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      1 /*
      2  * Copyright  2013 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 #include <gtest/gtest.h>
     24 #include "main/compiler.h"
     25 #include "main/mtypes.h"
     26 #include "main/macros.h"
     27 #include "util/ralloc.h"
     28 #include "ir.h"
     29 #include "util/hash_table.h"
     30 
     31 /**
     32  * \file varyings_test.cpp
     33  *
     34  * Test various aspects of linking shader stage inputs and outputs.
     35  */
     36 
     37 namespace linker {
     38 void
     39 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
     40                              hash_table *consumer_inputs,
     41                              hash_table *consumer_interface_inputs,
     42                              ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX]);
     43 
     44 ir_variable *
     45 get_matching_input(void *mem_ctx,
     46                    const ir_variable *output_var,
     47                    hash_table *consumer_inputs,
     48                    hash_table *consumer_interface_inputs,
     49                    ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX]);
     50 }
     51 
     52 class link_varyings : public ::testing::Test {
     53 public:
     54    link_varyings();
     55 
     56    virtual void SetUp();
     57    virtual void TearDown();
     58 
     59    char *interface_field_name(const glsl_type *iface, unsigned field = 0)
     60    {
     61       return ralloc_asprintf(mem_ctx,
     62                              "%s.%s",
     63                              iface->name,
     64                              iface->fields.structure[field].name);
     65    }
     66 
     67    void *mem_ctx;
     68    exec_list ir;
     69    hash_table *consumer_inputs;
     70    hash_table *consumer_interface_inputs;
     71 
     72    const glsl_type *simple_interface;
     73    ir_variable *junk[VARYING_SLOT_TESS_MAX];
     74 };
     75 
     76 link_varyings::link_varyings()
     77 {
     78    static const glsl_struct_field f[] = {
     79       glsl_struct_field(glsl_type::vec(4), "v")
     80    };
     81 
     82    this->simple_interface =
     83       glsl_type::get_interface_instance(f,
     84                                         ARRAY_SIZE(f),
     85                                         GLSL_INTERFACE_PACKING_STD140,
     86                                         false,
     87                                         "simple_interface");
     88 }
     89 
     90 void
     91 link_varyings::SetUp()
     92 {
     93    this->mem_ctx = ralloc_context(NULL);
     94    this->ir.make_empty();
     95 
     96    this->consumer_inputs =
     97          _mesa_hash_table_create(NULL, _mesa_key_hash_string,
     98                                  _mesa_key_string_equal);
     99 
    100    this->consumer_interface_inputs =
    101          _mesa_hash_table_create(NULL, _mesa_key_hash_string,
    102                                  _mesa_key_string_equal);
    103 }
    104 
    105 void
    106 link_varyings::TearDown()
    107 {
    108    ralloc_free(this->mem_ctx);
    109    this->mem_ctx = NULL;
    110 
    111    _mesa_hash_table_destroy(this->consumer_inputs, NULL);
    112    this->consumer_inputs = NULL;
    113    _mesa_hash_table_destroy(this->consumer_interface_inputs, NULL);
    114    this->consumer_interface_inputs = NULL;
    115 }
    116 
    117 TEST_F(link_varyings, single_simple_input)
    118 {
    119    ir_variable *const v =
    120       new(mem_ctx) ir_variable(glsl_type::vec(4),
    121                                "a",
    122                                ir_var_shader_in);
    123 
    124 
    125    ir.push_tail(v);
    126 
    127    linker::populate_consumer_input_sets(mem_ctx,
    128                                         &ir,
    129                                         consumer_inputs,
    130                                         consumer_interface_inputs,
    131                                         junk);
    132 
    133    hash_entry *entry = _mesa_hash_table_search(consumer_inputs, "a");
    134    EXPECT_EQ((void *) v, entry->data);
    135    EXPECT_EQ(1u, consumer_inputs->entries);
    136    EXPECT_TRUE(consumer_interface_inputs->entries == 0);
    137 }
    138 
    139 TEST_F(link_varyings, gl_ClipDistance)
    140 {
    141    const glsl_type *const array_8_of_float =
    142       glsl_type::get_array_instance(glsl_type::vec(1), 8);
    143 
    144    ir_variable *const clipdistance =
    145       new(mem_ctx) ir_variable(array_8_of_float,
    146                                "gl_ClipDistance",
    147                                ir_var_shader_in);
    148 
    149    clipdistance->data.explicit_location = true;
    150    clipdistance->data.location = VARYING_SLOT_CLIP_DIST0;
    151    clipdistance->data.explicit_index = 0;
    152 
    153    ir.push_tail(clipdistance);
    154 
    155    linker::populate_consumer_input_sets(mem_ctx,
    156                                         &ir,
    157                                         consumer_inputs,
    158                                         consumer_interface_inputs,
    159                                         junk);
    160 
    161    EXPECT_EQ(clipdistance, junk[VARYING_SLOT_CLIP_DIST0]);
    162    EXPECT_TRUE(consumer_inputs->entries == 0);
    163    EXPECT_TRUE(consumer_interface_inputs->entries == 0);
    164 }
    165 
    166 TEST_F(link_varyings, gl_CullDistance)
    167 {
    168    const glsl_type *const array_8_of_float =
    169       glsl_type::get_array_instance(glsl_type::vec(1), 8);
    170 
    171    ir_variable *const culldistance =
    172       new(mem_ctx) ir_variable(array_8_of_float,
    173                                "gl_CullDistance",
    174                                ir_var_shader_in);
    175 
    176    culldistance->data.explicit_location = true;
    177    culldistance->data.location = VARYING_SLOT_CULL_DIST0;
    178    culldistance->data.explicit_index = 0;
    179 
    180    ir.push_tail(culldistance);
    181 
    182    linker::populate_consumer_input_sets(mem_ctx,
    183                                         &ir,
    184                                         consumer_inputs,
    185                                         consumer_interface_inputs,
    186                                         junk);
    187 
    188    EXPECT_EQ(culldistance, junk[VARYING_SLOT_CULL_DIST0]);
    189    EXPECT_TRUE(consumer_inputs->entries == 0);
    190    EXPECT_TRUE(consumer_interface_inputs->entries == 0);
    191 }
    192 
    193 TEST_F(link_varyings, single_interface_input)
    194 {
    195    ir_variable *const v =
    196       new(mem_ctx) ir_variable(simple_interface->fields.structure[0].type,
    197                                simple_interface->fields.structure[0].name,
    198                                ir_var_shader_in);
    199 
    200    v->init_interface_type(simple_interface);
    201 
    202    ir.push_tail(v);
    203 
    204    linker::populate_consumer_input_sets(mem_ctx,
    205                                         &ir,
    206                                         consumer_inputs,
    207                                         consumer_interface_inputs,
    208                                         junk);
    209    char *const full_name = interface_field_name(simple_interface);
    210 
    211    hash_entry *entry = _mesa_hash_table_search(consumer_interface_inputs,
    212                                                full_name);
    213    EXPECT_EQ((void *) v, entry->data);
    214    EXPECT_EQ(1u, consumer_interface_inputs->entries);
    215    EXPECT_TRUE(consumer_inputs->entries == 0);
    216 }
    217 
    218 TEST_F(link_varyings, one_interface_and_one_simple_input)
    219 {
    220    ir_variable *const v =
    221       new(mem_ctx) ir_variable(glsl_type::vec(4),
    222                                "a",
    223                                ir_var_shader_in);
    224 
    225 
    226    ir.push_tail(v);
    227 
    228    ir_variable *const iface =
    229       new(mem_ctx) ir_variable(simple_interface->fields.structure[0].type,
    230                                simple_interface->fields.structure[0].name,
    231                                ir_var_shader_in);
    232 
    233    iface->init_interface_type(simple_interface);
    234 
    235    ir.push_tail(iface);
    236 
    237    linker::populate_consumer_input_sets(mem_ctx,
    238                                         &ir,
    239                                         consumer_inputs,
    240                                         consumer_interface_inputs,
    241                                         junk);
    242 
    243    char *const iface_field_name = interface_field_name(simple_interface);
    244 
    245    hash_entry *entry = _mesa_hash_table_search(consumer_interface_inputs,
    246                                                iface_field_name);
    247    EXPECT_EQ((void *) iface, entry->data);
    248    EXPECT_EQ(1u, consumer_interface_inputs->entries);
    249 
    250    entry = _mesa_hash_table_search(consumer_inputs, "a");
    251    EXPECT_EQ((void *) v, entry->data);
    252    EXPECT_EQ(1u, consumer_inputs->entries);
    253 }
    254 
    255 TEST_F(link_varyings, interface_field_doesnt_match_noninterface)
    256 {
    257    char *const iface_field_name = interface_field_name(simple_interface);
    258 
    259    /* The input shader has a single input variable name "a.v"
    260     */
    261    ir_variable *const in_v =
    262       new(mem_ctx) ir_variable(glsl_type::vec(4),
    263                                iface_field_name,
    264                                ir_var_shader_in);
    265 
    266    ir.push_tail(in_v);
    267 
    268    linker::populate_consumer_input_sets(mem_ctx,
    269                                         &ir,
    270                                         consumer_inputs,
    271                                         consumer_interface_inputs,
    272                                         junk);
    273 
    274    /* Create an output variable, "v", that is part of an interface block named
    275     * "a".  They should not match.
    276     */
    277    ir_variable *const out_v =
    278       new(mem_ctx) ir_variable(simple_interface->fields.structure[0].type,
    279                                simple_interface->fields.structure[0].name,
    280                                ir_var_shader_in);
    281 
    282    out_v->init_interface_type(simple_interface);
    283 
    284    ir_variable *const match =
    285       linker::get_matching_input(mem_ctx,
    286                                  out_v,
    287                                  consumer_inputs,
    288                                  consumer_interface_inputs,
    289                                  junk);
    290 
    291    EXPECT_EQ(NULL, match);
    292 }
    293 
    294 TEST_F(link_varyings, interface_field_doesnt_match_noninterface_vice_versa)
    295 {
    296    char *const iface_field_name = interface_field_name(simple_interface);
    297 
    298    /* In input shader has a single variable, "v", that is part of an interface
    299     * block named "a".
    300     */
    301    ir_variable *const in_v =
    302       new(mem_ctx) ir_variable(simple_interface->fields.structure[0].type,
    303                                simple_interface->fields.structure[0].name,
    304                                ir_var_shader_in);
    305 
    306    in_v->init_interface_type(simple_interface);
    307 
    308    ir.push_tail(in_v);
    309 
    310    linker::populate_consumer_input_sets(mem_ctx,
    311                                         &ir,
    312                                         consumer_inputs,
    313                                         consumer_interface_inputs,
    314                                         junk);
    315 
    316    /* Create an output variable "a.v".  They should not match.
    317     */
    318    ir_variable *const out_v =
    319       new(mem_ctx) ir_variable(glsl_type::vec(4),
    320                                iface_field_name,
    321                                ir_var_shader_out);
    322 
    323    ir_variable *const match =
    324       linker::get_matching_input(mem_ctx,
    325                                  out_v,
    326                                  consumer_inputs,
    327                                  consumer_interface_inputs,
    328                                  junk);
    329 
    330    EXPECT_EQ(NULL, match);
    331 }
    332