Home | History | Annotate | Download | only in pipe
      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 /**
     30  * @file
     31  *
     32  * Abstract graphics pipe state objects.
     33  *
     34  * Basic notes:
     35  *   1. Want compact representations, so we use bitfields.
     36  *   2. Put bitfields before other (GLfloat) fields.
     37  *   3. enum bitfields need to be at least one bit extra in size so the most
     38  *      significant bit is zero.  MSVC treats enums as signed so if the high
     39  *      bit is set, the value will be interpreted as a negative number.
     40  *      That causes trouble in various places.
     41  */
     42 
     43 
     44 #ifndef PIPE_STATE_H
     45 #define PIPE_STATE_H
     46 
     47 #include "p_compiler.h"
     48 #include "p_defines.h"
     49 #include "p_format.h"
     50 
     51 
     52 #ifdef __cplusplus
     53 extern "C" {
     54 #endif
     55 
     56 
     57 /**
     58  * Implementation limits
     59  */
     60 #define PIPE_MAX_ATTRIBS          32
     61 #define PIPE_MAX_CLIP_PLANES       8
     62 #define PIPE_MAX_COLOR_BUFS        8
     63 #define PIPE_MAX_CONSTANT_BUFFERS 32
     64 #define PIPE_MAX_SAMPLERS         32
     65 #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
     66 #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
     67 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
     68 #define PIPE_MAX_SHADER_BUFFERS   32
     69 #define PIPE_MAX_SHADER_IMAGES    32
     70 #define PIPE_MAX_TEXTURE_LEVELS   16
     71 #define PIPE_MAX_SO_BUFFERS        4
     72 #define PIPE_MAX_SO_OUTPUTS       64
     73 #define PIPE_MAX_VIEWPORTS        16
     74 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
     75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
     76 #define PIPE_MAX_WINDOW_RECTANGLES 8
     77 
     78 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
     79 
     80 struct pipe_reference
     81 {
     82    int32_t count; /* atomic */
     83 };
     84 
     85 
     86 
     87 /**
     88  * Primitive (point/line/tri) rasterization info
     89  */
     90 struct pipe_rasterizer_state
     91 {
     92    unsigned flatshade:1;
     93    unsigned light_twoside:1;
     94    unsigned clamp_vertex_color:1;
     95    unsigned clamp_fragment_color:1;
     96    unsigned front_ccw:1;
     97    unsigned cull_face:2;      /**< PIPE_FACE_x */
     98    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
     99    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
    100    unsigned offset_point:1;
    101    unsigned offset_line:1;
    102    unsigned offset_tri:1;
    103    unsigned scissor:1;
    104    unsigned poly_smooth:1;
    105    unsigned poly_stipple_enable:1;
    106    unsigned point_smooth:1;
    107    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
    108    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
    109    unsigned point_tri_clip:1; /** large points clipped as tris or points */
    110    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
    111    unsigned multisample:1;         /* XXX maybe more ms state in future */
    112    unsigned force_persample_interp:1;
    113    unsigned line_smooth:1;
    114    unsigned line_stipple_enable:1;
    115    unsigned line_last_pixel:1;
    116 
    117    /**
    118     * Use the first vertex of a primitive as the provoking vertex for
    119     * flat shading.
    120     */
    121    unsigned flatshade_first:1;
    122 
    123    unsigned half_pixel_center:1;
    124    unsigned bottom_edge_rule:1;
    125 
    126    /**
    127     * When true, rasterization is disabled and no pixels are written.
    128     * This only makes sense with the Stream Out functionality.
    129     */
    130    unsigned rasterizer_discard:1;
    131 
    132    /**
    133     * Exposed by PIPE_CAP_TILE_RASTER_ORDER.  When true,
    134     * tile_raster_order_increasing_* indicate the order that the rasterizer
    135     * should render tiles, to meet the requirements of
    136     * GL_MESA_tile_raster_order.
    137     */
    138    unsigned tile_raster_order_fixed:1;
    139    unsigned tile_raster_order_increasing_x:1;
    140    unsigned tile_raster_order_increasing_y:1;
    141 
    142    /**
    143     * When false, depth clipping is disabled and the depth value will be
    144     * clamped later at the per-pixel level before depth testing.
    145     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
    146     */
    147    unsigned depth_clip:1;
    148 
    149    /**
    150     * When true clip space in the z axis goes from [0..1] (D3D).  When false
    151     * [-1, 1] (GL).
    152     *
    153     * NOTE: D3D will always use depth clamping.
    154     */
    155    unsigned clip_halfz:1;
    156 
    157    /**
    158     * When true do not scale offset_units and use same rules for unorm and
    159     * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
    160     * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
    161     */
    162    unsigned offset_units_unscaled:1;
    163 
    164    /**
    165     * Enable bits for clipping half-spaces.
    166     * This applies to both user clip planes and shader clip distances.
    167     * Note that if the bound shader exports any clip distances, these
    168     * replace all user clip planes, and clip half-spaces enabled here
    169     * but not written by the shader count as disabled.
    170     */
    171    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
    172 
    173    unsigned line_stipple_factor:8;  /**< [1..256] actually */
    174    unsigned line_stipple_pattern:16;
    175 
    176    /**
    177     * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
    178     * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
    179     * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
    180     * to emulate PCOORD.
    181     */
    182    uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
    183 
    184    float line_width;
    185    float point_size;           /**< used when no per-vertex size */
    186    float offset_units;
    187    float offset_scale;
    188    float offset_clamp;
    189 };
    190 
    191 
    192 struct pipe_poly_stipple
    193 {
    194    unsigned stipple[32];
    195 };
    196 
    197 
    198 struct pipe_viewport_state
    199 {
    200    float scale[3];
    201    float translate[3];
    202 };
    203 
    204 
    205 struct pipe_scissor_state
    206 {
    207    unsigned minx:16;
    208    unsigned miny:16;
    209    unsigned maxx:16;
    210    unsigned maxy:16;
    211 };
    212 
    213 
    214 struct pipe_clip_state
    215 {
    216    float ucp[PIPE_MAX_CLIP_PLANES][4];
    217 };
    218 
    219 /**
    220  * A single output for vertex transform feedback.
    221  */
    222 struct pipe_stream_output
    223 {
    224    unsigned register_index:6;  /**< 0 to 63 (OUT index) */
    225    unsigned start_component:2; /** 0 to 3 */
    226    unsigned num_components:3;  /** 1 to 4 */
    227    unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
    228    unsigned dst_offset:16;     /**< offset into the buffer in dwords */
    229    unsigned stream:2;          /**< 0 to 3 */
    230 };
    231 
    232 /**
    233  * Stream output for vertex transform feedback.
    234  */
    235 struct pipe_stream_output_info
    236 {
    237    unsigned num_outputs;
    238    /** stride for an entire vertex for each buffer in dwords */
    239    uint16_t stride[PIPE_MAX_SO_BUFFERS];
    240 
    241    /**
    242     * Array of stream outputs, in the order they are to be written in.
    243     * Selected components are tightly packed into the output buffer.
    244     */
    245    struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
    246 };
    247 
    248 /**
    249  * The 'type' parameter identifies whether the shader state contains TGSI
    250  * tokens, etc.  If the driver returns 'PIPE_SHADER_IR_TGSI' for the
    251  * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
    252  * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid.  If the driver
    253  * requests a different 'pipe_shader_ir' type, then it must check the 'type'
    254  * enum to see if it is getting TGSI tokens or its preferred IR.
    255  *
    256  * TODO pipe_compute_state should probably get similar treatment to handle
    257  * multiple IR's in a cleaner way..
    258  *
    259  * NOTE: since it is expected that the consumer will want to perform
    260  * additional passes on the nir_shader, the driver takes ownership of
    261  * the nir_shader.  If state trackers need to hang on to the IR (for
    262  * example, variant management), it should use nir_shader_clone().
    263  */
    264 struct pipe_shader_state
    265 {
    266    enum pipe_shader_ir type;
    267    /* TODO move tokens into union. */
    268    const struct tgsi_token *tokens;
    269    union {
    270       void *llvm;
    271       void *native;
    272       void *nir;
    273    } ir;
    274    struct pipe_stream_output_info stream_output;
    275 };
    276 
    277 static inline void
    278 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
    279                             const struct tgsi_token *tokens)
    280 {
    281    state->type = PIPE_SHADER_IR_TGSI;
    282    state->tokens = tokens;
    283    memset(&state->stream_output, 0, sizeof(state->stream_output));
    284 }
    285 
    286 struct pipe_depth_state
    287 {
    288    unsigned enabled:1;         /**< depth test enabled? */
    289    unsigned writemask:1;       /**< allow depth buffer writes? */
    290    unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
    291    unsigned bounds_test:1;     /**< depth bounds test enabled? */
    292    float bounds_min;           /**< minimum depth bound */
    293    float bounds_max;           /**< maximum depth bound */
    294 };
    295 
    296 
    297 struct pipe_stencil_state
    298 {
    299    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
    300    unsigned func:3;     /**< PIPE_FUNC_x */
    301    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
    302    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
    303    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
    304    unsigned valuemask:8;
    305    unsigned writemask:8;
    306 };
    307 
    308 
    309 struct pipe_alpha_state
    310 {
    311    unsigned enabled:1;
    312    unsigned func:3;     /**< PIPE_FUNC_x */
    313    float ref_value;     /**< reference value */
    314 };
    315 
    316 
    317 struct pipe_depth_stencil_alpha_state
    318 {
    319    struct pipe_depth_state depth;
    320    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
    321    struct pipe_alpha_state alpha;
    322 };
    323 
    324 
    325 struct pipe_rt_blend_state
    326 {
    327    unsigned blend_enable:1;
    328 
    329    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
    330    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
    331    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
    332 
    333    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
    334    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
    335    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
    336 
    337    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
    338 };
    339 
    340 
    341 struct pipe_blend_state
    342 {
    343    unsigned independent_blend_enable:1;
    344    unsigned logicop_enable:1;
    345    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
    346    unsigned dither:1;
    347    unsigned alpha_to_coverage:1;
    348    unsigned alpha_to_one:1;
    349    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
    350 };
    351 
    352 
    353 struct pipe_blend_color
    354 {
    355    float color[4];
    356 };
    357 
    358 
    359 struct pipe_stencil_ref
    360 {
    361    ubyte ref_value[2];
    362 };
    363 
    364 
    365 /**
    366  * Note that pipe_surfaces are "texture views for rendering"
    367  * and so in the case of ARB_framebuffer_no_attachment there
    368  * is no pipe_surface state available such that we may
    369  * extract the number of samples and layers.
    370  */
    371 struct pipe_framebuffer_state
    372 {
    373    uint16_t width, height;
    374    uint16_t layers;  /**< Number of layers  in a no-attachment framebuffer */
    375    ubyte samples; /**< Number of samples in a no-attachment framebuffer */
    376 
    377    /** multiple color buffers for multiple render targets */
    378    ubyte nr_cbufs;
    379    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
    380 
    381    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
    382 };
    383 
    384 
    385 /**
    386  * Texture sampler state.
    387  */
    388 struct pipe_sampler_state
    389 {
    390    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
    391    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
    392    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
    393    unsigned min_img_filter:1;    /**< PIPE_TEX_FILTER_x */
    394    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
    395    unsigned mag_img_filter:1;    /**< PIPE_TEX_FILTER_x */
    396    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
    397    unsigned compare_func:3;      /**< PIPE_FUNC_x */
    398    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
    399    unsigned max_anisotropy:5;
    400    unsigned seamless_cube_map:1;
    401    float lod_bias;               /**< LOD/lambda bias */
    402    float min_lod, max_lod;       /**< LOD clamp range, after bias */
    403    union pipe_color_union border_color;
    404 };
    405 
    406 union pipe_surface_desc {
    407    struct {
    408       unsigned level;
    409       unsigned first_layer:16;
    410       unsigned last_layer:16;
    411    } tex;
    412    struct {
    413       unsigned first_element;
    414       unsigned last_element;
    415    } buf;
    416 };
    417 
    418 /**
    419  * A view into a texture that can be bound to a color render target /
    420  * depth stencil attachment point.
    421  */
    422 struct pipe_surface
    423 {
    424    struct pipe_reference reference;
    425    enum pipe_format format:16;
    426    unsigned writable:1;          /**< writable shader resource */
    427    struct pipe_resource *texture; /**< resource into which this is a view  */
    428    struct pipe_context *context; /**< context this surface belongs to */
    429 
    430    /* XXX width/height should be removed */
    431    uint16_t width;               /**< logical width in pixels */
    432    uint16_t height;              /**< logical height in pixels */
    433 
    434    union pipe_surface_desc u;
    435 };
    436 
    437 
    438 /**
    439  * A view into a texture that can be bound to a shader stage.
    440  */
    441 struct pipe_sampler_view
    442 {
    443    struct pipe_reference reference;
    444    enum pipe_format format:15;      /**< typed PIPE_FORMAT_x */
    445    enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
    446    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
    447    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
    448    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
    449    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
    450    struct pipe_resource *texture; /**< texture into which this is a view  */
    451    struct pipe_context *context; /**< context this view belongs to */
    452    union {
    453       struct {
    454          unsigned first_layer:16;  /**< first layer to use for array textures */
    455          unsigned last_layer:16;   /**< last layer to use for array textures */
    456          unsigned first_level:8;   /**< first mipmap level to use */
    457          unsigned last_level:8;    /**< last mipmap level to use */
    458       } tex;
    459       struct {
    460          unsigned offset;   /**< offset in bytes */
    461          unsigned size;     /**< size of the readable sub-range in bytes */
    462       } buf;
    463    } u;
    464 };
    465 
    466 
    467 /**
    468  * A description of a buffer or texture image that can be bound to a shader
    469  * stage.
    470  */
    471 struct pipe_image_view
    472 {
    473    struct pipe_resource *resource; /**< resource into which this is a view  */
    474    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
    475    unsigned access;              /**< PIPE_IMAGE_ACCESS_x */
    476 
    477    union {
    478       struct {
    479          unsigned first_layer:16;     /**< first layer to use for array textures */
    480          unsigned last_layer:16;      /**< last layer to use for array textures */
    481          unsigned level:8;            /**< mipmap level to use */
    482       } tex;
    483       struct {
    484          unsigned offset;   /**< offset in bytes */
    485          unsigned size;     /**< size of the accessible sub-range in bytes */
    486       } buf;
    487    } u;
    488 };
    489 
    490 
    491 /**
    492  * Subregion of 1D/2D/3D image resource.
    493  */
    494 struct pipe_box
    495 {
    496    /* Fields only used by textures use int16_t instead of int.
    497     * x and width are used by buffers, so they need the full 32-bit range.
    498     */
    499    int x;
    500    int16_t y;
    501    int16_t z;
    502    int width;
    503    int16_t height;
    504    int16_t depth;
    505 };
    506 
    507 
    508 /**
    509  * A memory object/resource such as a vertex buffer or texture.
    510  */
    511 struct pipe_resource
    512 {
    513    struct pipe_reference reference;
    514    struct pipe_screen *screen; /**< screen that this texture belongs to */
    515 
    516    unsigned width0; /**< Used by both buffers and textures. */
    517    uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
    518    uint16_t depth0;
    519    uint16_t array_size;
    520 
    521    enum pipe_format format:16;         /**< PIPE_FORMAT_x */
    522    enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
    523    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
    524    unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
    525    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
    526 
    527    unsigned bind;            /**< bitmask of PIPE_BIND_x */
    528    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
    529 
    530    /**
    531     * For planar images, ie. YUV EGLImage external, etc, pointer to the
    532     * next plane.
    533     */
    534    struct pipe_resource *next;
    535 };
    536 
    537 
    538 /**
    539  * Transfer object.  For data transfer to/from a resource.
    540  */
    541 struct pipe_transfer
    542 {
    543    struct pipe_resource *resource; /**< resource to transfer to/from  */
    544    unsigned level;                 /**< texture mipmap level */
    545    enum pipe_transfer_usage usage;
    546    struct pipe_box box;            /**< region of the resource to access */
    547    unsigned stride;                /**< row stride in bytes */
    548    unsigned layer_stride;          /**< image/layer stride in bytes */
    549 };
    550 
    551 
    552 /**
    553  * A vertex buffer.  Typically, all the vertex data/attributes for
    554  * drawing something will be in one buffer.  But it's also possible, for
    555  * example, to put colors in one buffer and texcoords in another.
    556  */
    557 struct pipe_vertex_buffer
    558 {
    559    uint16_t stride;    /**< stride to same attrib in next vertex, in bytes */
    560    bool is_user_buffer;
    561    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
    562 
    563    union {
    564       struct pipe_resource *resource;  /**< the actual buffer */
    565       const void *user;  /**< pointer to a user buffer */
    566    } buffer;
    567 };
    568 
    569 
    570 /**
    571  * A constant buffer.  A subrange of an existing buffer can be set
    572  * as a constant buffer.
    573  */
    574 struct pipe_constant_buffer
    575 {
    576    struct pipe_resource *buffer; /**< the actual buffer */
    577    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
    578    unsigned buffer_size;   /**< how much data can be read in shader */
    579    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
    580 };
    581 
    582 
    583 /**
    584  * An untyped shader buffer supporting loads, stores, and atomics.
    585  */
    586 struct pipe_shader_buffer {
    587    struct pipe_resource *buffer; /**< the actual buffer */
    588    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
    589    unsigned buffer_size;   /**< how much data can be read in shader */
    590 };
    591 
    592 
    593 /**
    594  * A stream output target. The structure specifies the range vertices can
    595  * be written to.
    596  *
    597  * In addition to that, the structure should internally maintain the offset
    598  * into the buffer, which should be incremented everytime something is written
    599  * (appended) to it. The internal offset is buffer_offset + how many bytes
    600  * have been written. The internal offset can be stored on the device
    601  * and the CPU actually doesn't have to query it.
    602  *
    603  * Note that the buffer_size variable is actually specifying the available
    604  * space in the buffer, not the size of the attached buffer.
    605  * In other words in majority of cases buffer_size would simply be
    606  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
    607  * of the buffer left, after accounting for buffer offset, for stream output
    608  * to write to.
    609  *
    610  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
    611  * actually been written.
    612  */
    613 struct pipe_stream_output_target
    614 {
    615    struct pipe_reference reference;
    616    struct pipe_resource *buffer; /**< the output buffer */
    617    struct pipe_context *context; /**< context this SO target belongs to */
    618 
    619    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
    620    unsigned buffer_size;    /**< how much data is allowed to be written */
    621 };
    622 
    623 
    624 /**
    625  * Information to describe a vertex attribute (position, color, etc)
    626  */
    627 struct pipe_vertex_element
    628 {
    629    /** Offset of this attribute, in bytes, from the start of the vertex */
    630    unsigned src_offset:16;
    631 
    632    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
    633     * this attribute live in?
    634     */
    635    unsigned vertex_buffer_index:5;
    636 
    637    enum pipe_format src_format:11;
    638 
    639    /** Instance data rate divisor. 0 means this is per-vertex data,
    640     *  n means per-instance data used for n consecutive instances (n > 0).
    641     */
    642    unsigned instance_divisor;
    643 };
    644 
    645 
    646 struct pipe_draw_indirect_info
    647 {
    648    unsigned offset; /**< must be 4 byte aligned */
    649    unsigned stride; /**< must be 4 byte aligned */
    650    unsigned draw_count; /**< number of indirect draws */
    651    unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
    652 
    653    /* Indirect draw parameters resource is laid out as follows:
    654     *
    655     * if using indexed drawing:
    656     *  struct {
    657     *     uint32_t count;
    658     *     uint32_t instance_count;
    659     *     uint32_t start;
    660     *     int32_t index_bias;
    661     *     uint32_t start_instance;
    662     *  };
    663     * otherwise:
    664     *  struct {
    665     *     uint32_t count;
    666     *     uint32_t instance_count;
    667     *     uint32_t start;
    668     *     uint32_t start_instance;
    669     *  };
    670     */
    671    struct pipe_resource *buffer;
    672 
    673    /* Indirect draw count resource: If not NULL, contains a 32-bit value which
    674     * is to be used as the real draw_count.
    675     */
    676    struct pipe_resource *indirect_draw_count;
    677 };
    678 
    679 
    680 /**
    681  * Information to describe a draw_vbo call.
    682  */
    683 struct pipe_draw_info
    684 {
    685    ubyte index_size;  /**< if 0, the draw is not indexed. */
    686    enum pipe_prim_type mode:8;  /**< the mode of the primitive */
    687    unsigned primitive_restart:1;
    688    unsigned has_user_indices:1; /**< if true, use index.user_buffer */
    689    ubyte vertices_per_patch; /**< the number of vertices per patch */
    690 
    691    /**
    692     * Direct draws: start is the index of the first vertex
    693     * Non-indexed indirect draws: not used
    694     * Indexed indirect draws: start is added to the indirect start.
    695     */
    696    unsigned start;
    697    unsigned count;  /**< number of vertices */
    698 
    699    unsigned start_instance; /**< first instance id */
    700    unsigned instance_count; /**< number of instances */
    701 
    702    unsigned drawid; /**< id of this draw in a multidraw */
    703 
    704    /**
    705     * For indexed drawing, these fields apply after index lookup.
    706     */
    707    int index_bias; /**< a bias to be added to each index */
    708    unsigned min_index; /**< the min index */
    709    unsigned max_index; /**< the max index */
    710 
    711    /**
    712     * Primitive restart enable/index (only applies to indexed drawing)
    713     */
    714    unsigned restart_index;
    715 
    716    /* Pointers must be at the end for an optimal structure layout on 64-bit. */
    717 
    718    /**
    719     * An index buffer.  When an index buffer is bound, all indices to vertices
    720     * will be looked up from the buffer.
    721     *
    722     * If has_user_indices, use index.user, else use index.resource.
    723     */
    724    union {
    725       struct pipe_resource *resource;  /**< real buffer */
    726       const void *user;  /**< pointer to a user buffer */
    727    } index;
    728 
    729    struct pipe_draw_indirect_info *indirect; /**< Indirect draw. */
    730 
    731    /**
    732     * Stream output target. If not NULL, it's used to provide the 'count'
    733     * parameter based on the number vertices captured by the stream output
    734     * stage. (or generally, based on the number of bytes captured)
    735     *
    736     * Only 'mode', 'start_instance', and 'instance_count' are taken into
    737     * account, all the other variables from pipe_draw_info are ignored.
    738     *
    739     * 'start' is implicitly 0 and 'count' is set as discussed above.
    740     * The draw command is non-indexed.
    741     *
    742     * Note that this only provides the count. The vertex buffers must
    743     * be set via set_vertex_buffers manually.
    744     */
    745    struct pipe_stream_output_target *count_from_stream_output;
    746 };
    747 
    748 
    749 /**
    750  * Information to describe a blit call.
    751  */
    752 struct pipe_blit_info
    753 {
    754    struct {
    755       struct pipe_resource *resource;
    756       unsigned level;
    757       struct pipe_box box; /**< negative width, height only legal for src */
    758       /* For pipe_surface-like format casting: */
    759       enum pipe_format format; /**< must be supported for sampling (src)
    760                                or rendering (dst), ZS is always supported */
    761    } dst, src;
    762 
    763    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
    764    unsigned filter; /**< PIPE_TEX_FILTER_* */
    765 
    766    boolean scissor_enable;
    767    struct pipe_scissor_state scissor;
    768 
    769    /* Window rectangles can either be inclusive or exclusive. */
    770    boolean window_rectangle_include;
    771    unsigned num_window_rectangles;
    772    struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
    773 
    774    boolean render_condition_enable; /**< whether the blit should honor the
    775                                     current render condition */
    776    boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
    777 };
    778 
    779 /**
    780  * Information to describe a launch_grid call.
    781  */
    782 struct pipe_grid_info
    783 {
    784    /**
    785     * For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR, this value
    786     * will be the index of the kernel in the opencl.kernels metadata list.
    787     */
    788    uint32_t pc;
    789 
    790    /**
    791     * Will be used to initialize the INPUT resource, and it should point to a
    792     * buffer of at least pipe_compute_state::req_input_mem bytes.
    793     */
    794    void *input;
    795 
    796    /**
    797     * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
    798     * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
    799     * 1 for non-used dimensions.
    800     */
    801    uint work_dim;
    802 
    803    /**
    804     * Determine the layout of the working block (in thread units) to be used.
    805     */
    806    uint block[3];
    807 
    808    /**
    809     * Determine the layout of the grid (in block units) to be used.
    810     */
    811    uint grid[3];
    812 
    813    /* Indirect compute parameters resource: If not NULL, block sizes are taken
    814     * from this buffer instead, which is laid out as follows:
    815     *
    816     *  struct {
    817     *     uint32_t num_blocks_x;
    818     *     uint32_t num_blocks_y;
    819     *     uint32_t num_blocks_z;
    820     *  };
    821     */
    822    struct pipe_resource *indirect;
    823    unsigned indirect_offset; /**< must be 4 byte aligned */
    824 };
    825 
    826 /**
    827  * Structure used as a header for serialized LLVM programs.
    828  */
    829 struct pipe_llvm_program_header
    830 {
    831    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
    832 };
    833 
    834 struct pipe_compute_state
    835 {
    836    enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
    837    const void *prog; /**< Compute program to be executed. */
    838    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
    839    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
    840    unsigned req_input_mem; /**< Required size of the INPUT resource. */
    841 };
    842 
    843 /**
    844  * Structure that contains a callback for debug messages from the driver back
    845  * to the state tracker.
    846  */
    847 struct pipe_debug_callback
    848 {
    849    /**
    850     * When set to \c true, the callback may be called asynchronously from a
    851     * driver-created thread.
    852     */
    853    bool async;
    854 
    855    /**
    856     * Callback for the driver to report debug/performance/etc information back
    857     * to the state tracker.
    858     *
    859     * \param data       user-supplied data pointer
    860     * \param id         message type identifier, if pointed value is 0, then a
    861     *                   new id is assigned
    862     * \param type       PIPE_DEBUG_TYPE_*
    863     * \param format     printf-style format string
    864     * \param args       args for format string
    865     */
    866    void (*debug_message)(void *data,
    867                          unsigned *id,
    868                          enum pipe_debug_type type,
    869                          const char *fmt,
    870                          va_list args);
    871    void *data;
    872 };
    873 
    874 /**
    875  * Structure that contains a callback for device reset messages from the driver
    876  * back to the state tracker.
    877  *
    878  * The callback must not be called from driver-created threads.
    879  */
    880 struct pipe_device_reset_callback
    881 {
    882    /**
    883     * Callback for the driver to report when a device reset is detected.
    884     *
    885     * \param data   user-supplied data pointer
    886     * \param status PIPE_*_RESET
    887     */
    888    void (*reset)(void *data, enum pipe_reset_status status);
    889 
    890    void *data;
    891 };
    892 
    893 /**
    894  * Information about memory usage. All sizes are in kilobytes.
    895  */
    896 struct pipe_memory_info
    897 {
    898    unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
    899    unsigned avail_device_memory; /**< free device memory at the moment */
    900    unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
    901    unsigned avail_staging_memory; /**< free staging memory at the moment */
    902    unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
    903    unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
    904 };
    905 
    906 /**
    907  * Structure that contains information about external memory
    908  */
    909 struct pipe_memory_object
    910 {
    911    bool dedicated;
    912 };
    913 
    914 #ifdef __cplusplus
    915 }
    916 #endif
    917 
    918 #endif
    919