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      1 /*
      2  * Copyright  2011 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 /**
     25  * \file ir_function_detect_recursion.cpp
     26  * Determine whether a shader contains static recursion.
     27  *
     28  * Consider the (possibly disjoint) graph of function calls in a shader.  If a
     29  * program contains recursion, this graph will contain a cycle.  If a function
     30  * is part of a cycle, it will have a caller and it will have a callee (it
     31  * calls another function).
     32  *
     33  * To detect recursion, the function call graph is constructed.  The graph is
     34  * repeatedly reduced by removing any function that either has no callees
     35  * (leaf functions) or has no caller.  Eventually the only functions that
     36  * remain will be the functions in the cycles.
     37  *
     38  * The GLSL spec is a bit wishy-washy about recursion.
     39  *
     40  * From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
     41  *
     42  *     "Behavior is undefined if recursion is used. Recursion means having any
     43  *     function appearing more than once at any one time in the run-time stack
     44  *     of function calls. That is, a function may not call itself either
     45  *     directly or indirectly. Compilers may give diagnostic messages when
     46  *     this is detectable at compile time, but not all such cases can be
     47  *     detected at compile time."
     48  *
     49  * From page 79 (page 85 of the PDF):
     50  *
     51  *     "22) Should recursion be supported?
     52  *
     53  *      DISCUSSION: Probably not necessary, but another example of limiting
     54  *      the language based on how it would directly map to hardware. One
     55  *      thought is that recursion would benefit ray tracing shaders. On the
     56  *      other hand, many recursion operations can also be implemented with the
     57  *      user managing the recursion through arrays. RenderMan doesn't support
     58  *      recursion. This could be added at a later date, if it proved to be
     59  *      necessary.
     60  *
     61  *      RESOLVED on September 10, 2002: Implementations are not required to
     62  *      support recursion.
     63  *
     64  *      CLOSED on September 10, 2002."
     65  *
     66  * From page 79 (page 85 of the PDF):
     67  *
     68  *     "56) Is it an error for an implementation to support recursion if the
     69  *     specification says recursion is not supported?
     70  *
     71  *     ADDED on September 10, 2002.
     72  *
     73  *     DISCUSSION: This issues is related to Issue (22). If we say that
     74  *     recursion (or some other piece of functionality) is not supported, is
     75  *     it an error for an implementation to support it? Perhaps the
     76  *     specification should remain silent on these kind of things so that they
     77  *     could be gracefully added later as an extension or as part of the
     78  *     standard.
     79  *
     80  *     RESOLUTION: Languages, in general, have programs that are not
     81  *     well-formed in ways a compiler cannot detect. Portability is only
     82  *     ensured for well-formed programs. Detecting recursion is an example of
     83  *     this. The language will say a well-formed program may not recurse, but
     84  *     compilers are not forced to detect that recursion may happen.
     85  *
     86  *     CLOSED: November 29, 2002."
     87  *
     88  * In GLSL 1.10 the behavior of recursion is undefined.  Compilers don't have
     89  * to reject shaders (at compile-time or link-time) that contain recursion.
     90  * Instead they could work, or crash, or kill a kitten.
     91  *
     92  * From page 44 (page 50 of the PDF) of the GLSL 1.20 spec:
     93  *
     94  *     "Recursion is not allowed, not even statically. Static recursion is
     95  *     present if the static function call graph of the program contains
     96  *     cycles."
     97  *
     98  * This langauge clears things up a bit, but it still leaves a lot of
     99  * questions unanswered.
    100  *
    101  *     - Is the error generated at compile-time or link-time?
    102  *
    103  *     - Is it an error to have a recursive function that is never statically
    104  *       called by main or any function called directly or indirectly by main?
    105  *       Technically speaking, such a function is not in the "static function
    106  *       call graph of the program" at all.
    107  *
    108  * \bug
    109  * If a shader has multiple cycles, this algorithm may erroneously complain
    110  * about functions that aren't in any cycle, but are in the part of the call
    111  * tree that connects them.  For example, if the call graph consists of a
    112  * cycle between A and B, and a cycle between D and E, and B also calls C
    113  * which calls D, then this algorithm will report C as a function which "has
    114  * static recursion" even though it is not part of any cycle.
    115  *
    116  * A better algorithm for cycle detection that doesn't have this drawback can
    117  * be found here:
    118  *
    119  * http://en.wikipedia.org/wiki/Tarjan%E2%80%99s_strongly_connected_components_algorithm
    120  *
    121  * \author Ian Romanick <ian.d.romanick (at) intel.com>
    122  */
    123 #include "main/core.h"
    124 #include "ir.h"
    125 #include "glsl_parser_extras.h"
    126 #include "linker.h"
    127 #include "util/hash_table.h"
    128 #include "program.h"
    129 
    130 namespace {
    131 
    132 struct call_node : public exec_node {
    133    class function *func;
    134 };
    135 
    136 class function {
    137 public:
    138    function(ir_function_signature *sig)
    139       : sig(sig)
    140    {
    141       /* empty */
    142    }
    143 
    144    DECLARE_RALLOC_CXX_OPERATORS(function)
    145 
    146    ir_function_signature *sig;
    147 
    148    /** List of functions called by this function. */
    149    exec_list callees;
    150 
    151    /** List of functions that call this function. */
    152    exec_list callers;
    153 };
    154 
    155 class has_recursion_visitor : public ir_hierarchical_visitor {
    156 public:
    157    has_recursion_visitor()
    158       : current(NULL)
    159    {
    160       progress = false;
    161       this->mem_ctx = ralloc_context(NULL);
    162       this->function_hash = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
    163                                                     _mesa_key_pointer_equal);
    164    }
    165 
    166    ~has_recursion_visitor()
    167    {
    168       _mesa_hash_table_destroy(this->function_hash, NULL);
    169       ralloc_free(this->mem_ctx);
    170    }
    171 
    172    function *get_function(ir_function_signature *sig)
    173    {
    174       function *f;
    175       hash_entry *entry = _mesa_hash_table_search(this->function_hash, sig);
    176       if (entry == NULL) {
    177          f = new(mem_ctx) function(sig);
    178          _mesa_hash_table_insert(this->function_hash, sig, f);
    179       } else {
    180          f = (function *) entry->data;
    181       }
    182 
    183       return f;
    184    }
    185 
    186    virtual ir_visitor_status visit_enter(ir_function_signature *sig)
    187    {
    188       this->current = this->get_function(sig);
    189       return visit_continue;
    190    }
    191 
    192    virtual ir_visitor_status visit_leave(ir_function_signature *sig)
    193    {
    194       (void) sig;
    195       this->current = NULL;
    196       return visit_continue;
    197    }
    198 
    199    virtual ir_visitor_status visit_enter(ir_call *call)
    200    {
    201       /* At global scope this->current will be NULL.  Since there is no way to
    202        * call global scope, it can never be part of a cycle.  Don't bother
    203        * adding calls from global scope to the graph.
    204        */
    205       if (this->current == NULL)
    206 	 return visit_continue;
    207 
    208       function *const target = this->get_function(call->callee);
    209 
    210       /* Create a link from the caller to the callee.
    211        */
    212       call_node *node = new(mem_ctx) call_node;
    213       node->func = target;
    214       this->current->callees.push_tail(node);
    215 
    216       /* Create a link from the callee to the caller.
    217        */
    218       node = new(mem_ctx) call_node;
    219       node->func = this->current;
    220       target->callers.push_tail(node);
    221       return visit_continue;
    222    }
    223 
    224    function *current;
    225    struct hash_table *function_hash;
    226    void *mem_ctx;
    227    bool progress;
    228 };
    229 
    230 } /* anonymous namespace */
    231 
    232 static void
    233 destroy_links(exec_list *list, function *f)
    234 {
    235    foreach_in_list_safe(call_node, node, list) {
    236       /* If this is the right function, remove it.  Note that the loop cannot
    237        * terminate now.  There can be multiple links to a function if it is
    238        * either called multiple times or calls multiple times.
    239        */
    240       if (node->func == f)
    241 	 node->remove();
    242    }
    243 }
    244 
    245 
    246 /**
    247  * Remove a function if it has either no in or no out links
    248  */
    249 static void
    250 remove_unlinked_functions(const void *key, void *data, void *closure)
    251 {
    252    has_recursion_visitor *visitor = (has_recursion_visitor *) closure;
    253    function *f = (function *) data;
    254 
    255    if (f->callers.is_empty() || f->callees.is_empty()) {
    256       while (!f->callers.is_empty()) {
    257          struct call_node *n = (struct call_node *) f->callers.pop_head();
    258          destroy_links(& n->func->callees, f);
    259       }
    260 
    261       while (!f->callees.is_empty()) {
    262          struct call_node *n = (struct call_node *) f->callees.pop_head();
    263          destroy_links(& n->func->callers, f);
    264       }
    265 
    266       hash_entry *entry = _mesa_hash_table_search(visitor->function_hash, key);
    267       _mesa_hash_table_remove(visitor->function_hash, entry);
    268       visitor->progress = true;
    269    }
    270 }
    271 
    272 
    273 static void
    274 emit_errors_unlinked(const void *key, void *data, void *closure)
    275 {
    276    struct _mesa_glsl_parse_state *state =
    277       (struct _mesa_glsl_parse_state *) closure;
    278    function *f = (function *) data;
    279    YYLTYPE loc;
    280 
    281    (void) key;
    282 
    283    char *proto = prototype_string(f->sig->return_type,
    284 				  f->sig->function_name(),
    285 				  &f->sig->parameters);
    286 
    287    memset(&loc, 0, sizeof(loc));
    288    _mesa_glsl_error(&loc, state,
    289 		    "function `%s' has static recursion",
    290 		    proto);
    291    ralloc_free(proto);
    292 }
    293 
    294 
    295 static void
    296 emit_errors_linked(const void *key, void *data, void *closure)
    297 {
    298    struct gl_shader_program *prog =
    299       (struct gl_shader_program *) closure;
    300    function *f = (function *) data;
    301 
    302    (void) key;
    303 
    304    char *proto = prototype_string(f->sig->return_type,
    305 				  f->sig->function_name(),
    306 				  &f->sig->parameters);
    307 
    308    linker_error(prog, "function `%s' has static recursion.\n", proto);
    309    ralloc_free(proto);
    310 }
    311 
    312 
    313 void
    314 detect_recursion_unlinked(struct _mesa_glsl_parse_state *state,
    315 			  exec_list *instructions)
    316 {
    317    has_recursion_visitor v;
    318 
    319    /* Collect all of the information about which functions call which other
    320     * functions.
    321     */
    322    v.run(instructions);
    323 
    324    /* Remove from the set all of the functions that either have no caller or
    325     * call no other functions.  Repeat until no functions are removed.
    326     */
    327    do {
    328       v.progress = false;
    329       hash_table_call_foreach(v.function_hash, remove_unlinked_functions, & v);
    330    } while (v.progress);
    331 
    332 
    333    /* At this point any functions still in the hash must be part of a cycle.
    334     */
    335    hash_table_call_foreach(v.function_hash, emit_errors_unlinked, state);
    336 }
    337 
    338 
    339 void
    340 detect_recursion_linked(struct gl_shader_program *prog,
    341 			exec_list *instructions)
    342 {
    343    has_recursion_visitor v;
    344 
    345    /* Collect all of the information about which functions call which other
    346     * functions.
    347     */
    348    v.run(instructions);
    349 
    350    /* Remove from the set all of the functions that either have no caller or
    351     * call no other functions.  Repeat until no functions are removed.
    352     */
    353    do {
    354       v.progress = false;
    355       hash_table_call_foreach(v.function_hash, remove_unlinked_functions, & v);
    356    } while (v.progress);
    357 
    358 
    359    /* At this point any functions still in the hash must be part of a cycle.
    360     */
    361    hash_table_call_foreach(v.function_hash, emit_errors_linked, prog);
    362 }
    363