRIP: 588 case GL_TRIANGLE_FAN: 589 case GL_QUADS: 590 case GL_QUAD_STRIP: 591 case GL_POLYGON: 592 case GL_TRIANGLES_ADJACENCY: 593 case GL_TRIANGLE_STRIP_ADJACENCY: 594 if (ctx->Polygon.FrontMode != GL_FILL || 595 ctx->Polygon.BackMode != GL_FILL) 596 pass = GL_FALSE; 597 break; 598 default: 599 pass = GL_FALSE; 600 } 601 if (!pass) { 602 _mesa_error(ctx, GL_INVALID_OPERATION, 603 "mode=%s invalid with GL_INTEL_conservative_rasterization", 604 _mesa_lookup_prim_by_nr(mode)); 605 return GL_FALSE; 606 } 607 } 608 609 return GL_TRUE; 610 } 611 612 /** 613 * Verify that the element type is valid. 614 * 615 * Generates \c GL_INVALID_ENUM and returns \c false if it is not. 616 */ 617 static bool 618 valid_elements_type(struct gl_context *ctx, GLenum type, const char *name) 619 { 620 switch (type) { 621 case GL_UNSIGNED_BYTE: 622 case GL_UNSIGNED_SHORT: 623 case GL_UNSIGNED_INT: 624 return true; 625 626 default: 627 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name, 628 _mesa_enum_to_string(type)); 629 return false; 630 } 631 } 632 633 static bool 634 validate_DrawElements_common(struct gl_context *ctx, 635 GLenum mode, GLsizei count, GLenum type, 636 const GLvoid *indices, 637 const char *caller) 638 { 639 /* Section 2.14.2 (Transform Feedback Primitive Capture) of the OpenGL ES 640 * 3.1 spec says: 641 * 642 * The error INVALID_OPERATION is also generated by DrawElements, 643 * DrawElementsInstanced, and DrawRangeElements while transform feedback 644 * is active and not paused, regardless of mode. 645 * 646 * The OES_geometry_shader_spec says: 647 * 648 * Issues: 649 * 650 * ... 651 * 652 * (13) Does this extension change how transform feedback operates 653 * compared to unextended OpenGL ES 3.0 or 3.1? 654 * 655 * RESOLVED: Yes... Since we no longer require being able to predict how 656 * much geometry will be generated, we also lift the restriction that 657 * only DrawArray* commands are supported and also support the 658 * DrawElements* commands for transform feedback. 659 * 660 * This should also be reflected in the body of the spec, but that appears 661 * to have been overlooked. The body of the spec only explicitly allows 662 * the indirect versions. 663 */ 664 if (_mesa_is_gles3(ctx) && 665 !_mesa_has_OES_geometry_shader(ctx) && 666 _mesa_is_xfb_active_and_unpaused(ctx)) { 667 _mesa_error(ctx, GL_INVALID_OPERATION, 668 "%s(transform feedback active)", caller); 669 return false; 670 } 671 672 if (count < 0) { 673 _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", caller); 674 return false; 675 } 676 677 if (!_mesa_valid_prim_mode(ctx, mode, caller)) { 678 return false; 679 } 680 681 if (!valid_elements_type(ctx, type, caller)) 682 return false; 683 684 if (!check_valid_to_render(ctx, caller)) 685 return false; 686 687 return true; 688 } 689 690 /** 691 * Error checking for glDrawElements(). Includes parameter checking 692 * and VBO bounds checking. 693 * \return GL_TRUE if OK to render, GL_FALSE if error found 694 */ 695 GLboolean 696 _mesa_validate_DrawElements(struct gl_context *ctx, 697 GLenum mode, GLsizei count, GLenum type, 698 const GLvoid *indices) 699 { 700 FLUSH_CURRENT(ctx, 0); 701 702 return validate_DrawElements_common(ctx, mode, count, type, indices, 703 "glDrawElements"); 704 } 705 706 707 /** 708 * Error checking for glMultiDrawElements(). Includes parameter checking 709 * and VBO bounds checking. 710 * \return GL_TRUE if OK to render, GL_FALSE if error found 711 */ 712 GLboolean 713 _mesa_validate_MultiDrawElements(struct gl_context *ctx, 714 GLenum mode, const GLsizei *count, 715 GLenum type, const GLvoid * const *indices, 716 GLsizei primcount) 717 { 718 GLsizei i; 719 720 FLUSH_CURRENT(ctx, 0); 721 722 /* 723 * Section 2.3.1 (Errors) of the OpenGL 4.5 (Core Profile) spec says: 724 * 725 * "If a negative number is provided where an argument of type sizei or 726 * sizeiptr is specified, an INVALID_VALUE error is generated." 727 * 728 * and in the same section: 729 * 730 * "In other cases, there are no side effects unless otherwise noted; 731 * the command which generates the error is ignored so that it has no 732 * effect on GL state or framebuffer contents." 733 * 734 * Hence, check both primcount and all the count[i]. 735 */ 736 if (primcount < 0) { 737 _mesa_error(ctx, GL_INVALID_VALUE, 738 "glMultiDrawElements(primcount=%d)", primcount); 739 return GL_FALSE; 740 } 741 742 for (i = 0; i < primcount; i++) { 743 if (count[i] < 0) { 744 _mesa_error(ctx, GL_INVALID_VALUE, 745 "glMultiDrawElements(count)" ); 746 return GL_FALSE; 747 } 748 } 749 750 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) { 751 return GL_FALSE; 752 } 753 754 if (!valid_elements_type(ctx, type, "glMultiDrawElements")) 755 return GL_FALSE; 756 757 if (!check_valid_to_render(ctx, "glMultiDrawElements")) 758 return GL_FALSE; 759 760 /* Not using a VBO for indices, so avoid NULL pointer derefs later. 761 */ 762 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { 763 for (i = 0; i < primcount; i++) { 764 if (!indices[i]) 765 return GL_FALSE; 766 } 767 } 768 769 return GL_TRUE; 770 } 771 772 773 /** 774 * Error checking for glDrawRangeElements(). Includes parameter checking 775 * and VBO bounds checking. 776 * \return GL_TRUE if OK to render, GL_FALSE if error found 777 */ 778 GLboolean 779 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, 780 GLuint start, GLuint end, 781 GLsizei count, GLenum type, 782 const GLvoid *indices) 783 { 784 FLUSH_CURRENT(ctx, 0); 785 786 if (end < start) { 787 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)"); 788 return GL_FALSE; 789 } 790 791 return validate_DrawElements_common(ctx, mode, count, type, indices, 792 "glDrawRangeElements"); 793 } 794 795 796 static bool 797 need_xfb_remaining_prims_check(const struct gl_context *ctx) 798 { 799 /* From the GLES3 specification, section 2.14.2 (Transform Feedback 800 * Primitive Capture): 801 * 802 * The error INVALID_OPERATION is generated by DrawArrays and 803 * DrawArraysInstanced if recording the vertices of a primitive to the 804 * buffer objects being used for transform feedback purposes would result 805 * in either exceeding the limits of any buffer objects size, or in 806 * exceeding the end position offset + size 1, as set by 807 * BindBufferRange. 808 * 809 * This is in contrast to the behaviour of desktop GL, where the extra 810 * primitives are silently dropped from the transform feedback buffer. 811 * 812 * This text is removed in ES 3.2, presumably because it's not really 813 * implementable with geometry and tessellation shaders. In fact, 814 * the OES_geometry_shader spec says: 815 * 816 * "(13) Does this extension change how transform feedback operates 817 * compared to unextended OpenGL ES 3.0 or 3.1? 818 * 819 * RESOLVED: Yes. Because dynamic geometry amplification in a geometry 820 * shader can make it difficult if not impossible to predict the amount 821 * of geometry that may be generated in advance of executing the shader, 822 * the draw-time error for transform feedback buffer overflow conditions 823 * is removed and replaced with the GL behavior (primitives are not 824 * written and the corresponding counter is not updated)..." 825 */ 826 return _mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) && 827 !_mesa_has_OES_geometry_shader(ctx) && 828 !_mesa_has_OES_tessellation_shader(ctx); 829 } 830 831 832 static bool 833 validate_draw_arrays(struct gl_context *ctx, const char *func, 834 GLenum mode, GLsizei count, GLsizei numInstances) 835 { 836 FLUSH_CURRENT(ctx, 0); 837 838 if (count < 0) { 839 _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func); 840 return false; 841 } 842 843 if (!_mesa_valid_prim_mode(ctx, mode, func)) 844 return false; 845 846 if (!check_valid_to_render(ctx, func)) 847 return false; 848 849 if (need_xfb_remaining_prims_check(ctx)) { 850 struct gl_transform_feedback_object *xfb_obj 851 = ctx->TransformFeedback.CurrentObject; 852 size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances); 853 if (xfb_obj->GlesRemainingPrims < prim_count) { 854 _mesa_error(ctx, GL_INVALID_OPERATION, 855 "%s(exceeds transform feedback size)", func); 856 return false; 857 } 858 xfb_obj->GlesRemainingPrims -= prim_count; 859 } 860 861 if (count == 0) 862 return false; 863 864 return true; 865 } 866 867 /** 868 * Called from the tnl module to error check the function parameters and 869 * verify that we really can draw something. 870 * \return GL_TRUE if OK to render, GL_FALSE if error found 871 */ 872 GLboolean 873 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count) 874 { 875 return validate_draw_arrays(ctx, "glDrawArrays", mode, count, 1); 876 } 877 878 879 GLboolean 880 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first, 881 GLsizei count, GLsizei numInstances) 882 { 883 if (first < 0) { 884 _mesa_error(ctx, GL_INVALID_VALUE, 885 "glDrawArraysInstanced(start=%d)", first); 886 return GL_FALSE; 887 } 888 889 if (numInstances <= 0) { 890 if (numInstances < 0) 891 _mesa_error(ctx, GL_INVALID_VALUE, 892 "glDrawArraysInstanced(numInstances=%d)", numInstances); 893 return GL_FALSE; 894 } 895 896 return validate_draw_arrays(ctx, "glDrawArraysInstanced", mode, count, 1); 897 } 898 899 900 /** 901 * Called to error check the function parameters. 902 * 903 * Note that glMultiDrawArrays is not part of GLES, so there's limited scope 904 * for sharing code with the validation of glDrawArrays. 905 */ 906 bool 907 _mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode, 908 const GLsizei *count, GLsizei primcount) 909 { 910 int i; 911 912 FLUSH_CURRENT(ctx, 0); 913 914 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawArrays")) 915 return false; 916 917 if (!check_valid_to_render(ctx, "glMultiDrawArrays")) 918 return false; 919 920 if (primcount < 0) { 921 _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawArrays(primcount=%d)", 922 primcount); 923 return false; 924 } 925 926 for (i = 0; i < primcount; ++i) { 927 if (count[i] < 0) { 928 _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawArrays(count[%d]=%d)", 929 i, count[i]); 930 return false; 931 } 932 } 933 934 if (need_xfb_remaining_prims_check(ctx)) { 935 struct gl_transform_feedback_object *xfb_obj 936 = ctx->TransformFeedback.CurrentObject; 937 size_t xfb_prim_count = 0; 938 939 for (i = 0; i < primcount; ++i) 940 xfb_prim_count += vbo_count_tessellated_primitives(mode, count[i], 1); 941 942 if (xfb_obj->GlesRemainingPrims < xfb_prim_count) { 943 _mesa_error(ctx, GL_INVALID_OPERATION, 944 "glMultiDrawArrays(exceeds transform feedback size)"); 945 return false; 946 } 947 xfb_obj->GlesRemainingPrims -= xfb_prim_count; 948 } 949 950 return true; 951 } 952 953 954 GLboolean 955 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, 956 GLenum mode, GLsizei count, GLenum type, 957 const GLvoid *indices, GLsizei numInstances) 958 { 959 FLUSH_CURRENT(ctx, 0); 960 961 if (numInstances < 0) { 962 _mesa_error(ctx, GL_INVALID_VALUE, 963 "glDrawElementsInstanced(numInstances=%d)", numInstances); 964 return GL_FALSE; 965 } 966 967 return validate_DrawElements_common(ctx, mode, count, type, indices, 968 "glDrawElementsInstanced") 969 && (numInstances > 0); 970 } 971 972 973 GLboolean 974 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx, 975 GLenum mode, 976 struct gl_transform_feedback_object *obj, 977 GLuint stream, 978 GLsizei numInstances) 979 { 980 FLUSH_CURRENT(ctx, 0); 981 982 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) { 983 return GL_FALSE; 984 } 985 986 if (!obj) { 987 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)"); 988 return GL_FALSE; 989 } 990 991 /* From the GL 4.5 specification, page 429: 992 * "An INVALID_VALUE error is generated if id is not the name of a 993 * transform feedback object." 994 */ 995 if (!obj->EverBound) { 996 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)"); 997 return GL_FALSE; 998 } 999 1000 if (stream >= ctx->Const.MaxVertexStreams) { 1001 _mesa_error(ctx, GL_INVALID_VALUE, 1002 "glDrawTransformFeedbackStream*(index>=MaxVertexStream)"); 1003 return GL_FALSE; 1004 } 1005 1006 if (!obj->EndedAnytime) { 1007 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*"); 1008 return GL_FALSE; 1009 } 1010 1011 if (numInstances <= 0) { 1012 if (numInstances < 0) 1013 _mesa_error(ctx, GL_INVALID_VALUE, 1014 "glDrawTransformFeedback*Instanced(numInstances=%d)", 1015 numInstances); 1016 return GL_FALSE; 1017 } 1018 1019 if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) { 1020 return GL_FALSE; 1021 } 1022 1023 return GL_TRUE; 1024 } 1025 1026 static GLboolean 1027 valid_draw_indirect(struct gl_context *ctx, 1028 GLenum mode, const GLvoid *indirect, 1029 GLsizei size, const char *name) 1030 { 1031 const uint64_t end = (uint64_t) (uintptr_t) indirect + size; 1032 1033 /* OpenGL ES 3.1 spec. section 10.5: 1034 * 1035 * "DrawArraysIndirect requires that all data sourced for the 1036 * command, including the DrawArraysIndirectCommand 1037 * structure, be in buffer objects, and may not be called when 1038 * the default vertex array object is bound." 1039 */ 1040 if (ctx->Array.VAO == ctx->Array.DefaultVAO) { 1041 _mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)"); 1042 return GL_FALSE; 1043 } 1044 1045 /* From OpenGL ES 3.1 spec. section 10.5: 1046 * "An INVALID_OPERATION error is generated if zero is bound to 1047 * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled 1048 * vertex array." 1049 * 1050 * Here we check that for each enabled vertex array we have a vertex 1051 * buffer bound. 1052 */ 1053 if (_mesa_is_gles31(ctx) && 1054 ctx->Array.VAO->_Enabled & ~ctx->Array.VAO->VertexAttribBufferMask) { 1055 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name); 1056 return GL_FALSE; 1057 } 1058 1059 if (!_mesa_valid_prim_mode(ctx, mode, name)) 1060 return GL_FALSE; 1061 1062 /* OpenGL ES 3.1 specification, section 10.5: 1063 * 1064 * "An INVALID_OPERATION error is generated if 1065 * transform feedback is active and not paused." 1066 * 1067 * The OES_geometry_shader spec says: 1068 * 1069 * On p. 250 in the errors section for the DrawArraysIndirect command, 1070 * and on p. 254 in the errors section for the DrawElementsIndirect 1071 * command, delete the errors which state: 1072 * 1073 * "An INVALID_OPERATION error is generated if transform feedback is 1074 * active and not paused." 1075 * 1076 * (thus allowing transform feedback to work with indirect draw commands). 1077 */ 1078 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader && 1079 _mesa_is_xfb_active_and_unpaused(ctx)) { 1080 _mesa_error(ctx, GL_INVALID_OPERATION, 1081 "%s(TransformFeedback is active and not paused)", name); 1082 } 1083 1084 /* From OpenGL version 4.4. section 10.5 1085 * and OpenGL ES 3.1, section 10.6: 1086 * 1087 * "An INVALID_VALUE error is generated if indirect is not a 1088 * multiple of the size, in basic machine units, of uint." 1089 */ 1090 if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) { 1091 _mesa_error(ctx, GL_INVALID_VALUE, 1092 "%s(indirect is not aligned)", name); 1093 return GL_FALSE; 1094 } 1095 1096 if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) { 1097 _mesa_error(ctx, GL_INVALID_OPERATION, 1098 "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name); 1099 return GL_FALSE; 1100 } 1101 1102 if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) { 1103 _mesa_error(ctx, GL_INVALID_OPERATION, 1104 "%s(DRAW_INDIRECT_BUFFER is mapped)", name); 1105 return GL_FALSE; 1106 } 1107 1108 /* From the ARB_draw_indirect specification: 1109 * "An INVALID_OPERATION error is generated if the commands source data 1110 * beyond the end of the buffer object [...]" 1111 */ 1112 if (ctx->DrawIndirectBuffer->Size < end) { 1113 _mesa_error(ctx, GL_INVALID_OPERATION, 1114 "%s(DRAW_INDIRECT_BUFFER too small)", name); 1115 return GL_FALSE; 1116 } 1117 1118 if (!check_valid_to_render(ctx, name)) 1119 return GL_FALSE; 1120 1121 return GL_TRUE; 1122 } 1123 1124 static inline GLboolean 1125 valid_draw_indirect_elements(struct gl_context *ctx, 1126 GLenum mode, GLenum type, const GLvoid *indirect, 1127 GLsizeiptr size, const char *name) 1128 { 1129 if (!valid_elements_type(ctx, type, name)) 1130 return GL_FALSE; 1131 1132 /* 1133 * Unlike regular DrawElementsInstancedBaseVertex commands, the indices 1134 * may not come from a client array and must come from an index buffer. 1135 * If no element array buffer is bound, an INVALID_OPERATION error is 1136 * generated. 1137 */ 1138 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { 1139 _mesa_error(ctx, GL_INVALID_OPERATION, 1140 "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name); 1141 return GL_FALSE; 1142 } 1143 1144 return valid_draw_indirect(ctx, mode, indirect, size, name); 1145 } 1146 1147 static inline GLboolean 1148 valid_draw_indirect_multi(struct gl_context *ctx, 1149 GLsizei primcount, GLsizei stride, 1150 const char *name) 1151 { 1152 1153 /* From the ARB_multi_draw_indirect specification: 1154 * "INVALID_VALUE is generated by MultiDrawArraysIndirect or 1155 * MultiDrawElementsIndirect if <primcount> is negative." 1156 * 1157 * "<primcount> must be positive, otherwise an INVALID_VALUE error will 1158 * be generated." 1159 */ 1160 if (primcount < 0) { 1161 _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name); 1162 return GL_FALSE; 1163 } 1164 1165 1166 /* From the ARB_multi_draw_indirect specification: 1167 * "<stride> must be a multiple of four, otherwise an INVALID_VALUE 1168 * error is generated." 1169 */ 1170 if (stride % 4) { 1171 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name); 1172 return GL_FALSE; 1173 } 1174 1175 return GL_TRUE; 1176 } 1177 1178 GLboolean 1179 _mesa_validate_DrawArraysIndirect(struct gl_context *ctx, 1180 GLenum mode, 1181 const GLvoid *indirect) 1182 { 1183 const unsigned drawArraysNumParams = 4; 1184 1185 FLUSH_CURRENT(ctx, 0); 1186 1187 return valid_draw_indirect(ctx, mode, 1188 indirect, drawArraysNumParams * sizeof(GLuint), 1189 "glDrawArraysIndirect"); 1190 } 1191 1192 GLboolean 1193 _mesa_validate_DrawElementsIndirect(struct gl_context *ctx, 1194 GLenum mode, GLenum type, 1195 const GLvoid *indirect) 1196 { 1197 const unsigned drawElementsNumParams = 5; 1198 1199 FLUSH_CURRENT(ctx, 0); 1200 1201 return valid_draw_indirect_elements(ctx, mode, type, 1202 indirect, drawElementsNumParams * sizeof(GLuint), 1203 "glDrawElementsIndirect"); 1204 } 1205 1206 GLboolean 1207 _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx, 1208 GLenum mode, 1209 const GLvoid *indirect, 1210 GLsizei primcount, GLsizei stride) 1211 { 1212 GLsizeiptr size = 0; 1213 const unsigned drawArraysNumParams = 4; 1214 1215 FLUSH_CURRENT(ctx, 0); 1216 1217 /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */ 1218 assert(stride != 0); 1219 1220 if (!valid_draw_indirect_multi(ctx, primcount, stride, 1221 "glMultiDrawArraysIndirect")) 1222 return GL_FALSE; 1223 1224 /* number of bytes of the indirect buffer which will be read */ 1225 size = primcount 1226 ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint) 1227 : 0; 1228 1229 if (!valid_draw_indirect(ctx, mode, indirect, size, 1230 "glMultiDrawArraysIndirect")) 1231 return GL_FALSE; 1232 1233 return GL_TRUE; 1234 } 1235 1236 GLboolean 1237 _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx, 1238 GLenum mode, GLenum type, 1239 const GLvoid *indirect, 1240 GLsizei primcount, GLsizei stride) 1241 { 1242 GLsizeiptr size = 0; 1243 const unsigned drawElementsNumParams = 5; 1244 1245 FLUSH_CURRENT(ctx, 0); 1246 1247 /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */ 1248 assert(stride != 0); 1249 1250 if (!valid_draw_indirect_multi(ctx, primcount, stride, 1251 "glMultiDrawElementsIndirect")) 1252 return GL_FALSE; 1253 1254 /* number of bytes of the indirect buffer which will be read */ 1255 size = primcount 1256 ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint) 1257 : 0; 1258 1259 if (!valid_draw_indirect_elements(ctx, mode, type, 1260 indirect, size, 1261 "glMultiDrawElementsIndirect")) 1262 return GL_FALSE; 1263 1264 return GL_TRUE; 1265 } 1266 1267 static GLboolean 1268 valid_draw_indirect_parameters(struct gl_context *ctx, 1269 const char *name, 1270 GLintptr drawcount) 1271 { 1272 /* From the ARB_indirect_parameters specification: 1273 * "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or 1274 * MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of 1275 * four." 1276 */ 1277 if (drawcount & 3) { 1278 _mesa_error(ctx, GL_INVALID_VALUE, 1279 "%s(drawcount is not a multiple of 4)", name); 1280 return GL_FALSE; 1281 } 1282 1283 /* From the ARB_indirect_parameters specification: 1284 * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or 1285 * MultiDrawElementsIndirectCountARB if no buffer is bound to the 1286 * PARAMETER_BUFFER_ARB binding point." 1287 */ 1288 if (!_mesa_is_bufferobj(ctx->ParameterBuffer)) { 1289 _mesa_error(ctx, GL_INVALID_OPERATION, 1290 "%s: no buffer bound to PARAMETER_BUFFER", name); 1291 return GL_FALSE; 1292 } 1293 1294 if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer)) { 1295 _mesa_error(ctx, GL_INVALID_OPERATION, 1296 "%s(PARAMETER_BUFFER is mapped)", name); 1297 return GL_FALSE; 1298 } 1299 1300 /* From the ARB_indirect_parameters specification: 1301 * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or 1302 * MultiDrawElementsIndirectCountARB if reading a <sizei> typed value 1303 * from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset 1304 * specified by <drawcount> would result in an out-of-bounds access." 1305 */ 1306 if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei)) { 1307 _mesa_error(ctx, GL_INVALID_OPERATION, 1308 "%s(PARAMETER_BUFFER too small)", name); 1309 return GL_FALSE; 1310 } 1311 1312 return GL_TRUE; 1313 } 1314 1315 GLboolean 1316 _mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx, 1317 GLenum mode, 1318 GLintptr indirect, 1319 GLintptr drawcount, 1320 GLsizei maxdrawcount, 1321 GLsizei stride) 1322 { 1323 GLsizeiptr size = 0; 1324 const unsigned drawArraysNumParams = 4; 1325 1326 FLUSH_CURRENT(ctx, 0); 1327 1328 /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */ 1329 assert(stride != 0); 1330 1331 if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride, 1332 "glMultiDrawArraysIndirectCountARB")) 1333 return GL_FALSE; 1334 1335 /* number of bytes of the indirect buffer which will be read */ 1336 size = maxdrawcount 1337 ? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint) 1338 : 0; 1339 1340 if (!valid_draw_indirect(ctx, mode, (void *)indirect, size, 1341 "glMultiDrawArraysIndirectCountARB")) 1342 return GL_FALSE; 1343 1344 return valid_draw_indirect_parameters( 1345 ctx, "glMultiDrawArraysIndirectCountARB", drawcount); 1346 } 1347 1348 GLboolean 1349 _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx, 1350 GLenum mode, GLenum type, 1351 GLintptr indirect, 1352 GLintptr drawcount, 1353 GLsizei maxdrawcount, 1354 GLsizei stride) 1355 { 1356 GLsizeiptr size = 0; 1357 const unsigned drawElementsNumParams = 5; 1358 1359 FLUSH_CURRENT(ctx, 0); 1360 1361 /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */ 1362 assert(stride != 0); 1363 1364 if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride, 1365 "glMultiDrawElementsIndirectCountARB")) 1366 return GL_FALSE; 1367 1368 /* number of bytes of the indirect buffer which will be read */ 1369 size = maxdrawcount 1370 ? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint) 1371 : 0; 1372 1373 if (!valid_draw_indirect_elements(ctx, mode, type, 1374 (void *)indirect, size, 1375 "glMultiDrawElementsIndirectCountARB")) 1376 return GL_FALSE; 1377 1378 return valid_draw_indirect_parameters( 1379 ctx, "glMultiDrawElementsIndirectCountARB", drawcount); 1380 } 1381