1 /* 2 * Copyright 2011 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 #include "main/mtypes.h" 24 25 #include "isl/isl.h" 26 27 #include "brw_context.h" 28 #include "brw_state.h" 29 #include "brw_defines.h" 30 31 enum isl_format 32 brw_isl_format_for_mesa_format(mesa_format mesa_format) 33 { 34 /* This table is ordered according to the enum ordering in formats.h. We do 35 * expect that enum to be extended without our explicit initialization 36 * staying in sync, so we initialize to 0 even though 37 * ISL_FORMAT_R32G32B32A32_FLOAT happens to also be 0. 38 */ 39 static const enum isl_format table[MESA_FORMAT_COUNT] = { 40 [0 ... MESA_FORMAT_COUNT-1] = ISL_FORMAT_UNSUPPORTED, 41 42 [MESA_FORMAT_R8G8B8A8_UNORM] = ISL_FORMAT_R8G8B8A8_UNORM, 43 [MESA_FORMAT_B8G8R8A8_UNORM] = ISL_FORMAT_B8G8R8A8_UNORM, 44 [MESA_FORMAT_R8G8B8X8_UNORM] = ISL_FORMAT_R8G8B8X8_UNORM, 45 [MESA_FORMAT_B8G8R8X8_UNORM] = ISL_FORMAT_B8G8R8X8_UNORM, 46 [MESA_FORMAT_RGB_UNORM8] = ISL_FORMAT_R8G8B8_UNORM, 47 [MESA_FORMAT_B5G6R5_UNORM] = ISL_FORMAT_B5G6R5_UNORM, 48 [MESA_FORMAT_B4G4R4A4_UNORM] = ISL_FORMAT_B4G4R4A4_UNORM, 49 [MESA_FORMAT_B5G5R5A1_UNORM] = ISL_FORMAT_B5G5R5A1_UNORM, 50 [MESA_FORMAT_L8A8_UNORM] = ISL_FORMAT_L8A8_UNORM, 51 [MESA_FORMAT_L16A16_UNORM] = ISL_FORMAT_L16A16_UNORM, 52 [MESA_FORMAT_A_UNORM8] = ISL_FORMAT_A8_UNORM, 53 [MESA_FORMAT_A_UNORM16] = ISL_FORMAT_A16_UNORM, 54 [MESA_FORMAT_L_UNORM8] = ISL_FORMAT_L8_UNORM, 55 [MESA_FORMAT_L_UNORM16] = ISL_FORMAT_L16_UNORM, 56 [MESA_FORMAT_I_UNORM8] = ISL_FORMAT_I8_UNORM, 57 [MESA_FORMAT_I_UNORM16] = ISL_FORMAT_I16_UNORM, 58 [MESA_FORMAT_YCBCR_REV] = ISL_FORMAT_YCRCB_NORMAL, 59 [MESA_FORMAT_YCBCR] = ISL_FORMAT_YCRCB_SWAPUVY, 60 [MESA_FORMAT_R_UNORM8] = ISL_FORMAT_R8_UNORM, 61 [MESA_FORMAT_R8G8_UNORM] = ISL_FORMAT_R8G8_UNORM, 62 [MESA_FORMAT_R_UNORM16] = ISL_FORMAT_R16_UNORM, 63 [MESA_FORMAT_R16G16_UNORM] = ISL_FORMAT_R16G16_UNORM, 64 [MESA_FORMAT_B10G10R10A2_UNORM] = ISL_FORMAT_B10G10R10A2_UNORM, 65 [MESA_FORMAT_S_UINT8] = ISL_FORMAT_R8_UINT, 66 67 [MESA_FORMAT_B8G8R8A8_SRGB] = ISL_FORMAT_B8G8R8A8_UNORM_SRGB, 68 [MESA_FORMAT_R8G8B8A8_SRGB] = ISL_FORMAT_R8G8B8A8_UNORM_SRGB, 69 [MESA_FORMAT_B8G8R8X8_SRGB] = ISL_FORMAT_B8G8R8X8_UNORM_SRGB, 70 [MESA_FORMAT_L_SRGB8] = ISL_FORMAT_L8_UNORM_SRGB, 71 [MESA_FORMAT_L8A8_SRGB] = ISL_FORMAT_L8A8_UNORM_SRGB, 72 [MESA_FORMAT_SRGB_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB, 73 [MESA_FORMAT_SRGBA_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB, 74 [MESA_FORMAT_SRGBA_DXT3] = ISL_FORMAT_BC2_UNORM_SRGB, 75 [MESA_FORMAT_SRGBA_DXT5] = ISL_FORMAT_BC3_UNORM_SRGB, 76 77 [MESA_FORMAT_RGB_FXT1] = ISL_FORMAT_FXT1, 78 [MESA_FORMAT_RGBA_FXT1] = ISL_FORMAT_FXT1, 79 [MESA_FORMAT_RGB_DXT1] = ISL_FORMAT_BC1_UNORM, 80 [MESA_FORMAT_RGBA_DXT1] = ISL_FORMAT_BC1_UNORM, 81 [MESA_FORMAT_RGBA_DXT3] = ISL_FORMAT_BC2_UNORM, 82 [MESA_FORMAT_RGBA_DXT5] = ISL_FORMAT_BC3_UNORM, 83 84 [MESA_FORMAT_RGBA_FLOAT32] = ISL_FORMAT_R32G32B32A32_FLOAT, 85 [MESA_FORMAT_RGBA_FLOAT16] = ISL_FORMAT_R16G16B16A16_FLOAT, 86 [MESA_FORMAT_RGB_FLOAT32] = ISL_FORMAT_R32G32B32_FLOAT, 87 [MESA_FORMAT_A_FLOAT32] = ISL_FORMAT_A32_FLOAT, 88 [MESA_FORMAT_A_FLOAT16] = ISL_FORMAT_A16_FLOAT, 89 [MESA_FORMAT_L_FLOAT32] = ISL_FORMAT_L32_FLOAT, 90 [MESA_FORMAT_L_FLOAT16] = ISL_FORMAT_L16_FLOAT, 91 [MESA_FORMAT_LA_FLOAT32] = ISL_FORMAT_L32A32_FLOAT, 92 [MESA_FORMAT_LA_FLOAT16] = ISL_FORMAT_L16A16_FLOAT, 93 [MESA_FORMAT_I_FLOAT32] = ISL_FORMAT_I32_FLOAT, 94 [MESA_FORMAT_I_FLOAT16] = ISL_FORMAT_I16_FLOAT, 95 [MESA_FORMAT_R_FLOAT32] = ISL_FORMAT_R32_FLOAT, 96 [MESA_FORMAT_R_FLOAT16] = ISL_FORMAT_R16_FLOAT, 97 [MESA_FORMAT_RG_FLOAT32] = ISL_FORMAT_R32G32_FLOAT, 98 [MESA_FORMAT_RG_FLOAT16] = ISL_FORMAT_R16G16_FLOAT, 99 100 [MESA_FORMAT_R_SINT8] = ISL_FORMAT_R8_SINT, 101 [MESA_FORMAT_RG_SINT8] = ISL_FORMAT_R8G8_SINT, 102 [MESA_FORMAT_RGB_SINT8] = ISL_FORMAT_R8G8B8_SINT, 103 [MESA_FORMAT_RGBA_SINT8] = ISL_FORMAT_R8G8B8A8_SINT, 104 [MESA_FORMAT_R_SINT16] = ISL_FORMAT_R16_SINT, 105 [MESA_FORMAT_RG_SINT16] = ISL_FORMAT_R16G16_SINT, 106 [MESA_FORMAT_RGB_SINT16] = ISL_FORMAT_R16G16B16_SINT, 107 [MESA_FORMAT_RGBA_SINT16] = ISL_FORMAT_R16G16B16A16_SINT, 108 [MESA_FORMAT_R_SINT32] = ISL_FORMAT_R32_SINT, 109 [MESA_FORMAT_RG_SINT32] = ISL_FORMAT_R32G32_SINT, 110 [MESA_FORMAT_RGB_SINT32] = ISL_FORMAT_R32G32B32_SINT, 111 [MESA_FORMAT_RGBA_SINT32] = ISL_FORMAT_R32G32B32A32_SINT, 112 113 [MESA_FORMAT_R_UINT8] = ISL_FORMAT_R8_UINT, 114 [MESA_FORMAT_RG_UINT8] = ISL_FORMAT_R8G8_UINT, 115 [MESA_FORMAT_RGB_UINT8] = ISL_FORMAT_R8G8B8_UINT, 116 [MESA_FORMAT_RGBA_UINT8] = ISL_FORMAT_R8G8B8A8_UINT, 117 [MESA_FORMAT_R_UINT16] = ISL_FORMAT_R16_UINT, 118 [MESA_FORMAT_RG_UINT16] = ISL_FORMAT_R16G16_UINT, 119 [MESA_FORMAT_RGB_UINT16] = ISL_FORMAT_R16G16B16_UINT, 120 [MESA_FORMAT_RGBA_UINT16] = ISL_FORMAT_R16G16B16A16_UINT, 121 [MESA_FORMAT_R_UINT32] = ISL_FORMAT_R32_UINT, 122 [MESA_FORMAT_RG_UINT32] = ISL_FORMAT_R32G32_UINT, 123 [MESA_FORMAT_RGB_UINT32] = ISL_FORMAT_R32G32B32_UINT, 124 [MESA_FORMAT_RGBA_UINT32] = ISL_FORMAT_R32G32B32A32_UINT, 125 126 [MESA_FORMAT_R_SNORM8] = ISL_FORMAT_R8_SNORM, 127 [MESA_FORMAT_R8G8_SNORM] = ISL_FORMAT_R8G8_SNORM, 128 [MESA_FORMAT_R8G8B8A8_SNORM] = ISL_FORMAT_R8G8B8A8_SNORM, 129 [MESA_FORMAT_R_SNORM16] = ISL_FORMAT_R16_SNORM, 130 [MESA_FORMAT_R16G16_SNORM] = ISL_FORMAT_R16G16_SNORM, 131 [MESA_FORMAT_RGB_SNORM16] = ISL_FORMAT_R16G16B16_SNORM, 132 [MESA_FORMAT_RGBA_SNORM16] = ISL_FORMAT_R16G16B16A16_SNORM, 133 [MESA_FORMAT_RGBA_UNORM16] = ISL_FORMAT_R16G16B16A16_UNORM, 134 135 [MESA_FORMAT_R_RGTC1_UNORM] = ISL_FORMAT_BC4_UNORM, 136 [MESA_FORMAT_R_RGTC1_SNORM] = ISL_FORMAT_BC4_SNORM, 137 [MESA_FORMAT_RG_RGTC2_UNORM] = ISL_FORMAT_BC5_UNORM, 138 [MESA_FORMAT_RG_RGTC2_SNORM] = ISL_FORMAT_BC5_SNORM, 139 140 [MESA_FORMAT_ETC1_RGB8] = ISL_FORMAT_ETC1_RGB8, 141 [MESA_FORMAT_ETC2_RGB8] = ISL_FORMAT_ETC2_RGB8, 142 [MESA_FORMAT_ETC2_SRGB8] = ISL_FORMAT_ETC2_SRGB8, 143 [MESA_FORMAT_ETC2_RGBA8_EAC] = ISL_FORMAT_ETC2_EAC_RGBA8, 144 [MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = ISL_FORMAT_ETC2_EAC_SRGB8_A8, 145 [MESA_FORMAT_ETC2_R11_EAC] = ISL_FORMAT_EAC_R11, 146 [MESA_FORMAT_ETC2_RG11_EAC] = ISL_FORMAT_EAC_RG11, 147 [MESA_FORMAT_ETC2_SIGNED_R11_EAC] = ISL_FORMAT_EAC_SIGNED_R11, 148 [MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = ISL_FORMAT_EAC_SIGNED_RG11, 149 [MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = ISL_FORMAT_ETC2_RGB8_PTA, 150 [MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = ISL_FORMAT_ETC2_SRGB8_PTA, 151 152 [MESA_FORMAT_BPTC_RGBA_UNORM] = ISL_FORMAT_BC7_UNORM, 153 [MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = ISL_FORMAT_BC7_UNORM_SRGB, 154 [MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = ISL_FORMAT_BC6H_SF16, 155 [MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = ISL_FORMAT_BC6H_UF16, 156 157 [MESA_FORMAT_RGBA_ASTC_4x4] = ISL_FORMAT_ASTC_LDR_2D_4X4_FLT16, 158 [MESA_FORMAT_RGBA_ASTC_5x4] = ISL_FORMAT_ASTC_LDR_2D_5X4_FLT16, 159 [MESA_FORMAT_RGBA_ASTC_5x5] = ISL_FORMAT_ASTC_LDR_2D_5X5_FLT16, 160 [MESA_FORMAT_RGBA_ASTC_6x5] = ISL_FORMAT_ASTC_LDR_2D_6X5_FLT16, 161 [MESA_FORMAT_RGBA_ASTC_6x6] = ISL_FORMAT_ASTC_LDR_2D_6X6_FLT16, 162 [MESA_FORMAT_RGBA_ASTC_8x5] = ISL_FORMAT_ASTC_LDR_2D_8X5_FLT16, 163 [MESA_FORMAT_RGBA_ASTC_8x6] = ISL_FORMAT_ASTC_LDR_2D_8X6_FLT16, 164 [MESA_FORMAT_RGBA_ASTC_8x8] = ISL_FORMAT_ASTC_LDR_2D_8X8_FLT16, 165 [MESA_FORMAT_RGBA_ASTC_10x5] = ISL_FORMAT_ASTC_LDR_2D_10X5_FLT16, 166 [MESA_FORMAT_RGBA_ASTC_10x6] = ISL_FORMAT_ASTC_LDR_2D_10X6_FLT16, 167 [MESA_FORMAT_RGBA_ASTC_10x8] = ISL_FORMAT_ASTC_LDR_2D_10X8_FLT16, 168 [MESA_FORMAT_RGBA_ASTC_10x10] = ISL_FORMAT_ASTC_LDR_2D_10X10_FLT16, 169 [MESA_FORMAT_RGBA_ASTC_12x10] = ISL_FORMAT_ASTC_LDR_2D_12X10_FLT16, 170 [MESA_FORMAT_RGBA_ASTC_12x12] = ISL_FORMAT_ASTC_LDR_2D_12X12_FLT16, 171 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4] = ISL_FORMAT_ASTC_LDR_2D_4X4_U8SRGB, 172 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4] = ISL_FORMAT_ASTC_LDR_2D_5X4_U8SRGB, 173 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5] = ISL_FORMAT_ASTC_LDR_2D_5X5_U8SRGB, 174 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5] = ISL_FORMAT_ASTC_LDR_2D_6X5_U8SRGB, 175 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6] = ISL_FORMAT_ASTC_LDR_2D_6X6_U8SRGB, 176 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5] = ISL_FORMAT_ASTC_LDR_2D_8X5_U8SRGB, 177 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6] = ISL_FORMAT_ASTC_LDR_2D_8X6_U8SRGB, 178 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8] = ISL_FORMAT_ASTC_LDR_2D_8X8_U8SRGB, 179 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5] = ISL_FORMAT_ASTC_LDR_2D_10X5_U8SRGB, 180 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6] = ISL_FORMAT_ASTC_LDR_2D_10X6_U8SRGB, 181 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8] = ISL_FORMAT_ASTC_LDR_2D_10X8_U8SRGB, 182 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10] = ISL_FORMAT_ASTC_LDR_2D_10X10_U8SRGB, 183 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10] = ISL_FORMAT_ASTC_LDR_2D_12X10_U8SRGB, 184 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12] = ISL_FORMAT_ASTC_LDR_2D_12X12_U8SRGB, 185 186 [MESA_FORMAT_R9G9B9E5_FLOAT] = ISL_FORMAT_R9G9B9E5_SHAREDEXP, 187 [MESA_FORMAT_R11G11B10_FLOAT] = ISL_FORMAT_R11G11B10_FLOAT, 188 189 [MESA_FORMAT_R10G10B10A2_UNORM] = ISL_FORMAT_R10G10B10A2_UNORM, 190 [MESA_FORMAT_B10G10R10A2_UINT] = ISL_FORMAT_B10G10R10A2_UINT, 191 [MESA_FORMAT_R10G10B10A2_UINT] = ISL_FORMAT_R10G10B10A2_UINT, 192 193 [MESA_FORMAT_B5G5R5X1_UNORM] = ISL_FORMAT_B5G5R5X1_UNORM, 194 [MESA_FORMAT_R8G8B8X8_SRGB] = ISL_FORMAT_R8G8B8X8_UNORM_SRGB, 195 [MESA_FORMAT_B10G10R10X2_UNORM] = ISL_FORMAT_B10G10R10X2_UNORM, 196 [MESA_FORMAT_RGBX_UNORM16] = ISL_FORMAT_R16G16B16X16_UNORM, 197 [MESA_FORMAT_RGBX_FLOAT16] = ISL_FORMAT_R16G16B16X16_FLOAT, 198 [MESA_FORMAT_RGBX_FLOAT32] = ISL_FORMAT_R32G32B32X32_FLOAT, 199 }; 200 201 assert(mesa_format < MESA_FORMAT_COUNT); 202 return table[mesa_format]; 203 } 204 205 void 206 intel_screen_init_surface_formats(struct intel_screen *screen) 207 { 208 const struct gen_device_info *devinfo = &screen->devinfo; 209 mesa_format format; 210 211 memset(&screen->mesa_format_supports_texture, 0, 212 sizeof(screen->mesa_format_supports_texture)); 213 214 int gen = devinfo->gen * 10; 215 if (devinfo->is_g4x || devinfo->is_haswell) 216 gen += 5; 217 218 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) { 219 enum isl_format texture, render; 220 bool is_integer = _mesa_is_format_integer_color(format); 221 222 render = texture = brw_isl_format_for_mesa_format(format); 223 224 if (texture == ISL_FORMAT_UNSUPPORTED) 225 continue; 226 227 /* Don't advertise 8 and 16-bit RGB formats to core mesa. This ensures 228 * that they are renderable from an API perspective since core mesa will 229 * fall back to RGBA or RGBX (we can't render to non-power-of-two 230 * formats). For 8-bit, formats, this also keeps us from hitting some 231 * nasty corners in intel_miptree_map_blit if you ever try to map one. 232 */ 233 int format_size = _mesa_get_format_bytes(format); 234 if (format_size == 3 || format_size == 6) 235 continue; 236 237 if (isl_format_supports_sampling(devinfo, texture) && 238 (isl_format_supports_filtering(devinfo, texture) || is_integer)) 239 screen->mesa_format_supports_texture[format] = true; 240 241 /* Re-map some render target formats to make them supported when they 242 * wouldn't be using their format for texturing. 243 */ 244 switch (render) { 245 /* For these formats, we just need to read/write the first 246 * channel into R, which is to say that we just treat them as 247 * GL_RED. 248 */ 249 case ISL_FORMAT_I32_FLOAT: 250 case ISL_FORMAT_L32_FLOAT: 251 render = ISL_FORMAT_R32_FLOAT; 252 break; 253 case ISL_FORMAT_I16_FLOAT: 254 case ISL_FORMAT_L16_FLOAT: 255 render = ISL_FORMAT_R16_FLOAT; 256 break; 257 case ISL_FORMAT_I8_UNORM: 258 case ISL_FORMAT_L8_UNORM: 259 render = ISL_FORMAT_R8_UNORM; 260 break; 261 case ISL_FORMAT_I16_UNORM: 262 case ISL_FORMAT_L16_UNORM: 263 render = ISL_FORMAT_R16_UNORM; 264 break; 265 case ISL_FORMAT_R16G16B16X16_UNORM: 266 render = ISL_FORMAT_R16G16B16A16_UNORM; 267 break; 268 case ISL_FORMAT_R16G16B16X16_FLOAT: 269 render = ISL_FORMAT_R16G16B16A16_FLOAT; 270 break; 271 case ISL_FORMAT_B8G8R8X8_UNORM: 272 /* XRGB is handled as ARGB because the chips in this family 273 * cannot render to XRGB targets. This means that we have to 274 * mask writes to alpha (ala glColorMask) and reconfigure the 275 * alpha blending hardware to use GL_ONE (or GL_ZERO) for 276 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is 277 * used. On Gen8+ BGRX is actually allowed (but not RGBX). 278 */ 279 if (!isl_format_supports_rendering(devinfo, texture)) 280 render = ISL_FORMAT_B8G8R8A8_UNORM; 281 break; 282 case ISL_FORMAT_B8G8R8X8_UNORM_SRGB: 283 if (!isl_format_supports_rendering(devinfo, texture)) 284 render = ISL_FORMAT_B8G8R8A8_UNORM_SRGB; 285 break; 286 case ISL_FORMAT_R8G8B8X8_UNORM: 287 render = ISL_FORMAT_R8G8B8A8_UNORM; 288 break; 289 case ISL_FORMAT_R8G8B8X8_UNORM_SRGB: 290 render = ISL_FORMAT_R8G8B8A8_UNORM_SRGB; 291 break; 292 default: 293 break; 294 } 295 296 /* Note that GL_EXT_texture_integer says that blending doesn't occur for 297 * integer, so we don't need hardware support for blending on it. Other 298 * than that, GL in general requires alpha blending for render targets, 299 * even though we don't support it for some formats. 300 */ 301 if (isl_format_supports_rendering(devinfo, render) && 302 (isl_format_supports_alpha_blending(devinfo, render) || is_integer)) { 303 screen->mesa_to_isl_render_format[format] = render; 304 screen->mesa_format_supports_render[format] = true; 305 } 306 } 307 308 /* We will check this table for FBO completeness, but the surface format 309 * table above only covered color rendering. 310 */ 311 screen->mesa_format_supports_render[MESA_FORMAT_Z24_UNORM_S8_UINT] = true; 312 screen->mesa_format_supports_render[MESA_FORMAT_Z24_UNORM_X8_UINT] = true; 313 screen->mesa_format_supports_render[MESA_FORMAT_S_UINT8] = true; 314 screen->mesa_format_supports_render[MESA_FORMAT_Z_FLOAT32] = true; 315 screen->mesa_format_supports_render[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true; 316 if (gen >= 80) 317 screen->mesa_format_supports_render[MESA_FORMAT_Z_UNORM16] = true; 318 319 /* We remap depth formats to a supported texturing format in 320 * translate_tex_format(). 321 */ 322 screen->mesa_format_supports_texture[MESA_FORMAT_Z24_UNORM_S8_UINT] = true; 323 screen->mesa_format_supports_texture[MESA_FORMAT_Z24_UNORM_X8_UINT] = true; 324 screen->mesa_format_supports_texture[MESA_FORMAT_Z_FLOAT32] = true; 325 screen->mesa_format_supports_texture[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true; 326 screen->mesa_format_supports_texture[MESA_FORMAT_S_UINT8] = true; 327 328 /* Benchmarking shows that Z16 is slower than Z24, so there's no reason to 329 * use it unless you're under memory (not memory bandwidth) pressure. 330 * 331 * Apparently, the GPU's depth scoreboarding works on a 32-bit granularity, 332 * which corresponds to one pixel in the depth buffer for Z24 or Z32 formats. 333 * However, it corresponds to two pixels with Z16, which means both need to 334 * hit the early depth case in order for it to happen. 335 * 336 * Other speculation is that we may be hitting increased fragment shader 337 * execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision. 338 * 339 * With the PMA stall workaround in place, Z16 is faster than Z24, as it 340 * should be. 341 */ 342 if (gen >= 80) 343 screen->mesa_format_supports_texture[MESA_FORMAT_Z_UNORM16] = true; 344 345 /* The RGBX formats are not renderable. Normally these get mapped 346 * internally to RGBA formats when rendering. However on Gen9+ when this 347 * internal override is used fast clears don't work so they are disabled in 348 * brw_meta_fast_clear. To avoid this problem we can just pretend not to 349 * support RGBX formats at all. This will cause the upper layers of Mesa to 350 * pick the RGBA formats instead. This works fine because when it is used 351 * as a texture source the swizzle state is programmed to force the alpha 352 * channel to 1.0 anyway. We could also do this for all gens except that 353 * it's a bit more difficult when the hardware doesn't support texture 354 * swizzling. Gens using the blorp have further problems because that 355 * doesn't implement this swizzle override. We don't need to do this for 356 * BGRX because that actually is supported natively on Gen8+. 357 */ 358 if (gen >= 90) { 359 static const mesa_format rgbx_formats[] = { 360 MESA_FORMAT_R8G8B8X8_UNORM, 361 MESA_FORMAT_R8G8B8X8_SRGB, 362 MESA_FORMAT_RGBX_UNORM16, 363 MESA_FORMAT_RGBX_FLOAT16, 364 MESA_FORMAT_RGBX_FLOAT32 365 }; 366 367 for (int i = 0; i < ARRAY_SIZE(rgbx_formats); i++) { 368 screen->mesa_format_supports_texture[rgbx_formats[i]] = false; 369 screen->mesa_format_supports_render[rgbx_formats[i]] = false; 370 } 371 } 372 373 /* On hardware that lacks support for ETC1, we map ETC1 to RGBX 374 * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1. 375 */ 376 screen->mesa_format_supports_texture[MESA_FORMAT_ETC1_RGB8] = true; 377 378 /* On hardware that lacks support for ETC2, we map ETC2 to a suitable 379 * MESA_FORMAT during glCompressedTexImage2D(). 380 * See intel_mipmap_tree::wraps_etc2. 381 */ 382 screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RGB8] = true; 383 screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SRGB8] = true; 384 screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RGBA8_EAC] = true; 385 screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true; 386 screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_R11_EAC] = true; 387 screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RG11_EAC] = true; 388 screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true; 389 screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true; 390 screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true; 391 screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true; 392 } 393 394 void 395 brw_init_surface_formats(struct brw_context *brw) 396 { 397 struct intel_screen *screen = brw->screen; 398 struct gl_context *ctx = &brw->ctx; 399 400 brw->mesa_format_supports_render = screen->mesa_format_supports_render; 401 brw->mesa_to_isl_render_format = screen->mesa_to_isl_render_format; 402 403 STATIC_ASSERT(ARRAY_SIZE(ctx->TextureFormatSupported) == 404 ARRAY_SIZE(screen->mesa_format_supports_texture)); 405 406 for (unsigned i = 0; i < ARRAY_SIZE(ctx->TextureFormatSupported); ++i) { 407 ctx->TextureFormatSupported[i] = screen->mesa_format_supports_texture[i]; 408 } 409 } 410 411 bool 412 brw_render_target_supported(struct brw_context *brw, 413 struct gl_renderbuffer *rb) 414 { 415 const struct gen_device_info *devinfo = &brw->screen->devinfo; 416 mesa_format format = rb->Format; 417 418 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means 419 * we would consider them renderable even though we don't have surface 420 * support for their alpha behavior and don't have the blending unit 421 * available to fake it like we do for XRGB8888. Force them to being 422 * unsupported. 423 */ 424 if (_mesa_is_format_integer_color(format) && 425 rb->_BaseFormat != GL_RGBA && 426 rb->_BaseFormat != GL_RG && 427 rb->_BaseFormat != GL_RED) 428 return false; 429 430 /* Under some conditions, MSAA is not supported for formats whose width is 431 * more than 64 bits. 432 */ 433 if (devinfo->gen < 8 && 434 rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) { 435 /* Gen6: MSAA on >64 bit formats is unsupported. */ 436 if (devinfo->gen <= 6) 437 return false; 438 439 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */ 440 if (rb->NumSamples >= 8) 441 return false; 442 } 443 444 return brw->mesa_format_supports_render[format]; 445 } 446 447 enum isl_format 448 translate_tex_format(struct brw_context *brw, 449 mesa_format mesa_format, 450 GLenum srgb_decode) 451 { 452 struct gl_context *ctx = &brw->ctx; 453 if (srgb_decode == GL_SKIP_DECODE_EXT) 454 mesa_format = _mesa_get_srgb_format_linear(mesa_format); 455 456 switch( mesa_format ) { 457 458 case MESA_FORMAT_Z_UNORM16: 459 return ISL_FORMAT_R16_UNORM; 460 461 case MESA_FORMAT_Z24_UNORM_S8_UINT: 462 case MESA_FORMAT_Z24_UNORM_X8_UINT: 463 return ISL_FORMAT_R24_UNORM_X8_TYPELESS; 464 465 case MESA_FORMAT_Z_FLOAT32: 466 return ISL_FORMAT_R32_FLOAT; 467 468 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: 469 return ISL_FORMAT_R32_FLOAT_X8X24_TYPELESS; 470 471 case MESA_FORMAT_RGBA_FLOAT32: 472 /* The value of this ISL surface format is 0, which tricks the 473 * assertion below. 474 */ 475 return ISL_FORMAT_R32G32B32A32_FLOAT; 476 477 case MESA_FORMAT_RGBA_ASTC_4x4: 478 case MESA_FORMAT_RGBA_ASTC_5x4: 479 case MESA_FORMAT_RGBA_ASTC_5x5: 480 case MESA_FORMAT_RGBA_ASTC_6x5: 481 case MESA_FORMAT_RGBA_ASTC_6x6: 482 case MESA_FORMAT_RGBA_ASTC_8x5: 483 case MESA_FORMAT_RGBA_ASTC_8x6: 484 case MESA_FORMAT_RGBA_ASTC_8x8: 485 case MESA_FORMAT_RGBA_ASTC_10x5: 486 case MESA_FORMAT_RGBA_ASTC_10x6: 487 case MESA_FORMAT_RGBA_ASTC_10x8: 488 case MESA_FORMAT_RGBA_ASTC_10x10: 489 case MESA_FORMAT_RGBA_ASTC_12x10: 490 case MESA_FORMAT_RGBA_ASTC_12x12: { 491 enum isl_format isl_fmt = 492 brw_isl_format_for_mesa_format(mesa_format); 493 494 /** 495 * It is possible to process these formats using the LDR Profile 496 * or the Full Profile mode of the hardware. Because, it isn't 497 * possible to determine if an HDR or LDR texture is being rendered, we 498 * can't determine which mode to enable in the hardware. Therefore, to 499 * handle all cases, always default to Full profile unless we are 500 * processing sRGBs, which are incompatible with this mode. 501 */ 502 if (ctx->Extensions.KHR_texture_compression_astc_hdr) 503 isl_fmt |= GEN9_SURFACE_ASTC_HDR_FORMAT_BIT; 504 505 return isl_fmt; 506 } 507 508 default: 509 return brw_isl_format_for_mesa_format(mesa_format); 510 } 511 } 512 513 /** 514 * Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum. 515 */ 516 uint32_t 517 brw_depth_format(struct brw_context *brw, mesa_format format) 518 { 519 const struct gen_device_info *devinfo = &brw->screen->devinfo; 520 521 switch (format) { 522 case MESA_FORMAT_Z_UNORM16: 523 return BRW_DEPTHFORMAT_D16_UNORM; 524 case MESA_FORMAT_Z_FLOAT32: 525 return BRW_DEPTHFORMAT_D32_FLOAT; 526 case MESA_FORMAT_Z24_UNORM_X8_UINT: 527 if (devinfo->gen >= 6) { 528 return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; 529 } else { 530 /* Use D24_UNORM_S8, not D24_UNORM_X8. 531 * 532 * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM, 533 * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits 534 * 3DSTATE_DEPTH_BUFFER.Surface_Format). 535 * 536 * However, on Gen5, D24_UNORM_X8 may be used only if separate 537 * stencil is enabled, and we never enable it. From the Ironlake PRM, 538 * same section as above, 3DSTATE_DEPTH_BUFFER's 539 * "Separate Stencil Buffer Enable" bit: 540 * 541 * "If this field is disabled, the Surface Format of the depth 542 * buffer cannot be D24_UNORM_X8_UINT." 543 */ 544 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT; 545 } 546 case MESA_FORMAT_Z24_UNORM_S8_UINT: 547 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT; 548 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: 549 return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT; 550 default: 551 unreachable("Unexpected depth format."); 552 } 553 } 554