1 /* 2 * Copyright 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #ifndef BLORP_PRIV_H 25 #define BLORP_PRIV_H 26 27 #include <stdint.h> 28 29 #include "compiler/nir/nir.h" 30 #include "compiler/brw_compiler.h" 31 32 #include "blorp.h" 33 34 #ifdef __cplusplus 35 extern "C" { 36 #endif 37 38 /** 39 * Binding table indices used by BLORP. 40 */ 41 enum { 42 BLORP_RENDERBUFFER_BT_INDEX, 43 BLORP_TEXTURE_BT_INDEX, 44 BLORP_NUM_BT_ENTRIES 45 }; 46 47 struct brw_blorp_surface_info 48 { 49 bool enabled; 50 51 struct isl_surf surf; 52 struct blorp_address addr; 53 54 struct isl_surf aux_surf; 55 struct blorp_address aux_addr; 56 enum isl_aux_usage aux_usage; 57 58 union isl_color_value clear_color; 59 struct blorp_address clear_color_addr; 60 61 struct isl_view view; 62 63 /* Z offset into a 3-D texture or slice of a 2-D array texture. */ 64 uint32_t z_offset; 65 66 uint32_t tile_x_sa, tile_y_sa; 67 }; 68 69 void 70 brw_blorp_surface_info_init(struct blorp_context *blorp, 71 struct brw_blorp_surface_info *info, 72 const struct blorp_surf *surf, 73 unsigned int level, unsigned int layer, 74 enum isl_format format, bool is_render_target); 75 void 76 blorp_surf_convert_to_single_slice(const struct isl_device *isl_dev, 77 struct brw_blorp_surface_info *info); 78 void 79 blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev, 80 struct brw_blorp_surface_info *info, 81 uint32_t *x, uint32_t *y, 82 uint32_t *width, uint32_t *height); 83 84 85 struct brw_blorp_coord_transform 86 { 87 float multiplier; 88 float offset; 89 }; 90 91 /** 92 * Bounding rectangle telling pixel discard which pixels are not to be 93 * touched. This is needed in when surfaces are configured as something else 94 * what they really are: 95 * 96 * - writing W-tiled stencil as Y-tiled 97 * - writing interleaved multisampled as single sampled. 98 * 99 * See blorp_nir_discard_if_outside_rect(). 100 */ 101 struct brw_blorp_discard_rect 102 { 103 uint32_t x0; 104 uint32_t x1; 105 uint32_t y0; 106 uint32_t y1; 107 }; 108 109 /** 110 * Grid needed for blended and scaled blits of integer formats, see 111 * blorp_nir_manual_blend_bilinear(). 112 */ 113 struct brw_blorp_rect_grid 114 { 115 float x1; 116 float y1; 117 float pad[2]; 118 }; 119 120 struct blorp_surf_offset { 121 uint32_t x; 122 uint32_t y; 123 }; 124 125 struct brw_blorp_wm_inputs 126 { 127 uint32_t clear_color[4]; 128 129 struct brw_blorp_discard_rect discard_rect; 130 struct brw_blorp_rect_grid rect_grid; 131 struct brw_blorp_coord_transform coord_transform[2]; 132 133 struct blorp_surf_offset src_offset; 134 struct blorp_surf_offset dst_offset; 135 136 /* (1/width, 1/height) for the source surface */ 137 float src_inv_size[2]; 138 139 /* Minimum layer setting works for all the textures types but texture_3d 140 * for which the setting has no effect. Use the z-coordinate instead. 141 */ 142 uint32_t src_z; 143 144 /* Pad out to an integral number of registers */ 145 uint32_t pad[1]; 146 }; 147 148 #define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \ 149 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \ 150 type, #name); \ 151 if ((shader)->info.stage == MESA_SHADER_FRAGMENT) \ 152 input->data.interpolation = INTERP_MODE_FLAT; \ 153 input->data.location = VARYING_SLOT_VAR0 + \ 154 offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \ 155 input->data.location_frac = \ 156 (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4; \ 157 input; \ 158 }) 159 160 struct blorp_vs_inputs { 161 uint32_t base_layer; 162 uint32_t _instance_id; /* Set in hardware by SGVS */ 163 uint32_t pad[2]; 164 }; 165 166 static inline unsigned 167 brw_blorp_get_urb_length(const struct brw_wm_prog_data *prog_data) 168 { 169 if (prog_data == NULL) 170 return 1; 171 172 /* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE 173 * 174 * read_length = ceiling((max_source_attr+1)/2) 175 */ 176 return MAX2((prog_data->num_varying_inputs + 1) / 2, 1); 177 } 178 179 struct blorp_params 180 { 181 uint32_t x0; 182 uint32_t y0; 183 uint32_t x1; 184 uint32_t y1; 185 float z; 186 uint8_t stencil_mask; 187 uint8_t stencil_ref; 188 struct brw_blorp_surface_info depth; 189 struct brw_blorp_surface_info stencil; 190 uint32_t depth_format; 191 struct brw_blorp_surface_info src; 192 struct brw_blorp_surface_info dst; 193 enum blorp_hiz_op hiz_op; 194 bool full_surface_hiz_op; 195 enum blorp_fast_clear_op fast_clear_op; 196 bool color_write_disable[4]; 197 struct brw_blorp_wm_inputs wm_inputs; 198 struct blorp_vs_inputs vs_inputs; 199 unsigned num_samples; 200 unsigned num_draw_buffers; 201 unsigned num_layers; 202 uint32_t vs_prog_kernel; 203 struct brw_vs_prog_data *vs_prog_data; 204 uint32_t sf_prog_kernel; 205 struct brw_sf_prog_data *sf_prog_data; 206 uint32_t wm_prog_kernel; 207 struct brw_wm_prog_data *wm_prog_data; 208 209 bool use_pre_baked_binding_table; 210 uint32_t pre_baked_binding_table_offset; 211 }; 212 213 void blorp_params_init(struct blorp_params *params); 214 215 enum blorp_shader_type { 216 BLORP_SHADER_TYPE_BLIT, 217 BLORP_SHADER_TYPE_CLEAR, 218 BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE, 219 BLORP_SHADER_TYPE_LAYER_OFFSET_VS, 220 BLORP_SHADER_TYPE_GEN4_SF, 221 }; 222 223 struct brw_blorp_blit_prog_key 224 { 225 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_BLIT */ 226 227 /* Number of samples per pixel that have been configured in the surface 228 * state for texturing from. 229 */ 230 unsigned tex_samples; 231 232 /* MSAA layout that has been configured in the surface state for texturing 233 * from. 234 */ 235 enum isl_msaa_layout tex_layout; 236 237 enum isl_aux_usage tex_aux_usage; 238 239 /* Actual number of samples per pixel in the source image. */ 240 unsigned src_samples; 241 242 /* Actual MSAA layout used by the source image. */ 243 enum isl_msaa_layout src_layout; 244 245 /* Number of bits per channel in the source image. */ 246 uint8_t src_bpc; 247 248 /* True if the source requires normalized coordinates */ 249 bool src_coords_normalized; 250 251 /* Number of samples per pixel that have been configured in the render 252 * target. 253 */ 254 unsigned rt_samples; 255 256 /* MSAA layout that has been configured in the render target. */ 257 enum isl_msaa_layout rt_layout; 258 259 /* Actual number of samples per pixel in the destination image. */ 260 unsigned dst_samples; 261 262 /* Actual MSAA layout used by the destination image. */ 263 enum isl_msaa_layout dst_layout; 264 265 /* Number of bits per channel in the destination image. */ 266 uint8_t dst_bpc; 267 268 /* Type of the data to be read from the texture (one of 269 * nir_type_(int|uint|float)). 270 */ 271 nir_alu_type texture_data_type; 272 273 /* True if the source image is W tiled. If true, the surface state for the 274 * source image must be configured as Y tiled, and tex_samples must be 0. 275 */ 276 bool src_tiled_w; 277 278 /* True if the destination image is W tiled. If true, the surface state 279 * for the render target must be configured as Y tiled, and rt_samples must 280 * be 0. 281 */ 282 bool dst_tiled_w; 283 284 /* True if the destination is an RGB format. If true, the surface state 285 * for the render target must be configured as red with three times the 286 * normal width. We need to do this because you cannot render to 287 * non-power-of-two formats. 288 */ 289 bool dst_rgb; 290 291 /* True if all source samples should be blended together to produce each 292 * destination pixel. If true, src_tiled_w must be false, tex_samples must 293 * equal src_samples, and tex_samples must be nonzero. 294 */ 295 bool blend; 296 297 /* True if the rectangle being sent through the rendering pipeline might be 298 * larger than the destination rectangle, so the WM program should kill any 299 * pixels that are outside the destination rectangle. 300 */ 301 bool use_kill; 302 303 /** 304 * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more 305 * than one sample per pixel. 306 */ 307 bool persample_msaa_dispatch; 308 309 /* True for scaled blitting. */ 310 bool blit_scaled; 311 312 /* True if this blit operation may involve intratile offsets on the source. 313 * In this case, we need to add the offset before texturing. 314 */ 315 bool need_src_offset; 316 317 /* True if this blit operation may involve intratile offsets on the 318 * destination. In this case, we need to add the offset to gl_FragCoord. 319 */ 320 bool need_dst_offset; 321 322 /* Scale factors between the pixel grid and the grid of samples. We're 323 * using grid of samples for bilinear filetring in multisample scaled blits. 324 */ 325 float x_scale; 326 float y_scale; 327 328 /* True for blits with filter = GL_LINEAR. */ 329 bool bilinear_filter; 330 }; 331 332 /** 333 * \name BLORP internals 334 * \{ 335 * 336 * Used internally by gen6_blorp_exec() and gen7_blorp_exec(). 337 */ 338 339 void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key); 340 341 const unsigned * 342 blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx, 343 struct nir_shader *nir, 344 struct brw_wm_prog_key *wm_key, 345 bool use_repclear, 346 struct brw_wm_prog_data *wm_prog_data); 347 348 const unsigned * 349 blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx, 350 struct nir_shader *nir, 351 struct brw_vs_prog_data *vs_prog_data); 352 353 bool 354 blorp_ensure_sf_program(struct blorp_context *blorp, 355 struct blorp_params *params); 356 357 /** \} */ 358 359 #ifdef __cplusplus 360 } /* end extern "C" */ 361 #endif /* __cplusplus */ 362 363 #endif /* BLORP_PRIV_H */ 364