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      1 /*
      2  * Copyright  2010 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "brw_cfg.h"
     25 #include "brw_eu.h"
     26 #include "brw_fs.h"
     27 #include "brw_nir.h"
     28 #include "brw_vec4_tes.h"
     29 #include "common/gen_debug.h"
     30 #include "main/uniforms.h"
     31 #include "util/macros.h"
     32 
     33 enum brw_reg_type
     34 brw_type_for_base_type(const struct glsl_type *type)
     35 {
     36    switch (type->base_type) {
     37    case GLSL_TYPE_FLOAT16:
     38       return BRW_REGISTER_TYPE_HF;
     39    case GLSL_TYPE_FLOAT:
     40       return BRW_REGISTER_TYPE_F;
     41    case GLSL_TYPE_INT:
     42    case GLSL_TYPE_BOOL:
     43    case GLSL_TYPE_SUBROUTINE:
     44       return BRW_REGISTER_TYPE_D;
     45    case GLSL_TYPE_INT16:
     46       return BRW_REGISTER_TYPE_W;
     47    case GLSL_TYPE_UINT:
     48       return BRW_REGISTER_TYPE_UD;
     49    case GLSL_TYPE_UINT16:
     50       return BRW_REGISTER_TYPE_UW;
     51    case GLSL_TYPE_ARRAY:
     52       return brw_type_for_base_type(type->fields.array);
     53    case GLSL_TYPE_STRUCT:
     54    case GLSL_TYPE_SAMPLER:
     55    case GLSL_TYPE_ATOMIC_UINT:
     56       /* These should be overridden with the type of the member when
     57        * dereferenced into.  BRW_REGISTER_TYPE_UD seems like a likely
     58        * way to trip up if we don't.
     59        */
     60       return BRW_REGISTER_TYPE_UD;
     61    case GLSL_TYPE_IMAGE:
     62       return BRW_REGISTER_TYPE_UD;
     63    case GLSL_TYPE_DOUBLE:
     64       return BRW_REGISTER_TYPE_DF;
     65    case GLSL_TYPE_UINT64:
     66       return BRW_REGISTER_TYPE_UQ;
     67    case GLSL_TYPE_INT64:
     68       return BRW_REGISTER_TYPE_Q;
     69    case GLSL_TYPE_VOID:
     70    case GLSL_TYPE_ERROR:
     71    case GLSL_TYPE_INTERFACE:
     72    case GLSL_TYPE_FUNCTION:
     73       unreachable("not reached");
     74    }
     75 
     76    return BRW_REGISTER_TYPE_F;
     77 }
     78 
     79 enum brw_conditional_mod
     80 brw_conditional_for_comparison(unsigned int op)
     81 {
     82    switch (op) {
     83    case ir_binop_less:
     84       return BRW_CONDITIONAL_L;
     85    case ir_binop_gequal:
     86       return BRW_CONDITIONAL_GE;
     87    case ir_binop_equal:
     88    case ir_binop_all_equal: /* same as equal for scalars */
     89       return BRW_CONDITIONAL_Z;
     90    case ir_binop_nequal:
     91    case ir_binop_any_nequal: /* same as nequal for scalars */
     92       return BRW_CONDITIONAL_NZ;
     93    default:
     94       unreachable("not reached: bad operation for comparison");
     95    }
     96 }
     97 
     98 uint32_t
     99 brw_math_function(enum opcode op)
    100 {
    101    switch (op) {
    102    case SHADER_OPCODE_RCP:
    103       return BRW_MATH_FUNCTION_INV;
    104    case SHADER_OPCODE_RSQ:
    105       return BRW_MATH_FUNCTION_RSQ;
    106    case SHADER_OPCODE_SQRT:
    107       return BRW_MATH_FUNCTION_SQRT;
    108    case SHADER_OPCODE_EXP2:
    109       return BRW_MATH_FUNCTION_EXP;
    110    case SHADER_OPCODE_LOG2:
    111       return BRW_MATH_FUNCTION_LOG;
    112    case SHADER_OPCODE_POW:
    113       return BRW_MATH_FUNCTION_POW;
    114    case SHADER_OPCODE_SIN:
    115       return BRW_MATH_FUNCTION_SIN;
    116    case SHADER_OPCODE_COS:
    117       return BRW_MATH_FUNCTION_COS;
    118    case SHADER_OPCODE_INT_QUOTIENT:
    119       return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
    120    case SHADER_OPCODE_INT_REMAINDER:
    121       return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
    122    default:
    123       unreachable("not reached: unknown math function");
    124    }
    125 }
    126 
    127 bool
    128 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
    129 {
    130    if (!offsets) return false;  /* nonconstant offset; caller will handle it. */
    131 
    132    /* offset out of bounds; caller will handle it. */
    133    for (unsigned i = 0; i < num_components; i++)
    134       if (offsets[i] > 7 || offsets[i] < -8)
    135          return false;
    136 
    137    /* Combine all three offsets into a single unsigned dword:
    138     *
    139     *    bits 11:8 - U Offset (X component)
    140     *    bits  7:4 - V Offset (Y component)
    141     *    bits  3:0 - R Offset (Z component)
    142     */
    143    *offset_bits = 0;
    144    for (unsigned i = 0; i < num_components; i++) {
    145       const unsigned shift = 4 * (2 - i);
    146       *offset_bits |= (offsets[i] << shift) & (0xF << shift);
    147    }
    148    return true;
    149 }
    150 
    151 const char *
    152 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
    153 {
    154    switch (op) {
    155    case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
    156       /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
    157        * start of a loop in the IR.
    158        */
    159       if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
    160          return "do";
    161 
    162       /* The following conversion opcodes doesn't exist on Gen8+, but we use
    163        * then to mark that we want to do the conversion.
    164        */
    165       if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
    166          return "f32to16";
    167 
    168       if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
    169          return "f16to32";
    170 
    171       assert(brw_opcode_desc(devinfo, op)->name);
    172       return brw_opcode_desc(devinfo, op)->name;
    173    case FS_OPCODE_FB_WRITE:
    174       return "fb_write";
    175    case FS_OPCODE_FB_WRITE_LOGICAL:
    176       return "fb_write_logical";
    177    case FS_OPCODE_REP_FB_WRITE:
    178       return "rep_fb_write";
    179    case FS_OPCODE_FB_READ:
    180       return "fb_read";
    181    case FS_OPCODE_FB_READ_LOGICAL:
    182       return "fb_read_logical";
    183 
    184    case SHADER_OPCODE_RCP:
    185       return "rcp";
    186    case SHADER_OPCODE_RSQ:
    187       return "rsq";
    188    case SHADER_OPCODE_SQRT:
    189       return "sqrt";
    190    case SHADER_OPCODE_EXP2:
    191       return "exp2";
    192    case SHADER_OPCODE_LOG2:
    193       return "log2";
    194    case SHADER_OPCODE_POW:
    195       return "pow";
    196    case SHADER_OPCODE_INT_QUOTIENT:
    197       return "int_quot";
    198    case SHADER_OPCODE_INT_REMAINDER:
    199       return "int_rem";
    200    case SHADER_OPCODE_SIN:
    201       return "sin";
    202    case SHADER_OPCODE_COS:
    203       return "cos";
    204 
    205    case SHADER_OPCODE_TEX:
    206       return "tex";
    207    case SHADER_OPCODE_TEX_LOGICAL:
    208       return "tex_logical";
    209    case SHADER_OPCODE_TXD:
    210       return "txd";
    211    case SHADER_OPCODE_TXD_LOGICAL:
    212       return "txd_logical";
    213    case SHADER_OPCODE_TXF:
    214       return "txf";
    215    case SHADER_OPCODE_TXF_LOGICAL:
    216       return "txf_logical";
    217    case SHADER_OPCODE_TXF_LZ:
    218       return "txf_lz";
    219    case SHADER_OPCODE_TXL:
    220       return "txl";
    221    case SHADER_OPCODE_TXL_LOGICAL:
    222       return "txl_logical";
    223    case SHADER_OPCODE_TXL_LZ:
    224       return "txl_lz";
    225    case SHADER_OPCODE_TXS:
    226       return "txs";
    227    case SHADER_OPCODE_TXS_LOGICAL:
    228       return "txs_logical";
    229    case FS_OPCODE_TXB:
    230       return "txb";
    231    case FS_OPCODE_TXB_LOGICAL:
    232       return "txb_logical";
    233    case SHADER_OPCODE_TXF_CMS:
    234       return "txf_cms";
    235    case SHADER_OPCODE_TXF_CMS_LOGICAL:
    236       return "txf_cms_logical";
    237    case SHADER_OPCODE_TXF_CMS_W:
    238       return "txf_cms_w";
    239    case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
    240       return "txf_cms_w_logical";
    241    case SHADER_OPCODE_TXF_UMS:
    242       return "txf_ums";
    243    case SHADER_OPCODE_TXF_UMS_LOGICAL:
    244       return "txf_ums_logical";
    245    case SHADER_OPCODE_TXF_MCS:
    246       return "txf_mcs";
    247    case SHADER_OPCODE_TXF_MCS_LOGICAL:
    248       return "txf_mcs_logical";
    249    case SHADER_OPCODE_LOD:
    250       return "lod";
    251    case SHADER_OPCODE_LOD_LOGICAL:
    252       return "lod_logical";
    253    case SHADER_OPCODE_TG4:
    254       return "tg4";
    255    case SHADER_OPCODE_TG4_LOGICAL:
    256       return "tg4_logical";
    257    case SHADER_OPCODE_TG4_OFFSET:
    258       return "tg4_offset";
    259    case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
    260       return "tg4_offset_logical";
    261    case SHADER_OPCODE_SAMPLEINFO:
    262       return "sampleinfo";
    263    case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
    264       return "sampleinfo_logical";
    265 
    266    case SHADER_OPCODE_SHADER_TIME_ADD:
    267       return "shader_time_add";
    268 
    269    case SHADER_OPCODE_UNTYPED_ATOMIC:
    270       return "untyped_atomic";
    271    case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
    272       return "untyped_atomic_logical";
    273    case SHADER_OPCODE_UNTYPED_SURFACE_READ:
    274       return "untyped_surface_read";
    275    case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
    276       return "untyped_surface_read_logical";
    277    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
    278       return "untyped_surface_write";
    279    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
    280       return "untyped_surface_write_logical";
    281    case SHADER_OPCODE_TYPED_ATOMIC:
    282       return "typed_atomic";
    283    case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
    284       return "typed_atomic_logical";
    285    case SHADER_OPCODE_TYPED_SURFACE_READ:
    286       return "typed_surface_read";
    287    case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
    288       return "typed_surface_read_logical";
    289    case SHADER_OPCODE_TYPED_SURFACE_WRITE:
    290       return "typed_surface_write";
    291    case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
    292       return "typed_surface_write_logical";
    293    case SHADER_OPCODE_MEMORY_FENCE:
    294       return "memory_fence";
    295 
    296    case SHADER_OPCODE_BYTE_SCATTERED_READ:
    297       return "byte_scattered_read";
    298    case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
    299       return "byte_scattered_read_logical";
    300    case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
    301       return "byte_scattered_write";
    302    case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
    303       return "byte_scattered_write_logical";
    304 
    305    case SHADER_OPCODE_LOAD_PAYLOAD:
    306       return "load_payload";
    307    case FS_OPCODE_PACK:
    308       return "pack";
    309 
    310    case SHADER_OPCODE_GEN4_SCRATCH_READ:
    311       return "gen4_scratch_read";
    312    case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
    313       return "gen4_scratch_write";
    314    case SHADER_OPCODE_GEN7_SCRATCH_READ:
    315       return "gen7_scratch_read";
    316    case SHADER_OPCODE_URB_WRITE_SIMD8:
    317       return "gen8_urb_write_simd8";
    318    case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
    319       return "gen8_urb_write_simd8_per_slot";
    320    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
    321       return "gen8_urb_write_simd8_masked";
    322    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
    323       return "gen8_urb_write_simd8_masked_per_slot";
    324    case SHADER_OPCODE_URB_READ_SIMD8:
    325       return "urb_read_simd8";
    326    case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
    327       return "urb_read_simd8_per_slot";
    328 
    329    case SHADER_OPCODE_FIND_LIVE_CHANNEL:
    330       return "find_live_channel";
    331    case SHADER_OPCODE_BROADCAST:
    332       return "broadcast";
    333 
    334    case SHADER_OPCODE_GET_BUFFER_SIZE:
    335       return "get_buffer_size";
    336 
    337    case VEC4_OPCODE_MOV_BYTES:
    338       return "mov_bytes";
    339    case VEC4_OPCODE_PACK_BYTES:
    340       return "pack_bytes";
    341    case VEC4_OPCODE_UNPACK_UNIFORM:
    342       return "unpack_uniform";
    343    case VEC4_OPCODE_DOUBLE_TO_F32:
    344       return "double_to_f32";
    345    case VEC4_OPCODE_DOUBLE_TO_D32:
    346       return "double_to_d32";
    347    case VEC4_OPCODE_DOUBLE_TO_U32:
    348       return "double_to_u32";
    349    case VEC4_OPCODE_TO_DOUBLE:
    350       return "single_to_double";
    351    case VEC4_OPCODE_PICK_LOW_32BIT:
    352       return "pick_low_32bit";
    353    case VEC4_OPCODE_PICK_HIGH_32BIT:
    354       return "pick_high_32bit";
    355    case VEC4_OPCODE_SET_LOW_32BIT:
    356       return "set_low_32bit";
    357    case VEC4_OPCODE_SET_HIGH_32BIT:
    358       return "set_high_32bit";
    359 
    360    case FS_OPCODE_DDX_COARSE:
    361       return "ddx_coarse";
    362    case FS_OPCODE_DDX_FINE:
    363       return "ddx_fine";
    364    case FS_OPCODE_DDY_COARSE:
    365       return "ddy_coarse";
    366    case FS_OPCODE_DDY_FINE:
    367       return "ddy_fine";
    368 
    369    case FS_OPCODE_CINTERP:
    370       return "cinterp";
    371    case FS_OPCODE_LINTERP:
    372       return "linterp";
    373 
    374    case FS_OPCODE_PIXEL_X:
    375       return "pixel_x";
    376    case FS_OPCODE_PIXEL_Y:
    377       return "pixel_y";
    378 
    379    case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
    380       return "uniform_pull_const";
    381    case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
    382       return "uniform_pull_const_gen7";
    383    case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
    384       return "varying_pull_const_gen4";
    385    case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
    386       return "varying_pull_const_gen7";
    387    case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
    388       return "varying_pull_const_logical";
    389 
    390    case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
    391       return "mov_dispatch_to_flags";
    392    case FS_OPCODE_DISCARD_JUMP:
    393       return "discard_jump";
    394 
    395    case FS_OPCODE_SET_SAMPLE_ID:
    396       return "set_sample_id";
    397 
    398    case FS_OPCODE_PACK_HALF_2x16_SPLIT:
    399       return "pack_half_2x16_split";
    400    case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
    401       return "unpack_half_2x16_split_x";
    402    case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
    403       return "unpack_half_2x16_split_y";
    404 
    405    case FS_OPCODE_PLACEHOLDER_HALT:
    406       return "placeholder_halt";
    407 
    408    case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
    409       return "interp_sample";
    410    case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
    411       return "interp_shared_offset";
    412    case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
    413       return "interp_per_slot_offset";
    414 
    415    case VS_OPCODE_URB_WRITE:
    416       return "vs_urb_write";
    417    case VS_OPCODE_PULL_CONSTANT_LOAD:
    418       return "pull_constant_load";
    419    case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
    420       return "pull_constant_load_gen7";
    421 
    422    case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
    423       return "set_simd4x2_header_gen9";
    424 
    425    case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
    426       return "unpack_flags_simd4x2";
    427 
    428    case GS_OPCODE_URB_WRITE:
    429       return "gs_urb_write";
    430    case GS_OPCODE_URB_WRITE_ALLOCATE:
    431       return "gs_urb_write_allocate";
    432    case GS_OPCODE_THREAD_END:
    433       return "gs_thread_end";
    434    case GS_OPCODE_SET_WRITE_OFFSET:
    435       return "set_write_offset";
    436    case GS_OPCODE_SET_VERTEX_COUNT:
    437       return "set_vertex_count";
    438    case GS_OPCODE_SET_DWORD_2:
    439       return "set_dword_2";
    440    case GS_OPCODE_PREPARE_CHANNEL_MASKS:
    441       return "prepare_channel_masks";
    442    case GS_OPCODE_SET_CHANNEL_MASKS:
    443       return "set_channel_masks";
    444    case GS_OPCODE_GET_INSTANCE_ID:
    445       return "get_instance_id";
    446    case GS_OPCODE_FF_SYNC:
    447       return "ff_sync";
    448    case GS_OPCODE_SET_PRIMITIVE_ID:
    449       return "set_primitive_id";
    450    case GS_OPCODE_SVB_WRITE:
    451       return "gs_svb_write";
    452    case GS_OPCODE_SVB_SET_DST_INDEX:
    453       return "gs_svb_set_dst_index";
    454    case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
    455       return "gs_ff_sync_set_primitives";
    456    case CS_OPCODE_CS_TERMINATE:
    457       return "cs_terminate";
    458    case SHADER_OPCODE_BARRIER:
    459       return "barrier";
    460    case SHADER_OPCODE_MULH:
    461       return "mulh";
    462    case SHADER_OPCODE_MOV_INDIRECT:
    463       return "mov_indirect";
    464 
    465    case VEC4_OPCODE_URB_READ:
    466       return "urb_read";
    467    case TCS_OPCODE_GET_INSTANCE_ID:
    468       return "tcs_get_instance_id";
    469    case TCS_OPCODE_URB_WRITE:
    470       return "tcs_urb_write";
    471    case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
    472       return "tcs_set_input_urb_offsets";
    473    case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
    474       return "tcs_set_output_urb_offsets";
    475    case TCS_OPCODE_GET_PRIMITIVE_ID:
    476       return "tcs_get_primitive_id";
    477    case TCS_OPCODE_CREATE_BARRIER_HEADER:
    478       return "tcs_create_barrier_header";
    479    case TCS_OPCODE_SRC0_010_IS_ZERO:
    480       return "tcs_src0<0,1,0>_is_zero";
    481    case TCS_OPCODE_RELEASE_INPUT:
    482       return "tcs_release_input";
    483    case TCS_OPCODE_THREAD_END:
    484       return "tcs_thread_end";
    485    case TES_OPCODE_CREATE_INPUT_READ_HEADER:
    486       return "tes_create_input_read_header";
    487    case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
    488       return "tes_add_indirect_urb_offset";
    489    case TES_OPCODE_GET_PRIMITIVE_ID:
    490       return "tes_get_primitive_id";
    491 
    492    case SHADER_OPCODE_RND_MODE:
    493       return "rnd_mode";
    494    }
    495 
    496    unreachable("not reached");
    497 }
    498 
    499 bool
    500 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
    501 {
    502    union {
    503       unsigned ud;
    504       int d;
    505       float f;
    506       double df;
    507    } imm, sat_imm = { 0 };
    508 
    509    const unsigned size = type_sz(type);
    510 
    511    /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
    512     * irrelevant, so just check the size of the type and copy from/to an
    513     * appropriately sized field.
    514     */
    515    if (size < 8)
    516       imm.ud = reg->ud;
    517    else
    518       imm.df = reg->df;
    519 
    520    switch (type) {
    521    case BRW_REGISTER_TYPE_UD:
    522    case BRW_REGISTER_TYPE_D:
    523    case BRW_REGISTER_TYPE_UW:
    524    case BRW_REGISTER_TYPE_W:
    525    case BRW_REGISTER_TYPE_UQ:
    526    case BRW_REGISTER_TYPE_Q:
    527       /* Nothing to do. */
    528       return false;
    529    case BRW_REGISTER_TYPE_F:
    530       sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
    531       break;
    532    case BRW_REGISTER_TYPE_DF:
    533       sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
    534       break;
    535    case BRW_REGISTER_TYPE_UB:
    536    case BRW_REGISTER_TYPE_B:
    537       unreachable("no UB/B immediates");
    538    case BRW_REGISTER_TYPE_V:
    539    case BRW_REGISTER_TYPE_UV:
    540    case BRW_REGISTER_TYPE_VF:
    541       unreachable("unimplemented: saturate vector immediate");
    542    case BRW_REGISTER_TYPE_HF:
    543       unreachable("unimplemented: saturate HF immediate");
    544    }
    545 
    546    if (size < 8) {
    547       if (imm.ud != sat_imm.ud) {
    548          reg->ud = sat_imm.ud;
    549          return true;
    550       }
    551    } else {
    552       if (imm.df != sat_imm.df) {
    553          reg->df = sat_imm.df;
    554          return true;
    555       }
    556    }
    557    return false;
    558 }
    559 
    560 bool
    561 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
    562 {
    563    switch (type) {
    564    case BRW_REGISTER_TYPE_D:
    565    case BRW_REGISTER_TYPE_UD:
    566       reg->d = -reg->d;
    567       return true;
    568    case BRW_REGISTER_TYPE_W:
    569    case BRW_REGISTER_TYPE_UW:
    570       reg->d = -(int16_t)reg->ud;
    571       return true;
    572    case BRW_REGISTER_TYPE_F:
    573       reg->f = -reg->f;
    574       return true;
    575    case BRW_REGISTER_TYPE_VF:
    576       reg->ud ^= 0x80808080;
    577       return true;
    578    case BRW_REGISTER_TYPE_DF:
    579       reg->df = -reg->df;
    580       return true;
    581    case BRW_REGISTER_TYPE_UQ:
    582    case BRW_REGISTER_TYPE_Q:
    583       reg->d64 = -reg->d64;
    584       return true;
    585    case BRW_REGISTER_TYPE_UB:
    586    case BRW_REGISTER_TYPE_B:
    587       unreachable("no UB/B immediates");
    588    case BRW_REGISTER_TYPE_UV:
    589    case BRW_REGISTER_TYPE_V:
    590       assert(!"unimplemented: negate UV/V immediate");
    591    case BRW_REGISTER_TYPE_HF:
    592       assert(!"unimplemented: negate HF immediate");
    593    }
    594 
    595    return false;
    596 }
    597 
    598 bool
    599 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
    600 {
    601    switch (type) {
    602    case BRW_REGISTER_TYPE_D:
    603       reg->d = abs(reg->d);
    604       return true;
    605    case BRW_REGISTER_TYPE_W:
    606       reg->d = abs((int16_t)reg->ud);
    607       return true;
    608    case BRW_REGISTER_TYPE_F:
    609       reg->f = fabsf(reg->f);
    610       return true;
    611    case BRW_REGISTER_TYPE_DF:
    612       reg->df = fabs(reg->df);
    613       return true;
    614    case BRW_REGISTER_TYPE_VF:
    615       reg->ud &= ~0x80808080;
    616       return true;
    617    case BRW_REGISTER_TYPE_Q:
    618       reg->d64 = imaxabs(reg->d64);
    619       return true;
    620    case BRW_REGISTER_TYPE_UB:
    621    case BRW_REGISTER_TYPE_B:
    622       unreachable("no UB/B immediates");
    623    case BRW_REGISTER_TYPE_UQ:
    624    case BRW_REGISTER_TYPE_UD:
    625    case BRW_REGISTER_TYPE_UW:
    626    case BRW_REGISTER_TYPE_UV:
    627       /* Presumably the absolute value modifier on an unsigned source is a
    628        * nop, but it would be nice to confirm.
    629        */
    630       assert(!"unimplemented: abs unsigned immediate");
    631    case BRW_REGISTER_TYPE_V:
    632       assert(!"unimplemented: abs V immediate");
    633    case BRW_REGISTER_TYPE_HF:
    634       assert(!"unimplemented: abs HF immediate");
    635    }
    636 
    637    return false;
    638 }
    639 
    640 backend_shader::backend_shader(const struct brw_compiler *compiler,
    641                                void *log_data,
    642                                void *mem_ctx,
    643                                const nir_shader *shader,
    644                                struct brw_stage_prog_data *stage_prog_data)
    645    : compiler(compiler),
    646      log_data(log_data),
    647      devinfo(compiler->devinfo),
    648      nir(shader),
    649      stage_prog_data(stage_prog_data),
    650      mem_ctx(mem_ctx),
    651      cfg(NULL),
    652      stage(shader->info.stage)
    653 {
    654    debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
    655    stage_name = _mesa_shader_stage_to_string(stage);
    656    stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
    657 }
    658 
    659 backend_shader::~backend_shader()
    660 {
    661 }
    662 
    663 bool
    664 backend_reg::equals(const backend_reg &r) const
    665 {
    666    return brw_regs_equal(this, &r) && offset == r.offset;
    667 }
    668 
    669 bool
    670 backend_reg::is_zero() const
    671 {
    672    if (file != IMM)
    673       return false;
    674 
    675    switch (type) {
    676    case BRW_REGISTER_TYPE_F:
    677       return f == 0;
    678    case BRW_REGISTER_TYPE_DF:
    679       return df == 0;
    680    case BRW_REGISTER_TYPE_D:
    681    case BRW_REGISTER_TYPE_UD:
    682       return d == 0;
    683    case BRW_REGISTER_TYPE_UQ:
    684    case BRW_REGISTER_TYPE_Q:
    685       return u64 == 0;
    686    default:
    687       return false;
    688    }
    689 }
    690 
    691 bool
    692 backend_reg::is_one() const
    693 {
    694    if (file != IMM)
    695       return false;
    696 
    697    switch (type) {
    698    case BRW_REGISTER_TYPE_F:
    699       return f == 1.0f;
    700    case BRW_REGISTER_TYPE_DF:
    701       return df == 1.0;
    702    case BRW_REGISTER_TYPE_D:
    703    case BRW_REGISTER_TYPE_UD:
    704       return d == 1;
    705    case BRW_REGISTER_TYPE_UQ:
    706    case BRW_REGISTER_TYPE_Q:
    707       return u64 == 1;
    708    default:
    709       return false;
    710    }
    711 }
    712 
    713 bool
    714 backend_reg::is_negative_one() const
    715 {
    716    if (file != IMM)
    717       return false;
    718 
    719    switch (type) {
    720    case BRW_REGISTER_TYPE_F:
    721       return f == -1.0;
    722    case BRW_REGISTER_TYPE_DF:
    723       return df == -1.0;
    724    case BRW_REGISTER_TYPE_D:
    725       return d == -1;
    726    case BRW_REGISTER_TYPE_Q:
    727       return d64 == -1;
    728    default:
    729       return false;
    730    }
    731 }
    732 
    733 bool
    734 backend_reg::is_null() const
    735 {
    736    return file == ARF && nr == BRW_ARF_NULL;
    737 }
    738 
    739 
    740 bool
    741 backend_reg::is_accumulator() const
    742 {
    743    return file == ARF && nr == BRW_ARF_ACCUMULATOR;
    744 }
    745 
    746 bool
    747 backend_instruction::is_commutative() const
    748 {
    749    switch (opcode) {
    750    case BRW_OPCODE_AND:
    751    case BRW_OPCODE_OR:
    752    case BRW_OPCODE_XOR:
    753    case BRW_OPCODE_ADD:
    754    case BRW_OPCODE_MUL:
    755    case SHADER_OPCODE_MULH:
    756       return true;
    757    case BRW_OPCODE_SEL:
    758       /* MIN and MAX are commutative. */
    759       if (conditional_mod == BRW_CONDITIONAL_GE ||
    760           conditional_mod == BRW_CONDITIONAL_L) {
    761          return true;
    762       }
    763       /* fallthrough */
    764    default:
    765       return false;
    766    }
    767 }
    768 
    769 bool
    770 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
    771 {
    772    return ::is_3src(devinfo, opcode);
    773 }
    774 
    775 bool
    776 backend_instruction::is_tex() const
    777 {
    778    return (opcode == SHADER_OPCODE_TEX ||
    779            opcode == FS_OPCODE_TXB ||
    780            opcode == SHADER_OPCODE_TXD ||
    781            opcode == SHADER_OPCODE_TXF ||
    782            opcode == SHADER_OPCODE_TXF_LZ ||
    783            opcode == SHADER_OPCODE_TXF_CMS ||
    784            opcode == SHADER_OPCODE_TXF_CMS_W ||
    785            opcode == SHADER_OPCODE_TXF_UMS ||
    786            opcode == SHADER_OPCODE_TXF_MCS ||
    787            opcode == SHADER_OPCODE_TXL ||
    788            opcode == SHADER_OPCODE_TXL_LZ ||
    789            opcode == SHADER_OPCODE_TXS ||
    790            opcode == SHADER_OPCODE_LOD ||
    791            opcode == SHADER_OPCODE_TG4 ||
    792            opcode == SHADER_OPCODE_TG4_OFFSET ||
    793            opcode == SHADER_OPCODE_SAMPLEINFO);
    794 }
    795 
    796 bool
    797 backend_instruction::is_math() const
    798 {
    799    return (opcode == SHADER_OPCODE_RCP ||
    800            opcode == SHADER_OPCODE_RSQ ||
    801            opcode == SHADER_OPCODE_SQRT ||
    802            opcode == SHADER_OPCODE_EXP2 ||
    803            opcode == SHADER_OPCODE_LOG2 ||
    804            opcode == SHADER_OPCODE_SIN ||
    805            opcode == SHADER_OPCODE_COS ||
    806            opcode == SHADER_OPCODE_INT_QUOTIENT ||
    807            opcode == SHADER_OPCODE_INT_REMAINDER ||
    808            opcode == SHADER_OPCODE_POW);
    809 }
    810 
    811 bool
    812 backend_instruction::is_control_flow() const
    813 {
    814    switch (opcode) {
    815    case BRW_OPCODE_DO:
    816    case BRW_OPCODE_WHILE:
    817    case BRW_OPCODE_IF:
    818    case BRW_OPCODE_ELSE:
    819    case BRW_OPCODE_ENDIF:
    820    case BRW_OPCODE_BREAK:
    821    case BRW_OPCODE_CONTINUE:
    822       return true;
    823    default:
    824       return false;
    825    }
    826 }
    827 
    828 bool
    829 backend_instruction::can_do_source_mods() const
    830 {
    831    switch (opcode) {
    832    case BRW_OPCODE_ADDC:
    833    case BRW_OPCODE_BFE:
    834    case BRW_OPCODE_BFI1:
    835    case BRW_OPCODE_BFI2:
    836    case BRW_OPCODE_BFREV:
    837    case BRW_OPCODE_CBIT:
    838    case BRW_OPCODE_FBH:
    839    case BRW_OPCODE_FBL:
    840    case BRW_OPCODE_SUBB:
    841    case SHADER_OPCODE_BROADCAST:
    842    case SHADER_OPCODE_MOV_INDIRECT:
    843       return false;
    844    default:
    845       return true;
    846    }
    847 }
    848 
    849 bool
    850 backend_instruction::can_do_saturate() const
    851 {
    852    switch (opcode) {
    853    case BRW_OPCODE_ADD:
    854    case BRW_OPCODE_ASR:
    855    case BRW_OPCODE_AVG:
    856    case BRW_OPCODE_DP2:
    857    case BRW_OPCODE_DP3:
    858    case BRW_OPCODE_DP4:
    859    case BRW_OPCODE_DPH:
    860    case BRW_OPCODE_F16TO32:
    861    case BRW_OPCODE_F32TO16:
    862    case BRW_OPCODE_LINE:
    863    case BRW_OPCODE_LRP:
    864    case BRW_OPCODE_MAC:
    865    case BRW_OPCODE_MAD:
    866    case BRW_OPCODE_MATH:
    867    case BRW_OPCODE_MOV:
    868    case BRW_OPCODE_MUL:
    869    case SHADER_OPCODE_MULH:
    870    case BRW_OPCODE_PLN:
    871    case BRW_OPCODE_RNDD:
    872    case BRW_OPCODE_RNDE:
    873    case BRW_OPCODE_RNDU:
    874    case BRW_OPCODE_RNDZ:
    875    case BRW_OPCODE_SEL:
    876    case BRW_OPCODE_SHL:
    877    case BRW_OPCODE_SHR:
    878    case FS_OPCODE_LINTERP:
    879    case SHADER_OPCODE_COS:
    880    case SHADER_OPCODE_EXP2:
    881    case SHADER_OPCODE_LOG2:
    882    case SHADER_OPCODE_POW:
    883    case SHADER_OPCODE_RCP:
    884    case SHADER_OPCODE_RSQ:
    885    case SHADER_OPCODE_SIN:
    886    case SHADER_OPCODE_SQRT:
    887       return true;
    888    default:
    889       return false;
    890    }
    891 }
    892 
    893 bool
    894 backend_instruction::can_do_cmod() const
    895 {
    896    switch (opcode) {
    897    case BRW_OPCODE_ADD:
    898    case BRW_OPCODE_ADDC:
    899    case BRW_OPCODE_AND:
    900    case BRW_OPCODE_ASR:
    901    case BRW_OPCODE_AVG:
    902    case BRW_OPCODE_CMP:
    903    case BRW_OPCODE_CMPN:
    904    case BRW_OPCODE_DP2:
    905    case BRW_OPCODE_DP3:
    906    case BRW_OPCODE_DP4:
    907    case BRW_OPCODE_DPH:
    908    case BRW_OPCODE_F16TO32:
    909    case BRW_OPCODE_F32TO16:
    910    case BRW_OPCODE_FRC:
    911    case BRW_OPCODE_LINE:
    912    case BRW_OPCODE_LRP:
    913    case BRW_OPCODE_LZD:
    914    case BRW_OPCODE_MAC:
    915    case BRW_OPCODE_MACH:
    916    case BRW_OPCODE_MAD:
    917    case BRW_OPCODE_MOV:
    918    case BRW_OPCODE_MUL:
    919    case BRW_OPCODE_NOT:
    920    case BRW_OPCODE_OR:
    921    case BRW_OPCODE_PLN:
    922    case BRW_OPCODE_RNDD:
    923    case BRW_OPCODE_RNDE:
    924    case BRW_OPCODE_RNDU:
    925    case BRW_OPCODE_RNDZ:
    926    case BRW_OPCODE_SAD2:
    927    case BRW_OPCODE_SADA2:
    928    case BRW_OPCODE_SHL:
    929    case BRW_OPCODE_SHR:
    930    case BRW_OPCODE_SUBB:
    931    case BRW_OPCODE_XOR:
    932    case FS_OPCODE_CINTERP:
    933    case FS_OPCODE_LINTERP:
    934       return true;
    935    default:
    936       return false;
    937    }
    938 }
    939 
    940 bool
    941 backend_instruction::reads_accumulator_implicitly() const
    942 {
    943    switch (opcode) {
    944    case BRW_OPCODE_MAC:
    945    case BRW_OPCODE_MACH:
    946    case BRW_OPCODE_SADA2:
    947       return true;
    948    default:
    949       return false;
    950    }
    951 }
    952 
    953 bool
    954 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
    955 {
    956    return writes_accumulator ||
    957           (devinfo->gen < 6 &&
    958            ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
    959             (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
    960              opcode != FS_OPCODE_CINTERP)));
    961 }
    962 
    963 bool
    964 backend_instruction::has_side_effects() const
    965 {
    966    switch (opcode) {
    967    case SHADER_OPCODE_UNTYPED_ATOMIC:
    968    case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
    969    case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
    970    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
    971    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
    972    case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
    973    case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
    974    case SHADER_OPCODE_TYPED_ATOMIC:
    975    case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
    976    case SHADER_OPCODE_TYPED_SURFACE_WRITE:
    977    case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
    978    case SHADER_OPCODE_MEMORY_FENCE:
    979    case SHADER_OPCODE_URB_WRITE_SIMD8:
    980    case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
    981    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
    982    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
    983    case FS_OPCODE_FB_WRITE:
    984    case FS_OPCODE_FB_WRITE_LOGICAL:
    985    case SHADER_OPCODE_BARRIER:
    986    case TCS_OPCODE_URB_WRITE:
    987    case TCS_OPCODE_RELEASE_INPUT:
    988    case SHADER_OPCODE_RND_MODE:
    989       return true;
    990    default:
    991       return eot;
    992    }
    993 }
    994 
    995 bool
    996 backend_instruction::is_volatile() const
    997 {
    998    switch (opcode) {
    999    case SHADER_OPCODE_UNTYPED_SURFACE_READ:
   1000    case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
   1001    case SHADER_OPCODE_TYPED_SURFACE_READ:
   1002    case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
   1003    case SHADER_OPCODE_BYTE_SCATTERED_READ:
   1004    case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
   1005    case SHADER_OPCODE_URB_READ_SIMD8:
   1006    case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
   1007    case VEC4_OPCODE_URB_READ:
   1008       return true;
   1009    default:
   1010       return false;
   1011    }
   1012 }
   1013 
   1014 #ifndef NDEBUG
   1015 static bool
   1016 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
   1017 {
   1018    bool found = false;
   1019    foreach_inst_in_block (backend_instruction, i, block) {
   1020       if (inst == i) {
   1021          found = true;
   1022       }
   1023    }
   1024    return found;
   1025 }
   1026 #endif
   1027 
   1028 static void
   1029 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
   1030 {
   1031    for (bblock_t *block_iter = start_block->next();
   1032         block_iter;
   1033         block_iter = block_iter->next()) {
   1034       block_iter->start_ip += ip_adjustment;
   1035       block_iter->end_ip += ip_adjustment;
   1036    }
   1037 }
   1038 
   1039 void
   1040 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
   1041 {
   1042    assert(this != inst);
   1043 
   1044    if (!this->is_head_sentinel())
   1045       assert(inst_is_in_block(block, this) || !"Instruction not in block");
   1046 
   1047    block->end_ip++;
   1048 
   1049    adjust_later_block_ips(block, 1);
   1050 
   1051    exec_node::insert_after(inst);
   1052 }
   1053 
   1054 void
   1055 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
   1056 {
   1057    assert(this != inst);
   1058 
   1059    if (!this->is_tail_sentinel())
   1060       assert(inst_is_in_block(block, this) || !"Instruction not in block");
   1061 
   1062    block->end_ip++;
   1063 
   1064    adjust_later_block_ips(block, 1);
   1065 
   1066    exec_node::insert_before(inst);
   1067 }
   1068 
   1069 void
   1070 backend_instruction::insert_before(bblock_t *block, exec_list *list)
   1071 {
   1072    assert(inst_is_in_block(block, this) || !"Instruction not in block");
   1073 
   1074    unsigned num_inst = list->length();
   1075 
   1076    block->end_ip += num_inst;
   1077 
   1078    adjust_later_block_ips(block, num_inst);
   1079 
   1080    exec_node::insert_before(list);
   1081 }
   1082 
   1083 void
   1084 backend_instruction::remove(bblock_t *block)
   1085 {
   1086    assert(inst_is_in_block(block, this) || !"Instruction not in block");
   1087 
   1088    adjust_later_block_ips(block, -1);
   1089 
   1090    if (block->start_ip == block->end_ip) {
   1091       block->cfg->remove_block(block);
   1092    } else {
   1093       block->end_ip--;
   1094    }
   1095 
   1096    exec_node::remove();
   1097 }
   1098 
   1099 void
   1100 backend_shader::dump_instructions()
   1101 {
   1102    dump_instructions(NULL);
   1103 }
   1104 
   1105 void
   1106 backend_shader::dump_instructions(const char *name)
   1107 {
   1108    FILE *file = stderr;
   1109    if (name && geteuid() != 0) {
   1110       file = fopen(name, "w");
   1111       if (!file)
   1112          file = stderr;
   1113    }
   1114 
   1115    if (cfg) {
   1116       int ip = 0;
   1117       foreach_block_and_inst(block, backend_instruction, inst, cfg) {
   1118          if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
   1119             fprintf(file, "%4d: ", ip++);
   1120          dump_instruction(inst, file);
   1121       }
   1122    } else {
   1123       int ip = 0;
   1124       foreach_in_list(backend_instruction, inst, &instructions) {
   1125          if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
   1126             fprintf(file, "%4d: ", ip++);
   1127          dump_instruction(inst, file);
   1128       }
   1129    }
   1130 
   1131    if (file != stderr) {
   1132       fclose(file);
   1133    }
   1134 }
   1135 
   1136 void
   1137 backend_shader::calculate_cfg()
   1138 {
   1139    if (this->cfg)
   1140       return;
   1141    cfg = new(mem_ctx) cfg_t(&this->instructions);
   1142 }
   1143 
   1144 extern "C" const unsigned *
   1145 brw_compile_tes(const struct brw_compiler *compiler,
   1146                 void *log_data,
   1147                 void *mem_ctx,
   1148                 const struct brw_tes_prog_key *key,
   1149                 const struct brw_vue_map *input_vue_map,
   1150                 struct brw_tes_prog_data *prog_data,
   1151                 const nir_shader *src_shader,
   1152                 struct gl_program *prog,
   1153                 int shader_time_index,
   1154                 char **error_str)
   1155 {
   1156    const struct gen_device_info *devinfo = compiler->devinfo;
   1157    const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
   1158    const unsigned *assembly;
   1159 
   1160    nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
   1161    nir->info.inputs_read = key->inputs_read;
   1162    nir->info.patch_inputs_read = key->patch_inputs_read;
   1163 
   1164    nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
   1165    brw_nir_lower_tes_inputs(nir, input_vue_map);
   1166    brw_nir_lower_vue_outputs(nir, is_scalar);
   1167    nir = brw_postprocess_nir(nir, compiler, is_scalar);
   1168 
   1169    brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
   1170                        nir->info.outputs_written,
   1171                        nir->info.separate_shader);
   1172 
   1173    unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
   1174 
   1175    assert(output_size_bytes >= 1);
   1176    if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
   1177       if (error_str)
   1178          *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
   1179       return NULL;
   1180    }
   1181 
   1182    prog_data->base.clip_distance_mask =
   1183       ((1 << nir->info.clip_distance_array_size) - 1);
   1184    prog_data->base.cull_distance_mask =
   1185       ((1 << nir->info.cull_distance_array_size) - 1) <<
   1186       nir->info.clip_distance_array_size;
   1187 
   1188    /* URB entry sizes are stored as a multiple of 64 bytes. */
   1189    prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
   1190 
   1191    /* On Cannonlake software shall not program an allocation size that
   1192     * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
   1193     */
   1194    if (devinfo->gen == 10 &&
   1195        prog_data->base.urb_entry_size % 3 == 0)
   1196       prog_data->base.urb_entry_size++;
   1197 
   1198    prog_data->base.urb_read_length = 0;
   1199 
   1200    STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
   1201    STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
   1202                  TESS_SPACING_FRACTIONAL_ODD - 1);
   1203    STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
   1204                  TESS_SPACING_FRACTIONAL_EVEN - 1);
   1205 
   1206    prog_data->partitioning =
   1207       (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
   1208 
   1209    switch (nir->info.tess.primitive_mode) {
   1210    case GL_QUADS:
   1211       prog_data->domain = BRW_TESS_DOMAIN_QUAD;
   1212       break;
   1213    case GL_TRIANGLES:
   1214       prog_data->domain = BRW_TESS_DOMAIN_TRI;
   1215       break;
   1216    case GL_ISOLINES:
   1217       prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
   1218       break;
   1219    default:
   1220       unreachable("invalid domain shader primitive mode");
   1221    }
   1222 
   1223    if (nir->info.tess.point_mode) {
   1224       prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
   1225    } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
   1226       prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
   1227    } else {
   1228       /* Hardware winding order is backwards from OpenGL */
   1229       prog_data->output_topology =
   1230          nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
   1231                              : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
   1232    }
   1233 
   1234    if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
   1235       fprintf(stderr, "TES Input ");
   1236       brw_print_vue_map(stderr, input_vue_map);
   1237       fprintf(stderr, "TES Output ");
   1238       brw_print_vue_map(stderr, &prog_data->base.vue_map);
   1239    }
   1240 
   1241    if (is_scalar) {
   1242       fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
   1243                    &prog_data->base.base, NULL, nir, 8,
   1244                    shader_time_index, input_vue_map);
   1245       if (!v.run_tes()) {
   1246          if (error_str)
   1247             *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
   1248          return NULL;
   1249       }
   1250 
   1251       prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
   1252       prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
   1253 
   1254       fs_generator g(compiler, log_data, mem_ctx, (void *) key,
   1255                      &prog_data->base.base, v.promoted_constants, false,
   1256                      MESA_SHADER_TESS_EVAL);
   1257       if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
   1258          g.enable_debug(ralloc_asprintf(mem_ctx,
   1259                                         "%s tessellation evaluation shader %s",
   1260                                         nir->info.label ? nir->info.label
   1261                                                         : "unnamed",
   1262                                         nir->info.name));
   1263       }
   1264 
   1265       g.generate_code(v.cfg, 8);
   1266 
   1267       assembly = g.get_assembly(&prog_data->base.base.program_size);
   1268    } else {
   1269       brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
   1270 			      nir, mem_ctx, shader_time_index);
   1271       if (!v.run()) {
   1272 	 if (error_str)
   1273 	    *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
   1274 	 return NULL;
   1275       }
   1276 
   1277       if (unlikely(INTEL_DEBUG & DEBUG_TES))
   1278 	 v.dump_instructions();
   1279 
   1280       assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
   1281                                             &prog_data->base, v.cfg,
   1282                                             &prog_data->base.base.program_size);
   1283    }
   1284 
   1285    return assembly;
   1286 }
   1287