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      1 /*
      2  * Copyright  2011 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 #include "main/mtypes.h"
     24 
     25 #include "isl/isl.h"
     26 
     27 #include "brw_context.h"
     28 #include "brw_state.h"
     29 #include "brw_defines.h"
     30 
     31 enum isl_format
     32 brw_isl_format_for_mesa_format(mesa_format mesa_format)
     33 {
     34    /* This table is ordered according to the enum ordering in formats.h.  We do
     35     * expect that enum to be extended without our explicit initialization
     36     * staying in sync, so we initialize to 0 even though
     37     * ISL_FORMAT_R32G32B32A32_FLOAT happens to also be 0.
     38     */
     39    static const enum isl_format table[MESA_FORMAT_COUNT] = {
     40       [0 ... MESA_FORMAT_COUNT-1] = ISL_FORMAT_UNSUPPORTED,
     41 
     42       [MESA_FORMAT_R8G8B8A8_UNORM] = ISL_FORMAT_R8G8B8A8_UNORM,
     43       [MESA_FORMAT_B8G8R8A8_UNORM] = ISL_FORMAT_B8G8R8A8_UNORM,
     44       [MESA_FORMAT_R8G8B8X8_UNORM] = ISL_FORMAT_R8G8B8X8_UNORM,
     45       [MESA_FORMAT_B8G8R8X8_UNORM] = ISL_FORMAT_B8G8R8X8_UNORM,
     46       [MESA_FORMAT_RGB_UNORM8] = ISL_FORMAT_R8G8B8_UNORM,
     47       [MESA_FORMAT_B5G6R5_UNORM] = ISL_FORMAT_B5G6R5_UNORM,
     48       [MESA_FORMAT_B4G4R4A4_UNORM] = ISL_FORMAT_B4G4R4A4_UNORM,
     49       [MESA_FORMAT_B5G5R5A1_UNORM] = ISL_FORMAT_B5G5R5A1_UNORM,
     50       [MESA_FORMAT_L8A8_UNORM] = ISL_FORMAT_L8A8_UNORM,
     51       [MESA_FORMAT_L16A16_UNORM] = ISL_FORMAT_L16A16_UNORM,
     52       [MESA_FORMAT_A_UNORM8] = ISL_FORMAT_A8_UNORM,
     53       [MESA_FORMAT_A_UNORM16] = ISL_FORMAT_A16_UNORM,
     54       [MESA_FORMAT_L_UNORM8] = ISL_FORMAT_L8_UNORM,
     55       [MESA_FORMAT_L_UNORM16] = ISL_FORMAT_L16_UNORM,
     56       [MESA_FORMAT_I_UNORM8] = ISL_FORMAT_I8_UNORM,
     57       [MESA_FORMAT_I_UNORM16] = ISL_FORMAT_I16_UNORM,
     58       [MESA_FORMAT_YCBCR_REV] = ISL_FORMAT_YCRCB_NORMAL,
     59       [MESA_FORMAT_YCBCR] = ISL_FORMAT_YCRCB_SWAPUVY,
     60       [MESA_FORMAT_R_UNORM8] = ISL_FORMAT_R8_UNORM,
     61       [MESA_FORMAT_R8G8_UNORM] = ISL_FORMAT_R8G8_UNORM,
     62       [MESA_FORMAT_R_UNORM16] = ISL_FORMAT_R16_UNORM,
     63       [MESA_FORMAT_R16G16_UNORM] = ISL_FORMAT_R16G16_UNORM,
     64       [MESA_FORMAT_B10G10R10A2_UNORM] = ISL_FORMAT_B10G10R10A2_UNORM,
     65       [MESA_FORMAT_S_UINT8] = ISL_FORMAT_R8_UINT,
     66 
     67       [MESA_FORMAT_B8G8R8A8_SRGB] = ISL_FORMAT_B8G8R8A8_UNORM_SRGB,
     68       [MESA_FORMAT_R8G8B8A8_SRGB] = ISL_FORMAT_R8G8B8A8_UNORM_SRGB,
     69       [MESA_FORMAT_B8G8R8X8_SRGB] = ISL_FORMAT_B8G8R8X8_UNORM_SRGB,
     70       [MESA_FORMAT_L_SRGB8] = ISL_FORMAT_L8_UNORM_SRGB,
     71       [MESA_FORMAT_L8A8_SRGB] = ISL_FORMAT_L8A8_UNORM_SRGB,
     72       [MESA_FORMAT_SRGB_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB,
     73       [MESA_FORMAT_SRGBA_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB,
     74       [MESA_FORMAT_SRGBA_DXT3] = ISL_FORMAT_BC2_UNORM_SRGB,
     75       [MESA_FORMAT_SRGBA_DXT5] = ISL_FORMAT_BC3_UNORM_SRGB,
     76 
     77       [MESA_FORMAT_RGB_FXT1] = ISL_FORMAT_FXT1,
     78       [MESA_FORMAT_RGBA_FXT1] = ISL_FORMAT_FXT1,
     79       [MESA_FORMAT_RGB_DXT1] = ISL_FORMAT_BC1_UNORM,
     80       [MESA_FORMAT_RGBA_DXT1] = ISL_FORMAT_BC1_UNORM,
     81       [MESA_FORMAT_RGBA_DXT3] = ISL_FORMAT_BC2_UNORM,
     82       [MESA_FORMAT_RGBA_DXT5] = ISL_FORMAT_BC3_UNORM,
     83 
     84       [MESA_FORMAT_RGBA_FLOAT32] = ISL_FORMAT_R32G32B32A32_FLOAT,
     85       [MESA_FORMAT_RGBA_FLOAT16] = ISL_FORMAT_R16G16B16A16_FLOAT,
     86       [MESA_FORMAT_RGB_FLOAT32] = ISL_FORMAT_R32G32B32_FLOAT,
     87       [MESA_FORMAT_A_FLOAT32] = ISL_FORMAT_A32_FLOAT,
     88       [MESA_FORMAT_A_FLOAT16] = ISL_FORMAT_A16_FLOAT,
     89       [MESA_FORMAT_L_FLOAT32] = ISL_FORMAT_L32_FLOAT,
     90       [MESA_FORMAT_L_FLOAT16] = ISL_FORMAT_L16_FLOAT,
     91       [MESA_FORMAT_LA_FLOAT32] = ISL_FORMAT_L32A32_FLOAT,
     92       [MESA_FORMAT_LA_FLOAT16] = ISL_FORMAT_L16A16_FLOAT,
     93       [MESA_FORMAT_I_FLOAT32] = ISL_FORMAT_I32_FLOAT,
     94       [MESA_FORMAT_I_FLOAT16] = ISL_FORMAT_I16_FLOAT,
     95       [MESA_FORMAT_R_FLOAT32] = ISL_FORMAT_R32_FLOAT,
     96       [MESA_FORMAT_R_FLOAT16] = ISL_FORMAT_R16_FLOAT,
     97       [MESA_FORMAT_RG_FLOAT32] = ISL_FORMAT_R32G32_FLOAT,
     98       [MESA_FORMAT_RG_FLOAT16] = ISL_FORMAT_R16G16_FLOAT,
     99 
    100       [MESA_FORMAT_R_SINT8] = ISL_FORMAT_R8_SINT,
    101       [MESA_FORMAT_RG_SINT8] = ISL_FORMAT_R8G8_SINT,
    102       [MESA_FORMAT_RGB_SINT8] = ISL_FORMAT_R8G8B8_SINT,
    103       [MESA_FORMAT_RGBA_SINT8] = ISL_FORMAT_R8G8B8A8_SINT,
    104       [MESA_FORMAT_R_SINT16] = ISL_FORMAT_R16_SINT,
    105       [MESA_FORMAT_RG_SINT16] = ISL_FORMAT_R16G16_SINT,
    106       [MESA_FORMAT_RGB_SINT16] = ISL_FORMAT_R16G16B16_SINT,
    107       [MESA_FORMAT_RGBA_SINT16] = ISL_FORMAT_R16G16B16A16_SINT,
    108       [MESA_FORMAT_R_SINT32] = ISL_FORMAT_R32_SINT,
    109       [MESA_FORMAT_RG_SINT32] = ISL_FORMAT_R32G32_SINT,
    110       [MESA_FORMAT_RGB_SINT32] = ISL_FORMAT_R32G32B32_SINT,
    111       [MESA_FORMAT_RGBA_SINT32] = ISL_FORMAT_R32G32B32A32_SINT,
    112 
    113       [MESA_FORMAT_R_UINT8] = ISL_FORMAT_R8_UINT,
    114       [MESA_FORMAT_RG_UINT8] = ISL_FORMAT_R8G8_UINT,
    115       [MESA_FORMAT_RGB_UINT8] = ISL_FORMAT_R8G8B8_UINT,
    116       [MESA_FORMAT_RGBA_UINT8] = ISL_FORMAT_R8G8B8A8_UINT,
    117       [MESA_FORMAT_R_UINT16] = ISL_FORMAT_R16_UINT,
    118       [MESA_FORMAT_RG_UINT16] = ISL_FORMAT_R16G16_UINT,
    119       [MESA_FORMAT_RGB_UINT16] = ISL_FORMAT_R16G16B16_UINT,
    120       [MESA_FORMAT_RGBA_UINT16] = ISL_FORMAT_R16G16B16A16_UINT,
    121       [MESA_FORMAT_R_UINT32] = ISL_FORMAT_R32_UINT,
    122       [MESA_FORMAT_RG_UINT32] = ISL_FORMAT_R32G32_UINT,
    123       [MESA_FORMAT_RGB_UINT32] = ISL_FORMAT_R32G32B32_UINT,
    124       [MESA_FORMAT_RGBA_UINT32] = ISL_FORMAT_R32G32B32A32_UINT,
    125 
    126       [MESA_FORMAT_R_SNORM8] = ISL_FORMAT_R8_SNORM,
    127       [MESA_FORMAT_R8G8_SNORM] = ISL_FORMAT_R8G8_SNORM,
    128       [MESA_FORMAT_R8G8B8A8_SNORM] = ISL_FORMAT_R8G8B8A8_SNORM,
    129       [MESA_FORMAT_R_SNORM16] = ISL_FORMAT_R16_SNORM,
    130       [MESA_FORMAT_R16G16_SNORM] = ISL_FORMAT_R16G16_SNORM,
    131       [MESA_FORMAT_RGB_SNORM16] = ISL_FORMAT_R16G16B16_SNORM,
    132       [MESA_FORMAT_RGBA_SNORM16] = ISL_FORMAT_R16G16B16A16_SNORM,
    133       [MESA_FORMAT_RGBA_UNORM16] = ISL_FORMAT_R16G16B16A16_UNORM,
    134 
    135       [MESA_FORMAT_R_RGTC1_UNORM] = ISL_FORMAT_BC4_UNORM,
    136       [MESA_FORMAT_R_RGTC1_SNORM] = ISL_FORMAT_BC4_SNORM,
    137       [MESA_FORMAT_RG_RGTC2_UNORM] = ISL_FORMAT_BC5_UNORM,
    138       [MESA_FORMAT_RG_RGTC2_SNORM] = ISL_FORMAT_BC5_SNORM,
    139 
    140       [MESA_FORMAT_ETC1_RGB8] = ISL_FORMAT_ETC1_RGB8,
    141       [MESA_FORMAT_ETC2_RGB8] = ISL_FORMAT_ETC2_RGB8,
    142       [MESA_FORMAT_ETC2_SRGB8] = ISL_FORMAT_ETC2_SRGB8,
    143       [MESA_FORMAT_ETC2_RGBA8_EAC] = ISL_FORMAT_ETC2_EAC_RGBA8,
    144       [MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = ISL_FORMAT_ETC2_EAC_SRGB8_A8,
    145       [MESA_FORMAT_ETC2_R11_EAC] = ISL_FORMAT_EAC_R11,
    146       [MESA_FORMAT_ETC2_RG11_EAC] = ISL_FORMAT_EAC_RG11,
    147       [MESA_FORMAT_ETC2_SIGNED_R11_EAC] = ISL_FORMAT_EAC_SIGNED_R11,
    148       [MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = ISL_FORMAT_EAC_SIGNED_RG11,
    149       [MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = ISL_FORMAT_ETC2_RGB8_PTA,
    150       [MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = ISL_FORMAT_ETC2_SRGB8_PTA,
    151 
    152       [MESA_FORMAT_BPTC_RGBA_UNORM] = ISL_FORMAT_BC7_UNORM,
    153       [MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = ISL_FORMAT_BC7_UNORM_SRGB,
    154       [MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = ISL_FORMAT_BC6H_SF16,
    155       [MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = ISL_FORMAT_BC6H_UF16,
    156 
    157       [MESA_FORMAT_RGBA_ASTC_4x4]           = ISL_FORMAT_ASTC_LDR_2D_4X4_FLT16,
    158       [MESA_FORMAT_RGBA_ASTC_5x4]           = ISL_FORMAT_ASTC_LDR_2D_5X4_FLT16,
    159       [MESA_FORMAT_RGBA_ASTC_5x5]           = ISL_FORMAT_ASTC_LDR_2D_5X5_FLT16,
    160       [MESA_FORMAT_RGBA_ASTC_6x5]           = ISL_FORMAT_ASTC_LDR_2D_6X5_FLT16,
    161       [MESA_FORMAT_RGBA_ASTC_6x6]           = ISL_FORMAT_ASTC_LDR_2D_6X6_FLT16,
    162       [MESA_FORMAT_RGBA_ASTC_8x5]           = ISL_FORMAT_ASTC_LDR_2D_8X5_FLT16,
    163       [MESA_FORMAT_RGBA_ASTC_8x6]           = ISL_FORMAT_ASTC_LDR_2D_8X6_FLT16,
    164       [MESA_FORMAT_RGBA_ASTC_8x8]           = ISL_FORMAT_ASTC_LDR_2D_8X8_FLT16,
    165       [MESA_FORMAT_RGBA_ASTC_10x5]          = ISL_FORMAT_ASTC_LDR_2D_10X5_FLT16,
    166       [MESA_FORMAT_RGBA_ASTC_10x6]          = ISL_FORMAT_ASTC_LDR_2D_10X6_FLT16,
    167       [MESA_FORMAT_RGBA_ASTC_10x8]          = ISL_FORMAT_ASTC_LDR_2D_10X8_FLT16,
    168       [MESA_FORMAT_RGBA_ASTC_10x10]         = ISL_FORMAT_ASTC_LDR_2D_10X10_FLT16,
    169       [MESA_FORMAT_RGBA_ASTC_12x10]         = ISL_FORMAT_ASTC_LDR_2D_12X10_FLT16,
    170       [MESA_FORMAT_RGBA_ASTC_12x12]         = ISL_FORMAT_ASTC_LDR_2D_12X12_FLT16,
    171       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4]   = ISL_FORMAT_ASTC_LDR_2D_4X4_U8SRGB,
    172       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4]   = ISL_FORMAT_ASTC_LDR_2D_5X4_U8SRGB,
    173       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5]   = ISL_FORMAT_ASTC_LDR_2D_5X5_U8SRGB,
    174       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5]   = ISL_FORMAT_ASTC_LDR_2D_6X5_U8SRGB,
    175       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6]   = ISL_FORMAT_ASTC_LDR_2D_6X6_U8SRGB,
    176       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5]   = ISL_FORMAT_ASTC_LDR_2D_8X5_U8SRGB,
    177       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6]   = ISL_FORMAT_ASTC_LDR_2D_8X6_U8SRGB,
    178       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8]   = ISL_FORMAT_ASTC_LDR_2D_8X8_U8SRGB,
    179       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5]  = ISL_FORMAT_ASTC_LDR_2D_10X5_U8SRGB,
    180       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6]  = ISL_FORMAT_ASTC_LDR_2D_10X6_U8SRGB,
    181       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8]  = ISL_FORMAT_ASTC_LDR_2D_10X8_U8SRGB,
    182       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10] = ISL_FORMAT_ASTC_LDR_2D_10X10_U8SRGB,
    183       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10] = ISL_FORMAT_ASTC_LDR_2D_12X10_U8SRGB,
    184       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12] = ISL_FORMAT_ASTC_LDR_2D_12X12_U8SRGB,
    185 
    186       [MESA_FORMAT_R9G9B9E5_FLOAT] = ISL_FORMAT_R9G9B9E5_SHAREDEXP,
    187       [MESA_FORMAT_R11G11B10_FLOAT] = ISL_FORMAT_R11G11B10_FLOAT,
    188 
    189       [MESA_FORMAT_R10G10B10A2_UNORM] = ISL_FORMAT_R10G10B10A2_UNORM,
    190       [MESA_FORMAT_B10G10R10A2_UINT] = ISL_FORMAT_B10G10R10A2_UINT,
    191       [MESA_FORMAT_R10G10B10A2_UINT] = ISL_FORMAT_R10G10B10A2_UINT,
    192 
    193       [MESA_FORMAT_B5G5R5X1_UNORM] = ISL_FORMAT_B5G5R5X1_UNORM,
    194       [MESA_FORMAT_R8G8B8X8_SRGB] = ISL_FORMAT_R8G8B8X8_UNORM_SRGB,
    195       [MESA_FORMAT_B10G10R10X2_UNORM] = ISL_FORMAT_B10G10R10X2_UNORM,
    196       [MESA_FORMAT_RGBX_UNORM16] = ISL_FORMAT_R16G16B16X16_UNORM,
    197       [MESA_FORMAT_RGBX_FLOAT16] = ISL_FORMAT_R16G16B16X16_FLOAT,
    198       [MESA_FORMAT_RGBX_FLOAT32] = ISL_FORMAT_R32G32B32X32_FLOAT,
    199    };
    200 
    201    assert(mesa_format < MESA_FORMAT_COUNT);
    202    return table[mesa_format];
    203 }
    204 
    205 void
    206 intel_screen_init_surface_formats(struct intel_screen *screen)
    207 {
    208    const struct gen_device_info *devinfo = &screen->devinfo;
    209    mesa_format format;
    210 
    211    memset(&screen->mesa_format_supports_texture, 0,
    212           sizeof(screen->mesa_format_supports_texture));
    213 
    214    int gen = devinfo->gen * 10;
    215    if (devinfo->is_g4x || devinfo->is_haswell)
    216       gen += 5;
    217 
    218    for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
    219       enum isl_format texture, render;
    220       bool is_integer = _mesa_is_format_integer_color(format);
    221 
    222       render = texture = brw_isl_format_for_mesa_format(format);
    223 
    224       if (texture == ISL_FORMAT_UNSUPPORTED)
    225 	 continue;
    226 
    227       /* Don't advertise 8 and 16-bit RGB formats to core mesa.  This ensures
    228        * that they are renderable from an API perspective since core mesa will
    229        * fall back to RGBA or RGBX (we can't render to non-power-of-two
    230        * formats).  For 8-bit, formats, this also keeps us from hitting some
    231        * nasty corners in intel_miptree_map_blit if you ever try to map one.
    232        */
    233       int format_size = _mesa_get_format_bytes(format);
    234       if (format_size == 3 || format_size == 6)
    235          continue;
    236 
    237       if (isl_format_supports_sampling(devinfo, texture) &&
    238           (isl_format_supports_filtering(devinfo, texture) || is_integer))
    239 	 screen->mesa_format_supports_texture[format] = true;
    240 
    241       /* Re-map some render target formats to make them supported when they
    242        * wouldn't be using their format for texturing.
    243        */
    244       switch (render) {
    245 	 /* For these formats, we just need to read/write the first
    246 	  * channel into R, which is to say that we just treat them as
    247 	  * GL_RED.
    248 	  */
    249       case ISL_FORMAT_I32_FLOAT:
    250       case ISL_FORMAT_L32_FLOAT:
    251 	 render = ISL_FORMAT_R32_FLOAT;
    252 	 break;
    253       case ISL_FORMAT_I16_FLOAT:
    254       case ISL_FORMAT_L16_FLOAT:
    255 	 render = ISL_FORMAT_R16_FLOAT;
    256 	 break;
    257       case ISL_FORMAT_I8_UNORM:
    258       case ISL_FORMAT_L8_UNORM:
    259          render = ISL_FORMAT_R8_UNORM;
    260          break;
    261       case ISL_FORMAT_I16_UNORM:
    262       case ISL_FORMAT_L16_UNORM:
    263          render = ISL_FORMAT_R16_UNORM;
    264          break;
    265       case ISL_FORMAT_R16G16B16X16_UNORM:
    266          render = ISL_FORMAT_R16G16B16A16_UNORM;
    267          break;
    268       case ISL_FORMAT_R16G16B16X16_FLOAT:
    269          render = ISL_FORMAT_R16G16B16A16_FLOAT;
    270          break;
    271       case ISL_FORMAT_B8G8R8X8_UNORM:
    272 	 /* XRGB is handled as ARGB because the chips in this family
    273 	  * cannot render to XRGB targets.  This means that we have to
    274 	  * mask writes to alpha (ala glColorMask) and reconfigure the
    275 	  * alpha blending hardware to use GL_ONE (or GL_ZERO) for
    276 	  * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
    277 	  * used. On Gen8+ BGRX is actually allowed (but not RGBX).
    278 	  */
    279          if (!isl_format_supports_rendering(devinfo, texture))
    280             render = ISL_FORMAT_B8G8R8A8_UNORM;
    281 	 break;
    282       case ISL_FORMAT_B8G8R8X8_UNORM_SRGB:
    283          if (!isl_format_supports_rendering(devinfo, texture))
    284             render = ISL_FORMAT_B8G8R8A8_UNORM_SRGB;
    285          break;
    286       case ISL_FORMAT_R8G8B8X8_UNORM:
    287          render = ISL_FORMAT_R8G8B8A8_UNORM;
    288          break;
    289       case ISL_FORMAT_R8G8B8X8_UNORM_SRGB:
    290          render = ISL_FORMAT_R8G8B8A8_UNORM_SRGB;
    291          break;
    292       default:
    293          break;
    294       }
    295 
    296       /* Note that GL_EXT_texture_integer says that blending doesn't occur for
    297        * integer, so we don't need hardware support for blending on it.  Other
    298        * than that, GL in general requires alpha blending for render targets,
    299        * even though we don't support it for some formats.
    300        */
    301       if (isl_format_supports_rendering(devinfo, render) &&
    302           (isl_format_supports_alpha_blending(devinfo, render) || is_integer)) {
    303 	 screen->mesa_to_isl_render_format[format] = render;
    304 	 screen->mesa_format_supports_render[format] = true;
    305       }
    306    }
    307 
    308    /* We will check this table for FBO completeness, but the surface format
    309     * table above only covered color rendering.
    310     */
    311    screen->mesa_format_supports_render[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
    312    screen->mesa_format_supports_render[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
    313    screen->mesa_format_supports_render[MESA_FORMAT_S_UINT8] = true;
    314    screen->mesa_format_supports_render[MESA_FORMAT_Z_FLOAT32] = true;
    315    screen->mesa_format_supports_render[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
    316    if (gen >= 80)
    317       screen->mesa_format_supports_render[MESA_FORMAT_Z_UNORM16] = true;
    318 
    319    /* We remap depth formats to a supported texturing format in
    320     * translate_tex_format().
    321     */
    322    screen->mesa_format_supports_texture[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
    323    screen->mesa_format_supports_texture[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
    324    screen->mesa_format_supports_texture[MESA_FORMAT_Z_FLOAT32] = true;
    325    screen->mesa_format_supports_texture[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
    326    screen->mesa_format_supports_texture[MESA_FORMAT_S_UINT8] = true;
    327 
    328    /* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
    329     * use it unless you're under memory (not memory bandwidth) pressure.
    330     *
    331     * Apparently, the GPU's depth scoreboarding works on a 32-bit granularity,
    332     * which corresponds to one pixel in the depth buffer for Z24 or Z32 formats.
    333     * However, it corresponds to two pixels with Z16, which means both need to
    334     * hit the early depth case in order for it to happen.
    335     *
    336     * Other speculation is that we may be hitting increased fragment shader
    337     * execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
    338     *
    339     * With the PMA stall workaround in place, Z16 is faster than Z24, as it
    340     * should be.
    341     */
    342    if (gen >= 80)
    343       screen->mesa_format_supports_texture[MESA_FORMAT_Z_UNORM16] = true;
    344 
    345    /* The RGBX formats are not renderable. Normally these get mapped
    346     * internally to RGBA formats when rendering. However on Gen9+ when this
    347     * internal override is used fast clears don't work so they are disabled in
    348     * brw_meta_fast_clear. To avoid this problem we can just pretend not to
    349     * support RGBX formats at all. This will cause the upper layers of Mesa to
    350     * pick the RGBA formats instead. This works fine because when it is used
    351     * as a texture source the swizzle state is programmed to force the alpha
    352     * channel to 1.0 anyway. We could also do this for all gens except that
    353     * it's a bit more difficult when the hardware doesn't support texture
    354     * swizzling. Gens using the blorp have further problems because that
    355     * doesn't implement this swizzle override. We don't need to do this for
    356     * BGRX because that actually is supported natively on Gen8+.
    357     */
    358    if (gen >= 90) {
    359       static const mesa_format rgbx_formats[] = {
    360          MESA_FORMAT_R8G8B8X8_UNORM,
    361          MESA_FORMAT_R8G8B8X8_SRGB,
    362          MESA_FORMAT_RGBX_UNORM16,
    363          MESA_FORMAT_RGBX_FLOAT16,
    364          MESA_FORMAT_RGBX_FLOAT32
    365       };
    366 
    367       for (int i = 0; i < ARRAY_SIZE(rgbx_formats); i++) {
    368          screen->mesa_format_supports_texture[rgbx_formats[i]] = false;
    369          screen->mesa_format_supports_render[rgbx_formats[i]] = false;
    370       }
    371    }
    372 
    373    /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
    374     * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
    375     */
    376    screen->mesa_format_supports_texture[MESA_FORMAT_ETC1_RGB8] = true;
    377 
    378    /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
    379     * MESA_FORMAT during glCompressedTexImage2D().
    380     * See intel_mipmap_tree::wraps_etc2.
    381     */
    382    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RGB8] = true;
    383    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SRGB8] = true;
    384    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
    385    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
    386    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_R11_EAC] = true;
    387    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RG11_EAC] = true;
    388    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
    389    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
    390    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
    391    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
    392 }
    393 
    394 void
    395 brw_init_surface_formats(struct brw_context *brw)
    396 {
    397    struct intel_screen *screen = brw->screen;
    398    struct gl_context *ctx = &brw->ctx;
    399 
    400    brw->mesa_format_supports_render = screen->mesa_format_supports_render;
    401    brw->mesa_to_isl_render_format = screen->mesa_to_isl_render_format;
    402 
    403    STATIC_ASSERT(ARRAY_SIZE(ctx->TextureFormatSupported) ==
    404                  ARRAY_SIZE(screen->mesa_format_supports_texture));
    405 
    406    for (unsigned i = 0; i < ARRAY_SIZE(ctx->TextureFormatSupported); ++i) {
    407       ctx->TextureFormatSupported[i] = screen->mesa_format_supports_texture[i];
    408    }
    409 }
    410 
    411 bool
    412 brw_render_target_supported(struct brw_context *brw,
    413 			    struct gl_renderbuffer *rb)
    414 {
    415    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    416    mesa_format format = rb->Format;
    417 
    418    /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
    419     * we would consider them renderable even though we don't have surface
    420     * support for their alpha behavior and don't have the blending unit
    421     * available to fake it like we do for XRGB8888.  Force them to being
    422     * unsupported.
    423     */
    424    if (_mesa_is_format_integer_color(format) &&
    425        rb->_BaseFormat != GL_RGBA &&
    426        rb->_BaseFormat != GL_RG &&
    427        rb->_BaseFormat != GL_RED)
    428       return false;
    429 
    430    /* Under some conditions, MSAA is not supported for formats whose width is
    431     * more than 64 bits.
    432     */
    433    if (devinfo->gen < 8 &&
    434        rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
    435       /* Gen6: MSAA on >64 bit formats is unsupported. */
    436       if (devinfo->gen <= 6)
    437          return false;
    438 
    439       /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
    440       if (rb->NumSamples >= 8)
    441          return false;
    442    }
    443 
    444    return brw->mesa_format_supports_render[format];
    445 }
    446 
    447 enum isl_format
    448 translate_tex_format(struct brw_context *brw,
    449                      mesa_format mesa_format,
    450 		     GLenum srgb_decode)
    451 {
    452    struct gl_context *ctx = &brw->ctx;
    453    if (srgb_decode == GL_SKIP_DECODE_EXT)
    454       mesa_format = _mesa_get_srgb_format_linear(mesa_format);
    455 
    456    switch( mesa_format ) {
    457 
    458    case MESA_FORMAT_Z_UNORM16:
    459       return ISL_FORMAT_R16_UNORM;
    460 
    461    case MESA_FORMAT_Z24_UNORM_S8_UINT:
    462    case MESA_FORMAT_Z24_UNORM_X8_UINT:
    463       return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
    464 
    465    case MESA_FORMAT_Z_FLOAT32:
    466       return ISL_FORMAT_R32_FLOAT;
    467 
    468    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
    469       return ISL_FORMAT_R32_FLOAT_X8X24_TYPELESS;
    470 
    471    case MESA_FORMAT_RGBA_FLOAT32:
    472       /* The value of this ISL surface format is 0, which tricks the
    473        * assertion below.
    474        */
    475       return ISL_FORMAT_R32G32B32A32_FLOAT;
    476 
    477    case MESA_FORMAT_RGBA_ASTC_4x4:
    478    case MESA_FORMAT_RGBA_ASTC_5x4:
    479    case MESA_FORMAT_RGBA_ASTC_5x5:
    480    case MESA_FORMAT_RGBA_ASTC_6x5:
    481    case MESA_FORMAT_RGBA_ASTC_6x6:
    482    case MESA_FORMAT_RGBA_ASTC_8x5:
    483    case MESA_FORMAT_RGBA_ASTC_8x6:
    484    case MESA_FORMAT_RGBA_ASTC_8x8:
    485    case MESA_FORMAT_RGBA_ASTC_10x5:
    486    case MESA_FORMAT_RGBA_ASTC_10x6:
    487    case MESA_FORMAT_RGBA_ASTC_10x8:
    488    case MESA_FORMAT_RGBA_ASTC_10x10:
    489    case MESA_FORMAT_RGBA_ASTC_12x10:
    490    case MESA_FORMAT_RGBA_ASTC_12x12: {
    491       enum isl_format isl_fmt =
    492          brw_isl_format_for_mesa_format(mesa_format);
    493 
    494       /**
    495        * It is possible to process these formats using the LDR Profile
    496        * or the Full Profile mode of the hardware. Because, it isn't
    497        * possible to determine if an HDR or LDR texture is being rendered, we
    498        * can't determine which mode to enable in the hardware. Therefore, to
    499        * handle all cases, always default to Full profile unless we are
    500        * processing sRGBs, which are incompatible with this mode.
    501        */
    502       if (ctx->Extensions.KHR_texture_compression_astc_hdr)
    503          isl_fmt |= GEN9_SURFACE_ASTC_HDR_FORMAT_BIT;
    504 
    505       return isl_fmt;
    506    }
    507 
    508    default:
    509       return brw_isl_format_for_mesa_format(mesa_format);
    510    }
    511 }
    512 
    513 /**
    514  * Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum.
    515  */
    516 uint32_t
    517 brw_depth_format(struct brw_context *brw, mesa_format format)
    518 {
    519    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    520 
    521    switch (format) {
    522    case MESA_FORMAT_Z_UNORM16:
    523       return BRW_DEPTHFORMAT_D16_UNORM;
    524    case MESA_FORMAT_Z_FLOAT32:
    525       return BRW_DEPTHFORMAT_D32_FLOAT;
    526    case MESA_FORMAT_Z24_UNORM_X8_UINT:
    527       if (devinfo->gen >= 6) {
    528          return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
    529       } else {
    530          /* Use D24_UNORM_S8, not D24_UNORM_X8.
    531           *
    532           * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
    533           * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
    534           * 3DSTATE_DEPTH_BUFFER.Surface_Format).
    535           *
    536           * However, on Gen5, D24_UNORM_X8 may be used only if separate
    537           * stencil is enabled, and we never enable it. From the Ironlake PRM,
    538           * same section as above, 3DSTATE_DEPTH_BUFFER's
    539           * "Separate Stencil Buffer Enable" bit:
    540           *
    541           * "If this field is disabled, the Surface Format of the depth
    542           *  buffer cannot be D24_UNORM_X8_UINT."
    543           */
    544          return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
    545       }
    546    case MESA_FORMAT_Z24_UNORM_S8_UINT:
    547       return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
    548    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
    549       return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
    550    default:
    551       unreachable("Unexpected depth format.");
    552    }
    553 }
    554