1 /**************************************************************************** 2 * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 * 23 * @file fetch_jit.cpp 24 * 25 * @brief Implementation of the fetch jitter 26 * 27 * Notes: 28 * 29 ******************************************************************************/ 30 #include "jit_pch.hpp" 31 #include "builder.h" 32 #include "jit_api.h" 33 #include "fetch_jit.h" 34 #include "gen_state_llvm.h" 35 36 //#define FETCH_DUMP_VERTEX 1 37 using namespace llvm; 38 using namespace SwrJit; 39 40 bool isComponentEnabled(ComponentEnable enableMask, uint8_t component); 41 42 enum ConversionType 43 { 44 CONVERT_NONE, 45 CONVERT_NORMALIZED, 46 CONVERT_USCALED, 47 CONVERT_SSCALED, 48 CONVERT_SFIXED, 49 }; 50 51 #if USE_SIMD16_SHADERS 52 #define USE_SIMD16_GATHERS 0 53 #endif 54 55 ////////////////////////////////////////////////////////////////////////// 56 /// Interface to Jitting a fetch shader 57 ////////////////////////////////////////////////////////////////////////// 58 struct FetchJit : public Builder 59 { 60 FetchJit(JitManager* pJitMgr) : Builder(pJitMgr){}; 61 62 Function* Create(const FETCH_COMPILE_STATE& fetchState); 63 64 Value* GetSimdValid32bitIndices(Value* vIndices, Value* pLastIndex); 65 Value* GetSimdValid16bitIndices(Value* vIndices, Value* pLastIndex); 66 Value* GetSimdValid8bitIndices(Value* vIndices, Value* pLastIndex); 67 68 // package up Shuffle*bpcGatherd args into a tuple for convenience 69 typedef std::tuple<Value*&, Value*, const Instruction::CastOps, const ConversionType, 70 uint32_t&, uint32_t&, const ComponentEnable, const ComponentControl(&)[4], Value*(&)[4], 71 const uint32_t(&)[4]> Shuffle8bpcArgs; 72 73 #if USE_SIMD16_SHADERS 74 #if USE_SIMD16_GATHERS 75 void Shuffle8bpcGatherd16(Shuffle8bpcArgs &args); 76 #else 77 void Shuffle8bpcGatherd(Shuffle8bpcArgs &args, bool useVertexID2); 78 #endif 79 #else 80 void Shuffle8bpcGatherd(Shuffle8bpcArgs &args); 81 #endif 82 83 typedef std::tuple<Value*(&)[2], Value*, const Instruction::CastOps, const ConversionType, 84 uint32_t&, uint32_t&, const ComponentEnable, const ComponentControl(&)[4], Value*(&)[4]> Shuffle16bpcArgs; 85 86 #if USE_SIMD16_SHADERS 87 #if USE_SIMD16_GATHERS 88 void Shuffle16bpcGather16(Shuffle16bpcArgs &args); 89 #else 90 void Shuffle16bpcGather(Shuffle16bpcArgs &args, bool useVertexID2); 91 #endif 92 #else 93 void Shuffle16bpcGather(Shuffle16bpcArgs &args); 94 #endif 95 96 #if USE_SIMD16_GATHERS 97 void StoreVertexElements16(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4]); 98 #else 99 void StoreVertexElements(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4]); 100 #endif 101 102 #if USE_SIMD16_SHADERS 103 #if USE_SIMD16_GATHERS 104 Value *GenerateCompCtrlVector16(const ComponentControl ctrl); 105 #else 106 Value *GenerateCompCtrlVector(const ComponentControl ctrl, bool useVertexID2); 107 #endif 108 #else 109 Value *GenerateCompCtrlVector(const ComponentControl ctrl); 110 #endif 111 112 void JitLoadVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut); 113 114 #if USE_SIMD16_SHADERS 115 #if USE_SIMD16_GATHERS 116 void JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, Value *streams, Value *vIndices, Value *vIndices2, Value *pVtxOut, bool useVertexID2); 117 #else 118 void JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut, bool useVertexID2); 119 #endif 120 #else 121 void JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut); 122 #endif 123 124 bool IsOddFormat(SWR_FORMAT format); 125 bool IsUniformFormat(SWR_FORMAT format); 126 void UnpackComponents(SWR_FORMAT format, Value* vInput, Value* result[4]); 127 void CreateGatherOddFormats(SWR_FORMAT format, Value* pMask, Value* pBase, Value* offsets, Value* result[4]); 128 void ConvertFormat(SWR_FORMAT format, Value *texels[4]); 129 130 Value* mpPrivateContext; 131 Value* mpFetchInfo; 132 }; 133 134 Function* FetchJit::Create(const FETCH_COMPILE_STATE& fetchState) 135 { 136 std::stringstream fnName("FCH_", std::ios_base::in | std::ios_base::out | std::ios_base::ate); 137 fnName << ComputeCRC(0, &fetchState, sizeof(fetchState)); 138 139 Function* fetch = Function::Create(JM()->mFetchShaderTy, GlobalValue::ExternalLinkage, fnName.str(), JM()->mpCurrentModule); 140 BasicBlock* entry = BasicBlock::Create(JM()->mContext, "entry", fetch); 141 142 fetch->getParent()->setModuleIdentifier(fetch->getName()); 143 144 IRB()->SetInsertPoint(entry); 145 146 auto argitr = fetch->arg_begin(); 147 148 // Fetch shader arguments 149 mpPrivateContext = &*argitr; ++argitr; 150 mpPrivateContext->setName("privateContext"); 151 152 mpFetchInfo = &*argitr; ++argitr; 153 mpFetchInfo->setName("fetchInfo"); 154 Value* pVtxOut = &*argitr; 155 pVtxOut->setName("vtxOutput"); 156 // this is just shorthand to tell LLVM to get a pointer to the base address of simdvertex 157 // index 0(just the pointer to the simdvertex structure 158 // index 1(which element of the simdvertex structure to offset to(in this case 0) 159 // so the indices being i32's doesn't matter 160 // TODO: generated this GEP with a VECTOR structure type so this makes sense 161 std::vector<Value*> vtxInputIndices(2, C(0)); 162 // GEP 163 pVtxOut = GEP(pVtxOut, C(0)); 164 #if USE_SIMD16_SHADERS 165 #if 0// USE_SIMD16_BUILDER 166 pVtxOut = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0)); 167 #else 168 pVtxOut = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth), 0)); 169 #endif 170 #else 171 pVtxOut = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth), 0)); 172 #endif 173 174 // SWR_FETCH_CONTEXT::pStreams 175 Value* streams = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pStreams}); 176 streams->setName("pStreams"); 177 178 // SWR_FETCH_CONTEXT::pIndices 179 Value* indices = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pIndices}); 180 indices->setName("pIndices"); 181 182 // SWR_FETCH_CONTEXT::pLastIndex 183 Value* pLastIndex = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pLastIndex}); 184 pLastIndex->setName("pLastIndex"); 185 186 187 Value* vIndices; 188 #if USE_SIMD16_SHADERS 189 Value* indices2; 190 Value* vIndices2; 191 #endif 192 switch(fetchState.indexType) 193 { 194 case R8_UINT: 195 indices = BITCAST(indices, Type::getInt8PtrTy(JM()->mContext, 0)); 196 #if USE_SIMD16_SHADERS 197 indices2 = GEP(indices, C(8)); 198 #endif 199 if(fetchState.bDisableIndexOOBCheck) 200 { 201 vIndices = LOAD(BITCAST(indices, PointerType::get(VectorType::get(mInt8Ty, mpJitMgr->mVWidth), 0)), {(uint32_t)0}); 202 vIndices = Z_EXT(vIndices, mSimdInt32Ty); 203 #if USE_SIMD16_SHADERS 204 vIndices2 = LOAD(BITCAST(indices2, PointerType::get(VectorType::get(mInt8Ty, mpJitMgr->mVWidth), 0)), { (uint32_t)0 }); 205 vIndices2 = Z_EXT(vIndices2, mSimdInt32Ty); 206 #endif 207 } 208 else 209 { 210 pLastIndex = BITCAST(pLastIndex, Type::getInt8PtrTy(JM()->mContext, 0)); 211 vIndices = GetSimdValid8bitIndices(indices, pLastIndex); 212 #if USE_SIMD16_SHADERS 213 pLastIndex = BITCAST(pLastIndex, Type::getInt8PtrTy(JM()->mContext, 0)); 214 vIndices2 = GetSimdValid8bitIndices(indices2, pLastIndex); 215 #endif 216 } 217 break; 218 case R16_UINT: 219 indices = BITCAST(indices, Type::getInt16PtrTy(JM()->mContext, 0)); 220 #if USE_SIMD16_SHADERS 221 indices2 = GEP(indices, C(8)); 222 #endif 223 if(fetchState.bDisableIndexOOBCheck) 224 { 225 vIndices = LOAD(BITCAST(indices, PointerType::get(VectorType::get(mInt16Ty, mpJitMgr->mVWidth), 0)), {(uint32_t)0}); 226 vIndices = Z_EXT(vIndices, mSimdInt32Ty); 227 #if USE_SIMD16_SHADERS 228 vIndices2 = LOAD(BITCAST(indices2, PointerType::get(VectorType::get(mInt16Ty, mpJitMgr->mVWidth), 0)), { (uint32_t)0 }); 229 vIndices2 = Z_EXT(vIndices2, mSimdInt32Ty); 230 #endif 231 } 232 else 233 { 234 pLastIndex = BITCAST(pLastIndex, Type::getInt16PtrTy(JM()->mContext, 0)); 235 vIndices = GetSimdValid16bitIndices(indices, pLastIndex); 236 #if USE_SIMD16_SHADERS 237 pLastIndex = BITCAST(pLastIndex, Type::getInt16PtrTy(JM()->mContext, 0)); 238 vIndices2 = GetSimdValid16bitIndices(indices2, pLastIndex); 239 #endif 240 } 241 break; 242 case R32_UINT: 243 #if USE_SIMD16_SHADERS 244 indices2 = GEP(indices, C(8)); 245 #endif 246 (fetchState.bDisableIndexOOBCheck) ? vIndices = LOAD(BITCAST(indices, PointerType::get(mSimdInt32Ty,0)),{(uint32_t)0}) 247 : vIndices = GetSimdValid32bitIndices(indices, pLastIndex); 248 #if USE_SIMD16_SHADERS 249 (fetchState.bDisableIndexOOBCheck) ? vIndices2 = LOAD(BITCAST(indices2, PointerType::get(mSimdInt32Ty, 0)), { (uint32_t)0 }) 250 : vIndices2 = GetSimdValid32bitIndices(indices2, pLastIndex); 251 #endif 252 break; // incoming type is already 32bit int 253 default: SWR_INVALID("Unsupported index type"); vIndices = nullptr; break; 254 } 255 256 if(fetchState.bForceSequentialAccessEnable) 257 { 258 Value* pOffsets = C({ 0, 1, 2, 3, 4, 5, 6, 7 }); 259 260 // VertexData buffers are accessed sequentially, the index is equal to the vertex number 261 vIndices = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_StartVertex })); 262 vIndices = ADD(vIndices, pOffsets); 263 #if USE_SIMD16_SHADERS 264 vIndices2 = ADD(vIndices, VIMMED1(8)); 265 #endif 266 } 267 268 Value* vVertexId = vIndices; 269 #if USE_SIMD16_SHADERS 270 Value* vVertexId2 = vIndices2; 271 #endif 272 if (fetchState.bVertexIDOffsetEnable) 273 { 274 // Assuming one of baseVertex or startVertex is 0, so adding both should be functionally correct 275 Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_BaseVertex })); 276 Value* vStartVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_StartVertex })); 277 vVertexId = ADD(vIndices, vBaseVertex); 278 vVertexId = ADD(vVertexId, vStartVertex); 279 #if USE_SIMD16_SHADERS 280 vVertexId2 = ADD(vIndices2, vBaseVertex); 281 vVertexId2 = ADD(vVertexId2, vStartVertex); 282 #endif 283 } 284 285 // store out vertex IDs 286 STORE(vVertexId, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })); 287 #if USE_SIMD16_SHADERS 288 STORE(vVertexId2, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID2 })); 289 #endif 290 291 // store out cut mask if enabled 292 if (fetchState.bEnableCutIndex) 293 { 294 Value* vCutIndex = VIMMED1(fetchState.cutIndex); 295 Value* cutMask = VMASK(ICMP_EQ(vIndices, vCutIndex)); 296 STORE(cutMask, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CutMask })); 297 #if USE_SIMD16_SHADERS 298 Value* cutMask2 = VMASK(ICMP_EQ(vIndices2, vCutIndex)); 299 STORE(cutMask2, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CutMask2 })); 300 #endif 301 } 302 303 // Fetch attributes from memory and output to a simdvertex struct 304 // since VGATHER has a perf penalty on HSW vs BDW, allow client to choose which fetch method to use 305 #if USE_SIMD16_SHADERS 306 if (fetchState.bDisableVGATHER) 307 { 308 JitLoadVertices(fetchState, streams, vIndices, pVtxOut); 309 JitLoadVertices(fetchState, streams, vIndices2, GEP(pVtxOut, C(1))); 310 } 311 else 312 { 313 #if USE_SIMD16_GATHERS 314 JitGatherVertices(fetchState, streams, vIndices, vIndices2, pVtxOut, false); 315 #else 316 JitGatherVertices(fetchState, streams, vIndices, pVtxOut, false); 317 JitGatherVertices(fetchState, streams, vIndices2, GEP(pVtxOut, C(1)), true); 318 #endif 319 } 320 #else 321 (fetchState.bDisableVGATHER) ? JitLoadVertices(fetchState, streams, vIndices, pVtxOut) 322 : JitGatherVertices(fetchState, streams, vIndices, pVtxOut); 323 #endif 324 325 RET_VOID(); 326 327 JitManager::DumpToFile(fetch, "src"); 328 329 #if defined(_DEBUG) 330 verifyFunction(*fetch); 331 #endif 332 333 ::FunctionPassManager setupPasses(JM()->mpCurrentModule); 334 335 ///@todo We don't need the CFG passes for fetch. (e.g. BreakCriticalEdges and CFGSimplification) 336 setupPasses.add(createBreakCriticalEdgesPass()); 337 setupPasses.add(createCFGSimplificationPass()); 338 setupPasses.add(createEarlyCSEPass()); 339 setupPasses.add(createPromoteMemoryToRegisterPass()); 340 341 setupPasses.run(*fetch); 342 343 JitManager::DumpToFile(fetch, "se"); 344 345 ::FunctionPassManager optPasses(JM()->mpCurrentModule); 346 347 ///@todo Haven't touched these either. Need to remove some of these and add others. 348 optPasses.add(createCFGSimplificationPass()); 349 optPasses.add(createEarlyCSEPass()); 350 optPasses.add(createInstructionCombiningPass()); 351 optPasses.add(createInstructionSimplifierPass()); 352 optPasses.add(createConstantPropagationPass()); 353 optPasses.add(createSCCPPass()); 354 optPasses.add(createAggressiveDCEPass()); 355 356 optPasses.run(*fetch); 357 optPasses.run(*fetch); 358 359 JitManager::DumpToFile(fetch, "opt"); 360 361 362 return fetch; 363 } 364 365 ////////////////////////////////////////////////////////////////////////// 366 /// @brief Loads attributes from memory using LOADs, shuffling the 367 /// components into SOA form. 368 /// *Note* currently does not support component control, 369 /// component packing, instancing 370 /// @param fetchState - info about attributes to be fetched from memory 371 /// @param streams - value pointer to the current vertex stream 372 /// @param vIndices - vector value of indices to load 373 /// @param pVtxOut - value pointer to output simdvertex struct 374 void FetchJit::JitLoadVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut) 375 { 376 // Zack shuffles; a variant of the Charleston. 377 378 std::vector<Value*> vectors(16); 379 std::vector<Constant*> pMask(mVWidth); 380 for(uint32_t i = 0; i < mVWidth; ++i) 381 { 382 pMask[i] = (C(i < 4 ? i : 4)); 383 } 384 Constant* promoteMask = ConstantVector::get(pMask); 385 Constant* uwvec = UndefValue::get(VectorType::get(mFP32Ty, 4)); 386 387 Value* startVertex = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartVertex}); 388 Value* startInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartInstance}); 389 Value* curInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_CurInstance}); 390 Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_BaseVertex})); 391 curInstance->setName("curInstance"); 392 393 for(uint32_t nelt = 0; nelt < fetchState.numAttribs; ++nelt) 394 { 395 Value* elements[4] = {0}; 396 const INPUT_ELEMENT_DESC& ied = fetchState.layout[nelt]; 397 const SWR_FORMAT_INFO &info = GetFormatInfo((SWR_FORMAT)ied.Format); 398 SWR_ASSERT((info.bpp != 0), "Unsupported format in JitLoadVertices."); 399 uint32_t numComponents = info.numComps; 400 uint32_t bpc = info.bpp / info.numComps; ///@todo Code below assumes all components are same size. Need to fix. 401 402 // load path doesn't support component packing 403 SWR_ASSERT(ied.ComponentPacking == ComponentEnable::XYZW, "Fetch load path doesn't support component packing."); 404 405 vectors.clear(); 406 407 if (fetchState.bInstanceIDOffsetEnable) 408 { 409 SWR_ASSERT((0), "TODO: Fill out more once driver sends this down"); 410 } 411 412 Value *vCurIndices; 413 Value *startOffset; 414 if(ied.InstanceEnable) 415 { 416 Value* stepRate = C(ied.InstanceAdvancementState); 417 418 // prevent a div by 0 for 0 step rate 419 Value* isNonZeroStep = ICMP_UGT(stepRate, C(0)); 420 stepRate = SELECT(isNonZeroStep, stepRate, C(1)); 421 422 // calc the current offset into instanced data buffer 423 Value* calcInstance = UDIV(curInstance, stepRate); 424 425 // if step rate is 0, every instance gets instance 0 426 calcInstance = SELECT(isNonZeroStep, calcInstance, C(0)); 427 428 vCurIndices = VBROADCAST(calcInstance); 429 430 startOffset = startInstance; 431 } 432 else if (ied.InstanceStrideEnable) 433 { 434 SWR_ASSERT((0), "TODO: Fill out more once driver sends this down."); 435 } 436 else 437 { 438 // offset indices by baseVertex 439 vCurIndices = ADD(vIndices, vBaseVertex); 440 441 startOffset = startVertex; 442 } 443 444 // load SWR_VERTEX_BUFFER_STATE::pData 445 Value *stream = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pData}); 446 447 // load SWR_VERTEX_BUFFER_STATE::pitch 448 Value *stride = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pitch}); 449 stride = Z_EXT(stride, mInt64Ty); 450 451 // load SWR_VERTEX_BUFFER_STATE::size 452 Value *size = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_size}); 453 size = Z_EXT(size, mInt64Ty); 454 455 Value* startVertexOffset = MUL(Z_EXT(startOffset, mInt64Ty), stride); 456 457 Value *minVertex = NULL; 458 Value *minVertexOffset = NULL; 459 if (fetchState.bPartialVertexBuffer) { 460 // fetch min index for low bounds checking 461 minVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_minVertex)}); 462 minVertex = LOAD(minVertex); 463 if (!fetchState.bDisableIndexOOBCheck) { 464 minVertexOffset = MUL(Z_EXT(minVertex, mInt64Ty), stride); 465 } 466 } 467 468 // Load from the stream. 469 for(uint32_t lane = 0; lane < mVWidth; ++lane) 470 { 471 // Get index 472 Value* index = VEXTRACT(vCurIndices, C(lane)); 473 474 if (fetchState.bPartialVertexBuffer) { 475 // clamp below minvertex 476 Value *isBelowMin = ICMP_SLT(index, minVertex); 477 index = SELECT(isBelowMin, minVertex, index); 478 } 479 480 index = Z_EXT(index, mInt64Ty); 481 482 Value* offset = MUL(index, stride); 483 offset = ADD(offset, C((int64_t)ied.AlignedByteOffset)); 484 offset = ADD(offset, startVertexOffset); 485 486 if (!fetchState.bDisableIndexOOBCheck) { 487 // check for out of bound access, including partial OOB, and replace them with minVertex 488 Value *endOffset = ADD(offset, C((int64_t)info.Bpp)); 489 Value *oob = ICMP_ULE(endOffset, size); 490 if (fetchState.bPartialVertexBuffer) { 491 offset = SELECT(oob, offset, minVertexOffset); 492 } else { 493 offset = SELECT(oob, offset, ConstantInt::get(mInt64Ty, 0)); 494 } 495 } 496 497 Value* pointer = GEP(stream, offset); 498 // We use a full-lane, but don't actually care. 499 Value* vptr = 0; 500 501 // get a pointer to a 4 component attrib in default address space 502 switch(bpc) 503 { 504 case 8: vptr = BITCAST(pointer, PointerType::get(VectorType::get(mInt8Ty, 4), 0)); break; 505 case 16: vptr = BITCAST(pointer, PointerType::get(VectorType::get(mInt16Ty, 4), 0)); break; 506 case 32: vptr = BITCAST(pointer, PointerType::get(VectorType::get(mFP32Ty, 4), 0)); break; 507 default: SWR_INVALID("Unsupported underlying bpp!"); 508 } 509 510 // load 4 components of attribute 511 Value* vec = ALIGNED_LOAD(vptr, 1, false); 512 513 // Convert To FP32 internally 514 switch(info.type[0]) 515 { 516 case SWR_TYPE_UNORM: 517 switch(bpc) 518 { 519 case 8: 520 vec = UI_TO_FP(vec, VectorType::get(mFP32Ty, 4)); 521 vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 255.0)))); 522 break; 523 case 16: 524 vec = UI_TO_FP(vec, VectorType::get(mFP32Ty, 4)); 525 vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 65535.0)))); 526 break; 527 default: 528 SWR_INVALID("Unsupported underlying type!"); 529 break; 530 } 531 break; 532 case SWR_TYPE_SNORM: 533 switch(bpc) 534 { 535 case 8: 536 vec = SI_TO_FP(vec, VectorType::get(mFP32Ty, 4)); 537 vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 128.0)))); 538 break; 539 case 16: 540 vec = SI_TO_FP(vec, VectorType::get(mFP32Ty, 4)); 541 vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 32768.0)))); 542 break; 543 default: 544 SWR_INVALID("Unsupported underlying type!"); 545 break; 546 } 547 break; 548 case SWR_TYPE_UINT: 549 // Zero extend uint32_t types. 550 switch(bpc) 551 { 552 case 8: 553 case 16: 554 vec = Z_EXT(vec, VectorType::get(mInt32Ty, 4)); 555 vec = BITCAST(vec, VectorType::get(mFP32Ty, 4)); 556 break; 557 case 32: 558 break; // Pass through unchanged. 559 default: 560 SWR_INVALID("Unsupported underlying type!"); 561 break; 562 } 563 break; 564 case SWR_TYPE_SINT: 565 // Sign extend SINT types. 566 switch(bpc) 567 { 568 case 8: 569 case 16: 570 vec = S_EXT(vec, VectorType::get(mInt32Ty, 4)); 571 vec = BITCAST(vec, VectorType::get(mFP32Ty, 4)); 572 break; 573 case 32: 574 break; // Pass through unchanged. 575 default: 576 SWR_INVALID("Unsupported underlying type!"); 577 break; 578 } 579 break; 580 case SWR_TYPE_FLOAT: 581 switch(bpc) 582 { 583 case 32: 584 break; // Pass through unchanged. 585 default: 586 SWR_INVALID("Unsupported underlying type!"); 587 } 588 break; 589 case SWR_TYPE_USCALED: 590 vec = UI_TO_FP(vec, VectorType::get(mFP32Ty, 4)); 591 break; 592 case SWR_TYPE_SSCALED: 593 vec = SI_TO_FP(vec, VectorType::get(mFP32Ty, 4)); 594 break; 595 case SWR_TYPE_SFIXED: 596 vec = FMUL(SI_TO_FP(vec, VectorType::get(mFP32Ty, 4)), VBROADCAST(C(1/65536.0f))); 597 break; 598 case SWR_TYPE_UNKNOWN: 599 case SWR_TYPE_UNUSED: 600 SWR_INVALID("Unsupported type %d!", info.type[0]); 601 } 602 603 // promote mask: sse(0,1,2,3) | avx(0,1,2,3,4,4,4,4) 604 // uwvec: 4 x F32, undef value 605 Value* wvec = VSHUFFLE(vec, uwvec, promoteMask); 606 vectors.push_back(wvec); 607 } 608 609 std::vector<Constant*> v01Mask(mVWidth); 610 std::vector<Constant*> v23Mask(mVWidth); 611 std::vector<Constant*> v02Mask(mVWidth); 612 std::vector<Constant*> v13Mask(mVWidth); 613 614 // Concatenate the vectors together. 615 elements[0] = VUNDEF_F(); 616 elements[1] = VUNDEF_F(); 617 elements[2] = VUNDEF_F(); 618 elements[3] = VUNDEF_F(); 619 for(uint32_t b = 0, num4Wide = mVWidth / 4; b < num4Wide; ++b) 620 { 621 v01Mask[4 * b + 0] = C(0 + 4 * b); 622 v01Mask[4 * b + 1] = C(1 + 4 * b); 623 v01Mask[4 * b + 2] = C(0 + 4 * b + mVWidth); 624 v01Mask[4 * b + 3] = C(1 + 4 * b + mVWidth); 625 626 v23Mask[4 * b + 0] = C(2 + 4 * b); 627 v23Mask[4 * b + 1] = C(3 + 4 * b); 628 v23Mask[4 * b + 2] = C(2 + 4 * b + mVWidth); 629 v23Mask[4 * b + 3] = C(3 + 4 * b + mVWidth); 630 631 v02Mask[4 * b + 0] = C(0 + 4 * b); 632 v02Mask[4 * b + 1] = C(2 + 4 * b); 633 v02Mask[4 * b + 2] = C(0 + 4 * b + mVWidth); 634 v02Mask[4 * b + 3] = C(2 + 4 * b + mVWidth); 635 636 v13Mask[4 * b + 0] = C(1 + 4 * b); 637 v13Mask[4 * b + 1] = C(3 + 4 * b); 638 v13Mask[4 * b + 2] = C(1 + 4 * b + mVWidth); 639 v13Mask[4 * b + 3] = C(3 + 4 * b + mVWidth); 640 641 std::vector<Constant*> iMask(mVWidth); 642 for(uint32_t i = 0; i < mVWidth; ++i) 643 { 644 if(((4 * b) <= i) && (i < (4 * (b + 1)))) 645 { 646 iMask[i] = C(i % 4 + mVWidth); 647 } 648 else 649 { 650 iMask[i] = C(i); 651 } 652 } 653 Constant* insertMask = ConstantVector::get(iMask); 654 elements[0] = VSHUFFLE(elements[0], vectors[4 * b + 0], insertMask); 655 elements[1] = VSHUFFLE(elements[1], vectors[4 * b + 1], insertMask); 656 elements[2] = VSHUFFLE(elements[2], vectors[4 * b + 2], insertMask); 657 elements[3] = VSHUFFLE(elements[3], vectors[4 * b + 3], insertMask); 658 } 659 660 Value* x0y0x1y1 = VSHUFFLE(elements[0], elements[1], ConstantVector::get(v01Mask)); 661 Value* x2y2x3y3 = VSHUFFLE(elements[2], elements[3], ConstantVector::get(v01Mask)); 662 Value* z0w0z1w1 = VSHUFFLE(elements[0], elements[1], ConstantVector::get(v23Mask)); 663 Value* z2w3z2w3 = VSHUFFLE(elements[2], elements[3], ConstantVector::get(v23Mask)); 664 elements[0] = VSHUFFLE(x0y0x1y1, x2y2x3y3, ConstantVector::get(v02Mask)); 665 elements[1] = VSHUFFLE(x0y0x1y1, x2y2x3y3, ConstantVector::get(v13Mask)); 666 elements[2] = VSHUFFLE(z0w0z1w1, z2w3z2w3, ConstantVector::get(v02Mask)); 667 elements[3] = VSHUFFLE(z0w0z1w1, z2w3z2w3, ConstantVector::get(v13Mask)); 668 669 switch(numComponents + 1) 670 { 671 case 1: elements[0] = VIMMED1(0.0f); 672 case 2: elements[1] = VIMMED1(0.0f); 673 case 3: elements[2] = VIMMED1(0.0f); 674 case 4: elements[3] = VIMMED1(1.0f); 675 } 676 677 for(uint32_t c = 0; c < 4; ++c) 678 { 679 #if USE_SIMD16_SHADERS 680 Value* dest = GEP(pVtxOut, C(nelt * 8 + c * 2), "destGEP"); 681 #else 682 Value* dest = GEP(pVtxOut, C(nelt * 4 + c), "destGEP"); 683 #endif 684 STORE(elements[c], dest); 685 } 686 } 687 } 688 689 // returns true for odd formats that require special state.gather handling 690 bool FetchJit::IsOddFormat(SWR_FORMAT format) 691 { 692 const SWR_FORMAT_INFO& info = GetFormatInfo(format); 693 if (info.bpc[0] != 8 && info.bpc[0] != 16 && info.bpc[0] != 32 && info.bpc[0] != 64) 694 { 695 return true; 696 } 697 return false; 698 } 699 700 // format is uniform if all components are the same size and type 701 bool FetchJit::IsUniformFormat(SWR_FORMAT format) 702 { 703 const SWR_FORMAT_INFO& info = GetFormatInfo(format); 704 uint32_t bpc0 = info.bpc[0]; 705 uint32_t type0 = info.type[0]; 706 707 for (uint32_t c = 1; c < info.numComps; ++c) 708 { 709 if (bpc0 != info.bpc[c] || type0 != info.type[c]) 710 { 711 return false; 712 } 713 } 714 return true; 715 } 716 717 // unpacks components based on format 718 // foreach component in the pixel 719 // mask off everything but this component 720 // shift component to LSB 721 void FetchJit::UnpackComponents(SWR_FORMAT format, Value* vInput, Value* result[4]) 722 { 723 const SWR_FORMAT_INFO& info = GetFormatInfo(format); 724 725 uint32_t bitOffset = 0; 726 for (uint32_t c = 0; c < info.numComps; ++c) 727 { 728 uint32_t swizzledIndex = info.swizzle[c]; 729 uint32_t compBits = info.bpc[c]; 730 uint32_t bitmask = ((1 << compBits) - 1) << bitOffset; 731 Value* comp = AND(vInput, bitmask); 732 comp = LSHR(comp, bitOffset); 733 734 result[swizzledIndex] = comp; 735 bitOffset += compBits; 736 } 737 } 738 739 // gather for odd component size formats 740 // gather SIMD full pixels per lane then shift/mask to move each component to their 741 // own vector 742 void FetchJit::CreateGatherOddFormats(SWR_FORMAT format, Value* pMask, Value* pBase, Value* pOffsets, Value* pResult[4]) 743 { 744 const SWR_FORMAT_INFO &info = GetFormatInfo(format); 745 746 // only works if pixel size is <= 32bits 747 SWR_ASSERT(info.bpp <= 32); 748 749 Value *pGather; 750 if (info.bpp == 32) 751 { 752 pGather = GATHERDD(VIMMED1(0), pBase, pOffsets, pMask); 753 } 754 else 755 { 756 // Can't use 32-bit gather for items less than 32-bits, could cause page faults. 757 Value *pMem = ALLOCA(mSimdInt32Ty); 758 STORE(VIMMED1(0u), pMem); 759 760 pBase = BITCAST(pBase, PointerType::get(mInt8Ty, 0)); 761 Value* pDstMem = BITCAST(pMem, mInt32PtrTy); 762 763 for (uint32_t lane = 0; lane < mVWidth; ++lane) 764 { 765 // Get index 766 Value* index = VEXTRACT(pOffsets, C(lane)); 767 Value* mask = VEXTRACT(pMask, C(lane)); 768 switch (info.bpp) 769 { 770 case 8: 771 { 772 Value* pDst = BITCAST(GEP(pDstMem, C(lane)), PointerType::get(mInt8Ty, 0)); 773 Value* pSrc = BITCAST(GEP(pBase, index), PointerType::get(mInt8Ty, 0)); 774 STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst); 775 break; 776 } 777 778 case 16: 779 { 780 Value* pDst = BITCAST(GEP(pDstMem, C(lane)), PointerType::get(mInt16Ty, 0)); 781 Value* pSrc = BITCAST(GEP(pBase, index), PointerType::get(mInt16Ty, 0)); 782 STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst); 783 break; 784 } 785 break; 786 787 case 24: 788 { 789 // First 16-bits of data 790 Value* pDst = BITCAST(GEP(pDstMem, C(lane)), PointerType::get(mInt16Ty, 0)); 791 Value* pSrc = BITCAST(GEP(pBase, index), PointerType::get(mInt16Ty, 0)); 792 STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst); 793 794 // Last 8-bits of data 795 pDst = BITCAST(GEP(pDst, C(1)), PointerType::get(mInt8Ty, 0)); 796 pSrc = BITCAST(GEP(pSrc, C(1)), PointerType::get(mInt8Ty, 0)); 797 STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst); 798 break; 799 } 800 801 default: 802 SWR_INVALID("Shouldn't have BPP = %d now", info.bpp); 803 break; 804 } 805 } 806 807 pGather = LOAD(pMem); 808 } 809 810 for (uint32_t comp = 0; comp < 4; ++comp) 811 { 812 pResult[comp] = VIMMED1((int)info.defaults[comp]); 813 } 814 815 UnpackComponents(format, pGather, pResult); 816 817 // cast to fp32 818 pResult[0] = BITCAST(pResult[0], mSimdFP32Ty); 819 pResult[1] = BITCAST(pResult[1], mSimdFP32Ty); 820 pResult[2] = BITCAST(pResult[2], mSimdFP32Ty); 821 pResult[3] = BITCAST(pResult[3], mSimdFP32Ty); 822 } 823 824 void FetchJit::ConvertFormat(SWR_FORMAT format, Value *texels[4]) 825 { 826 const SWR_FORMAT_INFO &info = GetFormatInfo(format); 827 828 for (uint32_t c = 0; c < info.numComps; ++c) 829 { 830 uint32_t compIndex = info.swizzle[c]; 831 832 // skip any conversion on UNUSED components 833 if (info.type[c] == SWR_TYPE_UNUSED) 834 { 835 continue; 836 } 837 838 if (info.isNormalized[c]) 839 { 840 if (info.type[c] == SWR_TYPE_SNORM) 841 { 842 /// @todo The most-negative value maps to -1.0f. e.g. the 5-bit value 10000 maps to -1.0f. 843 844 /// result = c * (1.0f / (2^(n-1) - 1); 845 uint32_t n = info.bpc[c]; 846 uint32_t pow2 = 1 << (n - 1); 847 float scale = 1.0f / (float)(pow2 - 1); 848 Value *vScale = VIMMED1(scale); 849 texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty); 850 texels[compIndex] = SI_TO_FP(texels[compIndex], mSimdFP32Ty); 851 texels[compIndex] = FMUL(texels[compIndex], vScale); 852 } 853 else 854 { 855 SWR_ASSERT(info.type[c] == SWR_TYPE_UNORM); 856 857 /// result = c * (1.0f / (2^n - 1)) 858 uint32_t n = info.bpc[c]; 859 uint32_t pow2 = 1 << n; 860 // special case 24bit unorm format, which requires a full divide to meet ULP requirement 861 if (n == 24) 862 { 863 float scale = (float)(pow2 - 1); 864 Value* vScale = VIMMED1(scale); 865 texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty); 866 texels[compIndex] = SI_TO_FP(texels[compIndex], mSimdFP32Ty); 867 texels[compIndex] = FDIV(texels[compIndex], vScale); 868 } 869 else 870 { 871 float scale = 1.0f / (float)(pow2 - 1); 872 Value *vScale = VIMMED1(scale); 873 texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty); 874 texels[compIndex] = UI_TO_FP(texels[compIndex], mSimdFP32Ty); 875 texels[compIndex] = FMUL(texels[compIndex], vScale); 876 } 877 } 878 continue; 879 } 880 } 881 } 882 883 ////////////////////////////////////////////////////////////////////////// 884 /// @brief Loads attributes from memory using AVX2 GATHER(s) 885 /// @param fetchState - info about attributes to be fetched from memory 886 /// @param streams - value pointer to the current vertex stream 887 /// @param vIndices - vector value of indices to gather 888 /// @param pVtxOut - value pointer to output simdvertex struct 889 #if USE_SIMD16_SHADERS 890 #if USE_SIMD16_GATHERS 891 void FetchJit::JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, 892 Value *streams, Value *vIndices, Value *vIndices2, Value *pVtxOut, bool useVertexID2) 893 #else 894 void FetchJit::JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, 895 Value* streams, Value* vIndices, Value* pVtxOut, bool useVertexID2) 896 #endif 897 #else 898 void FetchJit::JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, 899 Value* streams, Value* vIndices, Value* pVtxOut) 900 #endif 901 { 902 uint32_t currentVertexElement = 0; 903 uint32_t outputElt = 0; 904 Value* vVertexElements[4]; 905 #if USE_SIMD16_GATHERS 906 Value *pVtxSrc2[4]; 907 #endif 908 909 Value* startVertex = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartVertex}); 910 Value* startInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartInstance}); 911 Value* curInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_CurInstance}); 912 #if USE_SIMD16_GATHERS 913 Value* vBaseVertex16 = VBROADCAST_16(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_BaseVertex })); 914 #else 915 Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_BaseVertex })); 916 #endif 917 curInstance->setName("curInstance"); 918 919 for (uint32_t nInputElt = 0; nInputElt < fetchState.numAttribs; nInputElt += 1) 920 { 921 const INPUT_ELEMENT_DESC& ied = fetchState.layout[nInputElt]; 922 923 // skip element if all components are disabled 924 if (ied.ComponentPacking == ComponentEnable::NONE) 925 { 926 continue; 927 } 928 929 const SWR_FORMAT_INFO &info = GetFormatInfo((SWR_FORMAT)ied.Format); 930 SWR_ASSERT((info.bpp != 0), "Unsupported format in JitGatherVertices."); 931 uint32_t bpc = info.bpp / info.numComps; ///@todo Code below assumes all components are same size. Need to fix. 932 933 Value *stream = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pData}); 934 935 // VGATHER* takes an *i8 src pointer 936 Value *pStreamBase = BITCAST(stream, PointerType::get(mInt8Ty, 0)); 937 938 Value *stride = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pitch}); 939 #if USE_SIMD16_GATHERS 940 Value *vStride16 = VBROADCAST_16(stride); 941 #else 942 Value *vStride = VBROADCAST(stride); 943 #endif 944 945 // max vertex index that is fully in bounds 946 Value *maxVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_maxVertex)}); 947 maxVertex = LOAD(maxVertex); 948 949 Value *minVertex = NULL; 950 if (fetchState.bPartialVertexBuffer) 951 { 952 // min vertex index for low bounds OOB checking 953 minVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_minVertex)}); 954 minVertex = LOAD(minVertex); 955 } 956 957 if (fetchState.bInstanceIDOffsetEnable) 958 { 959 // the InstanceID (curInstance) value is offset by StartInstanceLocation 960 curInstance = ADD(curInstance, startInstance); 961 } 962 963 #if USE_SIMD16_GATHERS 964 Value *vCurIndices16; 965 #else 966 Value *vCurIndices; 967 #endif 968 Value *startOffset; 969 #if USE_SIMD16_GATHERS 970 Value *vInstanceStride16 = VIMMED1_16(0); 971 #else 972 Value *vInstanceStride = VIMMED1(0); 973 #endif 974 975 if (ied.InstanceEnable) 976 { 977 Value* stepRate = C(ied.InstanceAdvancementState); 978 979 // prevent a div by 0 for 0 step rate 980 Value* isNonZeroStep = ICMP_UGT(stepRate, C(0)); 981 stepRate = SELECT(isNonZeroStep, stepRate, C(1)); 982 983 // calc the current offset into instanced data buffer 984 Value* calcInstance = UDIV(curInstance, stepRate); 985 986 // if step rate is 0, every instance gets instance 0 987 calcInstance = SELECT(isNonZeroStep, calcInstance, C(0)); 988 989 #if USE_SIMD16_GATHERS 990 vCurIndices16 = VBROADCAST_16(calcInstance); 991 #else 992 vCurIndices = VBROADCAST(calcInstance); 993 #endif 994 995 startOffset = startInstance; 996 } 997 else if (ied.InstanceStrideEnable) 998 { 999 // grab the instance advancement state, determines stride in bytes from one instance to the next 1000 Value* stepRate = C(ied.InstanceAdvancementState); 1001 #if USE_SIMD16_GATHERS 1002 vInstanceStride16 = VBROADCAST_16(MUL(curInstance, stepRate)); 1003 #else 1004 vInstanceStride = VBROADCAST(MUL(curInstance, stepRate)); 1005 #endif 1006 1007 // offset indices by baseVertex 1008 #if USE_SIMD16_GATHERS 1009 Value *vIndices16 = JOIN_16(vIndices, vIndices2); 1010 1011 vCurIndices16 = ADD(vIndices16, vBaseVertex16); 1012 #else 1013 vCurIndices = ADD(vIndices, vBaseVertex); 1014 #endif 1015 1016 startOffset = startVertex; 1017 SWR_ASSERT((0), "TODO: Fill out more once driver sends this down."); 1018 } 1019 else 1020 { 1021 // offset indices by baseVertex 1022 #if USE_SIMD16_GATHERS 1023 Value *vIndices16 = JOIN_16(vIndices, vIndices2); 1024 1025 vCurIndices16 = ADD(vIndices16, vBaseVertex16); 1026 #else 1027 vCurIndices = ADD(vIndices, vBaseVertex); 1028 #endif 1029 1030 startOffset = startVertex; 1031 } 1032 1033 // All of the OOB calculations are in vertices, not VB offsets, to prevent having to 1034 // do 64bit address offset calculations. 1035 1036 // calculate byte offset to the start of the VB 1037 Value* baseOffset = MUL(Z_EXT(startOffset, mInt64Ty), Z_EXT(stride, mInt64Ty)); 1038 pStreamBase = GEP(pStreamBase, baseOffset); 1039 1040 // if we have a start offset, subtract from max vertex. Used for OOB check 1041 maxVertex = SUB(Z_EXT(maxVertex, mInt64Ty), Z_EXT(startOffset, mInt64Ty)); 1042 Value* maxNeg = ICMP_SLT(maxVertex, C((int64_t)0)); 1043 // if we have a negative value, we're already OOB. clamp at 0. 1044 maxVertex = SELECT(maxNeg, C(0), TRUNC(maxVertex, mInt32Ty)); 1045 1046 if (fetchState.bPartialVertexBuffer) 1047 { 1048 // similary for min vertex 1049 minVertex = SUB(Z_EXT(minVertex, mInt64Ty), Z_EXT(startOffset, mInt64Ty)); 1050 Value *minNeg = ICMP_SLT(minVertex, C((int64_t)0)); 1051 minVertex = SELECT(minNeg, C(0), TRUNC(minVertex, mInt32Ty)); 1052 } 1053 1054 // Load the in bounds size of a partially valid vertex 1055 Value *partialInboundsSize = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_partialInboundsSize)}); 1056 partialInboundsSize = LOAD(partialInboundsSize); 1057 #if USE_SIMD16_GATHERS 1058 Value *vPartialVertexSize = VBROADCAST_16(partialInboundsSize); 1059 Value *vBpp = VBROADCAST_16(C(info.Bpp)); 1060 Value *vAlignmentOffsets = VBROADCAST_16(C(ied.AlignedByteOffset)); 1061 #else 1062 Value *vPartialVertexSize = VBROADCAST(partialInboundsSize); 1063 Value *vBpp = VBROADCAST(C(info.Bpp)); 1064 Value *vAlignmentOffsets = VBROADCAST(C(ied.AlignedByteOffset)); 1065 #endif 1066 1067 // is the element is <= the partially valid size 1068 Value *vElementInBoundsMask = ICMP_SLE(vBpp, SUB(vPartialVertexSize, vAlignmentOffsets)); 1069 1070 #if USE_SIMD16_GATHERS 1071 // override cur indices with 0 if pitch is 0 1072 Value *pZeroPitchMask16 = ICMP_EQ(vStride16, VIMMED1_16(0)); 1073 vCurIndices16 = SELECT(pZeroPitchMask16, VIMMED1_16(0), vCurIndices16); 1074 1075 // are vertices partially OOB? 1076 Value *vMaxVertex16 = VBROADCAST_16(maxVertex); 1077 Value *vPartialOOBMask = ICMP_EQ(vCurIndices16, vMaxVertex16); 1078 1079 // are vertices fully in bounds? 1080 Value *vMaxGatherMask16 = ICMP_ULT(vCurIndices16, vMaxVertex16); 1081 1082 Value *vGatherMask16; 1083 1084 if (fetchState.bPartialVertexBuffer) 1085 { 1086 // are vertices below minVertex limit? 1087 Value *vMinVertex16 = VBROADCAST_16(minVertex); 1088 Value *vMinGatherMask16 = ICMP_UGE(vCurIndices16, vMinVertex16); 1089 1090 // only fetch lanes that pass both tests 1091 vGatherMask16 = AND(vMaxGatherMask16, vMinGatherMask16); 1092 } 1093 else 1094 { 1095 vGatherMask16 = vMaxGatherMask16; 1096 } 1097 1098 // blend in any partially OOB indices that have valid elements 1099 vGatherMask16 = SELECT(vPartialOOBMask, vElementInBoundsMask, vGatherMask16); 1100 1101 // calculate the actual offsets into the VB 1102 Value *vOffsets16 = MUL(vCurIndices16, vStride16); 1103 vOffsets16 = ADD(vOffsets16, vAlignmentOffsets); 1104 1105 // if instance stride enable is: 1106 // true - add product of the instanceID and advancement state to the offst into the VB 1107 // false - value of vInstanceStride has been initialialized to zero 1108 vOffsets16 = ADD(vOffsets16, vInstanceStride16); 1109 1110 // TODO: remove the following simd8 interop stuff once all code paths are fully widened to SIMD16.. 1111 1112 Value *vGatherMask = EXTRACT_16(vGatherMask16, 0); 1113 Value *vGatherMask2 = EXTRACT_16(vGatherMask16, 1); 1114 1115 Value *vOffsets = EXTRACT_16(vOffsets16, 0); 1116 Value *vOffsets2 = EXTRACT_16(vOffsets16, 1); 1117 #else 1118 // override cur indices with 0 if pitch is 0 1119 Value* pZeroPitchMask = ICMP_EQ(vStride, VIMMED1(0)); 1120 vCurIndices = SELECT(pZeroPitchMask, VIMMED1(0), vCurIndices); 1121 1122 // are vertices partially OOB? 1123 Value* vMaxVertex = VBROADCAST(maxVertex); 1124 Value* vPartialOOBMask = ICMP_EQ(vCurIndices, vMaxVertex); 1125 1126 // are vertices fully in bounds? 1127 Value* vMaxGatherMask = ICMP_ULT(vCurIndices, vMaxVertex); 1128 1129 Value *vGatherMask; 1130 if (fetchState.bPartialVertexBuffer) 1131 { 1132 // are vertices below minVertex limit? 1133 Value *vMinVertex = VBROADCAST(minVertex); 1134 Value *vMinGatherMask = ICMP_UGE(vCurIndices, vMinVertex); 1135 1136 // only fetch lanes that pass both tests 1137 vGatherMask = AND(vMaxGatherMask, vMinGatherMask); 1138 } 1139 else 1140 { 1141 vGatherMask = vMaxGatherMask; 1142 } 1143 1144 // blend in any partially OOB indices that have valid elements 1145 vGatherMask = SELECT(vPartialOOBMask, vElementInBoundsMask, vGatherMask); 1146 1147 // calculate the actual offsets into the VB 1148 Value* vOffsets = MUL(vCurIndices, vStride); 1149 vOffsets = ADD(vOffsets, vAlignmentOffsets); 1150 1151 // if instance stride enable is: 1152 // true - add product of the instanceID and advancement state to the offst into the VB 1153 // false - value of vInstanceStride has been initialialized to zero 1154 vOffsets = ADD(vOffsets, vInstanceStride); 1155 1156 #endif 1157 // Packing and component control 1158 ComponentEnable compMask = (ComponentEnable)ied.ComponentPacking; 1159 const ComponentControl compCtrl[4] { (ComponentControl)ied.ComponentControl0, (ComponentControl)ied.ComponentControl1, 1160 (ComponentControl)ied.ComponentControl2, (ComponentControl)ied.ComponentControl3}; 1161 1162 // Special gather/conversion for formats without equal component sizes 1163 if (IsOddFormat((SWR_FORMAT)ied.Format)) 1164 { 1165 #if USE_SIMD16_GATHERS 1166 Value *pResults[4]; 1167 Value *pResults2[4]; 1168 CreateGatherOddFormats((SWR_FORMAT)ied.Format, vGatherMask, pStreamBase, vOffsets, pResults); 1169 CreateGatherOddFormats((SWR_FORMAT)ied.Format, vGatherMask2, pStreamBase, vOffsets2, pResults2); 1170 ConvertFormat((SWR_FORMAT)ied.Format, pResults); 1171 ConvertFormat((SWR_FORMAT)ied.Format, pResults2); 1172 1173 for (uint32_t c = 0; c < 4; c += 1) 1174 { 1175 if (isComponentEnabled(compMask, c)) 1176 { 1177 // pack adjacent pairs of SIMD8s into SIMD16s 1178 pVtxSrc2[currentVertexElement++] = JOIN_16(pResults[c], pResults2[c]); 1179 1180 if (currentVertexElement > 3) 1181 { 1182 // store SIMD16s 1183 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0)); 1184 1185 StoreVertexElements16(pVtxOut2, outputElt++, 4, pVtxSrc2); 1186 // reset to the next vVertexElement to output 1187 currentVertexElement = 0; 1188 } 1189 } 1190 } 1191 #else 1192 Value *pResults[4]; 1193 CreateGatherOddFormats((SWR_FORMAT)ied.Format, vGatherMask, pStreamBase, vOffsets, pResults); 1194 ConvertFormat((SWR_FORMAT)ied.Format, pResults); 1195 1196 for (uint32_t c = 0; c < 4; c += 1) 1197 { 1198 if (isComponentEnabled(compMask, c)) 1199 { 1200 vVertexElements[currentVertexElement++] = pResults[c]; 1201 if (currentVertexElement > 3) 1202 { 1203 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements); 1204 // reset to the next vVertexElement to output 1205 currentVertexElement = 0; 1206 } 1207 } 1208 } 1209 #endif 1210 } 1211 else if(info.type[0] == SWR_TYPE_FLOAT) 1212 { 1213 ///@todo: support 64 bit vb accesses 1214 Value *gatherSrc = VIMMED1(0.0f); 1215 #if USE_SIMD16_GATHERS 1216 Value *gatherSrc16 = VIMMED1_16(0.0f); 1217 #endif 1218 1219 SWR_ASSERT(IsUniformFormat((SWR_FORMAT)ied.Format), 1220 "Unsupported format for standard gather fetch."); 1221 1222 // Gather components from memory to store in a simdvertex structure 1223 switch (bpc) 1224 { 1225 case 16: 1226 { 1227 #if USE_SIMD16_GATHERS 1228 Value *gatherResult[2]; 1229 1230 // if we have at least one component out of x or y to fetch 1231 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)) 1232 { 1233 gatherResult[0] = GATHERPS_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16); 1234 1235 // e.g. result of first 8x32bit integer gather for 16bit components 1236 // 256i - 0 1 2 3 4 5 6 7 1237 // xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy 1238 // 1239 } 1240 else 1241 { 1242 gatherResult[0] = VUNDEF_I_16(); 1243 } 1244 1245 // if we have at least one component out of z or w to fetch 1246 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)) 1247 { 1248 // offset base to the next components(zw) in the vertex to gather 1249 pStreamBase = GEP(pStreamBase, C((char)4)); 1250 1251 gatherResult[1] = GATHERPS_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16); 1252 1253 // e.g. result of second 8x32bit integer gather for 16bit components 1254 // 256i - 0 1 2 3 4 5 6 7 1255 // zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw 1256 // 1257 } 1258 else 1259 { 1260 gatherResult[1] = VUNDEF_I_16(); 1261 } 1262 1263 // if we have at least one component to shuffle into place 1264 if (compMask) 1265 { 1266 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0)); 1267 1268 Shuffle16bpcArgs args = std::forward_as_tuple(gatherResult, pVtxOut2, Instruction::CastOps::FPExt, CONVERT_NONE, 1269 currentVertexElement, outputElt, compMask, compCtrl, pVtxSrc2); 1270 1271 // Shuffle gathered components into place in simdvertex struct 1272 Shuffle16bpcGather16(args); // outputs to vVertexElements ref 1273 } 1274 #else 1275 Value *vGatherResult[2]; 1276 1277 // if we have at least one component out of x or y to fetch 1278 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)) 1279 { 1280 vGatherResult[0] = GATHERPS(gatherSrc, pStreamBase, vOffsets, vGatherMask); 1281 // e.g. result of first 8x32bit integer gather for 16bit components 1282 // 256i - 0 1 2 3 4 5 6 7 1283 // xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy 1284 // 1285 } 1286 1287 // if we have at least one component out of z or w to fetch 1288 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)) 1289 { 1290 // offset base to the next components(zw) in the vertex to gather 1291 pStreamBase = GEP(pStreamBase, C((char)4)); 1292 1293 vGatherResult[1] = GATHERPS(gatherSrc, pStreamBase, vOffsets, vGatherMask); 1294 // e.g. result of second 8x32bit integer gather for 16bit components 1295 // 256i - 0 1 2 3 4 5 6 7 1296 // zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw 1297 // 1298 } 1299 1300 // if we have at least one component to shuffle into place 1301 if (compMask) 1302 { 1303 Shuffle16bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, Instruction::CastOps::FPExt, CONVERT_NONE, 1304 currentVertexElement, outputElt, compMask, compCtrl, vVertexElements); 1305 1306 // Shuffle gathered components into place in simdvertex struct 1307 #if USE_SIMD16_SHADERS 1308 Shuffle16bpcGather(args, useVertexID2); // outputs to vVertexElements ref 1309 #else 1310 Shuffle16bpcGather(args); // outputs to vVertexElements ref 1311 #endif 1312 } 1313 #endif 1314 } 1315 break; 1316 case 32: 1317 { 1318 for (uint32_t i = 0; i < 4; i += 1) 1319 { 1320 #if USE_SIMD16_GATHERS 1321 if (isComponentEnabled(compMask, i)) 1322 { 1323 // if we need to gather the component 1324 if (compCtrl[i] == StoreSrc) 1325 { 1326 // Gather a SIMD of vertices 1327 // APIs allow a 4GB range for offsets 1328 // However, GATHERPS uses signed 32-bit offsets, so only a 2GB range :( 1329 // But, we know that elements must be aligned for FETCH. :) 1330 // Right shift the offset by a bit and then scale by 2 to remove the sign extension. 1331 Value *shiftedOffsets16 = LSHR(vOffsets16, 1); 1332 pVtxSrc2[currentVertexElement++] = GATHERPS_16(gatherSrc16, pStreamBase, shiftedOffsets16, vGatherMask16, 2); 1333 } 1334 else 1335 { 1336 pVtxSrc2[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]); 1337 } 1338 1339 if (currentVertexElement > 3) 1340 { 1341 // store SIMD16s 1342 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0)); 1343 1344 StoreVertexElements16(pVtxOut2, outputElt++, 4, pVtxSrc2); 1345 // reset to the next vVertexElement to output 1346 currentVertexElement = 0; 1347 } 1348 } 1349 1350 // offset base to the next component in the vertex to gather 1351 pStreamBase = GEP(pStreamBase, C((char)4)); 1352 #else 1353 if (isComponentEnabled(compMask, i)) 1354 { 1355 // if we need to gather the component 1356 if (compCtrl[i] == StoreSrc) 1357 { 1358 // Gather a SIMD of vertices 1359 // APIs allow a 4GB range for offsets 1360 // However, GATHERPS uses signed 32-bit offsets, so only a 2GB range :( 1361 // But, we know that elements must be aligned for FETCH. :) 1362 // Right shift the offset by a bit and then scale by 2 to remove the sign extension. 1363 Value *vShiftedOffsets = LSHR(vOffsets, 1); 1364 vVertexElements[currentVertexElement++] = GATHERPS(gatherSrc, pStreamBase, vShiftedOffsets, vGatherMask, 2); 1365 } 1366 else 1367 { 1368 #if USE_SIMD16_SHADERS 1369 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2); 1370 #else 1371 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]); 1372 #endif 1373 } 1374 1375 if (currentVertexElement > 3) 1376 { 1377 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements); 1378 // reset to the next vVertexElement to output 1379 currentVertexElement = 0; 1380 } 1381 } 1382 1383 // offset base to the next component in the vertex to gather 1384 pStreamBase = GEP(pStreamBase, C((char)4)); 1385 #endif 1386 } 1387 } 1388 break; 1389 case 64: 1390 { 1391 for (uint32_t i = 0; i < 4; i += 1) 1392 { 1393 #if USE_SIMD16_GATHERS 1394 if (isComponentEnabled(compMask, i)) 1395 { 1396 // if we need to gather the component 1397 if (compCtrl[i] == StoreSrc) 1398 { 1399 Value *vMaskLo = VSHUFFLE(vGatherMask, VUNDEF(mInt1Ty, 8), C({ 0, 1, 2, 3 })); 1400 Value *vMaskLo2 = VSHUFFLE(vGatherMask2, VUNDEF(mInt1Ty, 8), C({ 0, 1, 2, 3 })); 1401 Value *vMaskHi = VSHUFFLE(vGatherMask, VUNDEF(mInt1Ty, 8), C({ 4, 5, 6, 7 })); 1402 Value *vMaskHi2 = VSHUFFLE(vGatherMask2, VUNDEF(mInt1Ty, 8), C({ 4, 5, 6, 7 })); 1403 1404 Value *vOffsetsLo = VEXTRACTI128(vOffsets, C(0)); 1405 Value *vOffsetsLo2 = VEXTRACTI128(vOffsets2, C(0)); 1406 Value *vOffsetsHi = VEXTRACTI128(vOffsets, C(1)); 1407 Value *vOffsetsHi2 = VEXTRACTI128(vOffsets2, C(1)); 1408 1409 Value *vZeroDouble = VECTOR_SPLAT(4, ConstantFP::get(IRB()->getDoubleTy(), 0.0f)); 1410 1411 Value* pGatherLo = GATHERPD(vZeroDouble, pStreamBase, vOffsetsLo, vMaskLo); 1412 Value* pGatherLo2 = GATHERPD(vZeroDouble, pStreamBase, vOffsetsLo2, vMaskLo2); 1413 Value* pGatherHi = GATHERPD(vZeroDouble, pStreamBase, vOffsetsHi, vMaskHi); 1414 Value* pGatherHi2 = GATHERPD(vZeroDouble, pStreamBase, vOffsetsHi2, vMaskHi2); 1415 1416 pGatherLo = VCVTPD2PS(pGatherLo); 1417 pGatherLo2 = VCVTPD2PS(pGatherLo2); 1418 pGatherHi = VCVTPD2PS(pGatherHi); 1419 pGatherHi2 = VCVTPD2PS(pGatherHi2); 1420 1421 Value *pGather = VSHUFFLE(pGatherLo, pGatherHi, C({ 0, 1, 2, 3, 4, 5, 6, 7 })); 1422 Value *pGather2 = VSHUFFLE(pGatherLo2, pGatherHi2, C({ 0, 1, 2, 3, 4, 5, 6, 7 })); 1423 1424 // pack adjacent pairs of SIMD8s into SIMD16s 1425 pVtxSrc2[currentVertexElement++] = JOIN_16(pGather, pGather2); 1426 } 1427 else 1428 { 1429 pVtxSrc2[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]); 1430 } 1431 1432 if (currentVertexElement > 3) 1433 { 1434 // store SIMD16s 1435 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0)); 1436 1437 StoreVertexElements16(pVtxOut2, outputElt++, 4, pVtxSrc2); 1438 // reset to the next vVertexElement to output 1439 currentVertexElement = 0; 1440 } 1441 } 1442 1443 // offset base to the next component in the vertex to gather 1444 pStreamBase = GEP(pStreamBase, C((char)8)); 1445 #else 1446 if (isComponentEnabled(compMask, i)) 1447 { 1448 // if we need to gather the component 1449 if (compCtrl[i] == StoreSrc) 1450 { 1451 Value *vMaskLo = VSHUFFLE(vGatherMask, VUNDEF(mInt1Ty, 8), C({0, 1, 2, 3})); 1452 Value *vMaskHi = VSHUFFLE(vGatherMask, VUNDEF(mInt1Ty, 8), C({4, 5, 6, 7})); 1453 1454 Value *vOffsetsLo = VEXTRACTI128(vOffsets, C(0)); 1455 Value *vOffsetsHi = VEXTRACTI128(vOffsets, C(1)); 1456 1457 Value *vZeroDouble = VECTOR_SPLAT(4, ConstantFP::get(IRB()->getDoubleTy(), 0.0f)); 1458 1459 Value* pGatherLo = GATHERPD(vZeroDouble, pStreamBase, vOffsetsLo, vMaskLo); 1460 Value* pGatherHi = GATHERPD(vZeroDouble, pStreamBase, vOffsetsHi, vMaskHi); 1461 1462 pGatherLo = VCVTPD2PS(pGatherLo); 1463 pGatherHi = VCVTPD2PS(pGatherHi); 1464 1465 Value *pGather = VSHUFFLE(pGatherLo, pGatherHi, C({0, 1, 2, 3, 4, 5, 6, 7})); 1466 1467 vVertexElements[currentVertexElement++] = pGather; 1468 } 1469 else 1470 { 1471 #if USE_SIMD16_SHADERS 1472 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2); 1473 #else 1474 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]); 1475 #endif 1476 } 1477 1478 if (currentVertexElement > 3) 1479 { 1480 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements); 1481 // reset to the next vVertexElement to output 1482 currentVertexElement = 0; 1483 } 1484 } 1485 1486 // offset base to the next component in the vertex to gather 1487 pStreamBase = GEP(pStreamBase, C((char)8)); 1488 #endif 1489 } 1490 } 1491 break; 1492 default: 1493 SWR_INVALID("Tried to fetch invalid FP format"); 1494 break; 1495 } 1496 } 1497 else 1498 { 1499 Instruction::CastOps extendCastType = Instruction::CastOps::CastOpsEnd; 1500 ConversionType conversionType = CONVERT_NONE; 1501 1502 SWR_ASSERT(IsUniformFormat((SWR_FORMAT)ied.Format), 1503 "Unsupported format for standard gather fetch."); 1504 1505 switch(info.type[0]) 1506 { 1507 case SWR_TYPE_UNORM: 1508 conversionType = CONVERT_NORMALIZED; 1509 case SWR_TYPE_UINT: 1510 extendCastType = Instruction::CastOps::ZExt; 1511 break; 1512 case SWR_TYPE_SNORM: 1513 conversionType = CONVERT_NORMALIZED; 1514 case SWR_TYPE_SINT: 1515 extendCastType = Instruction::CastOps::SExt; 1516 break; 1517 case SWR_TYPE_USCALED: 1518 conversionType = CONVERT_USCALED; 1519 extendCastType = Instruction::CastOps::UIToFP; 1520 break; 1521 case SWR_TYPE_SSCALED: 1522 conversionType = CONVERT_SSCALED; 1523 extendCastType = Instruction::CastOps::SIToFP; 1524 break; 1525 case SWR_TYPE_SFIXED: 1526 conversionType = CONVERT_SFIXED; 1527 extendCastType = Instruction::CastOps::SExt; 1528 break; 1529 default: 1530 break; 1531 } 1532 1533 // value substituted when component of gather is masked 1534 Value* gatherSrc = VIMMED1(0); 1535 #if USE_SIMD16_GATHERS 1536 Value *gatherSrc16 = VIMMED1_16(0); 1537 #endif 1538 1539 // Gather components from memory to store in a simdvertex structure 1540 switch (bpc) 1541 { 1542 case 8: 1543 { 1544 // if we have at least one component to fetch 1545 if (compMask) 1546 { 1547 #if USE_SIMD16_GATHERS 1548 Value *gatherResult = GATHERDD_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16); 1549 1550 // e.g. result of an 8x32bit integer gather for 8bit components 1551 // 256i - 0 1 2 3 4 5 6 7 1552 // xyzw xyzw xyzw xyzw xyzw xyzw xyzw xyzw 1553 1554 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0)); 1555 1556 Shuffle8bpcArgs args = std::forward_as_tuple(gatherResult, pVtxOut2, extendCastType, conversionType, 1557 currentVertexElement, outputElt, compMask, compCtrl, pVtxSrc2, info.swizzle); 1558 1559 // Shuffle gathered components into place in simdvertex struct 1560 Shuffle8bpcGatherd16(args); // outputs to vVertexElements ref 1561 #else 1562 Value *vGatherResult = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask); 1563 // e.g. result of an 8x32bit integer gather for 8bit components 1564 // 256i - 0 1 2 3 4 5 6 7 1565 // xyzw xyzw xyzw xyzw xyzw xyzw xyzw xyzw 1566 1567 Shuffle8bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, extendCastType, conversionType, 1568 currentVertexElement, outputElt, compMask, compCtrl, vVertexElements, info.swizzle); 1569 1570 // Shuffle gathered components into place in simdvertex struct 1571 #if USE_SIMD16_SHADERS 1572 Shuffle8bpcGatherd(args, useVertexID2); // outputs to vVertexElements ref 1573 #else 1574 Shuffle8bpcGatherd(args); // outputs to vVertexElements ref 1575 #endif 1576 #endif 1577 } 1578 } 1579 break; 1580 case 16: 1581 { 1582 #if USE_SIMD16_GATHERS 1583 Value *gatherResult[2]; 1584 1585 // if we have at least one component out of x or y to fetch 1586 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)) 1587 { 1588 gatherResult[0] = GATHERDD_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16); 1589 1590 // e.g. result of first 8x32bit integer gather for 16bit components 1591 // 256i - 0 1 2 3 4 5 6 7 1592 // xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy 1593 // 1594 } 1595 else 1596 { 1597 gatherResult[0] = VUNDEF_I_16(); 1598 } 1599 1600 // if we have at least one component out of z or w to fetch 1601 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)) 1602 { 1603 // offset base to the next components(zw) in the vertex to gather 1604 pStreamBase = GEP(pStreamBase, C((char)4)); 1605 1606 gatherResult[1] = GATHERDD_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16); 1607 1608 // e.g. result of second 8x32bit integer gather for 16bit components 1609 // 256i - 0 1 2 3 4 5 6 7 1610 // zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw 1611 // 1612 } 1613 else 1614 { 1615 gatherResult[1] = VUNDEF_I_16(); 1616 } 1617 1618 // if we have at least one component to shuffle into place 1619 if (compMask) 1620 { 1621 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0)); 1622 1623 Shuffle16bpcArgs args = std::forward_as_tuple(gatherResult, pVtxOut2, extendCastType, conversionType, 1624 currentVertexElement, outputElt, compMask, compCtrl, pVtxSrc2); 1625 1626 // Shuffle gathered components into place in simdvertex struct 1627 Shuffle16bpcGather16(args); // outputs to vVertexElements ref 1628 } 1629 #else 1630 Value *vGatherResult[2]; 1631 1632 // if we have at least one component out of x or y to fetch 1633 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)) 1634 { 1635 vGatherResult[0] = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask); 1636 // e.g. result of first 8x32bit integer gather for 16bit components 1637 // 256i - 0 1 2 3 4 5 6 7 1638 // xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy 1639 // 1640 } 1641 1642 // if we have at least one component out of z or w to fetch 1643 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)) 1644 { 1645 // offset base to the next components(zw) in the vertex to gather 1646 pStreamBase = GEP(pStreamBase, C((char)4)); 1647 1648 vGatherResult[1] = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask); 1649 // e.g. result of second 8x32bit integer gather for 16bit components 1650 // 256i - 0 1 2 3 4 5 6 7 1651 // zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw 1652 // 1653 } 1654 1655 // if we have at least one component to shuffle into place 1656 if (compMask) 1657 { 1658 Shuffle16bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, extendCastType, conversionType, 1659 currentVertexElement, outputElt, compMask, compCtrl, vVertexElements); 1660 1661 // Shuffle gathered components into place in simdvertex struct 1662 #if USE_SIMD16_SHADERS 1663 Shuffle16bpcGather(args, useVertexID2); // outputs to vVertexElements ref 1664 #else 1665 Shuffle16bpcGather(args); // outputs to vVertexElements ref 1666 #endif 1667 } 1668 #endif 1669 } 1670 break; 1671 case 32: 1672 { 1673 // Gathered components into place in simdvertex struct 1674 for (uint32_t i = 0; i < 4; i++) 1675 { 1676 if (isComponentEnabled(compMask, i)) 1677 { 1678 // if we need to gather the component 1679 if (compCtrl[i] == StoreSrc) 1680 { 1681 #if USE_SIMD16_GATHERS 1682 Value *pGather = GATHERDD_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16); 1683 1684 if (conversionType == CONVERT_USCALED) 1685 { 1686 pGather = UI_TO_FP(pGather, mSimd16FP32Ty); 1687 } 1688 else if (conversionType == CONVERT_SSCALED) 1689 { 1690 pGather = SI_TO_FP(pGather, mSimd16FP32Ty); 1691 } 1692 else if (conversionType == CONVERT_SFIXED) 1693 { 1694 pGather = FMUL(SI_TO_FP(pGather, mSimd16FP32Ty), VBROADCAST_16(C(1 / 65536.0f))); 1695 } 1696 1697 pVtxSrc2[currentVertexElement++] = pGather; 1698 1699 // e.g. result of a single 8x32bit integer gather for 32bit components 1700 // 256i - 0 1 2 3 4 5 6 7 1701 // xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx 1702 #else 1703 Value* pGather = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask); 1704 1705 if (conversionType == CONVERT_USCALED) 1706 { 1707 pGather = UI_TO_FP(pGather, mSimdFP32Ty); 1708 } 1709 else if (conversionType == CONVERT_SSCALED) 1710 { 1711 pGather = SI_TO_FP(pGather, mSimdFP32Ty); 1712 } 1713 else if (conversionType == CONVERT_SFIXED) 1714 { 1715 pGather = FMUL(SI_TO_FP(pGather, mSimdFP32Ty), VBROADCAST(C(1/65536.0f))); 1716 } 1717 1718 vVertexElements[currentVertexElement++] = pGather; 1719 1720 // e.g. result of a single 8x32bit integer gather for 32bit components 1721 // 256i - 0 1 2 3 4 5 6 7 1722 // xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx 1723 #endif 1724 } 1725 else 1726 { 1727 #if USE_SIMD16_GATHERS 1728 pVtxSrc2[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]); 1729 #else 1730 #if USE_SIMD16_SHADERS 1731 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2); 1732 #else 1733 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]); 1734 #endif 1735 #endif 1736 } 1737 1738 if (currentVertexElement > 3) 1739 { 1740 #if USE_SIMD16_GATHERS 1741 // store SIMD16s 1742 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0)); 1743 1744 StoreVertexElements16(pVtxOut2, outputElt++, 4, pVtxSrc2); 1745 #else 1746 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements); 1747 #endif 1748 1749 // reset to the next vVertexElement to output 1750 currentVertexElement = 0; 1751 } 1752 1753 } 1754 1755 // offset base to the next component in the vertex to gather 1756 pStreamBase = GEP(pStreamBase, C((char)4)); 1757 } 1758 } 1759 break; 1760 } 1761 } 1762 } 1763 1764 // if we have a partially filled vVertexElement struct, output it 1765 if (currentVertexElement > 0) 1766 { 1767 #if USE_SIMD16_GATHERS 1768 // store SIMD16s 1769 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0)); 1770 1771 StoreVertexElements16(pVtxOut2, outputElt++, currentVertexElement, pVtxSrc2); 1772 #else 1773 StoreVertexElements(pVtxOut, outputElt++, currentVertexElement, vVertexElements); 1774 #endif 1775 } 1776 } 1777 1778 ////////////////////////////////////////////////////////////////////////// 1779 /// @brief Loads a simd of valid indices. OOB indices are set to 0 1780 /// *Note* have to do 16bit index checking in scalar until we have AVX-512 1781 /// support 1782 /// @param pIndices - pointer to 8 bit indices 1783 /// @param pLastIndex - pointer to last valid index 1784 Value* FetchJit::GetSimdValid8bitIndices(Value* pIndices, Value* pLastIndex) 1785 { 1786 // can fit 2 16 bit integers per vWidth lane 1787 Value* vIndices = VUNDEF_I(); 1788 1789 // store 0 index on stack to be used to conditionally load from if index address is OOB 1790 Value* pZeroIndex = ALLOCA(mInt8Ty); 1791 STORE(C((uint8_t)0), pZeroIndex); 1792 1793 // Load a SIMD of index pointers 1794 for(int64_t lane = 0; lane < mVWidth; lane++) 1795 { 1796 // Calculate the address of the requested index 1797 Value *pIndex = GEP(pIndices, C(lane)); 1798 1799 // check if the address is less than the max index, 1800 Value* mask = ICMP_ULT(pIndex, pLastIndex); 1801 1802 // if valid, load the index. if not, load 0 from the stack 1803 Value* pValid = SELECT(mask, pIndex, pZeroIndex); 1804 Value *index = LOAD(pValid, "valid index"); 1805 1806 // zero extended index to 32 bits and insert into the correct simd lane 1807 index = Z_EXT(index, mInt32Ty); 1808 vIndices = VINSERT(vIndices, index, lane); 1809 } 1810 return vIndices; 1811 } 1812 1813 ////////////////////////////////////////////////////////////////////////// 1814 /// @brief Loads a simd of valid indices. OOB indices are set to 0 1815 /// *Note* have to do 16bit index checking in scalar until we have AVX-512 1816 /// support 1817 /// @param pIndices - pointer to 16 bit indices 1818 /// @param pLastIndex - pointer to last valid index 1819 Value* FetchJit::GetSimdValid16bitIndices(Value* pIndices, Value* pLastIndex) 1820 { 1821 // can fit 2 16 bit integers per vWidth lane 1822 Value* vIndices = VUNDEF_I(); 1823 1824 // store 0 index on stack to be used to conditionally load from if index address is OOB 1825 Value* pZeroIndex = ALLOCA(mInt16Ty); 1826 STORE(C((uint16_t)0), pZeroIndex); 1827 1828 // Load a SIMD of index pointers 1829 for(int64_t lane = 0; lane < mVWidth; lane++) 1830 { 1831 // Calculate the address of the requested index 1832 Value *pIndex = GEP(pIndices, C(lane)); 1833 1834 // check if the address is less than the max index, 1835 Value* mask = ICMP_ULT(pIndex, pLastIndex); 1836 1837 // if valid, load the index. if not, load 0 from the stack 1838 Value* pValid = SELECT(mask, pIndex, pZeroIndex); 1839 Value *index = LOAD(pValid, "valid index"); 1840 1841 // zero extended index to 32 bits and insert into the correct simd lane 1842 index = Z_EXT(index, mInt32Ty); 1843 vIndices = VINSERT(vIndices, index, lane); 1844 } 1845 return vIndices; 1846 } 1847 1848 ////////////////////////////////////////////////////////////////////////// 1849 /// @brief Loads a simd of valid indices. OOB indices are set to 0 1850 /// @param pIndices - pointer to 32 bit indices 1851 /// @param pLastIndex - pointer to last valid index 1852 Value* FetchJit::GetSimdValid32bitIndices(Value* pIndices, Value* pLastIndex) 1853 { 1854 DataLayout dL(JM()->mpCurrentModule); 1855 unsigned int ptrSize = dL.getPointerSize() * 8; // ptr size in bits 1856 Value* iLastIndex = PTR_TO_INT(pLastIndex, Type::getIntNTy(JM()->mContext, ptrSize)); 1857 Value* iIndices = PTR_TO_INT(pIndices, Type::getIntNTy(JM()->mContext, ptrSize)); 1858 1859 // get the number of indices left in the buffer (endPtr - curPtr) / sizeof(index) 1860 Value* numIndicesLeft = SUB(iLastIndex,iIndices); 1861 numIndicesLeft = TRUNC(numIndicesLeft, mInt32Ty); 1862 numIndicesLeft = SDIV(numIndicesLeft, C(4)); 1863 1864 // create a vector of index counts from the base index ptr passed into the fetch 1865 const std::vector<Constant*> vecIndices {C(0), C(1), C(2), C(3), C(4), C(5), C(6), C(7)}; 1866 Constant* vIndexOffsets = ConstantVector::get(vecIndices); 1867 1868 // compare index count to the max valid index 1869 // e.g vMaxIndex 4 4 4 4 4 4 4 4 : 4 indices left to load 1870 // vIndexOffsets 0 1 2 3 4 5 6 7 1871 // ------------------------------ 1872 // vIndexMask -1-1-1-1 0 0 0 0 : offsets < max pass 1873 // vLoadedIndices 0 1 2 3 0 0 0 0 : offsets >= max masked to 0 1874 Value* vMaxIndex = VBROADCAST(numIndicesLeft); 1875 Value* vIndexMask = VPCMPGTD(vMaxIndex,vIndexOffsets); 1876 1877 // VMASKLOAD takes an *i8 src pointer 1878 pIndices = BITCAST(pIndices,PointerType::get(mInt8Ty,0)); 1879 1880 // Load the indices; OOB loads 0 1881 return MASKLOADD(pIndices,vIndexMask); 1882 } 1883 1884 ////////////////////////////////////////////////////////////////////////// 1885 /// @brief Takes a SIMD of gathered 8bpc verts, zero or sign extends, 1886 /// denormalizes if needed, converts to F32 if needed, and positions in 1887 // the proper SIMD rows to be output to the simdvertex structure 1888 /// @param args: (tuple of args, listed below) 1889 /// @param vGatherResult - 8 gathered 8bpc vertices 1890 /// @param pVtxOut - base pointer to output simdvertex struct 1891 /// @param extendType - sign extend or zero extend 1892 /// @param bNormalized - do we need to denormalize? 1893 /// @param currentVertexElement - reference to the current vVertexElement 1894 /// @param outputElt - reference to the current offset from simdvertex we're o 1895 /// @param compMask - component packing mask 1896 /// @param compCtrl - component control val 1897 /// @param vVertexElements[4] - vertex components to output 1898 /// @param swizzle[4] - component swizzle location 1899 #if USE_SIMD16_GATHERS 1900 void FetchJit::Shuffle8bpcGatherd16(Shuffle8bpcArgs &args) 1901 { 1902 // Unpack tuple args 1903 Value*& vGatherResult = std::get<0>(args); 1904 Value* pVtxOut = std::get<1>(args); 1905 const Instruction::CastOps extendType = std::get<2>(args); 1906 const ConversionType conversionType = std::get<3>(args); 1907 uint32_t ¤tVertexElement = std::get<4>(args); 1908 uint32_t &outputElt = std::get<5>(args); 1909 const ComponentEnable compMask = std::get<6>(args); 1910 const ComponentControl(&compCtrl)[4] = std::get<7>(args); 1911 Value* (&vVertexElements)[4] = std::get<8>(args); 1912 const uint32_t(&swizzle)[4] = std::get<9>(args); 1913 1914 // cast types 1915 Type *vGatherTy = mSimdInt32Ty; 1916 Type *v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits 1917 1918 // have to do extra work for sign extending 1919 if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP)) 1920 { 1921 Type *v16x8Ty = VectorType::get(mInt8Ty, mVWidth * 2); // 8x16bit ints in a 128bit lane 1922 Type *v128Ty = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits 1923 1924 // shuffle mask, including any swizzling 1925 const char x = (char)swizzle[0]; const char y = (char)swizzle[1]; 1926 const char z = (char)swizzle[2]; const char w = (char)swizzle[3]; 1927 Value *vConstMask = C<char>({ char(x), char(x + 4), char(x + 8), char(x + 12), 1928 char(y), char(y + 4), char(y + 8), char(y + 12), 1929 char(z), char(z + 4), char(z + 8), char(z + 12), 1930 char(w), char(w + 4), char(w + 8), char(w + 12), 1931 char(x), char(x + 4), char(x + 8), char(x + 12), 1932 char(y), char(y + 4), char(y + 8), char(y + 12), 1933 char(z), char(z + 4), char(z + 8), char(z + 12), 1934 char(w), char(w + 4), char(w + 8), char(w + 12) }); 1935 1936 // SIMD16 PSHUFB isnt part of AVX-512F, so split into SIMD8 for the sake of KNL, for now.. 1937 1938 Value *vGatherResult_lo = EXTRACT_16(vGatherResult, 0); 1939 Value *vGatherResult_hi = EXTRACT_16(vGatherResult, 1); 1940 1941 Value *vShufResult_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask), vGatherTy); 1942 Value *vShufResult_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask), vGatherTy); 1943 1944 // after pshufb: group components together in each 128bit lane 1945 // 256i - 0 1 2 3 4 5 6 7 1946 // xxxx yyyy zzzz wwww xxxx yyyy zzzz wwww 1947 1948 Value *vi128XY_lo = nullptr; 1949 Value *vi128XY_hi = nullptr; 1950 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)) 1951 { 1952 vi128XY_lo = BITCAST(PERMD(vShufResult_lo, C<int32_t>({ 0, 4, 0, 0, 1, 5, 0, 0 })), v128Ty); 1953 vi128XY_hi = BITCAST(PERMD(vShufResult_hi, C<int32_t>({ 0, 4, 0, 0, 1, 5, 0, 0 })), v128Ty); 1954 1955 // after PERMD: move and pack xy and zw components in low 64 bits of each 128bit lane 1956 // 256i - 0 1 2 3 4 5 6 7 1957 // xxxx xxxx dcdc dcdc yyyy yyyy dcdc dcdc (dc - don't care) 1958 } 1959 1960 // do the same for zw components 1961 Value *vi128ZW_lo = nullptr; 1962 Value *vi128ZW_hi = nullptr; 1963 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)) 1964 { 1965 vi128ZW_lo = BITCAST(PERMD(vShufResult_lo, C<int32_t>({ 2, 6, 0, 0, 3, 7, 0, 0 })), v128Ty); 1966 vi128ZW_hi = BITCAST(PERMD(vShufResult_hi, C<int32_t>({ 2, 6, 0, 0, 3, 7, 0, 0 })), v128Ty); 1967 } 1968 1969 // init denormalize variables if needed 1970 Instruction::CastOps fpCast; 1971 Value *conversionFactor; 1972 1973 switch (conversionType) 1974 { 1975 case CONVERT_NORMALIZED: 1976 fpCast = Instruction::CastOps::SIToFP; 1977 conversionFactor = VIMMED1((float)(1.0 / 127.0)); 1978 break; 1979 case CONVERT_SSCALED: 1980 fpCast = Instruction::CastOps::SIToFP; 1981 conversionFactor = VIMMED1((float)(1.0)); 1982 break; 1983 case CONVERT_USCALED: 1984 SWR_INVALID("Type should not be sign extended!"); 1985 conversionFactor = nullptr; 1986 break; 1987 default: 1988 SWR_ASSERT(conversionType == CONVERT_NONE); 1989 conversionFactor = nullptr; 1990 break; 1991 } 1992 1993 // sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex 1994 for (uint32_t i = 0; i < 4; i++) 1995 { 1996 if (isComponentEnabled(compMask, i)) 1997 { 1998 if (compCtrl[i] == ComponentControl::StoreSrc) 1999 { 2000 // if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1 2001 uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1; 2002 // if x or y, use vi128XY permute result, else use vi128ZW 2003 Value *selectedPermute_lo = (i < 2) ? vi128XY_lo : vi128ZW_lo; 2004 Value *selectedPermute_hi = (i < 2) ? vi128XY_hi : vi128ZW_hi; 2005 2006 // sign extend 2007 Value *temp_lo = PMOVSXBD(BITCAST(VEXTRACT(selectedPermute_lo, C(lane)), v16x8Ty)); 2008 Value *temp_hi = PMOVSXBD(BITCAST(VEXTRACT(selectedPermute_hi, C(lane)), v16x8Ty)); 2009 2010 // denormalize if needed 2011 if (conversionType != CONVERT_NONE) 2012 { 2013 temp_lo = FMUL(CAST(fpCast, temp_lo, mSimdFP32Ty), conversionFactor); 2014 temp_hi = FMUL(CAST(fpCast, temp_hi, mSimdFP32Ty), conversionFactor); 2015 } 2016 2017 vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi); 2018 2019 currentVertexElement += 1; 2020 } 2021 else 2022 { 2023 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]); 2024 } 2025 2026 if (currentVertexElement > 3) 2027 { 2028 StoreVertexElements16(pVtxOut, outputElt++, 4, vVertexElements); 2029 // reset to the next vVertexElement to output 2030 currentVertexElement = 0; 2031 } 2032 } 2033 } 2034 } 2035 // else zero extend 2036 else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP)) 2037 { 2038 // init denormalize variables if needed 2039 Instruction::CastOps fpCast; 2040 Value *conversionFactor; 2041 2042 switch (conversionType) 2043 { 2044 case CONVERT_NORMALIZED: 2045 fpCast = Instruction::CastOps::UIToFP; 2046 conversionFactor = VIMMED1((float)(1.0 / 255.0)); 2047 break; 2048 case CONVERT_USCALED: 2049 fpCast = Instruction::CastOps::UIToFP; 2050 conversionFactor = VIMMED1((float)(1.0)); 2051 break; 2052 case CONVERT_SSCALED: 2053 SWR_INVALID("Type should not be zero extended!"); 2054 conversionFactor = nullptr; 2055 break; 2056 default: 2057 SWR_ASSERT(conversionType == CONVERT_NONE); 2058 conversionFactor = nullptr; 2059 break; 2060 } 2061 2062 // shuffle enabled components into lower byte of each 32bit lane, 0 extending to 32 bits 2063 for (uint32_t i = 0; i < 4; i++) 2064 { 2065 if (isComponentEnabled(compMask, i)) 2066 { 2067 if (compCtrl[i] == ComponentControl::StoreSrc) 2068 { 2069 // pshufb masks for each component 2070 Value *vConstMask; 2071 switch (swizzle[i]) 2072 { 2073 case 0: 2074 // x shuffle mask 2075 vConstMask = C<char>({ 0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1, 2076 0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1 }); 2077 break; 2078 case 1: 2079 // y shuffle mask 2080 vConstMask = C<char>({ 1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1, 2081 1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1 }); 2082 break; 2083 case 2: 2084 // z shuffle mask 2085 vConstMask = C<char>({ 2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1, 2086 2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1 }); 2087 break; 2088 case 3: 2089 // w shuffle mask 2090 vConstMask = C<char>({ 3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1, 2091 3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1 }); 2092 break; 2093 default: 2094 vConstMask = nullptr; 2095 break; 2096 } 2097 2098 Value *vGatherResult_lo = EXTRACT_16(vGatherResult, 0); 2099 Value *vGatherResult_hi = EXTRACT_16(vGatherResult, 1); 2100 2101 Value *temp_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask), vGatherTy); 2102 Value *temp_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask), vGatherTy); 2103 2104 // after pshufb for x channel 2105 // 256i - 0 1 2 3 4 5 6 7 2106 // x000 x000 x000 x000 x000 x000 x000 x000 2107 2108 // denormalize if needed 2109 if (conversionType != CONVERT_NONE) 2110 { 2111 temp_lo = FMUL(CAST(fpCast, temp_lo, mSimdFP32Ty), conversionFactor); 2112 temp_hi = FMUL(CAST(fpCast, temp_hi, mSimdFP32Ty), conversionFactor); 2113 } 2114 2115 vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi); 2116 2117 currentVertexElement += 1; 2118 } 2119 else 2120 { 2121 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]); 2122 } 2123 2124 if (currentVertexElement > 3) 2125 { 2126 StoreVertexElements16(pVtxOut, outputElt++, 4, vVertexElements); 2127 // reset to the next vVertexElement to output 2128 currentVertexElement = 0; 2129 } 2130 } 2131 } 2132 } 2133 else 2134 { 2135 SWR_INVALID("Unsupported conversion type"); 2136 } 2137 } 2138 2139 #else 2140 #if USE_SIMD16_SHADERS 2141 void FetchJit::Shuffle8bpcGatherd(Shuffle8bpcArgs &args, bool useVertexID2) 2142 #else 2143 void FetchJit::Shuffle8bpcGatherd(Shuffle8bpcArgs &args) 2144 #endif 2145 { 2146 // Unpack tuple args 2147 Value*& vGatherResult = std::get<0>(args); 2148 Value* pVtxOut = std::get<1>(args); 2149 const Instruction::CastOps extendType = std::get<2>(args); 2150 const ConversionType conversionType = std::get<3>(args); 2151 uint32_t ¤tVertexElement = std::get<4>(args); 2152 uint32_t &outputElt = std::get<5>(args); 2153 const ComponentEnable compMask = std::get<6>(args); 2154 const ComponentControl(&compCtrl)[4] = std::get<7>(args); 2155 Value* (&vVertexElements)[4] = std::get<8>(args); 2156 const uint32_t(&swizzle)[4] = std::get<9>(args); 2157 2158 // cast types 2159 Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits 2160 2161 for (uint32_t i = 0; i < 4; i++) 2162 { 2163 if (!isComponentEnabled(compMask, i)) 2164 continue; 2165 2166 if (compCtrl[i] == ComponentControl::StoreSrc) 2167 { 2168 std::vector<uint32_t> vShuffleMasks[4] = { 2169 { 0, 4, 8, 12, 16, 20, 24, 28 }, // x 2170 { 1, 5, 9, 13, 17, 21, 25, 29 }, // y 2171 { 2, 6, 10, 14, 18, 22, 26, 30 }, // z 2172 { 3, 7, 11, 15, 19, 23, 27, 31 }, // w 2173 }; 2174 2175 Value *val = VSHUFFLE(BITCAST(vGatherResult, v32x8Ty), 2176 UndefValue::get(v32x8Ty), 2177 vShuffleMasks[swizzle[i]]); 2178 2179 if ((extendType == Instruction::CastOps::SExt) || 2180 (extendType == Instruction::CastOps::SIToFP)) { 2181 switch (conversionType) 2182 { 2183 case CONVERT_NORMALIZED: 2184 val = FMUL(SI_TO_FP(val, mSimdFP32Ty), VIMMED1((float)(1.0 / 127.0))); 2185 break; 2186 case CONVERT_SSCALED: 2187 val = SI_TO_FP(val, mSimdFP32Ty); 2188 break; 2189 case CONVERT_USCALED: 2190 SWR_INVALID("Type should not be sign extended!"); 2191 break; 2192 default: 2193 SWR_ASSERT(conversionType == CONVERT_NONE); 2194 val = S_EXT(val, mSimdInt32Ty); 2195 break; 2196 } 2197 } 2198 else if ((extendType == Instruction::CastOps::ZExt) || 2199 (extendType == Instruction::CastOps::UIToFP)) { 2200 switch (conversionType) 2201 { 2202 case CONVERT_NORMALIZED: 2203 val = FMUL(UI_TO_FP(val, mSimdFP32Ty), VIMMED1((float)(1.0 / 255.0))); 2204 break; 2205 case CONVERT_SSCALED: 2206 SWR_INVALID("Type should not be zero extended!"); 2207 break; 2208 case CONVERT_USCALED: 2209 val = UI_TO_FP(val, mSimdFP32Ty); 2210 break; 2211 default: 2212 SWR_ASSERT(conversionType == CONVERT_NONE); 2213 val = Z_EXT(val, mSimdInt32Ty); 2214 break; 2215 } 2216 } 2217 else 2218 { 2219 SWR_INVALID("Unsupported conversion type"); 2220 } 2221 2222 vVertexElements[currentVertexElement++] = val; 2223 } 2224 else 2225 { 2226 #if USE_SIMD16_SHADERS 2227 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2); 2228 #else 2229 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]); 2230 #endif 2231 } 2232 2233 if (currentVertexElement > 3) 2234 { 2235 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements); 2236 // reset to the next vVertexElement to output 2237 currentVertexElement = 0; 2238 } 2239 } 2240 } 2241 2242 #endif 2243 ////////////////////////////////////////////////////////////////////////// 2244 /// @brief Takes a SIMD of gathered 16bpc verts, zero or sign extends, 2245 /// denormalizes if needed, converts to F32 if needed, and positions in 2246 // the proper SIMD rows to be output to the simdvertex structure 2247 /// @param args: (tuple of args, listed below) 2248 /// @param vGatherResult[2] - array of gathered 16bpc vertices, 4 per index 2249 /// @param pVtxOut - base pointer to output simdvertex struct 2250 /// @param extendType - sign extend or zero extend 2251 /// @param bNormalized - do we need to denormalize? 2252 /// @param currentVertexElement - reference to the current vVertexElement 2253 /// @param outputElt - reference to the current offset from simdvertex we're o 2254 /// @param compMask - component packing mask 2255 /// @param compCtrl - component control val 2256 /// @param vVertexElements[4] - vertex components to output 2257 #if USE_SIMD16_GATHERS 2258 void FetchJit::Shuffle16bpcGather16(Shuffle16bpcArgs &args) 2259 { 2260 // Unpack tuple args 2261 Value* (&vGatherResult)[2] = std::get<0>(args); 2262 Value* pVtxOut = std::get<1>(args); 2263 const Instruction::CastOps extendType = std::get<2>(args); 2264 const ConversionType conversionType = std::get<3>(args); 2265 uint32_t ¤tVertexElement = std::get<4>(args); 2266 uint32_t &outputElt = std::get<5>(args); 2267 const ComponentEnable compMask = std::get<6>(args); 2268 const ComponentControl(&compCtrl)[4] = std::get<7>(args); 2269 Value* (&vVertexElements)[4] = std::get<8>(args); 2270 2271 // cast types 2272 Type *vGatherTy = VectorType::get(IntegerType::getInt32Ty(JM()->mContext), mVWidth); 2273 Type *v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits 2274 2275 // have to do extra work for sign extending 2276 if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP) || (extendType == Instruction::CastOps::FPExt)) 2277 { 2278 // is this PP float? 2279 bool bFP = (extendType == Instruction::CastOps::FPExt) ? true : false; 2280 2281 Type *v8x16Ty = VectorType::get(mInt16Ty, 8); // 8x16bit in a 128bit lane 2282 Type *v128bitTy = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits 2283 2284 // shuffle mask 2285 Value *vConstMask = C<char>({ 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15, 2286 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15 }); 2287 Value *vi128XY_lo = nullptr; 2288 Value *vi128XY_hi = nullptr; 2289 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)) 2290 { 2291 // SIMD16 PSHUFB isnt part of AVX-512F, so split into SIMD8 for the sake of KNL, for now.. 2292 2293 Value *vGatherResult_lo = EXTRACT_16(vGatherResult[0], 0); 2294 Value *vGatherResult_hi = EXTRACT_16(vGatherResult[0], 1); 2295 2296 Value *vShufResult_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask), vGatherTy); 2297 Value *vShufResult_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask), vGatherTy); 2298 2299 // after pshufb: group components together in each 128bit lane 2300 // 256i - 0 1 2 3 4 5 6 7 2301 // xxxx xxxx yyyy yyyy xxxx xxxx yyyy yyyy 2302 2303 vi128XY_lo = BITCAST(PERMD(vShufResult_lo, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy); 2304 vi128XY_hi = BITCAST(PERMD(vShufResult_hi, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy); 2305 2306 // after PERMD: move and pack xy components into each 128bit lane 2307 // 256i - 0 1 2 3 4 5 6 7 2308 // xxxx xxxx xxxx xxxx yyyy yyyy yyyy yyyy 2309 } 2310 2311 // do the same for zw components 2312 Value *vi128ZW_lo = nullptr; 2313 Value *vi128ZW_hi = nullptr; 2314 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)) 2315 { 2316 Value *vGatherResult_lo = EXTRACT_16(vGatherResult[1], 0); 2317 Value *vGatherResult_hi = EXTRACT_16(vGatherResult[1], 1); 2318 2319 Value *vShufResult_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask), vGatherTy); 2320 Value *vShufResult_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask), vGatherTy); 2321 2322 vi128ZW_lo = BITCAST(PERMD(vShufResult_lo, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy); 2323 vi128ZW_hi = BITCAST(PERMD(vShufResult_hi, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy); 2324 } 2325 2326 // init denormalize variables if needed 2327 Instruction::CastOps IntToFpCast; 2328 Value *conversionFactor; 2329 2330 switch (conversionType) 2331 { 2332 case CONVERT_NORMALIZED: 2333 IntToFpCast = Instruction::CastOps::SIToFP; 2334 conversionFactor = VIMMED1((float)(1.0 / 32767.0)); 2335 break; 2336 case CONVERT_SSCALED: 2337 IntToFpCast = Instruction::CastOps::SIToFP; 2338 conversionFactor = VIMMED1((float)(1.0)); 2339 break; 2340 case CONVERT_USCALED: 2341 SWR_INVALID("Type should not be sign extended!"); 2342 conversionFactor = nullptr; 2343 break; 2344 default: 2345 SWR_ASSERT(conversionType == CONVERT_NONE); 2346 conversionFactor = nullptr; 2347 break; 2348 } 2349 2350 // sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex 2351 for (uint32_t i = 0; i < 4; i++) 2352 { 2353 if (isComponentEnabled(compMask, i)) 2354 { 2355 if (compCtrl[i] == ComponentControl::StoreSrc) 2356 { 2357 // if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1 2358 uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1; 2359 // if x or y, use vi128XY permute result, else use vi128ZW 2360 Value *selectedPermute_lo = (i < 2) ? vi128XY_lo : vi128ZW_lo; 2361 Value *selectedPermute_hi = (i < 2) ? vi128XY_hi : vi128ZW_hi; 2362 2363 if (bFP) 2364 { 2365 // extract 128 bit lanes to sign extend each component 2366 Value *temp_lo = CVTPH2PS(BITCAST(VEXTRACT(selectedPermute_lo, C(lane)), v8x16Ty)); 2367 Value *temp_hi = CVTPH2PS(BITCAST(VEXTRACT(selectedPermute_hi, C(lane)), v8x16Ty)); 2368 2369 vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi); 2370 } 2371 else 2372 { 2373 // extract 128 bit lanes to sign extend each component 2374 Value *temp_lo = PMOVSXWD(BITCAST(VEXTRACT(selectedPermute_lo, C(lane)), v8x16Ty)); 2375 Value *temp_hi = PMOVSXWD(BITCAST(VEXTRACT(selectedPermute_hi, C(lane)), v8x16Ty)); 2376 2377 // denormalize if needed 2378 if (conversionType != CONVERT_NONE) 2379 { 2380 temp_lo = FMUL(CAST(IntToFpCast, temp_lo, mSimdFP32Ty), conversionFactor); 2381 temp_hi = FMUL(CAST(IntToFpCast, temp_hi, mSimdFP32Ty), conversionFactor); 2382 } 2383 2384 vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi); 2385 } 2386 2387 currentVertexElement += 1; 2388 } 2389 else 2390 { 2391 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]); 2392 } 2393 2394 if (currentVertexElement > 3) 2395 { 2396 StoreVertexElements16(pVtxOut, outputElt++, 4, vVertexElements); 2397 // reset to the next vVertexElement to output 2398 currentVertexElement = 0; 2399 } 2400 } 2401 } 2402 } 2403 // else zero extend 2404 else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP)) 2405 { 2406 // pshufb masks for each component 2407 Value *vConstMask[2]; 2408 2409 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 2)) 2410 { 2411 // x/z shuffle mask 2412 vConstMask[0] = C<char>({ 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, 2413 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, }); 2414 } 2415 2416 if (isComponentEnabled(compMask, 1) || isComponentEnabled(compMask, 3)) 2417 { 2418 // y/w shuffle mask 2419 vConstMask[1] = C<char>({ 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1, 2420 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1 }); 2421 } 2422 2423 // init denormalize variables if needed 2424 Instruction::CastOps fpCast; 2425 Value* conversionFactor; 2426 2427 switch (conversionType) 2428 { 2429 case CONVERT_NORMALIZED: 2430 fpCast = Instruction::CastOps::UIToFP; 2431 conversionFactor = VIMMED1((float)(1.0 / 65535.0)); 2432 break; 2433 case CONVERT_USCALED: 2434 fpCast = Instruction::CastOps::UIToFP; 2435 conversionFactor = VIMMED1((float)(1.0f)); 2436 break; 2437 case CONVERT_SSCALED: 2438 SWR_INVALID("Type should not be zero extended!"); 2439 conversionFactor = nullptr; 2440 break; 2441 default: 2442 SWR_ASSERT(conversionType == CONVERT_NONE); 2443 conversionFactor = nullptr; 2444 break; 2445 } 2446 2447 // shuffle enabled components into lower word of each 32bit lane, 0 extending to 32 bits 2448 for (uint32_t i = 0; i < 4; i++) 2449 { 2450 if (isComponentEnabled(compMask, i)) 2451 { 2452 if (compCtrl[i] == ComponentControl::StoreSrc) 2453 { 2454 // select correct constMask for x/z or y/w pshufb 2455 uint32_t selectedMask = ((i == 0) || (i == 2)) ? 0 : 1; 2456 // if x or y, use vi128XY permute result, else use vi128ZW 2457 uint32_t selectedGather = (i < 2) ? 0 : 1; 2458 2459 // SIMD16 PSHUFB isnt part of AVX-512F, so split into SIMD8 for the sake of KNL, for now.. 2460 2461 Value *vGatherResult_lo = EXTRACT_16(vGatherResult[selectedGather], 0); 2462 Value *vGatherResult_hi = EXTRACT_16(vGatherResult[selectedGather], 1); 2463 2464 Value *temp_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask[selectedMask]), vGatherTy); 2465 Value *temp_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask[selectedMask]), vGatherTy); 2466 2467 // after pshufb mask for x channel; z uses the same shuffle from the second gather 2468 // 256i - 0 1 2 3 4 5 6 7 2469 // xx00 xx00 xx00 xx00 xx00 xx00 xx00 xx00 2470 2471 // denormalize if needed 2472 if (conversionType != CONVERT_NONE) 2473 { 2474 temp_lo = FMUL(CAST(fpCast, temp_lo, mSimdFP32Ty), conversionFactor); 2475 temp_hi = FMUL(CAST(fpCast, temp_hi, mSimdFP32Ty), conversionFactor); 2476 } 2477 2478 vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi); 2479 2480 currentVertexElement += 1; 2481 } 2482 else 2483 { 2484 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]); 2485 } 2486 2487 if (currentVertexElement > 3) 2488 { 2489 StoreVertexElements16(pVtxOut, outputElt++, 4, vVertexElements); 2490 // reset to the next vVertexElement to output 2491 currentVertexElement = 0; 2492 } 2493 } 2494 } 2495 } 2496 else 2497 { 2498 SWR_INVALID("Unsupported conversion type"); 2499 } 2500 } 2501 2502 #else 2503 #if USE_SIMD16_SHADERS 2504 void FetchJit::Shuffle16bpcGather(Shuffle16bpcArgs &args, bool useVertexID2) 2505 #else 2506 void FetchJit::Shuffle16bpcGather(Shuffle16bpcArgs &args) 2507 #endif 2508 { 2509 // Unpack tuple args 2510 Value* (&vGatherResult)[2] = std::get<0>(args); 2511 Value* pVtxOut = std::get<1>(args); 2512 const Instruction::CastOps extendType = std::get<2>(args); 2513 const ConversionType conversionType = std::get<3>(args); 2514 uint32_t ¤tVertexElement = std::get<4>(args); 2515 uint32_t &outputElt = std::get<5>(args); 2516 const ComponentEnable compMask = std::get<6>(args); 2517 const ComponentControl(&compCtrl)[4] = std::get<7>(args); 2518 Value* (&vVertexElements)[4] = std::get<8>(args); 2519 2520 // cast types 2521 Type* vGatherTy = VectorType::get(IntegerType::getInt32Ty(JM()->mContext), mVWidth); 2522 Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits 2523 2524 // have to do extra work for sign extending 2525 if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP) || 2526 (extendType == Instruction::CastOps::FPExt)) 2527 { 2528 // is this PP float? 2529 bool bFP = (extendType == Instruction::CastOps::FPExt) ? true : false; 2530 2531 Type* v8x16Ty = VectorType::get(mInt16Ty, 8); // 8x16bit in a 128bit lane 2532 Type* v128bitTy = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits 2533 2534 // shuffle mask 2535 Value* vConstMask = C<char>({ 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15, 2536 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15 }); 2537 Value* vi128XY = nullptr; 2538 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)) { 2539 Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherResult[0], v32x8Ty), vConstMask), vGatherTy); 2540 // after pshufb: group components together in each 128bit lane 2541 // 256i - 0 1 2 3 4 5 6 7 2542 // xxxx xxxx yyyy yyyy xxxx xxxx yyyy yyyy 2543 2544 vi128XY = BITCAST(PERMD(vShufResult, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy); 2545 // after PERMD: move and pack xy components into each 128bit lane 2546 // 256i - 0 1 2 3 4 5 6 7 2547 // xxxx xxxx xxxx xxxx yyyy yyyy yyyy yyyy 2548 } 2549 2550 // do the same for zw components 2551 Value* vi128ZW = nullptr; 2552 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)) { 2553 Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherResult[1], v32x8Ty), vConstMask), vGatherTy); 2554 vi128ZW = BITCAST(PERMD(vShufResult, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy); 2555 } 2556 2557 // init denormalize variables if needed 2558 Instruction::CastOps IntToFpCast; 2559 Value* conversionFactor; 2560 2561 switch (conversionType) 2562 { 2563 case CONVERT_NORMALIZED: 2564 IntToFpCast = Instruction::CastOps::SIToFP; 2565 conversionFactor = VIMMED1((float)(1.0 / 32767.0)); 2566 break; 2567 case CONVERT_SSCALED: 2568 IntToFpCast = Instruction::CastOps::SIToFP; 2569 conversionFactor = VIMMED1((float)(1.0)); 2570 break; 2571 case CONVERT_USCALED: 2572 SWR_INVALID("Type should not be sign extended!"); 2573 conversionFactor = nullptr; 2574 break; 2575 default: 2576 SWR_ASSERT(conversionType == CONVERT_NONE); 2577 conversionFactor = nullptr; 2578 break; 2579 } 2580 2581 // sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex 2582 for (uint32_t i = 0; i < 4; i++) 2583 { 2584 if (isComponentEnabled(compMask, i)) 2585 { 2586 if (compCtrl[i] == ComponentControl::StoreSrc) 2587 { 2588 // if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1 2589 uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1; 2590 // if x or y, use vi128XY permute result, else use vi128ZW 2591 Value* selectedPermute = (i < 2) ? vi128XY : vi128ZW; 2592 2593 if (bFP) { 2594 // extract 128 bit lanes to sign extend each component 2595 vVertexElements[currentVertexElement] = CVTPH2PS(BITCAST(VEXTRACT(selectedPermute, C(lane)), v8x16Ty)); 2596 } 2597 else { 2598 // extract 128 bit lanes to sign extend each component 2599 vVertexElements[currentVertexElement] = PMOVSXWD(BITCAST(VEXTRACT(selectedPermute, C(lane)), v8x16Ty)); 2600 2601 // denormalize if needed 2602 if (conversionType != CONVERT_NONE) { 2603 vVertexElements[currentVertexElement] = FMUL(CAST(IntToFpCast, vVertexElements[currentVertexElement], mSimdFP32Ty), conversionFactor); 2604 } 2605 } 2606 currentVertexElement++; 2607 } 2608 else 2609 { 2610 #if USE_SIMD16_SHADERS 2611 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2); 2612 #else 2613 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]); 2614 #endif 2615 } 2616 2617 if (currentVertexElement > 3) 2618 { 2619 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements); 2620 // reset to the next vVertexElement to output 2621 currentVertexElement = 0; 2622 } 2623 } 2624 } 2625 } 2626 // else zero extend 2627 else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP)) 2628 { 2629 // pshufb masks for each component 2630 Value* vConstMask[2]; 2631 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 2)) { 2632 // x/z shuffle mask 2633 vConstMask[0] = C<char>({ 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, 2634 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, }); 2635 } 2636 2637 if (isComponentEnabled(compMask, 1) || isComponentEnabled(compMask, 3)) { 2638 // y/w shuffle mask 2639 vConstMask[1] = C<char>({ 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1, 2640 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1 }); 2641 } 2642 2643 // init denormalize variables if needed 2644 Instruction::CastOps fpCast; 2645 Value* conversionFactor; 2646 2647 switch (conversionType) 2648 { 2649 case CONVERT_NORMALIZED: 2650 fpCast = Instruction::CastOps::UIToFP; 2651 conversionFactor = VIMMED1((float)(1.0 / 65535.0)); 2652 break; 2653 case CONVERT_USCALED: 2654 fpCast = Instruction::CastOps::UIToFP; 2655 conversionFactor = VIMMED1((float)(1.0f)); 2656 break; 2657 case CONVERT_SSCALED: 2658 SWR_INVALID("Type should not be zero extended!"); 2659 conversionFactor = nullptr; 2660 break; 2661 default: 2662 SWR_ASSERT(conversionType == CONVERT_NONE); 2663 conversionFactor = nullptr; 2664 break; 2665 } 2666 2667 // shuffle enabled components into lower word of each 32bit lane, 0 extending to 32 bits 2668 for (uint32_t i = 0; i < 4; i++) 2669 { 2670 if (isComponentEnabled(compMask, i)) 2671 { 2672 if (compCtrl[i] == ComponentControl::StoreSrc) 2673 { 2674 // select correct constMask for x/z or y/w pshufb 2675 uint32_t selectedMask = ((i == 0) || (i == 2)) ? 0 : 1; 2676 // if x or y, use vi128XY permute result, else use vi128ZW 2677 uint32_t selectedGather = (i < 2) ? 0 : 1; 2678 2679 vVertexElements[currentVertexElement] = BITCAST(PSHUFB(BITCAST(vGatherResult[selectedGather], v32x8Ty), vConstMask[selectedMask]), vGatherTy); 2680 // after pshufb mask for x channel; z uses the same shuffle from the second gather 2681 // 256i - 0 1 2 3 4 5 6 7 2682 // xx00 xx00 xx00 xx00 xx00 xx00 xx00 xx00 2683 2684 // denormalize if needed 2685 if (conversionType != CONVERT_NONE) 2686 { 2687 vVertexElements[currentVertexElement] = FMUL(CAST(fpCast, vVertexElements[currentVertexElement], mSimdFP32Ty), conversionFactor); 2688 } 2689 currentVertexElement++; 2690 } 2691 else 2692 { 2693 #if USE_SIMD16_SHADERS 2694 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2); 2695 #else 2696 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]); 2697 #endif 2698 } 2699 2700 if (currentVertexElement > 3) 2701 { 2702 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements); 2703 // reset to the next vVertexElement to output 2704 currentVertexElement = 0; 2705 } 2706 } 2707 } 2708 } 2709 else 2710 { 2711 SWR_INVALID("Unsupported conversion type"); 2712 } 2713 } 2714 2715 #endif 2716 ////////////////////////////////////////////////////////////////////////// 2717 /// @brief Output a simdvertex worth of elements to the current outputElt 2718 /// @param pVtxOut - base address of VIN output struct 2719 /// @param outputElt - simdvertex offset in VIN to write to 2720 /// @param numEltsToStore - number of simdvertex rows to write out 2721 /// @param vVertexElements - LLVM Value*[] simdvertex to write out 2722 #if USE_SIMD16_GATHERS 2723 void FetchJit::StoreVertexElements16(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4]) 2724 { 2725 SWR_ASSERT(numEltsToStore <= 4, "Invalid element count."); 2726 2727 for (uint32_t c = 0; c < numEltsToStore; ++c) 2728 { 2729 // STORE expects FP32 x vWidth type, just bitcast if needed 2730 if (!vVertexElements[c]->getType()->getScalarType()->isFloatTy()) 2731 { 2732 #if FETCH_DUMP_VERTEX 2733 PRINT("vVertexElements[%d]: 0x%x\n", { C(c), vVertexElements[c] }); 2734 #endif 2735 vVertexElements[c] = BITCAST(vVertexElements[c], mSimd16FP32Ty); 2736 } 2737 #if FETCH_DUMP_VERTEX 2738 else 2739 { 2740 PRINT("vVertexElements[%d]: %f\n", { C(c), vVertexElements[c] }); 2741 } 2742 #endif 2743 // outputElt * 4 = offsetting by the size of a simdvertex 2744 // + c offsets to a 32bit x vWidth row within the current vertex 2745 Value* dest = GEP(pVtxOut, C(outputElt * 4 + c), "destGEP"); 2746 STORE(vVertexElements[c], dest); 2747 } 2748 } 2749 2750 #else 2751 void FetchJit::StoreVertexElements(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4]) 2752 { 2753 SWR_ASSERT(numEltsToStore <= 4, "Invalid element count."); 2754 2755 for (uint32_t c = 0; c < numEltsToStore; ++c) 2756 { 2757 // STORE expects FP32 x vWidth type, just bitcast if needed 2758 if (!vVertexElements[c]->getType()->getScalarType()->isFloatTy()) 2759 { 2760 #if FETCH_DUMP_VERTEX 2761 PRINT("vVertexElements[%d]: 0x%x\n", { C(c), vVertexElements[c] }); 2762 #endif 2763 vVertexElements[c] = BITCAST(vVertexElements[c], mSimdFP32Ty); 2764 } 2765 #if FETCH_DUMP_VERTEX 2766 else 2767 { 2768 PRINT("vVertexElements[%d]: %f\n", { C(c), vVertexElements[c] }); 2769 } 2770 #endif 2771 // outputElt * 4 = offsetting by the size of a simdvertex 2772 // + c offsets to a 32bit x vWidth row within the current vertex 2773 #if USE_SIMD16_SHADERS 2774 Value* dest = GEP(pVtxOut, C(outputElt * 8 + c * 2), "destGEP"); 2775 #else 2776 Value* dest = GEP(pVtxOut, C(outputElt * 4 + c), "destGEP"); 2777 #endif 2778 STORE(vVertexElements[c], dest); 2779 } 2780 } 2781 2782 #endif 2783 ////////////////////////////////////////////////////////////////////////// 2784 /// @brief Generates a constant vector of values based on the 2785 /// ComponentControl value 2786 /// @param ctrl - ComponentControl value 2787 #if USE_SIMD16_GATHERS 2788 Value *FetchJit::GenerateCompCtrlVector16(const ComponentControl ctrl) 2789 { 2790 switch (ctrl) 2791 { 2792 case NoStore: 2793 return VUNDEF_I_16(); 2794 case Store0: 2795 return VIMMED1_16(0); 2796 case Store1Fp: 2797 return VIMMED1_16(1.0f); 2798 case Store1Int: 2799 return VIMMED1_16(1); 2800 case StoreVertexId: 2801 { 2802 Value *pId_lo = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })), mSimdFP32Ty); 2803 Value *pId_hi = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID2 })), mSimdFP32Ty); 2804 2805 Value *pId = JOIN_16(pId_lo, pId_hi); 2806 2807 return pId; 2808 } 2809 case StoreInstanceId: 2810 { 2811 Value *pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CurInstance })), mFP32Ty); 2812 return VBROADCAST_16(pId); 2813 } 2814 2815 2816 case StoreSrc: 2817 default: 2818 SWR_INVALID("Invalid component control"); 2819 return VUNDEF_I_16(); 2820 } 2821 } 2822 2823 #else 2824 #if USE_SIMD16_SHADERS 2825 Value *FetchJit::GenerateCompCtrlVector(const ComponentControl ctrl, bool useVertexID2) 2826 #else 2827 Value *FetchJit::GenerateCompCtrlVector(const ComponentControl ctrl) 2828 #endif 2829 { 2830 switch (ctrl) 2831 { 2832 case NoStore: 2833 return VUNDEF_I(); 2834 case Store0: 2835 return VIMMED1(0); 2836 case Store1Fp: 2837 return VIMMED1(1.0f); 2838 case Store1Int: 2839 return VIMMED1(1); 2840 case StoreVertexId: 2841 { 2842 #if USE_SIMD16_SHADERS 2843 Value *pId; 2844 if (useVertexID2) 2845 { 2846 pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID2 })), mSimdFP32Ty); 2847 } 2848 else 2849 { 2850 pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })), mSimdFP32Ty); 2851 } 2852 #else 2853 Value *pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })), mSimdFP32Ty); 2854 #endif 2855 return pId; 2856 } 2857 case StoreInstanceId: 2858 { 2859 Value *pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CurInstance })), mFP32Ty); 2860 return VBROADCAST(pId); 2861 } 2862 2863 2864 case StoreSrc: 2865 default: 2866 SWR_INVALID("Invalid component control"); 2867 return VUNDEF_I(); 2868 } 2869 } 2870 2871 #endif 2872 ////////////////////////////////////////////////////////////////////////// 2873 /// @brief Returns the enable mask for the specified component. 2874 /// @param enableMask - enable bits 2875 /// @param component - component to check if enabled. 2876 bool isComponentEnabled(ComponentEnable enableMask, uint8_t component) 2877 { 2878 switch (component) 2879 { 2880 // X 2881 case 0: return (enableMask & ComponentEnable::X); 2882 // Y 2883 case 1: return (enableMask & ComponentEnable::Y); 2884 // Z 2885 case 2: return (enableMask & ComponentEnable::Z); 2886 // W 2887 case 3: return (enableMask & ComponentEnable::W); 2888 2889 default: return false; 2890 } 2891 } 2892 2893 // Don't want two threads compiling the same fetch shader simultaneously 2894 // Has problems in the JIT cache implementation 2895 // This is only a problem for fetch right now. 2896 static std::mutex gFetchCodegenMutex; 2897 2898 ////////////////////////////////////////////////////////////////////////// 2899 /// @brief JITs from fetch shader IR 2900 /// @param hJitMgr - JitManager handle 2901 /// @param func - LLVM function IR 2902 /// @return PFN_FETCH_FUNC - pointer to fetch code 2903 PFN_FETCH_FUNC JitFetchFunc(HANDLE hJitMgr, const HANDLE hFunc) 2904 { 2905 const llvm::Function* func = (const llvm::Function*)hFunc; 2906 JitManager* pJitMgr = reinterpret_cast<JitManager*>(hJitMgr); 2907 PFN_FETCH_FUNC pfnFetch; 2908 2909 gFetchCodegenMutex.lock(); 2910 pfnFetch = (PFN_FETCH_FUNC)(pJitMgr->mpExec->getFunctionAddress(func->getName().str())); 2911 // MCJIT finalizes modules the first time you JIT code from them. After finalized, you cannot add new IR to the module 2912 pJitMgr->mIsModuleFinalized = true; 2913 2914 #if defined(KNOB_SWRC_TRACING) 2915 char fName[1024]; 2916 const char *funcName = func->getName().data(); 2917 sprintf(fName, "%s.bin", funcName); 2918 FILE *fd = fopen(fName, "wb"); 2919 fwrite((void *)pfnFetch, 1, 2048, fd); 2920 fclose(fd); 2921 #endif 2922 2923 pJitMgr->DumpAsm(const_cast<llvm::Function*>(func), "final"); 2924 gFetchCodegenMutex.unlock(); 2925 2926 2927 2928 return pfnFetch; 2929 } 2930 2931 ////////////////////////////////////////////////////////////////////////// 2932 /// @brief JIT compiles fetch shader 2933 /// @param hJitMgr - JitManager handle 2934 /// @param state - fetch state to build function from 2935 extern "C" PFN_FETCH_FUNC JITCALL JitCompileFetch(HANDLE hJitMgr, const FETCH_COMPILE_STATE& state) 2936 { 2937 JitManager* pJitMgr = reinterpret_cast<JitManager*>(hJitMgr); 2938 2939 pJitMgr->SetupNewModule(); 2940 2941 FetchJit theJit(pJitMgr); 2942 HANDLE hFunc = theJit.Create(state); 2943 2944 return JitFetchFunc(hJitMgr, hFunc); 2945 } 2946