Home | History | Annotate | Download | only in i915
      1 /**************************************************************************
      2  *
      3  * Copyright 2003 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "i830_context.h"
     29 #include "i830_reg.h"
     30 #include "intel_batchbuffer.h"
     31 #include "intel_mipmap_tree.h"
     32 #include "intel_regions.h"
     33 #include "intel_tris.h"
     34 #include "intel_fbo.h"
     35 #include "intel_buffers.h"
     36 #include "tnl/tnl.h"
     37 #include "tnl/t_context.h"
     38 #include "tnl/t_vertex.h"
     39 #include "swrast_setup/swrast_setup.h"
     40 #include "main/renderbuffer.h"
     41 #include "main/framebuffer.h"
     42 #include "main/fbobject.h"
     43 
     44 #define FILE_DEBUG_FLAG DEBUG_STATE
     45 
     46 static bool i830_check_vertex_size(struct intel_context *intel,
     47 				   GLuint expected);
     48 
     49 #define SZ_TO_HW(sz)  ((sz-2)&0x3)
     50 #define EMIT_SZ(sz)   (EMIT_1F + (sz) - 1)
     51 #define EMIT_ATTR( ATTR, STYLE, V0 )					\
     52 do {									\
     53    intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR);	\
     54    intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE);	\
     55    intel->vertex_attr_count++;						\
     56    v0 |= V0;								\
     57 } while (0)
     58 
     59 #define EMIT_PAD( N )							\
     60 do {									\
     61    intel->vertex_attrs[intel->vertex_attr_count].attrib = 0;		\
     62    intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD;	\
     63    intel->vertex_attrs[intel->vertex_attr_count].offset = (N);		\
     64    intel->vertex_attr_count++;						\
     65 } while (0)
     66 
     67 
     68 #define VRTX_TEX_SET_FMT(n, x)          ((x)<<((n)*2))
     69 #define TEXBIND_SET(n, x) 		((x)<<((n)*4))
     70 
     71 static void
     72 i830_render_prevalidate(struct intel_context *intel)
     73 {
     74 }
     75 
     76 static void
     77 i830_render_start(struct intel_context *intel)
     78 {
     79    struct gl_context *ctx = &intel->ctx;
     80    struct i830_context *i830 = i830_context(ctx);
     81    TNLcontext *tnl = TNL_CONTEXT(ctx);
     82    struct vertex_buffer *VB = &tnl->vb;
     83    GLbitfield64 index_bitset = tnl->render_inputs_bitset;
     84    GLuint v0 = _3DSTATE_VFT0_CMD;
     85    GLuint v2 = _3DSTATE_VFT1_CMD;
     86    GLuint mcsb1 = 0;
     87 
     88    /* Important:
     89     */
     90    VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
     91    intel->vertex_attr_count = 0;
     92 
     93    /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
     94     * build up a hardware vertex.
     95     */
     96    if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
     97       EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
     98       intel->coloroffset = 4;
     99    }
    100    else {
    101       EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
    102       intel->coloroffset = 3;
    103    }
    104 
    105    if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE)) {
    106       EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
    107    }
    108 
    109    EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
    110 
    111    intel->specoffset = 0;
    112    if (index_bitset & (BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) |
    113                        BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {
    114       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
    115          intel->specoffset = intel->coloroffset + 1;
    116          EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
    117       }
    118       else
    119          EMIT_PAD(3);
    120 
    121       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG))
    122          EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
    123       else
    124          EMIT_PAD(1);
    125    }
    126 
    127    if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
    128       int i, count = 0;
    129 
    130       for (i = 0; i < I830_TEX_UNITS; i++) {
    131          if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
    132             GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
    133             GLuint emit;
    134             GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
    135                           ~TEXCOORDTYPE_MASK);
    136 
    137             if (intel->ctx.Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
    138                emit = EMIT_3F;
    139                sz = 3;
    140                mcs |= TEXCOORDTYPE_VECTOR;
    141             } else {
    142                switch (sz) {
    143                case 1:
    144                case 2:
    145                case 3:
    146                   emit = EMIT_2F;
    147                   sz = 2;
    148                   mcs |= TEXCOORDTYPE_CARTESIAN;
    149                   break;
    150                case 4:
    151                   emit = EMIT_3F_XYW;
    152                   sz = 3;
    153                   mcs |= TEXCOORDTYPE_HOMOGENEOUS;
    154                   break;
    155                default:
    156                   continue;
    157                }
    158             }
    159 
    160             EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
    161             v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
    162             mcsb1 |= (count + 8) << (i * 4);
    163 
    164             if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
    165                I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
    166                i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
    167             }
    168 
    169             count++;
    170          }
    171       }
    172 
    173       v0 |= VFT0_TEX_COUNT(count);
    174    }
    175 
    176    /* Only need to change the vertex emit code if there has been a
    177     * statechange to a new hardware vertex format:
    178     */
    179    if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
    180        v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
    181        mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
    182        index_bitset != i830->last_index_bitset) {
    183       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
    184 
    185       /* Must do this *after* statechange, so as not to affect
    186        * buffered vertices reliant on the old state:
    187        */
    188       intel->vertex_size =
    189          _tnl_install_attrs(ctx,
    190                             intel->vertex_attrs,
    191                             intel->vertex_attr_count,
    192                             intel->ViewportMatrix.m, 0);
    193 
    194       intel->vertex_size >>= 2;
    195 
    196       i830->state.Ctx[I830_CTXREG_VF] = v0;
    197       i830->state.Ctx[I830_CTXREG_VF2] = v2;
    198       i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
    199       i830->last_index_bitset = index_bitset;
    200 
    201       assert(i830_check_vertex_size(intel, intel->vertex_size));
    202    }
    203 }
    204 
    205 static void
    206 i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
    207 {
    208    struct i830_context *i830 = i830_context(&intel->ctx);
    209    GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
    210 
    211    st1 &= ~ST1_ENABLE;
    212 
    213    switch (rprim) {
    214    case GL_TRIANGLES:
    215       if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
    216          st1 |= ST1_ENABLE;
    217       break;
    218    case GL_LINES:
    219    case GL_POINTS:
    220    default:
    221       break;
    222    }
    223 
    224    i830->intel.reduced_primitive = rprim;
    225 
    226    if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
    227       INTEL_FIREVERTICES(intel);
    228 
    229       I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
    230       i830->state.Stipple[I830_STPREG_ST1] = st1;
    231    }
    232 }
    233 
    234 /* Pull apart the vertex format registers and figure out how large a
    235  * vertex is supposed to be.
    236  */
    237 static bool
    238 i830_check_vertex_size(struct intel_context *intel, GLuint expected)
    239 {
    240    struct i830_context *i830 = i830_context(&intel->ctx);
    241    int vft0 = i830->state.Ctx[I830_CTXREG_VF];
    242    int vft1 = i830->state.Ctx[I830_CTXREG_VF2];
    243    int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
    244    int i, sz = 0;
    245 
    246    switch (vft0 & VFT0_XYZW_MASK) {
    247    case VFT0_XY:
    248       sz = 2;
    249       break;
    250    case VFT0_XYZ:
    251       sz = 3;
    252       break;
    253    case VFT0_XYW:
    254       sz = 3;
    255       break;
    256    case VFT0_XYZW:
    257       sz = 4;
    258       break;
    259    default:
    260       fprintf(stderr, "no xyzw specified\n");
    261       return 0;
    262    }
    263 
    264    if (vft0 & VFT0_SPEC)
    265       sz++;
    266    if (vft0 & VFT0_DIFFUSE)
    267       sz++;
    268    if (vft0 & VFT0_DEPTH_OFFSET)
    269       sz++;
    270    if (vft0 & VFT0_POINT_WIDTH)
    271       sz++;
    272 
    273    for (i = 0; i < nrtex; i++) {
    274       switch (vft1 & VFT1_TEX0_MASK) {
    275       case TEXCOORDFMT_2D:
    276          sz += 2;
    277          break;
    278       case TEXCOORDFMT_3D:
    279          sz += 3;
    280          break;
    281       case TEXCOORDFMT_4D:
    282          sz += 4;
    283          break;
    284       case TEXCOORDFMT_1D:
    285          sz += 1;
    286          break;
    287       }
    288       vft1 >>= VFT1_TEX1_SHIFT;
    289    }
    290 
    291    if (sz != expected)
    292       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
    293 
    294    return sz == expected;
    295 }
    296 
    297 static void
    298 i830_emit_invarient_state(struct intel_context *intel)
    299 {
    300    BATCH_LOCALS;
    301 
    302    BEGIN_BATCH(29);
    303 
    304    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
    305    OUT_BATCH(0);
    306 
    307    OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
    308    OUT_BATCH(0);
    309 
    310    OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
    311    OUT_BATCH(0);
    312 
    313    OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
    314    OUT_BATCH(FOGFUNC_ENABLE |
    315              FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
    316    OUT_BATCH(0);
    317    OUT_BATCH(0);
    318 
    319 
    320    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
    321              MAP_UNIT(0) |
    322              DISABLE_TEX_STREAM_BUMP |
    323              ENABLE_TEX_STREAM_COORD_SET |
    324              TEX_STREAM_COORD_SET(0) |
    325              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
    326    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
    327              MAP_UNIT(1) |
    328              DISABLE_TEX_STREAM_BUMP |
    329              ENABLE_TEX_STREAM_COORD_SET |
    330              TEX_STREAM_COORD_SET(1) |
    331              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
    332    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
    333              MAP_UNIT(2) |
    334              DISABLE_TEX_STREAM_BUMP |
    335              ENABLE_TEX_STREAM_COORD_SET |
    336              TEX_STREAM_COORD_SET(2) |
    337              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
    338    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
    339              MAP_UNIT(3) |
    340              DISABLE_TEX_STREAM_BUMP |
    341              ENABLE_TEX_STREAM_COORD_SET |
    342              TEX_STREAM_COORD_SET(3) |
    343              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
    344 
    345    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
    346    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
    347    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
    348    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
    349    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
    350    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
    351    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
    352    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
    353 
    354    OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
    355    OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
    356 
    357    OUT_BATCH(_3DSTATE_W_STATE_CMD);
    358    OUT_BATCH(MAGIC_W_STATE_DWORD1);
    359    OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
    360 
    361 
    362    OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
    363    OUT_BATCH(0x80808080);       /* .5 required in alpha for GL_DOT3_RGBA_EXT */
    364 
    365    ADVANCE_BATCH();
    366 }
    367 
    368 
    369 #define emit( intel, state, size )			\
    370    intel_batchbuffer_data(intel, state, size)
    371 
    372 static GLuint
    373 get_dirty(struct i830_hw_state *state)
    374 {
    375    return state->active & ~state->emitted;
    376 }
    377 
    378 static GLuint
    379 get_state_size(struct i830_hw_state *state)
    380 {
    381    GLuint dirty = get_dirty(state);
    382    GLuint sz = 0;
    383    GLuint i;
    384 
    385    if (dirty & I830_UPLOAD_INVARIENT)
    386       sz += 40 * sizeof(int);
    387 
    388    if (dirty & I830_UPLOAD_RASTER_RULES)
    389       sz += sizeof(state->RasterRules);
    390 
    391    if (dirty & I830_UPLOAD_CTX)
    392       sz += sizeof(state->Ctx);
    393 
    394    if (dirty & I830_UPLOAD_BUFFERS)
    395       sz += sizeof(state->Buffer);
    396 
    397    if (dirty & I830_UPLOAD_STIPPLE)
    398       sz += sizeof(state->Stipple);
    399 
    400    for (i = 0; i < I830_TEX_UNITS; i++) {
    401       if ((dirty & I830_UPLOAD_TEX(i)))
    402          sz += sizeof(state->Tex[i]);
    403 
    404       if (dirty & I830_UPLOAD_TEXBLEND(i))
    405          sz += state->TexBlendWordsUsed[i] * 4;
    406    }
    407 
    408    return sz;
    409 }
    410 
    411 
    412 /* Push the state into the sarea and/or texture memory.
    413  */
    414 static void
    415 i830_emit_state(struct intel_context *intel)
    416 {
    417    struct i830_context *i830 = i830_context(&intel->ctx);
    418    struct i830_hw_state *state = &i830->state;
    419    int i, count;
    420    GLuint dirty;
    421    drm_intel_bo *aper_array[3 + I830_TEX_UNITS];
    422    int aper_count;
    423    GET_CURRENT_CONTEXT(ctx);
    424    BATCH_LOCALS;
    425 
    426    /* We don't hold the lock at this point, so want to make sure that
    427     * there won't be a buffer wrap between the state emits and the primitive
    428     * emit header.
    429     *
    430     * It might be better to talk about explicit places where
    431     * scheduling is allowed, rather than assume that it is whenever a
    432     * batchbuffer fills up.
    433     */
    434    intel_batchbuffer_require_space(intel,
    435 				   get_state_size(state) +
    436                                    INTEL_PRIM_EMIT_SIZE);
    437    count = 0;
    438  again:
    439    aper_count = 0;
    440    dirty = get_dirty(state);
    441 
    442    aper_array[aper_count++] = intel->batch.bo;
    443    if (dirty & I830_UPLOAD_BUFFERS) {
    444       aper_array[aper_count++] = state->draw_region->bo;
    445       if (state->depth_region)
    446          aper_array[aper_count++] = state->depth_region->bo;
    447    }
    448 
    449    for (i = 0; i < I830_TEX_UNITS; i++)
    450      if (dirty & I830_UPLOAD_TEX(i)) {
    451 	if (state->tex_buffer[i]) {
    452 	   aper_array[aper_count++] = state->tex_buffer[i];
    453 	}
    454      }
    455 
    456    if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
    457        if (count == 0) {
    458 	   count++;
    459 	   intel_batchbuffer_flush(intel);
    460 	   goto again;
    461        } else {
    462 	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state");
    463 	   assert(0);
    464        }
    465    }
    466 
    467 
    468    /* Do this here as we may have flushed the batchbuffer above,
    469     * causing more state to be dirty!
    470     */
    471    dirty = get_dirty(state);
    472    state->emitted |= dirty;
    473    assert(get_dirty(state) == 0);
    474 
    475    if (dirty & I830_UPLOAD_INVARIENT) {
    476       DBG("I830_UPLOAD_INVARIENT:\n");
    477       i830_emit_invarient_state(intel);
    478    }
    479 
    480    if (dirty & I830_UPLOAD_RASTER_RULES) {
    481       DBG("I830_UPLOAD_RASTER_RULES:\n");
    482       emit(intel, state->RasterRules, sizeof(state->RasterRules));
    483    }
    484 
    485    if (dirty & I830_UPLOAD_CTX) {
    486       DBG("I830_UPLOAD_CTX:\n");
    487       emit(intel, state->Ctx, sizeof(state->Ctx));
    488 
    489    }
    490 
    491    if (dirty & I830_UPLOAD_BUFFERS) {
    492       GLuint count = 15;
    493 
    494       DBG("I830_UPLOAD_BUFFERS:\n");
    495 
    496       if (state->depth_region)
    497           count += 3;
    498 
    499       BEGIN_BATCH(count);
    500       OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
    501       OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
    502       OUT_RELOC(state->draw_region->bo,
    503 		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
    504 
    505       if (state->depth_region) {
    506          OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
    507          OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
    508          OUT_RELOC(state->depth_region->bo,
    509 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
    510       }
    511 
    512       OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
    513       OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
    514       OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
    515       OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
    516       OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
    517       OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
    518 
    519       assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP);
    520       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]);
    521       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]);
    522       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]);
    523       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]);
    524       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]);
    525       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]);
    526       ADVANCE_BATCH();
    527    }
    528 
    529    if (dirty & I830_UPLOAD_STIPPLE) {
    530       DBG("I830_UPLOAD_STIPPLE:\n");
    531       emit(intel, state->Stipple, sizeof(state->Stipple));
    532    }
    533 
    534    for (i = 0; i < I830_TEX_UNITS; i++) {
    535       if ((dirty & I830_UPLOAD_TEX(i))) {
    536          DBG("I830_UPLOAD_TEX(%d):\n", i);
    537 
    538          BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1);
    539          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
    540 
    541 	 OUT_RELOC(state->tex_buffer[i],
    542 		   I915_GEM_DOMAIN_SAMPLER, 0,
    543 		   state->tex_offset[i]);
    544 
    545          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
    546          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
    547          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
    548          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
    549          OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
    550          OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
    551 
    552          ADVANCE_BATCH();
    553       }
    554 
    555       if (dirty & I830_UPLOAD_TEXBLEND(i)) {
    556          DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
    557              state->TexBlendWordsUsed[i]);
    558          emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
    559       }
    560    }
    561 
    562    assert(get_dirty(state) == 0);
    563 }
    564 
    565 static void
    566 i830_destroy_context(struct intel_context *intel)
    567 {
    568    GLuint i;
    569    struct i830_context *i830 = i830_context(&intel->ctx);
    570 
    571    intel_region_release(&i830->state.draw_region);
    572    intel_region_release(&i830->state.depth_region);
    573 
    574    for (i = 0; i < I830_TEX_UNITS; i++) {
    575       if (i830->state.tex_buffer[i] != NULL) {
    576 	 drm_intel_bo_unreference(i830->state.tex_buffer[i]);
    577 	 i830->state.tex_buffer[i] = NULL;
    578       }
    579    }
    580 
    581    _tnl_free_vertices(&intel->ctx);
    582 }
    583 
    584 static uint32_t i830_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
    585 {
    586    [MESA_FORMAT_B8G8R8A8_UNORM] = DV_PF_8888,
    587    [MESA_FORMAT_B8G8R8X8_UNORM] = DV_PF_8888,
    588    [MESA_FORMAT_B5G6R5_UNORM] = DV_PF_565,
    589    [MESA_FORMAT_B5G5R5A1_UNORM] = DV_PF_1555,
    590    [MESA_FORMAT_B4G4R4A4_UNORM] = DV_PF_4444,
    591 };
    592 
    593 static bool
    594 i830_render_target_supported(struct intel_context *intel,
    595 			     struct gl_renderbuffer *rb)
    596 {
    597    mesa_format format = rb->Format;
    598 
    599    if (format == MESA_FORMAT_Z24_UNORM_S8_UINT ||
    600        format == MESA_FORMAT_Z24_UNORM_X8_UINT ||
    601        format == MESA_FORMAT_Z_UNORM16) {
    602       return true;
    603    }
    604 
    605    return i830_render_target_format_for_mesa_format[format] != 0;
    606 }
    607 
    608 static void
    609 i830_set_draw_region(struct intel_context *intel,
    610                      struct intel_region *color_regions[],
    611                      struct intel_region *depth_region,
    612 		     GLuint num_regions)
    613 {
    614    struct i830_context *i830 = i830_context(&intel->ctx);
    615    struct gl_context *ctx = &intel->ctx;
    616    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
    617    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    618    struct gl_renderbuffer *drb;
    619    struct intel_renderbuffer *idrb = NULL;
    620    GLuint value;
    621    struct i830_hw_state *state = &i830->state;
    622    uint32_t draw_x, draw_y;
    623 
    624    if (state->draw_region != color_regions[0]) {
    625       intel_region_reference(&state->draw_region, color_regions[0]);
    626    }
    627    if (state->depth_region != depth_region) {
    628       intel_region_reference(&state->depth_region, depth_region);
    629    }
    630 
    631    /*
    632     * Set stride/cpp values
    633     */
    634    i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0],
    635 				color_regions[0], BUF_3D_ID_COLOR_BACK);
    636 
    637    i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0],
    638 				depth_region, BUF_3D_ID_DEPTH);
    639 
    640    /*
    641     * Compute/set I830_DESTREG_DV1 value
    642     */
    643    value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
    644             DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z);    /* .5 */
    645 
    646    if (irb != NULL) {
    647       value |= i830_render_target_format_for_mesa_format[intel_rb_format(irb)];
    648    }
    649 
    650    if (depth_region && depth_region->cpp == 4) {
    651       value |= DEPTH_FRMT_24_FIXED_8_OTHER;
    652    }
    653    else {
    654       value |= DEPTH_FRMT_16_FIXED;
    655    }
    656    state->Buffer[I830_DESTREG_DV1] = value;
    657 
    658    drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
    659    if (!drb)
    660       drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
    661 
    662    if (drb)
    663       idrb = intel_renderbuffer(drb);
    664 
    665    /* We set up the drawing rectangle to be offset into the color
    666     * region's location in the miptree.  If it doesn't match with
    667     * depth's offsets, we can't render to it.
    668     *
    669     * (Well, not actually true -- the hw grew a bit to let depth's
    670     * offset get forced to 0,0.  We may want to use that if people are
    671     * hitting that case.  Also, some configurations may be supportable
    672     * by tweaking the start offset of the buffers around, which we
    673     * can't do in general due to tiling)
    674     */
    675    FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET,
    676 	    idrb && irb && (idrb->draw_x != irb->draw_x ||
    677 			    idrb->draw_y != irb->draw_y));
    678 
    679    if (irb) {
    680       draw_x = irb->draw_x;
    681       draw_y = irb->draw_y;
    682    } else if (idrb) {
    683       draw_x = idrb->draw_x;
    684       draw_y = idrb->draw_y;
    685    } else {
    686       draw_x = 0;
    687       draw_y = 0;
    688    }
    689 
    690    state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
    691    state->Buffer[I830_DESTREG_DRAWRECT1] = 0;
    692    state->Buffer[I830_DESTREG_DRAWRECT2] = (draw_y << 16) | draw_x;
    693    state->Buffer[I830_DESTREG_DRAWRECT3] =
    694       ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
    695       ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
    696    state->Buffer[I830_DESTREG_DRAWRECT4] = (draw_y << 16) | draw_x;
    697    state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP;
    698 
    699    I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
    700 }
    701 
    702 /**
    703  * Update the hardware state for drawing into a window or framebuffer object.
    704  *
    705  * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
    706  * places within the driver.
    707  *
    708  * Basically, this needs to be called any time the current framebuffer
    709  * changes, the renderbuffers change, or we need to draw into different
    710  * color buffers.
    711  */
    712 static void
    713 i830_update_draw_buffer(struct intel_context *intel)
    714 {
    715    struct gl_context *ctx = &intel->ctx;
    716    struct gl_framebuffer *fb = ctx->DrawBuffer;
    717    struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
    718    struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
    719 
    720    if (!fb) {
    721       /* this can happen during the initial context initialization */
    722       return;
    723    }
    724 
    725    irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
    726    irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
    727 
    728    /* Do this here, not core Mesa, since this function is called from
    729     * many places within the driver.
    730     */
    731    if (ctx->NewState & _NEW_BUFFERS) {
    732       /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
    733       _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
    734       /* this updates the DrawBuffer's Width/Height if it's a FBO */
    735       _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
    736    }
    737 
    738    if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
    739       /* this may occur when we're called by glBindFrameBuffer() during
    740        * the process of someone setting up renderbuffers, etc.
    741        */
    742       /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
    743       return;
    744    }
    745 
    746    /* How many color buffers are we drawing into?
    747     *
    748     * If there are zero buffers or the buffer is too big, don't configure any
    749     * regions for hardware drawing.  We'll fallback to software below.  Not
    750     * having regions set makes some of the software fallback paths faster.
    751     */
    752    if ((fb->Width > ctx->Const.MaxRenderbufferSize)
    753        || (fb->Height > ctx->Const.MaxRenderbufferSize)
    754        || (fb->_NumColorDrawBuffers == 0)) {
    755       /* writing to 0  */
    756       colorRegions[0] = NULL;
    757    }
    758    else if (fb->_NumColorDrawBuffers > 1) {
    759        int i;
    760        struct intel_renderbuffer *irb;
    761 
    762        for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
    763            irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
    764            colorRegions[i] = (irb && irb->mt) ? irb->mt->region : NULL;
    765        }
    766    }
    767    else {
    768       /* Get the intel_renderbuffer for the single colorbuffer we're drawing
    769        * into.
    770        */
    771       if (_mesa_is_winsys_fbo(fb)) {
    772 	 /* drawing to window system buffer */
    773 	 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)
    774 	    colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
    775 	 else
    776 	    colorRegions[0] = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
    777       }
    778       else {
    779 	 /* drawing to user-created FBO */
    780 	 struct intel_renderbuffer *irb;
    781 	 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
    782 	 colorRegions[0] = (irb && irb->mt->region) ? irb->mt->region : NULL;
    783       }
    784    }
    785 
    786    if (!colorRegions[0]) {
    787       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
    788    }
    789    else {
    790       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
    791    }
    792 
    793    /* Check for depth fallback. */
    794    if (irbDepth && irbDepth->mt) {
    795       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
    796       depthRegion = irbDepth->mt->region;
    797    } else if (irbDepth && !irbDepth->mt) {
    798       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
    799       depthRegion = NULL;
    800    } else { /* !irbDepth */
    801       /* No fallback is needed because there is no depth buffer. */
    802       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
    803       depthRegion = NULL;
    804    }
    805 
    806    /* Check for stencil fallback. */
    807    if (irbStencil && irbStencil->mt) {
    808       assert(intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT);
    809       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
    810    } else if (irbStencil && !irbStencil->mt) {
    811       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
    812    } else { /* !irbStencil */
    813       /* No fallback is needed because there is no stencil buffer. */
    814       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
    815    }
    816 
    817    /* If we have a (packed) stencil buffer attached but no depth buffer,
    818     * we still need to set up the shared depth/stencil state so we can use it.
    819     */
    820    if (depthRegion == NULL && irbStencil && irbStencil->mt
    821        && intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT) {
    822       depthRegion = irbStencil->mt->region;
    823    }
    824 
    825    /*
    826     * Update depth and stencil test state
    827     */
    828    ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
    829    ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
    830 		      (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
    831 
    832    intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
    833                                fb->_NumColorDrawBuffers);
    834    intel->NewGLState |= _NEW_BUFFERS;
    835 
    836    /* Set state we know depends on drawable parameters:
    837     */
    838    intelCalcViewport(ctx);
    839    ctx->Driver.Scissor(ctx);
    840 
    841    /* Update culling direction which changes depending on the
    842     * orientation of the buffer:
    843     */
    844    ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
    845 }
    846 
    847 /* This isn't really handled at the moment.
    848  */
    849 static void
    850 i830_new_batch(struct intel_context *intel)
    851 {
    852    struct i830_context *i830 = i830_context(&intel->ctx);
    853    i830->state.emitted = 0;
    854 }
    855 
    856 static void
    857 i830_assert_not_dirty( struct intel_context *intel )
    858 {
    859    struct i830_context *i830 = i830_context(&intel->ctx);
    860    assert(!get_dirty(&i830->state));
    861    (void) i830;
    862 }
    863 
    864 static void
    865 i830_invalidate_state(struct intel_context *intel, GLuint new_state)
    866 {
    867    struct gl_context *ctx = &intel->ctx;
    868 
    869    _swsetup_InvalidateState(ctx, new_state);
    870    _tnl_InvalidateState(ctx, new_state);
    871    _tnl_invalidate_vertex_state(ctx, new_state);
    872 
    873    if (new_state & _NEW_LIGHT)
    874       i830_update_provoking_vertex(&intel->ctx);
    875 }
    876 
    877 void
    878 i830InitVtbl(struct i830_context *i830)
    879 {
    880    i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
    881    i830->intel.vtbl.destroy = i830_destroy_context;
    882    i830->intel.vtbl.emit_state = i830_emit_state;
    883    i830->intel.vtbl.new_batch = i830_new_batch;
    884    i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
    885    i830->intel.vtbl.set_draw_region = i830_set_draw_region;
    886    i830->intel.vtbl.update_draw_buffer = i830_update_draw_buffer;
    887    i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
    888    i830->intel.vtbl.render_start = i830_render_start;
    889    i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
    890    i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
    891    i830->intel.vtbl.finish_batch = intel_finish_vb;
    892    i830->intel.vtbl.invalidate_state = i830_invalidate_state;
    893    i830->intel.vtbl.render_target_supported = i830_render_target_supported;
    894 }
    895