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      1 /*
      2  * Copyright  2011 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "main/mtypes.h"
     25 #include "intel_batchbuffer.h"
     26 #include "intel_mipmap_tree.h"
     27 #include "intel_fbo.h"
     28 #include "brw_context.h"
     29 #include "brw_state.h"
     30 #include "brw_defines.h"
     31 
     32 void
     33 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
     34                             struct intel_mipmap_tree *depth_mt,
     35                             uint32_t depth_offset, uint32_t depthbuffer_format,
     36                             uint32_t depth_surface_type,
     37                             struct intel_mipmap_tree *stencil_mt,
     38                             bool hiz, bool separate_stencil,
     39                             uint32_t width, uint32_t height,
     40                             uint32_t tile_x, uint32_t tile_y)
     41 {
     42    const struct gen_device_info *devinfo = &brw->screen->devinfo;
     43    struct gl_context *ctx = &brw->ctx;
     44    const uint8_t mocs = GEN7_MOCS_L3;
     45    struct gl_framebuffer *fb = ctx->DrawBuffer;
     46    uint32_t surftype;
     47    unsigned int depth = 1;
     48    unsigned int min_array_element;
     49    GLenum gl_target = GL_TEXTURE_2D;
     50    unsigned int lod;
     51    const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
     52    const struct intel_renderbuffer *irb = NULL;
     53    const struct gl_renderbuffer *rb = NULL;
     54 
     55    /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
     56    if (!mt && brw->no_depth_or_stencil) {
     57       assert(brw->hw_ctx);
     58       return;
     59    }
     60 
     61    brw_emit_depth_stall_flushes(brw);
     62 
     63    irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
     64    if (!irb)
     65       irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
     66    rb = (struct gl_renderbuffer*) irb;
     67 
     68    if (rb) {
     69       depth = MAX2(irb->layer_count, 1);
     70       if (rb->TexImage)
     71          gl_target = rb->TexImage->TexObject->Target;
     72    }
     73 
     74    switch (gl_target) {
     75    case GL_TEXTURE_CUBE_MAP_ARRAY:
     76    case GL_TEXTURE_CUBE_MAP:
     77       /* The PRM claims that we should use BRW_SURFACE_CUBE for this
     78        * situation, but experiments show that gl_Layer doesn't work when we do
     79        * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
     80        * equivalent.
     81        */
     82       surftype = BRW_SURFACE_2D;
     83       depth *= 6;
     84       break;
     85    case GL_TEXTURE_3D:
     86       assert(mt);
     87       depth = mt->surf.logical_level0_px.depth;
     88       /* fallthrough */
     89    default:
     90       surftype = translate_tex_target(gl_target);
     91       break;
     92    }
     93 
     94    min_array_element = irb ? irb->mt_layer : 0;
     95 
     96    lod = irb ? irb->mt_level - irb->mt->first_level : 0;
     97 
     98    if (mt) {
     99       width = mt->surf.logical_level0_px.width;
    100       height = mt->surf.logical_level0_px.height;
    101    }
    102 
    103    /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
    104    BEGIN_BATCH(7);
    105    /* 3DSTATE_DEPTH_BUFFER dw0 */
    106    OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
    107 
    108    /* 3DSTATE_DEPTH_BUFFER dw1 */
    109    OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch - 1 : 0) |
    110              (depthbuffer_format << 18) |
    111              ((hiz ? 1 : 0) << 22) |
    112              ((stencil_mt != NULL && brw->stencil_write_enabled) << 27) |
    113              (brw_depth_writes_enabled(brw) << 28) |
    114              (surftype << 29));
    115 
    116    /* 3DSTATE_DEPTH_BUFFER dw2 */
    117    if (depth_mt) {
    118       OUT_RELOC(depth_mt->bo, RELOC_WRITE, 0);
    119    } else {
    120       OUT_BATCH(0);
    121    }
    122 
    123    /* 3DSTATE_DEPTH_BUFFER dw3 */
    124    OUT_BATCH(((width - 1) << 4) |
    125              ((height - 1) << 18) |
    126              lod);
    127 
    128    /* 3DSTATE_DEPTH_BUFFER dw4 */
    129    OUT_BATCH(((depth - 1) << 21) |
    130              (min_array_element << 10) |
    131              mocs);
    132 
    133    /* 3DSTATE_DEPTH_BUFFER dw5 */
    134    OUT_BATCH(0);
    135 
    136    /* 3DSTATE_DEPTH_BUFFER dw6 */
    137    OUT_BATCH((depth - 1) << 21);
    138    ADVANCE_BATCH();
    139 
    140    if (!hiz) {
    141       BEGIN_BATCH(3);
    142       OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
    143       OUT_BATCH(0);
    144       OUT_BATCH(0);
    145       ADVANCE_BATCH();
    146    } else {
    147       assert(depth_mt);
    148 
    149       BEGIN_BATCH(3);
    150       OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
    151       OUT_BATCH((mocs << 25) |
    152                 (depth_mt->hiz_buf->pitch - 1));
    153       OUT_RELOC(depth_mt->hiz_buf->bo, RELOC_WRITE, 0);
    154       ADVANCE_BATCH();
    155    }
    156 
    157    if (stencil_mt == NULL) {
    158       BEGIN_BATCH(3);
    159       OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
    160       OUT_BATCH(0);
    161       OUT_BATCH(0);
    162       ADVANCE_BATCH();
    163    } else {
    164       stencil_mt->r8stencil_needs_update = true;
    165       const int enabled = devinfo->is_haswell ? HSW_STENCIL_ENABLED : 0;
    166 
    167       BEGIN_BATCH(3);
    168       OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
    169       OUT_BATCH(enabled |
    170                 mocs << 25 |
    171 	        (stencil_mt->surf.row_pitch - 1));
    172       OUT_RELOC(stencil_mt->bo, RELOC_WRITE, 0);
    173       ADVANCE_BATCH();
    174    }
    175 
    176    BEGIN_BATCH(3);
    177    OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
    178    if (depth_mt) {
    179       OUT_BATCH(brw_convert_depth_value(depth_mt->format,
    180                                         depth_mt->fast_clear_color.f32[0]));
    181    } else {
    182       OUT_BATCH(0);
    183    }
    184    OUT_BATCH(1);
    185    ADVANCE_BATCH();
    186 
    187    brw->no_depth_or_stencil = !mt;
    188 }
    189 
    190 /**
    191  * \see brw_context.state.depth_region
    192  */
    193 const struct brw_tracked_state gen7_depthbuffer = {
    194    .dirty = {
    195       .mesa = _NEW_BUFFERS |
    196               _NEW_DEPTH |
    197               _NEW_STENCIL,
    198       .brw = BRW_NEW_BATCH |
    199              BRW_NEW_BLORP,
    200    },
    201    .emit = brw_emit_depthbuffer,
    202 };
    203