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      1 /*
      2  * Copyright  2008 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  *
     23  * Authors:
     24  *    Eric Anholt <eric (at) anholt.net>
     25  *
     26  */
     27 
     28 /** @file brw_queryobj.c
     29  *
     30  * Support for query objects (GL_ARB_occlusion_query, GL_ARB_timer_query,
     31  * GL_EXT_transform_feedback, and friends).
     32  *
     33  * The hardware provides a PIPE_CONTROL command that can report the number of
     34  * fragments that passed the depth test, or the hardware timer.  They are
     35  * appropriately synced with the stage of the pipeline for our extensions'
     36  * needs.
     37  */
     38 #include "main/imports.h"
     39 
     40 #include "brw_context.h"
     41 #include "brw_defines.h"
     42 #include "brw_state.h"
     43 #include "intel_batchbuffer.h"
     44 
     45 uint64_t
     46 brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp)
     47 {
     48    const struct gen_device_info *devinfo = &brw->screen->devinfo;
     49 
     50    return (1000000000ull * gpu_timestamp) / devinfo->timestamp_frequency;
     51 }
     52 
     53 /* As best we know currently, the Gen HW timestamps are 36bits across
     54  * all platforms, which we need to account for when calculating a
     55  * delta to measure elapsed time.
     56  *
     57  * The timestamps read via glGetTimestamp() / brw_get_timestamp() sometimes
     58  * only have 32bits due to a kernel bug and so in that case we make sure to
     59  * treat all raw timestamps as 32bits so they overflow consistently and remain
     60  * comparable. (Note: the timestamps being passed here are not from the kernel
     61  * so we don't need to be taking the upper 32bits in this buggy kernel case we
     62  * are just clipping to 32bits here for consistency.)
     63  */
     64 uint64_t
     65 brw_raw_timestamp_delta(struct brw_context *brw, uint64_t time0, uint64_t time1)
     66 {
     67    if (brw->screen->hw_has_timestamp == 2) {
     68       /* Kernel clips timestamps to 32bits in this case, so we also clip
     69        * PIPE_CONTROL timestamps for consistency.
     70        */
     71       return (uint32_t)time1 - (uint32_t)time0;
     72    } else {
     73       if (time0 > time1) {
     74          return (1ULL << 36) + time1 - time0;
     75       } else {
     76          return time1 - time0;
     77       }
     78    }
     79 }
     80 
     81 /**
     82  * Emit PIPE_CONTROLs to write the current GPU timestamp into a buffer.
     83  */
     84 void
     85 brw_write_timestamp(struct brw_context *brw, struct brw_bo *query_bo, int idx)
     86 {
     87    const struct gen_device_info *devinfo = &brw->screen->devinfo;
     88 
     89    if (devinfo->gen == 6) {
     90       /* Emit Sandybridge workaround flush: */
     91       brw_emit_pipe_control_flush(brw,
     92                                   PIPE_CONTROL_CS_STALL |
     93                                   PIPE_CONTROL_STALL_AT_SCOREBOARD);
     94    }
     95 
     96    uint32_t flags = PIPE_CONTROL_WRITE_TIMESTAMP;
     97 
     98    if (devinfo->gen == 9 && devinfo->gt == 4)
     99       flags |= PIPE_CONTROL_CS_STALL;
    100 
    101    brw_emit_pipe_control_write(brw, flags,
    102                                query_bo, idx * sizeof(uint64_t), 0);
    103 }
    104 
    105 /**
    106  * Emit PIPE_CONTROLs to write the PS_DEPTH_COUNT register into a buffer.
    107  */
    108 void
    109 brw_write_depth_count(struct brw_context *brw, struct brw_bo *query_bo, int idx)
    110 {
    111    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    112    uint32_t flags = PIPE_CONTROL_WRITE_DEPTH_COUNT | PIPE_CONTROL_DEPTH_STALL;
    113 
    114    if (devinfo->gen == 9 && devinfo->gt == 4)
    115       flags |= PIPE_CONTROL_CS_STALL;
    116 
    117    if (devinfo->gen >= 10) {
    118       /* "Driver must program PIPE_CONTROL with only Depth Stall Enable bit set
    119        * prior to programming a PIPE_CONTROL with Write PS Depth Count Post sync
    120        * operation."
    121        */
    122       brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
    123    }
    124 
    125    brw_emit_pipe_control_write(brw, flags,
    126                                query_bo, idx * sizeof(uint64_t), 0);
    127 }
    128 
    129 /**
    130  * Wait on the query object's BO and calculate the final result.
    131  */
    132 static void
    133 brw_queryobj_get_results(struct gl_context *ctx,
    134 			 struct brw_query_object *query)
    135 {
    136    struct brw_context *brw = brw_context(ctx);
    137    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    138 
    139    int i;
    140    uint64_t *results;
    141 
    142    assert(devinfo->gen < 6);
    143 
    144    if (query->bo == NULL)
    145       return;
    146 
    147    /* If the application has requested the query result, but this batch is
    148     * still contributing to it, flush it now so the results will be present
    149     * when mapped.
    150     */
    151    if (brw_batch_references(&brw->batch, query->bo))
    152       intel_batchbuffer_flush(brw);
    153 
    154    if (unlikely(brw->perf_debug)) {
    155       if (brw_bo_busy(query->bo)) {
    156          perf_debug("Stalling on the GPU waiting for a query object.\n");
    157       }
    158    }
    159 
    160    results = brw_bo_map(brw, query->bo, MAP_READ);
    161    switch (query->Base.Target) {
    162    case GL_TIME_ELAPSED_EXT:
    163       /* The query BO contains the starting and ending timestamps.
    164        * Subtract the two and convert to nanoseconds.
    165        */
    166       query->Base.Result = brw_raw_timestamp_delta(brw, results[0], results[1]);
    167       query->Base.Result = brw_timebase_scale(brw, query->Base.Result);
    168       break;
    169 
    170    case GL_TIMESTAMP:
    171       /* The query BO contains a single timestamp value in results[0]. */
    172       query->Base.Result = brw_timebase_scale(brw, results[0]);
    173 
    174       /* Ensure the scaled timestamp overflows according to
    175        * GL_QUERY_COUNTER_BITS
    176        */
    177       query->Base.Result &= (1ull << ctx->Const.QueryCounterBits.Timestamp) - 1;
    178       break;
    179 
    180    case GL_SAMPLES_PASSED_ARB:
    181       /* Loop over pairs of values from the BO, which are the PS_DEPTH_COUNT
    182        * value at the start and end of the batchbuffer.  Subtract them to
    183        * get the number of fragments which passed the depth test in each
    184        * individual batch, and add those differences up to get the number
    185        * of fragments for the entire query.
    186        *
    187        * Note that query->Base.Result may already be non-zero.  We may have
    188        * run out of space in the query's BO and allocated a new one.  If so,
    189        * this function was already called to accumulate the results so far.
    190        */
    191       for (i = 0; i < query->last_index; i++) {
    192 	 query->Base.Result += results[i * 2 + 1] - results[i * 2];
    193       }
    194       break;
    195 
    196    case GL_ANY_SAMPLES_PASSED:
    197    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    198       /* If the starting and ending PS_DEPTH_COUNT from any of the batches
    199        * differ, then some fragments passed the depth test.
    200        */
    201       for (i = 0; i < query->last_index; i++) {
    202 	 if (results[i * 2 + 1] != results[i * 2]) {
    203             query->Base.Result = GL_TRUE;
    204             break;
    205          }
    206       }
    207       break;
    208 
    209    default:
    210       unreachable("Unrecognized query target in brw_queryobj_get_results()");
    211    }
    212    brw_bo_unmap(query->bo);
    213 
    214    /* Now that we've processed the data stored in the query's buffer object,
    215     * we can release it.
    216     */
    217    brw_bo_unreference(query->bo);
    218    query->bo = NULL;
    219 }
    220 
    221 /**
    222  * The NewQueryObject() driver hook.
    223  *
    224  * Allocates and initializes a new query object.
    225  */
    226 static struct gl_query_object *
    227 brw_new_query_object(struct gl_context *ctx, GLuint id)
    228 {
    229    struct brw_query_object *query;
    230 
    231    query = calloc(1, sizeof(struct brw_query_object));
    232 
    233    query->Base.Id = id;
    234    query->Base.Result = 0;
    235    query->Base.Active = false;
    236    query->Base.Ready = true;
    237 
    238    return &query->Base;
    239 }
    240 
    241 /**
    242  * The DeleteQuery() driver hook.
    243  */
    244 static void
    245 brw_delete_query(struct gl_context *ctx, struct gl_query_object *q)
    246 {
    247    struct brw_query_object *query = (struct brw_query_object *)q;
    248 
    249    brw_bo_unreference(query->bo);
    250    free(query);
    251 }
    252 
    253 /**
    254  * Gen4-5 driver hook for glBeginQuery().
    255  *
    256  * Initializes driver structures and emits any GPU commands required to begin
    257  * recording data for the query.
    258  */
    259 static void
    260 brw_begin_query(struct gl_context *ctx, struct gl_query_object *q)
    261 {
    262    struct brw_context *brw = brw_context(ctx);
    263    struct brw_query_object *query = (struct brw_query_object *)q;
    264    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    265 
    266    assert(devinfo->gen < 6);
    267 
    268    switch (query->Base.Target) {
    269    case GL_TIME_ELAPSED_EXT:
    270       /* For timestamp queries, we record the starting time right away so that
    271        * we measure the full time between BeginQuery and EndQuery.  There's
    272        * some debate about whether this is the right thing to do.  Our decision
    273        * is based on the following text from the ARB_timer_query extension:
    274        *
    275        * "(5) Should the extension measure total time elapsed between the full
    276        *      completion of the BeginQuery and EndQuery commands, or just time
    277        *      spent in the graphics library?
    278        *
    279        *  RESOLVED:  This extension will measure the total time elapsed
    280        *  between the full completion of these commands.  Future extensions
    281        *  may implement a query to determine time elapsed at different stages
    282        *  of the graphics pipeline."
    283        *
    284        * We write a starting timestamp now (at index 0).  At EndQuery() time,
    285        * we'll write a second timestamp (at index 1), and subtract the two to
    286        * obtain the time elapsed.  Notably, this includes time elapsed while
    287        * the system was doing other work, such as running other applications.
    288        */
    289       brw_bo_unreference(query->bo);
    290       query->bo = brw_bo_alloc(brw->bufmgr, "timer query", 4096, 4096);
    291       brw_write_timestamp(brw, query->bo, 0);
    292       break;
    293 
    294    case GL_ANY_SAMPLES_PASSED:
    295    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    296    case GL_SAMPLES_PASSED_ARB:
    297       /* For occlusion queries, we delay taking an initial sample until the
    298        * first drawing occurs in this batch.  See the reasoning in the comments
    299        * for brw_emit_query_begin() below.
    300        *
    301        * Since we're starting a new query, we need to be sure to throw away
    302        * any previous occlusion query results.
    303        */
    304       brw_bo_unreference(query->bo);
    305       query->bo = NULL;
    306       query->last_index = -1;
    307 
    308       brw->query.obj = query;
    309 
    310       /* Depth statistics on Gen4 require strange workarounds, so we try to
    311        * avoid them when necessary.  They're required for occlusion queries,
    312        * so turn them on now.
    313        */
    314       brw->stats_wm++;
    315       brw->ctx.NewDriverState |= BRW_NEW_STATS_WM;
    316       break;
    317 
    318    default:
    319       unreachable("Unrecognized query target in brw_begin_query()");
    320    }
    321 }
    322 
    323 /**
    324  * Gen4-5 driver hook for glEndQuery().
    325  *
    326  * Emits GPU commands to record a final query value, ending any data capturing.
    327  * However, the final result isn't necessarily available until the GPU processes
    328  * those commands.  brw_queryobj_get_results() processes the captured data to
    329  * produce the final result.
    330  */
    331 static void
    332 brw_end_query(struct gl_context *ctx, struct gl_query_object *q)
    333 {
    334    struct brw_context *brw = brw_context(ctx);
    335    struct brw_query_object *query = (struct brw_query_object *)q;
    336    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    337 
    338    assert(devinfo->gen < 6);
    339 
    340    switch (query->Base.Target) {
    341    case GL_TIME_ELAPSED_EXT:
    342       /* Write the final timestamp. */
    343       brw_write_timestamp(brw, query->bo, 1);
    344       break;
    345 
    346    case GL_ANY_SAMPLES_PASSED:
    347    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    348    case GL_SAMPLES_PASSED_ARB:
    349 
    350       /* No query->bo means that EndQuery was called after BeginQuery with no
    351        * intervening drawing. Rather than doing nothing at all here in this
    352        * case, we emit the query_begin and query_end state to the
    353        * hardware. This is to guarantee that waiting on the result of this
    354        * empty state will cause all previous queries to complete at all, as
    355        * required by the specification:
    356        *
    357        * 	It must always be true that if any query object
    358        *	returns a result available of TRUE, all queries of the
    359        *	same type issued prior to that query must also return
    360        *	TRUE. [Open GL 4.3 (Core Profile) Section 4.2.1]
    361        */
    362       if (!query->bo) {
    363          brw_emit_query_begin(brw);
    364       }
    365 
    366       assert(query->bo);
    367 
    368       brw_emit_query_end(brw);
    369 
    370       brw->query.obj = NULL;
    371 
    372       brw->stats_wm--;
    373       brw->ctx.NewDriverState |= BRW_NEW_STATS_WM;
    374       break;
    375 
    376    default:
    377       unreachable("Unrecognized query target in brw_end_query()");
    378    }
    379 }
    380 
    381 /**
    382  * The Gen4-5 WaitQuery() driver hook.
    383  *
    384  * Wait for a query result to become available and return it.  This is the
    385  * backing for glGetQueryObjectiv() with the GL_QUERY_RESULT pname.
    386  */
    387 static void brw_wait_query(struct gl_context *ctx, struct gl_query_object *q)
    388 {
    389    struct brw_query_object *query = (struct brw_query_object *)q;
    390    const struct gen_device_info *devinfo = &brw_context(ctx)->screen->devinfo;
    391 
    392    assert(devinfo->gen < 6);
    393 
    394    brw_queryobj_get_results(ctx, query);
    395    query->Base.Ready = true;
    396 }
    397 
    398 /**
    399  * The Gen4-5 CheckQuery() driver hook.
    400  *
    401  * Checks whether a query result is ready yet.  If not, flushes.
    402  * This is the backing for glGetQueryObjectiv()'s QUERY_RESULT_AVAILABLE pname.
    403  */
    404 static void brw_check_query(struct gl_context *ctx, struct gl_query_object *q)
    405 {
    406    struct brw_context *brw = brw_context(ctx);
    407    struct brw_query_object *query = (struct brw_query_object *)q;
    408    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    409 
    410    assert(devinfo->gen < 6);
    411 
    412    /* From the GL_ARB_occlusion_query spec:
    413     *
    414     *     "Instead of allowing for an infinite loop, performing a
    415     *      QUERY_RESULT_AVAILABLE_ARB will perform a flush if the result is
    416     *      not ready yet on the first time it is queried.  This ensures that
    417     *      the async query will return true in finite time.
    418     */
    419    if (query->bo && brw_batch_references(&brw->batch, query->bo))
    420       intel_batchbuffer_flush(brw);
    421 
    422    if (query->bo == NULL || !brw_bo_busy(query->bo)) {
    423       brw_queryobj_get_results(ctx, query);
    424       query->Base.Ready = true;
    425    }
    426 }
    427 
    428 /**
    429  * Ensure there query's BO has enough space to store a new pair of values.
    430  *
    431  * If not, gather the existing BO's results and create a new buffer of the
    432  * same size.
    433  */
    434 static void
    435 ensure_bo_has_space(struct gl_context *ctx, struct brw_query_object *query)
    436 {
    437    struct brw_context *brw = brw_context(ctx);
    438    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    439 
    440    assert(devinfo->gen < 6);
    441 
    442    if (!query->bo || query->last_index * 2 + 1 >= 4096 / sizeof(uint64_t)) {
    443 
    444       if (query->bo != NULL) {
    445          /* The old query BO did not have enough space, so we allocated a new
    446           * one.  Gather the results so far (adding up the differences) and
    447           * release the old BO.
    448           */
    449          brw_queryobj_get_results(ctx, query);
    450       }
    451 
    452       query->bo = brw_bo_alloc(brw->bufmgr, "query", 4096, 1);
    453       query->last_index = 0;
    454    }
    455 }
    456 
    457 /**
    458  * Record the PS_DEPTH_COUNT value (for occlusion queries) just before
    459  * primitive drawing.
    460  *
    461  * In a pre-hardware context world, the single PS_DEPTH_COUNT register is
    462  * shared among all applications using the GPU.  However, our query value
    463  * needs to only include fragments generated by our application/GL context.
    464  *
    465  * To accommodate this, we record PS_DEPTH_COUNT at the start and end of
    466  * each batchbuffer (technically, the first primitive drawn and flush time).
    467  * Subtracting each pair of values calculates the change in PS_DEPTH_COUNT
    468  * caused by a batchbuffer.  Since there is no preemption inside batches,
    469  * this is guaranteed to only measure the effects of our current application.
    470  *
    471  * Adding each of these differences (in case drawing is done over many batches)
    472  * produces the final expected value.
    473  *
    474  * In a world with hardware contexts, PS_DEPTH_COUNT is saved and restored
    475  * as part of the context state, so this is unnecessary, and skipped.
    476  */
    477 void
    478 brw_emit_query_begin(struct brw_context *brw)
    479 {
    480    struct gl_context *ctx = &brw->ctx;
    481    struct brw_query_object *query = brw->query.obj;
    482 
    483    /* Skip if we're not doing any queries, or we've already recorded the
    484     * initial query value for this batchbuffer.
    485     */
    486    if (!query || brw->query.begin_emitted)
    487       return;
    488 
    489    ensure_bo_has_space(ctx, query);
    490 
    491    brw_write_depth_count(brw, query->bo, query->last_index * 2);
    492 
    493    brw->query.begin_emitted = true;
    494 }
    495 
    496 /**
    497  * Called at batchbuffer flush to get an ending PS_DEPTH_COUNT
    498  * (for non-hardware context platforms).
    499  *
    500  * See the explanation in brw_emit_query_begin().
    501  */
    502 void
    503 brw_emit_query_end(struct brw_context *brw)
    504 {
    505    struct brw_query_object *query = brw->query.obj;
    506 
    507    if (!brw->query.begin_emitted)
    508       return;
    509 
    510    brw_write_depth_count(brw, query->bo, query->last_index * 2 + 1);
    511 
    512    brw->query.begin_emitted = false;
    513    query->last_index++;
    514 }
    515 
    516 /**
    517  * Driver hook for glQueryCounter().
    518  *
    519  * This handles GL_TIMESTAMP queries, which perform a pipelined read of the
    520  * current GPU time.  This is unlike GL_TIME_ELAPSED, which measures the
    521  * time while the query is active.
    522  */
    523 void
    524 brw_query_counter(struct gl_context *ctx, struct gl_query_object *q)
    525 {
    526    struct brw_context *brw = brw_context(ctx);
    527    struct brw_query_object *query = (struct brw_query_object *) q;
    528 
    529    assert(q->Target == GL_TIMESTAMP);
    530 
    531    brw_bo_unreference(query->bo);
    532    query->bo = brw_bo_alloc(brw->bufmgr, "timestamp query", 4096, 4096);
    533    brw_write_timestamp(brw, query->bo, 0);
    534 
    535    query->flushed = false;
    536 }
    537 
    538 /**
    539  * Read the TIMESTAMP register immediately (in a non-pipelined fashion).
    540  *
    541  * This is used to implement the GetTimestamp() driver hook.
    542  */
    543 static uint64_t
    544 brw_get_timestamp(struct gl_context *ctx)
    545 {
    546    struct brw_context *brw = brw_context(ctx);
    547    uint64_t result = 0;
    548 
    549    switch (brw->screen->hw_has_timestamp) {
    550    case 3: /* New kernel, always full 36bit accuracy */
    551       brw_reg_read(brw->bufmgr, TIMESTAMP | 1, &result);
    552       break;
    553    case 2: /* 64bit kernel, result is left-shifted by 32bits, losing 4bits */
    554       brw_reg_read(brw->bufmgr, TIMESTAMP, &result);
    555       result = result >> 32;
    556       break;
    557    case 1: /* 32bit kernel, result is 36bit wide but may be inaccurate! */
    558       brw_reg_read(brw->bufmgr, TIMESTAMP, &result);
    559       break;
    560    }
    561 
    562    /* Scale to nanosecond units */
    563    result = brw_timebase_scale(brw, result);
    564 
    565    /* Ensure the scaled timestamp overflows according to
    566     * GL_QUERY_COUNTER_BITS.  Technically this isn't required if
    567     * querying GL_TIMESTAMP via glGetInteger but it seems best to keep
    568     * QueryObject and GetInteger timestamps consistent.
    569     */
    570    result &= (1ull << ctx->Const.QueryCounterBits.Timestamp) - 1;
    571    return result;
    572 }
    573 
    574 /**
    575  * Is this type of query written by PIPE_CONTROL?
    576  */
    577 bool
    578 brw_is_query_pipelined(struct brw_query_object *query)
    579 {
    580    switch (query->Base.Target) {
    581    case GL_TIMESTAMP:
    582    case GL_TIME_ELAPSED:
    583    case GL_ANY_SAMPLES_PASSED:
    584    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    585    case GL_SAMPLES_PASSED_ARB:
    586       return true;
    587 
    588    case GL_PRIMITIVES_GENERATED:
    589    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
    590    case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB:
    591    case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB:
    592    case GL_VERTICES_SUBMITTED_ARB:
    593    case GL_PRIMITIVES_SUBMITTED_ARB:
    594    case GL_VERTEX_SHADER_INVOCATIONS_ARB:
    595    case GL_GEOMETRY_SHADER_INVOCATIONS:
    596    case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
    597    case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
    598    case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
    599    case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
    600    case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
    601    case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
    602    case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
    603       return false;
    604 
    605    default:
    606       unreachable("Unrecognized query target in is_query_pipelined()");
    607    }
    608 }
    609 
    610 /* Initialize query object functions used on all generations. */
    611 void brw_init_common_queryobj_functions(struct dd_function_table *functions)
    612 {
    613    functions->NewQueryObject = brw_new_query_object;
    614    functions->DeleteQuery = brw_delete_query;
    615    functions->GetTimestamp = brw_get_timestamp;
    616 }
    617 
    618 /* Initialize Gen4/5-specific query object functions. */
    619 void gen4_init_queryobj_functions(struct dd_function_table *functions)
    620 {
    621    functions->BeginQuery = brw_begin_query;
    622    functions->EndQuery = brw_end_query;
    623    functions->CheckQuery = brw_check_query;
    624    functions->WaitQuery = brw_wait_query;
    625    functions->QueryCounter = brw_query_counter;
    626 }
    627